#include <kanzi/core.ui/graphics2d/native_framebuffer_handle.hpp>#include <kanzi/core.ui/graphics2d/quad_description.hpp>#include <kanzi/core.ui/graphics2d/sampler.hpp>#include <kanzi/core.ui/platform/graphics_backend/gl/gl_render_state.hpp>#include <kanzi/core/cpp/bitset.hpp>#include <kanzi/core/util/macros.hpp>Classes | |
| struct | kanzi::NodeEffectRenderer2D::EffectPass |
| Effect pass configuration. More... | |
| struct | kanzi::NodeEffectRenderer2D::EffectRenderState |
| Render state configuration to use with an effect pass. More... | |
| struct | kanzi::NodeEffectRenderer2D::EffectPass::Input |
| Effect pass input configuration. More... | |
| struct | kanzi::NodeEffectRenderer2D::EffectRenderState::Input |
| Render state texture input configuration. More... | |
| class | kanzi::NodeEffectRenderer2D |
| Node effect renderer class. More... | |
Namespaces | |
| kanzi | |