#include <kanzi/core.ui/application/system_configuration.hpp>
#include <kanzi/core.ui/coreui_api.hpp>
#include <kanzi/core.ui/graphics/graphics_output.hpp>
#include <kanzi/core.ui/graphics/windowed_graphics_output.hpp>
#include <kanzi/core.ui/input/event_source.hpp>
#include <kanzi/core.ui/platform/graphics_backend/gl/gl_graphics_output.hpp>
#include <kanzi/core.ui/platform/context_api/wgl/wgl_context.hpp>
#include <kanzi/core.ui/platform/graphics_output/win32_wgl/default_win32_wgl_graphics_output_properties.hpp>
#include <kanzi/core.ui/platform/windowing_ng/win32/default_win32_fiber_context.hpp>
#include <kanzi/core.ui/platform/windowing_ng/win32/win32_device_context.hpp>
#include <kanzi/core.ui/platform/windowing_ng/win32/win32_display.hpp>
#include <kanzi/core.ui/platform/windowing_ng/win32/win32_dynamic_library.hpp>
#include <kanzi/core.ui/platform/windowing_ng/win32/win32_window.hpp>
#include <kanzi/core.ui/platform/windowing_ng/win32/win32_window_class.hpp>
Classes | |
class | kanzi::win32::DefaultWin32WGLGraphicsOutput |
Class that represents the default Win32 WGL graphics output. More... | |
Namespaces | |
kanzi | |
kanzi::win32 | |
Functions | |
LRESULT CALLBACK | kanzi::win32::appWindowProcHandler (Win32WindowHandle windowHandle, UINT message, WPARAM wParam, LPARAM lParam) |
Win32 window procedure for receiving messages for the window that was created by the thread. More... | |
void | kanzi::win32::logActiveDisplays () noexcept |
Prints all available active displays. More... | |
void | kanzi::win32::logGraphicsFormats () noexcept |
Prints all possible graphics formats by ID to log in CSV format. More... | |