Struct DrawObjectsWithMaterialRenderPass
pub struct DrawObjectsWithMaterialRenderPass(/* private fields */);Expand description
Use the Draw Objects With %Material Render Pass to render nodes provided by an object source using a material.
The only difference between the Draw Objects With %Material Render Pass and Draw Objects Render Pass is that the Draw Objects With %Material Render Pass renders content using a material you can set in the MaterialProperty.
For example, use the Draw Objects With %Material Render Pass to render all nodes in a scene using a shadow map shader and render their distances from the light to a depth texture. You can then use this depth texture to render shadows by using it as a property in a material.
Implementations§
§impl DrawObjectsWithMaterialRenderPass
impl DrawObjectsWithMaterialRenderPass
§impl DrawObjectsWithMaterialRenderPass
impl DrawObjectsWithMaterialRenderPass
pub fn get_material(&self) -> Result<Option<Weak<Resource>>, Error>
pub fn get_material(&self) -> Result<Option<Weak<Resource>>, Error>
See: MATERIAL_PROPERTY
pub fn set_material(&self, value: Option<&Resource>) -> Result<(), Error>
pub fn set_material(&self, value: Option<&Resource>) -> Result<(), Error>
See: MATERIAL_PROPERTY
Methods from Deref<Target = DrawObjectsRenderPass>§
pub fn get_camera(&self) -> Result<KanziString, Error>
pub fn get_camera(&self) -> Result<KanziString, Error>
See: CAMERA_PROPERTY
pub fn set_camera(&self, value: impl AsRef<KanziStr>) -> Result<(), Error>
pub fn set_camera(&self, value: impl AsRef<KanziStr>) -> Result<(), Error>
See: CAMERA_PROPERTY
pub fn get_frustum_culling_enabled(&self) -> Result<bool, Error>
pub fn get_frustum_culling_enabled(&self) -> Result<bool, Error>
pub fn set_frustum_culling_enabled(&self, value: bool) -> Result<(), Error>
pub fn set_frustum_culling_enabled(&self, value: bool) -> Result<(), Error>
pub fn get_projection_matrix(&self) -> Result<Matrix4x4, Error>
pub fn get_projection_matrix(&self) -> Result<Matrix4x4, Error>
pub fn set_projection_matrix(&self, value: Matrix4x4) -> Result<(), Error>
pub fn set_projection_matrix(&self, value: Matrix4x4) -> Result<(), Error>
pub fn get_camera_matrix(&self) -> Result<Matrix4x4, Error>
pub fn get_camera_matrix(&self) -> Result<Matrix4x4, Error>
pub fn set_camera_matrix(&self, value: Matrix4x4) -> Result<(), Error>
pub fn set_camera_matrix(&self, value: Matrix4x4) -> Result<(), Error>
pub fn get_camera_position(&self) -> Result<Vector3, Error>
pub fn get_camera_position(&self) -> Result<Vector3, Error>
pub fn set_camera_position(&self, value: Vector3) -> Result<(), Error>
pub fn set_camera_position(&self, value: Vector3) -> Result<(), Error>
pub fn get_viewport(&self) -> Result<Vector4, Error>
pub fn get_viewport(&self) -> Result<Vector4, Error>
See: VIEWPORT_PROPERTY
pub fn set_viewport(&self, value: Vector4) -> Result<(), Error>
pub fn set_viewport(&self, value: Vector4) -> Result<(), Error>
See: VIEWPORT_PROPERTY
pub fn get_view_position(&self) -> Result<Vector4, Error>
pub fn get_view_position(&self) -> Result<Vector4, Error>
pub fn set_view_position(&self, value: Vector4) -> Result<(), Error>
pub fn set_view_position(&self, value: Vector4) -> Result<(), Error>
pub fn get_near_far_plane(&self) -> Result<Vector2, Error>
pub fn get_near_far_plane(&self) -> Result<Vector2, Error>
pub fn set_near_far_plane(&self, value: Vector2) -> Result<(), Error>
pub fn set_near_far_plane(&self, value: Vector2) -> Result<(), Error>
Methods from Deref<Target = RenderPass>§
pub fn get_enabled(&self) -> Result<bool, Error>
pub fn get_enabled(&self) -> Result<bool, Error>
See: ENABLED_PROPERTY
pub fn set_enabled(&self, value: bool) -> Result<(), Error>
pub fn set_enabled(&self, value: bool) -> Result<(), Error>
See: ENABLED_PROPERTY
pub fn get_input_viewport_area(&self) -> Result<Vector4, Error>
pub fn get_input_viewport_area(&self) -> Result<Vector4, Error>
pub fn set_input_viewport_area(&self, value: Vector4) -> Result<(), Error>
pub fn set_input_viewport_area(&self, value: Vector4) -> Result<(), Error>
pub fn get_update_rate(&self) -> Result<i32, Error>
pub fn get_update_rate(&self) -> Result<i32, Error>
See: UPDATE_RATE_PROPERTY
pub fn set_update_rate(&self, value: i32) -> Result<(), Error>
pub fn set_update_rate(&self, value: i32) -> Result<(), Error>
See: UPDATE_RATE_PROPERTY
pub fn get_update_offset(&self) -> Result<i32, Error>
pub fn get_update_offset(&self) -> Result<i32, Error>
pub fn set_update_offset(&self, value: i32) -> Result<(), Error>
pub fn set_update_offset(&self, value: i32) -> Result<(), Error>
Methods from Deref<Target = Resource>§
pub fn get_name(&self) -> Result<KanziString, Error>
pub fn get_name(&self) -> Result<KanziString, Error>
Gets the resource name.
pub fn get_url(&self) -> Result<KanziString, Error>
pub fn get_url(&self) -> Result<KanziString, Error>
Gets the resource URL. Note that the URL is not necessarily in URL form if resource has been just created.
§Returns
URL string.
Methods from Deref<Target = Object>§
pub fn as_ptr(&self) -> *mut ObjectWrapper
pub fn as_wrapper(&self) -> &ObjectWrapper
pub fn as_object(&self) -> &Object
pub fn as_object(&self) -> &Object
Represents any type inheriting from Object as &Object.
This is useful for comparisions when PartialEq traits failed to compare objects of
different types.
let child = screen.get_child(0)?;
let parent = child.get_parent()?.into_error(ErrorKind::ObjectNotFound)?;
// assert_eq!(screen, parent); // <- Fails to compile!
assert_eq!(screen.as_object(), parent.as_object());pub fn get_native(&self) -> Result<NonNull<c_void>, Error>
pub fn get_native(&self) -> Result<NonNull<c_void>, Error>
Gets a pointer to the backing C++ instance.
pub fn get_property<T>(
&self,
property_type: &PropertyType<T>,
) -> Result<<T as VariantConstraint>::RetArg, Error>where
T: PropertyTypeConstraint,
pub fn get_property<T>(
&self,
property_type: &PropertyType<T>,
) -> Result<<T as VariantConstraint>::RetArg, Error>where
T: PropertyTypeConstraint,
Returns the current value of a property disregarding modifiers.
Base value is affected by the following inputs where the highest entry in the list determines the base value:
- Local value set with setProperty or loaded from kzb
- Value set by a style affecting the property.
- Value defined by class metadata.
Modifiers are not applied, the highest-priority base value is returned.
If no inputs to the property value can be established the system returns the value default value from property type metadata.
§Arguments
property_type- The property type identifying the property to retrieve.
§Returns
The evaluated property value.
pub fn get_optional_property<T>(
&self,
property_type: &PropertyType<T>,
) -> Result<Option<<T as VariantConstraint>::RetArg>, Error>where
T: PropertyTypeConstraint,
pub fn get_optional_property<T>(
&self,
property_type: &PropertyType<T>,
) -> Result<Option<<T as VariantConstraint>::RetArg>, Error>where
T: PropertyTypeConstraint,
Returns the current value of a property disregarding modifiers, but does not default to the value in property metadata if there are no inputs to the property value.
If there is no value sources, None is returned.
If no inputs to the property value can be established the system returns the value default value from property type metadata.
§Arguments
property_type- The property type identifying the property to retrieve.
§Returns
The evaluated property value.
pub fn set_property<T>(
&self,
property_type: &PropertyType<T>,
value: <T as VariantConstraint>::DataArg<'_>,
) -> Result<(), Error>where
T: PropertyTypeConstraint,
pub fn set_property<T>(
&self,
property_type: &PropertyType<T>,
value: <T as VariantConstraint>::DataArg<'_>,
) -> Result<(), Error>where
T: PropertyTypeConstraint,
Sets the local value of a property type.
pub fn has_value<T>(
&self,
property_type: &PropertyType<T>,
) -> Result<bool, Error>where
T: PropertyTypeConstraint,
pub fn has_value<T>(
&self,
property_type: &PropertyType<T>,
) -> Result<bool, Error>where
T: PropertyTypeConstraint,
Evaluates whether there are any inputs into the property value. Both value sources and modifiers are taken into account.
§Returns
Returns true if there are inputs into the property value, false otherwise.
pub fn remove_local_value<T>(
&self,
property_type: &PropertyType<T>,
) -> Result<(), Error>where
T: PropertyTypeConstraint,
pub fn remove_local_value<T>(
&self,
property_type: &PropertyType<T>,
) -> Result<(), Error>where
T: PropertyTypeConstraint,
Removes the local value associated with the property.
pub fn get_metaclass(&self) -> Result<Metaclass, Error>
pub fn get_metaclass(&self) -> Result<Metaclass, Error>
Returns the metaclass of the dynamic type of the object.
pub fn get_domain(&self) -> Result<Domain, Error>
pub fn get_domain(&self) -> Result<Domain, Error>
Returns the domain the object belongs to.
pub fn set_flag_keep_during_patching<T>(
&self,
property_type: &PropertyType<T>,
) -> Result<(), Error>where
T: PropertyTypeConstraint,
pub fn set_flag_keep_during_patching<T>(
&self,
property_type: &PropertyType<T>,
) -> Result<(), Error>where
T: PropertyTypeConstraint,
Sets the flag to indicate that the property was loaded from KZB.
pub fn debug_string(&self) -> Result<String, Error>
pub fn debug_string(&self) -> Result<String, Error>
Builds a string representation of the object intended for debugging purposes.
Trait Implementations§
§impl Clone for DrawObjectsWithMaterialRenderPass
impl Clone for DrawObjectsWithMaterialRenderPass
§fn clone(&self) -> DrawObjectsWithMaterialRenderPass
fn clone(&self) -> DrawObjectsWithMaterialRenderPass
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more