Struct NodeListRenderPass
pub struct NodeListRenderPass(/* private fields */);Expand description
Use the Node List Render Pass to filter and hold a list of nodes that you want to render using other render passes.
You can set a Node List Render Pass or a Draw Objects Render Pass to filter and hold the results a Node List Render Pass.
The node list of the Viewport 2D node, which uses the Node List Render Pass to render its scene, is the basis of the filters.
§Since
Kanzi 3.9.0
Implementations§
§impl NodeListRenderPass
impl NodeListRenderPass
§impl NodeListRenderPass
impl NodeListRenderPass
pub fn get_filter(&self) -> Result<Option<Weak<Resource>>, Error>
pub fn get_filter(&self) -> Result<Option<Weak<Resource>>, Error>
See: FILTER_PROPERTY
pub fn set_filter(&self, value: Option<&Resource>) -> Result<(), Error>
pub fn set_filter(&self, value: Option<&Resource>) -> Result<(), Error>
See: FILTER_PROPERTY
Methods from Deref<Target = RenderPass>§
pub fn get_enabled(&self) -> Result<bool, Error>
pub fn get_enabled(&self) -> Result<bool, Error>
See: ENABLED_PROPERTY
pub fn set_enabled(&self, value: bool) -> Result<(), Error>
pub fn set_enabled(&self, value: bool) -> Result<(), Error>
See: ENABLED_PROPERTY
pub fn get_input_viewport_area(&self) -> Result<Vector4, Error>
pub fn get_input_viewport_area(&self) -> Result<Vector4, Error>
pub fn set_input_viewport_area(&self, value: Vector4) -> Result<(), Error>
pub fn set_input_viewport_area(&self, value: Vector4) -> Result<(), Error>
pub fn get_update_rate(&self) -> Result<i32, Error>
pub fn get_update_rate(&self) -> Result<i32, Error>
See: UPDATE_RATE_PROPERTY
pub fn set_update_rate(&self, value: i32) -> Result<(), Error>
pub fn set_update_rate(&self, value: i32) -> Result<(), Error>
See: UPDATE_RATE_PROPERTY
pub fn get_update_offset(&self) -> Result<i32, Error>
pub fn get_update_offset(&self) -> Result<i32, Error>
pub fn set_update_offset(&self, value: i32) -> Result<(), Error>
pub fn set_update_offset(&self, value: i32) -> Result<(), Error>
Methods from Deref<Target = Resource>§
pub fn get_name(&self) -> Result<KanziString, Error>
pub fn get_name(&self) -> Result<KanziString, Error>
Gets the resource name.
pub fn get_url(&self) -> Result<KanziString, Error>
pub fn get_url(&self) -> Result<KanziString, Error>
Gets the resource URL. Note that the URL is not necessarily in URL form if resource has been just created.
§Returns
URL string.
Methods from Deref<Target = Object>§
pub fn as_ptr(&self) -> *mut ObjectWrapper
pub fn as_wrapper(&self) -> &ObjectWrapper
pub fn as_object(&self) -> &Object
pub fn as_object(&self) -> &Object
Represents any type inheriting from Object as &Object.
This is useful for comparisions when PartialEq traits failed to compare objects of
different types.
let child = screen.get_child(0)?;
let parent = child.get_parent()?.into_error(ErrorKind::ObjectNotFound)?;
// assert_eq!(screen, parent); // <- Fails to compile!
assert_eq!(screen.as_object(), parent.as_object());pub fn get_native(&self) -> Result<NonNull<c_void>, Error>
pub fn get_native(&self) -> Result<NonNull<c_void>, Error>
Gets a pointer to the backing C++ instance.
pub fn get_property<T>(
&self,
property_type: &PropertyType<T>,
) -> Result<<T as VariantConstraint>::RetArg, Error>where
T: PropertyTypeConstraint,
pub fn get_property<T>(
&self,
property_type: &PropertyType<T>,
) -> Result<<T as VariantConstraint>::RetArg, Error>where
T: PropertyTypeConstraint,
Returns the current value of a property disregarding modifiers.
Base value is affected by the following inputs where the highest entry in the list determines the base value:
- Local value set with setProperty or loaded from kzb
- Value set by a style affecting the property.
- Value defined by class metadata.
Modifiers are not applied, the highest-priority base value is returned.
If no inputs to the property value can be established the system returns the value default value from property type metadata.
§Arguments
property_type- The property type identifying the property to retrieve.
§Returns
The evaluated property value.
pub fn get_optional_property<T>(
&self,
property_type: &PropertyType<T>,
) -> Result<Option<<T as VariantConstraint>::RetArg>, Error>where
T: PropertyTypeConstraint,
pub fn get_optional_property<T>(
&self,
property_type: &PropertyType<T>,
) -> Result<Option<<T as VariantConstraint>::RetArg>, Error>where
T: PropertyTypeConstraint,
Returns the current value of a property disregarding modifiers, but does not default to the value in property metadata if there are no inputs to the property value.
If there is no value sources, None is returned.
If no inputs to the property value can be established the system returns the value default value from property type metadata.
§Arguments
property_type- The property type identifying the property to retrieve.
§Returns
The evaluated property value.
pub fn set_property<T>(
&self,
property_type: &PropertyType<T>,
value: <T as VariantConstraint>::DataArg<'_>,
) -> Result<(), Error>where
T: PropertyTypeConstraint,
pub fn set_property<T>(
&self,
property_type: &PropertyType<T>,
value: <T as VariantConstraint>::DataArg<'_>,
) -> Result<(), Error>where
T: PropertyTypeConstraint,
Sets the local value of a property type.
pub fn has_value<T>(
&self,
property_type: &PropertyType<T>,
) -> Result<bool, Error>where
T: PropertyTypeConstraint,
pub fn has_value<T>(
&self,
property_type: &PropertyType<T>,
) -> Result<bool, Error>where
T: PropertyTypeConstraint,
Evaluates whether there are any inputs into the property value. Both value sources and modifiers are taken into account.
§Returns
Returns true if there are inputs into the property value, false otherwise.
pub fn remove_local_value<T>(
&self,
property_type: &PropertyType<T>,
) -> Result<(), Error>where
T: PropertyTypeConstraint,
pub fn remove_local_value<T>(
&self,
property_type: &PropertyType<T>,
) -> Result<(), Error>where
T: PropertyTypeConstraint,
Removes the local value associated with the property.
pub fn get_metaclass(&self) -> Result<Metaclass, Error>
pub fn get_metaclass(&self) -> Result<Metaclass, Error>
Returns the metaclass of the dynamic type of the object.
pub fn get_domain(&self) -> Result<Domain, Error>
pub fn get_domain(&self) -> Result<Domain, Error>
Returns the domain the object belongs to.
pub fn set_flag_keep_during_patching<T>(
&self,
property_type: &PropertyType<T>,
) -> Result<(), Error>where
T: PropertyTypeConstraint,
pub fn set_flag_keep_during_patching<T>(
&self,
property_type: &PropertyType<T>,
) -> Result<(), Error>where
T: PropertyTypeConstraint,
Sets the flag to indicate that the property was loaded from KZB.
pub fn debug_string(&self) -> Result<String, Error>
pub fn debug_string(&self) -> Result<String, Error>
Builds a string representation of the object intended for debugging purposes.
Trait Implementations§
§impl Clone for NodeListRenderPass
impl Clone for NodeListRenderPass
§fn clone(&self) -> NodeListRenderPass
fn clone(&self) -> NodeListRenderPass
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more§impl Debug for NodeListRenderPass
impl Debug for NodeListRenderPass
§impl Deref for NodeListRenderPass
impl Deref for NodeListRenderPass
§type Target = RenderPass
type Target = RenderPass
§fn deref(&self) -> &<NodeListRenderPass as Deref>::Target
fn deref(&self) -> &<NodeListRenderPass as Deref>::Target
§impl Inheritable for NodeListRenderPass
impl Inheritable for NodeListRenderPass
§unsafe fn downcast_unchecked<T>(self) -> Twhere
T: Inherits<Self>,
unsafe fn downcast_unchecked<T>(self) -> Twhere
T: Inherits<Self>,
§unsafe fn downcast_unchecked_ref<T>(&self) -> &Twhere
T: Inherits<Self>,
unsafe fn downcast_unchecked_ref<T>(&self) -> &Twhere
T: Inherits<Self>,
§impl Inherits<Object> for NodeListRenderPass
impl Inherits<Object> for NodeListRenderPass
fn upcast(self) -> Base
fn upcast_ref(&self) -> &Base
§impl Inherits<RenderPass> for NodeListRenderPass
impl Inherits<RenderPass> for NodeListRenderPass
fn upcast(self) -> Base
fn upcast_ref(&self) -> &Base
§impl Inherits<Resource> for NodeListRenderPass
impl Inherits<Resource> for NodeListRenderPass
fn upcast(self) -> Base
fn upcast_ref(&self) -> &Base
§impl MetaclassConstraint for NodeListRenderPass
impl MetaclassConstraint for NodeListRenderPass
§fn get_static_metaclass() -> &'static Metaclass
fn get_static_metaclass() -> &'static Metaclass
§impl ObjectConstraint for NodeListRenderPass
impl ObjectConstraint for NodeListRenderPass
§fn downcast<T>(self) -> Result<Option<T>, Error>where
T: MetaInherits<Self>,
fn downcast<T>(self) -> Result<Option<T>, Error>where
T: MetaInherits<Self>,
§fn downcast_ref<T>(&self) -> Result<Option<&T>, Error>where
T: MetaInherits<Self>,
fn downcast_ref<T>(&self) -> Result<Option<&T>, Error>where
T: MetaInherits<Self>,
§fn is_a<T>(&self) -> Result<bool, Error>where
T: MetaInherits<Self>,
fn is_a<T>(&self) -> Result<bool, Error>where
T: MetaInherits<Self>,
fn downgrade(self) -> Weak<Self>
fn downgrade_ref(&self) -> Weak<Self>
fn lock(self) -> ThreadObject<Self>
fn lock_ref(&self) -> ThreadObject<Self>
§impl<T> PartialEq<T> for NodeListRenderPasswhere
T: ObjectConstraint,
impl<T> PartialEq<T> for NodeListRenderPasswhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for NodeListRenderPasswhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for NodeListRenderPasswhere
T: ObjectConstraint,
impl Eq for NodeListRenderPass
Auto Trait Implementations§
impl Freeze for NodeListRenderPass
impl RefUnwindSafe for NodeListRenderPass
impl !Send for NodeListRenderPass
impl !Sync for NodeListRenderPass
impl Unpin for NodeListRenderPass
impl UnwindSafe for NodeListRenderPass
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit)