Struct NodeComponent

pub struct NodeComponent(/* private fields */);
Expand description

NodeComponent is the base class for all node components. Node component is an isolated piece of logic which can be attached to any node in order to add additional functionality to it. Examples of node component could be Trigger which performs specific actions when certain conditions are met or AnimationPlayer which animates specific properties of the node it is attached to and its child nodes.

Node component can only be attached to a single node at a time. After node component is detached from one node, it can be attached to any other node.

Node component starts to perform its logic after it is attached to a certain node by calling its attach() function. After node component is detached from its node by calling its detach() function it becomes inactive and stops to perform its logic.

Implementations§

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impl NodeComponent

pub fn get_name(&self) -> Result<KanziString, Error>

pub fn set_name(&self, value: impl AsRef<KanziStr>) -> Result<(), Error>

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impl NodeComponent

pub fn get_node(&self) -> Result<Option<Weak<Node>>, Error>

Returns the node the node component is attached to or None if node component is not attached to a node.

pub fn get_state(&self) -> Result<NodeComponentState, Error>

Gets the state of node component indicating if component is attached to a node, detached from any node or in process of attaching/detaching.

Methods from Deref<Target = Object>§

pub fn as_ptr(&self) -> *mut ObjectWrapper

pub fn as_wrapper(&self) -> &ObjectWrapper

pub fn as_object(&self) -> &Object

Represents any type inheriting from Object as &Object. This is useful for comparisions when PartialEq traits failed to compare objects of different types.

let child = screen.get_child(0)?;
let parent = child.get_parent()?.into_error(ErrorKind::ObjectNotFound)?;
// assert_eq!(screen, parent); // <- Fails to compile!
assert_eq!(screen.as_object(), parent.as_object());

pub fn get_native(&self) -> Result<NonNull<c_void>, Error>

Gets a pointer to the backing C++ instance.

pub fn is_stale(&self) -> bool

Checks whether the weak reference has expired.

pub fn get_property<T>( &self, property_type: &PropertyType<T>, ) -> Result<<T as VariantConstraint>::RetArg, Error>

Returns the current value of a property disregarding modifiers.

Base value is affected by the following inputs where the highest entry in the list determines the base value:

  1. Local value set with setProperty or loaded from kzb
  2. Value set by a style affecting the property.
  3. Value defined by class metadata.

Modifiers are not applied, the highest-priority base value is returned.

If no inputs to the property value can be established the system returns the value default value from property type metadata.

§Arguments
  • property_type - The property type identifying the property to retrieve.
§Returns

The evaluated property value.

pub fn get_optional_property<T>( &self, property_type: &PropertyType<T>, ) -> Result<Option<<T as VariantConstraint>::RetArg>, Error>

Returns the current value of a property disregarding modifiers, but does not default to the value in property metadata if there are no inputs to the property value.

If there is no value sources, None is returned.

If no inputs to the property value can be established the system returns the value default value from property type metadata.

§Arguments
  • property_type - The property type identifying the property to retrieve.
§Returns

The evaluated property value.

pub fn set_property<T>( &self, property_type: &PropertyType<T>, value: <T as VariantConstraint>::DataArg<'_>, ) -> Result<(), Error>

Sets the local value of a property type.

pub fn has_value<T>( &self, property_type: &PropertyType<T>, ) -> Result<bool, Error>

Evaluates whether there are any inputs into the property value. Both value sources and modifiers are taken into account.

§Returns

Returns true if there are inputs into the property value, false otherwise.

pub fn remove_local_value<T>( &self, property_type: &PropertyType<T>, ) -> Result<(), Error>

Removes the local value associated with the property.

pub fn get_metaclass(&self) -> Result<Metaclass, Error>

Returns the metaclass of the dynamic type of the object.

pub fn get_domain(&self) -> Result<Domain, Error>

Returns the domain the object belongs to.

pub fn set_flag_keep_during_patching<T>( &self, property_type: &PropertyType<T>, ) -> Result<(), Error>

Sets the flag to indicate that the property was loaded from KZB.

pub fn debug_string(&self) -> Result<String, Error>

Builds a string representation of the object intended for debugging purposes.

Trait Implementations§

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impl Clone for NodeComponent

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fn clone(&self) -> NodeComponent

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for NodeComponent

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Deref for NodeComponent

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type Target = Object

The resulting type after dereferencing.
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fn deref(&self) -> &<NodeComponent as Deref>::Target

Dereferences the value.
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impl Inheritable for NodeComponent

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unsafe fn downcast_unchecked<T>(self) -> T
where T: Inherits<Self>,

Downcast the object to a more specific type. Read more
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unsafe fn downcast_unchecked_ref<T>(&self) -> &T
where T: Inherits<Self>,

Downcast the object reference to a more specific type. Read more
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impl Inherits<NodeComponent> for ActivityCodeBehind

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fn upcast(self) -> Base

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fn upcast_ref(&self) -> &Base

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impl Inherits<NodeComponent> for AnimationPlayer

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fn upcast(self) -> Base

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fn upcast_ref(&self) -> &Base

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impl Inherits<NodeComponent> for ClickManipulatorComponent

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fn upcast(self) -> Base

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fn upcast_ref(&self) -> &Base

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impl Inherits<NodeComponent> for CodeBehind

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fn upcast(self) -> Base

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fn upcast_ref(&self) -> &Base

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impl Inherits<NodeComponent> for DataTrigger

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fn upcast(self) -> Base

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fn upcast_ref(&self) -> &Base

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impl Inherits<NodeComponent> for DataTriggerComponent

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fn upcast(self) -> Base

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fn upcast_ref(&self) -> &Base

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impl Inherits<NodeComponent> for FloatValueAccumulator

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fn upcast(self) -> Base

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fn upcast_ref(&self) -> &Base

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impl Inherits<NodeComponent> for IntValueAccumulator

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fn upcast(self) -> Base

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fn upcast_ref(&self) -> &Base

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impl Inherits<NodeComponent> for KeyManipulatorComponent

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fn upcast(self) -> Base

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fn upcast_ref(&self) -> &Base

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impl Inherits<NodeComponent> for LongPressManipulatorComponent

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fn upcast(self) -> Base

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fn upcast_ref(&self) -> &Base

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impl Inherits<NodeComponent> for MessageTrigger

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fn upcast(self) -> Base

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fn upcast_ref(&self) -> &Base

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impl Inherits<NodeComponent> for MultiClickManipulatorComponent

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fn upcast(self) -> Base

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fn upcast_ref(&self) -> &Base

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impl Inherits<NodeComponent> for NavigationManipulatorComponent

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fn upcast(self) -> Base

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fn upcast_ref(&self) -> &Base

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impl Inherits<NodeComponent> for OnAttachedTrigger

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fn upcast(self) -> Base

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fn upcast_ref(&self) -> &Base

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impl Inherits<NodeComponent> for OnPropertyChangedTrigger

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fn upcast(self) -> Base

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fn upcast_ref(&self) -> &Base

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impl Inherits<NodeComponent> for PanManipulatorComponent

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fn upcast(self) -> Base

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fn upcast_ref(&self) -> &Base

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impl Inherits<NodeComponent> for PropertyDrivenAnimationPlayer

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fn upcast(self) -> Base

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fn upcast_ref(&self) -> &Base

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impl Inherits<NodeComponent> for PropertyTargetEasingInterpolator

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fn upcast(self) -> Base

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fn upcast_ref(&self) -> &Base

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impl Inherits<NodeComponent> for PropertyTargetInterpolator

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fn upcast(self) -> Base

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fn upcast_ref(&self) -> &Base

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impl Inherits<NodeComponent> for TimerTrigger

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fn upcast(self) -> Base

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fn upcast_ref(&self) -> &Base

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impl Inherits<NodeComponent> for Trigger

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fn upcast(self) -> Base

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fn upcast_ref(&self) -> &Base

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impl Inherits<NodeComponent> for ValueAccumulatorBase

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fn upcast(self) -> Base

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fn upcast_ref(&self) -> &Base

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impl Inherits<Object> for NodeComponent

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fn upcast(self) -> Base

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fn upcast_ref(&self) -> &Base

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impl MetaclassConstraint for NodeComponent

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fn get_static_metaclass() -> &'static Metaclass

Gets metaclass associated with a given type.
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impl ObjectConstraint for NodeComponent

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fn downcast<T>(self) -> Result<Option<T>, Error>
where T: MetaInherits<Self>,

Casts metaclass to a more specific type by value.
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fn downcast_ref<T>(&self) -> Result<Option<&T>, Error>
where T: MetaInherits<Self>,

Casts metaclass to a more specific type by reference.
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fn is_a<T>(&self) -> Result<bool, Error>
where T: MetaInherits<Self>,

Determines whether the class this metaclass describes derives from a class described by specified metaclass.
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fn downgrade(self) -> Weak<Self>

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fn downgrade_ref(&self) -> Weak<Self>

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fn lock(self) -> ThreadObject<Self>

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fn lock_ref(&self) -> ThreadObject<Self>

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impl<T> PartialEq<T> for NodeComponent

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fn eq(&self, rhs: &T) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<T> PartialEq<Weak<T>> for NodeComponent

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fn eq(&self, rhs: &Weak<T>) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for NodeComponent

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> AsAny for T
where T: 'static,

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fn as_any(&self) -> &(dyn Any + 'static)

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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Inherits<T> for T

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fn upcast(self) -> Base

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fn upcast_ref(&self) -> &Base

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<P, T> Receiver for P
where P: Deref<Target = T> + ?Sized, T: ?Sized,

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type Target = T

🔬This is a nightly-only experimental API. (arbitrary_self_types)
The target type on which the method may be called.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<Base, T> MetaInherits<Base> for T
where Base: ObjectConstraint, T: Inherits<Base> + ObjectConstraint,