#include <kanzi/core.ui/effect/shadow_effect2d.hpp>
#include <kanzi/core.ui/node/node_effect_renderer2d.hpp>
#include <kanzi/core.ui/platform/graphics_backend/gl/gl_render_state.hpp>
#include <kanzi/core/cpp/bitset.hpp>
Classes | |
class | kanzi::ShadowEffectRenderer2D |
Shadow effect renderer class. More... | |
class | kanzi::TypedValueRange< T > |
TypedValueRange is a template class for holding one type of object in a range. More... | |
Namespaces | |
kanzi | |
Typedefs | |
using | kanzi::ShadowEffectRenderer2DUniquePtr = unique_ptr< ShadowEffectRenderer2D > |
Shadow effect renderer unique pointer type. More... | |