One shader stage in source code format.
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#include <kanzi/core.ui/platform/graphics_backend/gl/shader_create_info.hpp>
One shader stage in source code format.
- Since
- Kanzi 3.9.6
kanzi::ShaderProgram::CreateInfo::ShaderStage::ShaderStage |
( |
ShaderType |
type, |
|
|
string_view |
source |
|
) |
| |
|
inline |
kanzi::ShaderProgram::CreateInfo::ShaderStage::ShaderStage |
( |
ShaderType |
type, |
|
|
const char * |
source |
|
) |
| |
|
inline |
ShaderType kanzi::ShaderProgram::CreateInfo::ShaderStage::shaderType |
string kanzi::ShaderProgram::CreateInfo::ShaderStage::shaderSource |
The documentation for this struct was generated from the following file: