Trait IMipmapGenerationConcept
pub trait IMipmapGenerationConcept: Inherits<Object> + Inherits<MipmapGenerationConcept> {
Show 16 methods
// Provided methods
fn get_cubemap_mipmap_material(
&self,
) -> Result<Option<Weak<Resource>>, Error> { ... }
fn set_cubemap_mipmap_material(
&self,
value: Option<&Resource>,
) -> Result<(), Error> { ... }
fn get_color_mipmap_material0(
&self,
) -> Result<Option<Weak<Resource>>, Error> { ... }
fn set_color_mipmap_material0(
&self,
value: Option<&Resource>,
) -> Result<(), Error> { ... }
fn get_color_mipmap_material1(
&self,
) -> Result<Option<Weak<Resource>>, Error> { ... }
fn set_color_mipmap_material1(
&self,
value: Option<&Resource>,
) -> Result<(), Error> { ... }
fn get_color_mipmap_material2(
&self,
) -> Result<Option<Weak<Resource>>, Error> { ... }
fn set_color_mipmap_material2(
&self,
value: Option<&Resource>,
) -> Result<(), Error> { ... }
fn get_color_mipmap_material3(
&self,
) -> Result<Option<Weak<Resource>>, Error> { ... }
fn set_color_mipmap_material3(
&self,
value: Option<&Resource>,
) -> Result<(), Error> { ... }
fn get_depth_mipmap_material(&self) -> Result<Option<Weak<Resource>>, Error> { ... }
fn set_depth_mipmap_material(
&self,
value: Option<&Resource>,
) -> Result<(), Error> { ... }
fn get_current_mipmap_level(&self) -> Result<f32, Error> { ... }
fn set_current_mipmap_level(&self, value: f32) -> Result<(), Error> { ... }
fn get_mipmap_source_texture(&self) -> Result<Option<Weak<Resource>>, Error> { ... }
fn set_mipmap_source_texture(
&self,
value: Option<&Resource>,
) -> Result<(), Error> { ... }
}Expand description
Use the %MipmapGenerationConcept properties to control mipmap generation material of a Render Pass.
§Since
Kanzi 3.9.10
Provided Methods§
fn get_current_mipmap_level(&self) -> Result<f32, Error>
fn get_current_mipmap_level(&self) -> Result<f32, Error>
fn set_current_mipmap_level(&self, value: f32) -> Result<(), Error>
fn set_current_mipmap_level(&self, value: f32) -> Result<(), Error>
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.