Working with…

Kanzi Particles organises particle effects into four node types: ParticleSystem, ParticleEmitter, ParticleAffector, and ParticleCollider. Each node takes compute materials in its material slots, and the materials decide the effect’s behaviour. Start with Particle system anatomy for the conceptual model, then read the topic page for the capability you need.

Core concepts

Simulation behaviour

  • Emission: EmissionMaterial and EmissionCountMaterial slots, stock emitters, MaximumAmount binding.

  • Affectors: stock affector materials and how to stack them.

  • Colliders: stock collider shapes and Bounce / Friction response.

  • Events and subemitters: GenerateEventsMaterial, event buffers, and subemitter setup.

Authoring and rendering