Light range location implementation.
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#include <kanzi/core.ui/graphics3d/gather_nearest_lights_render_pass.hpp>
Light range location implementation.
kanzi::GatherNearestLightsRenderPass::NearestLightRange::NearestLightRangeLocation::NearestLightRangeLocation |
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NearestLightRange & |
range, |
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iterator |
iter |
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) |
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inlineexplicitprotected |
Constructor.
- Parameters
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range | Parent range. |
iter | Iterator into the range. |
Creates a new range location.
- Parameters
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range | Parent range. |
iter | Iterator into the range. |
NearestLightRange& kanzi::GatherNearestLightsRenderPass::NearestLightRange::NearestLightRangeLocation::getRange |
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inlineprotected |
Accesses the range with correct type.
- Returns
- Casted range.
const NearestLightRange& kanzi::GatherNearestLightsRenderPass::NearestLightRange::NearestLightRangeLocation::getRange |
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const |
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inlineprotected |
Accesses the range with correct type.
- Returns
- Casted range.
AbstractRangeLocationPtr kanzi::GatherNearestLightsRenderPass::NearestLightRange::NearestLightRangeLocation::cloneOverride |
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overrideprotected |
AbstractValueRangeLocation::cloneOverride() implementation.
PropertyObjectSharedPtr kanzi::GatherNearestLightsRenderPass::NearestLightRange::NearestLightRangeLocation::getPropertyObjectOverride |
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overrideprotected |
AbstractValueRangeLocation::getPropertyObjectOverride() implementation.
bool kanzi::GatherNearestLightsRenderPass::NearestLightRange::NearestLightRangeLocation::getPropertyValueOverride |
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AbstractPropertyType |
propertyType, |
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Variant & |
value |
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) |
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overrideprotected |
AbstractValueRangeLocation::getPropertyValueOverride() implementation.
The documentation for this class was generated from the following file: