Struct Weak
pub struct Weak<T>where
T: ObjectConstraint,{ /* private fields */ }Expand description
Represents a weak reference to an instance of C++ kanzi::Object.
Can be passed to functions accepting &Object (or its derivatives), yet, if the object is
stale, the functions will return an error STALE_OBJECT instead.
Implementations§
§impl<T> Weak<T>where
T: ObjectConstraint,
impl<T> Weak<T>where
T: ObjectConstraint,
pub fn upgrade(self) -> Result<Option<T>, Error>
pub fn upgrade(self) -> Result<Option<T>, Error>
Attempts to upgrade a weak reference to a strong reference of the object.
pub fn downgrade<P>(object: P) -> Weak<T>where
P: MetaInherits<T>,
pub fn downgrade<P>(object: P) -> Weak<T>where
P: MetaInherits<T>,
Downgrades a strong reference to a weak reference of the object.
pub fn downgrade_ref<P>(object: &P) -> Weak<T>where
P: MetaInherits<T>,
pub fn downgrade_ref<P>(object: &P) -> Weak<T>where
P: MetaInherits<T>,
Downgrades a strong reference to a weak reference of the object.
pub fn upcast<U>(self) -> Weak<U>
pub fn upcast<U>(self) -> Weak<U>
Casts weak reference to a less specific type. This function is statically checked and, hence, cannot fail.
pub fn upcast_ref<U>(&self) -> &Weak<U>
pub fn upcast_ref<U>(&self) -> &Weak<U>
Casts weak reference to a less specific type. This function is statically checked and, hence, cannot fail.
pub fn downcast<U>(self) -> Result<Option<Weak<U>>, Error>where
U: MetaInherits<T>,
pub fn downcast<U>(self) -> Result<Option<Weak<U>>, Error>where
U: MetaInherits<T>,
Casts weak reference to a more specific type.
If casted to an incorrect type this function will return None.
pub fn downcast_ref<U>(&self) -> Result<Option<&Weak<U>>, Error>where
U: MetaInherits<T>,
pub fn downcast_ref<U>(&self) -> Result<Option<&Weak<U>>, Error>where
U: MetaInherits<T>,
Casts weak reference to a more specific type.
If casted to an incorrect type this function will return None.
pub unsafe fn downcast_unchecked<U>(self) -> Weak<U>where
U: MetaInherits<T>,
pub unsafe fn downcast_unchecked<U>(self) -> Weak<U>where
U: MetaInherits<T>,
Casts weak reference to a more specific type.
§Safety
The same constraints as in kanzi::inherits_constraint::downcast_unchecked apply.
pub unsafe fn downcast_unchecked_ref<U>(&self) -> &Weak<U>where
U: MetaInherits<T>,
pub unsafe fn downcast_unchecked_ref<U>(&self) -> &Weak<U>where
U: MetaInherits<T>,
Casts weak reference to a more specific type.
§Safety
The same constraints as in kanzi::inherits_constraint::downcast_unchecked apply.
pub fn lock(self) -> ThreadObject<T>
pub fn lock(self) -> ThreadObject<T>
Transforms a weak reference to a reference which can be sent to other threads.
pub fn lock_ref(&self) -> ThreadObject<T>
pub fn lock_ref(&self) -> ThreadObject<T>
Transforms a weak reference to a reference which can be sent to other threads.
Trait Implementations§
§impl<T> Clone for Weak<T>where
T: Clone + ObjectConstraint,
impl<T> Clone for Weak<T>where
T: Clone + ObjectConstraint,
§impl<T> Debug for Weak<T>where
T: Debug + ObjectConstraint,
impl<T> Debug for Weak<T>where
T: Debug + ObjectConstraint,
§impl<T> Deref for Weak<T>where
T: ObjectConstraint,
impl<T> Deref for Weak<T>where
T: ObjectConstraint,
§impl<T, E> PartialEq<E> for Weak<T>where
T: ObjectConstraint,
E: ObjectConstraint,
impl<T, E> PartialEq<E> for Weak<T>where
T: ObjectConstraint,
E: ObjectConstraint,
§impl<T, E> PartialEq<Weak<E>> for Weak<T>where
T: ObjectConstraint,
E: ObjectConstraint,
impl<T, E> PartialEq<Weak<E>> for Weak<T>where
T: ObjectConstraint,
E: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for Actionwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for Actionwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ActionBasewhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ActionBasewhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for Activity2Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for Activity2Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for Activity3Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for Activity3Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ActivityCodeBehindwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ActivityCodeBehindwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ActivityConceptwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ActivityConceptwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ActivityElementwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ActivityElementwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ActivityHostConceptwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ActivityHostConceptwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for AnimationBindingProcessorwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for AnimationBindingProcessorwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for AnimationPlayerwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for AnimationPlayerwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for AnimationResourcewhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for AnimationResourcewhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ApplyActionwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ApplyActionwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ApplyActivationActionwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ApplyActivationActionwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ApplyPropertyActionwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ApplyPropertyActionwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for BinaryResourcewhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for BinaryResourcewhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for BindingProcessorwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for BindingProcessorwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for BitmapFontFilewhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for BitmapFontFilewhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for BlitRenderPasswhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for BlitRenderPasswhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for BlurEffect2Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for BlurEffect2Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for Brushwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for Brushwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for Button2Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for Button2Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for Button3Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for Button3Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ButtonConceptwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ButtonConceptwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for CallbackBindingProcessorwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for CallbackBindingProcessorwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for Camerawhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for Camerawhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ClearRenderPasswhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ClearRenderPasswhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ClickConceptwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ClickConceptwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ClickManipulatorwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ClickManipulatorwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ClickManipulatorComponentwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ClickManipulatorComponentwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for CodeBehindwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for CodeBehindwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ColorBrushwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ColorBrushwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for CompositionBrushwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for CompositionBrushwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for CompositionTargetRenderPasswhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for CompositionTargetRenderPasswhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for Conditionwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for Conditionwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ContentBrushwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ContentBrushwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ContentLayout2Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ContentLayout2Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ContentLayout3Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ContentLayout3Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ContentLayoutConceptwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ContentLayoutConceptwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for CubeMapRenderPasswhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for CubeMapRenderPasswhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for DataContextwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for DataContextwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for DataDrivenExclusiveActivityHost2Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for DataDrivenExclusiveActivityHost2Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for DataDrivenExclusiveActivityHost3Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for DataDrivenExclusiveActivityHost3Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for DataDrivenExclusiveActivityHostConceptwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for DataDrivenExclusiveActivityHostConceptwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for DataObject<()>where
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for DataObject<()>where
T: ObjectConstraint,
§impl<T, C> PartialEq<Weak<T>> for DataObject<C>where
T: ObjectConstraint,
C: DataObjectConstraint,
impl<T, C> PartialEq<Weak<T>> for DataObject<C>where
T: ObjectConstraint,
C: DataObjectConstraint,
§impl<T> PartialEq<Weak<T>> for DataObjectListwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for DataObjectListwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for DataSourcewhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for DataSourcewhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for DataSourceListItemGenerator2Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for DataSourceListItemGenerator2Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for DataSourceListItemGenerator3Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for DataSourceListItemGenerator3Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for DataTriggerwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for DataTriggerwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for DataTriggerComponentwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for DataTriggerComponentwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for DispatchMessageActionwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for DispatchMessageActionwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for DockLayout2Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for DockLayout2Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for DockLayout3Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for DockLayout3Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for DockLayoutConceptwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for DockLayoutConceptwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for DragAndDropManipulatorwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for DragAndDropManipulatorwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for DrawObjectsRenderPasswhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for DrawObjectsRenderPasswhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for DrawObjectsWithMaterialRenderPasswhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for DrawObjectsWithMaterialRenderPasswhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for EffectStack2Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for EffectStack2Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for EmptyNode2Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for EmptyNode2Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for EmptyNode3Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for EmptyNode3Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ExclusiveActivityHost2Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ExclusiveActivityHost2Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ExclusiveActivityHost3Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ExclusiveActivityHost3Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ExclusiveActivityHostConceptwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ExclusiveActivityHostConceptwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ExpressionBindingProcessorwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ExpressionBindingProcessorwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ExpressionConditionwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ExpressionConditionwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for FloatValueAccumulatorwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for FloatValueAccumulatorwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for FlowLayout2Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for FlowLayout2Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for FlowLayout3Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for FlowLayout3Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for FlowLayoutConceptwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for FlowLayoutConceptwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for FontFamilywhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for FontFamilywhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for FontFilewhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for FontFilewhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for FontStyleConceptwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for FontStyleConceptwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ForwardingActionwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ForwardingActionwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for Framebufferwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for Framebufferwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for GPUResourcewhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for GPUResourcewhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for GatherLightsRenderPasswhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for GatherLightsRenderPasswhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for GatherNearestLightsRenderPasswhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for GatherNearestLightsRenderPasswhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for GridLayout2Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for GridLayout2Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for GridLayout3Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for GridLayout3Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for GridLayoutConceptwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for GridLayoutConceptwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for GridListBox2Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for GridListBox2Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for GridListBox3Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for GridListBox3Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for GridListBoxConceptwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for GridListBoxConceptwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for Image2Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for Image2Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for InputManipulatorwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for InputManipulatorwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for Instantiator3Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for Instantiator3Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for InstructionBindingProcessorwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for InstructionBindingProcessorwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for IntValueAccumulatorwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for IntValueAccumulatorwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for KeyManipulatorwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for KeyManipulatorwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for KeyManipulatorComponentwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for KeyManipulatorComponentwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for LegacyRenderPasswhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for LegacyRenderPasswhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for LevelOfDetail3Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for LevelOfDetail3Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for Lightwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for Lightwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ListBoxConceptwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ListBoxConceptwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ListBoxItemContainerwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ListBoxItemContainerwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ListBoxItemContainer2Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ListBoxItemContainer2Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ListBoxItemContainer3Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ListBoxItemContainer3Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ListBoxItemContainerGenerator3Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ListBoxItemContainerGenerator3Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ListBoxItemGenerator2Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ListBoxItemGenerator2Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ListBoxItemGenerator3Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ListBoxItemGenerator3Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ListBoxScrollingConceptwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ListBoxScrollingConceptwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for LongPressManipulatorwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for LongPressManipulatorwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for LongPressManipulatorComponentwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for LongPressManipulatorComponentwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for MaskEffect2Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for MaskEffect2Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for Materialwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for Materialwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for MaterialBrushwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for MaterialBrushwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for MaterialSetupRenderPasswhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for MaterialSetupRenderPasswhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for Meshwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for Meshwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for MessageTriggerwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for MessageTriggerwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for MipmapGenerationConceptwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for MipmapGenerationConceptwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for Model3Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for Model3Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for Morphwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for Morphwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for MorphWeightTimelinewhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for MorphWeightTimelinewhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for MoveFocusActionwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for MoveFocusActionwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for MultiClickManipulatorwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for MultiClickManipulatorwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for MultiClickManipulatorComponentwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for MultiClickManipulatorComponentwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for NinePatchImage2Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for NinePatchImage2Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for Nodewhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for Nodewhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for Node2Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for Node2Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for Node3Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for Node3Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for NodeComponentwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for NodeComponentwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for NodeEffect2Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for NodeEffect2Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for NodeEffectPrefab2Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for NodeEffectPrefab2Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for NodeListRenderPasswhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for NodeListRenderPasswhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for NullBrushwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for NullBrushwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for Objectwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for Objectwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ObjectSourcewhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ObjectSourcewhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for OnAttachedTriggerwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for OnAttachedTriggerwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for OnPropertyChangedTriggerwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for OnPropertyChangedTriggerwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for OutlineEffect2Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for OutlineEffect2Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for Pagewhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for Pagewhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for PageHostwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for PageHostwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for PageTransitionCollectionwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for PageTransitionCollectionwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for PanManipulatorwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for PanManipulatorwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for PanManipulatorComponentwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for PanManipulatorComponentwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ParallelActivityHost2Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ParallelActivityHost2Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ParallelActivityHost3Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ParallelActivityHost3Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ParallelActivityHostConceptwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ParallelActivityHostConceptwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ParallelTimelinewhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ParallelTimelinewhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for PinchManipulatorwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for PinchManipulatorwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for PipelineStateRenderPasswhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for PipelineStateRenderPasswhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for Portalwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for Portalwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for PrefabTemplatewhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for PrefabTemplatewhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for PrefabTemplateNodewhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for PrefabTemplateNodewhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for PrefabView2Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for PrefabView2Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for PrefabView3Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for PrefabView3Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for PrefabViewConceptwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for PrefabViewConceptwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ProgressiveRenderingViewport2Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ProgressiveRenderingViewport2Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for PropertyAnimationTimelinewhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for PropertyAnimationTimelinewhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for PropertyDrivenAnimationPlayerwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for PropertyDrivenAnimationPlayerwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for PropertyFieldAnimationTimelinewhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for PropertyFieldAnimationTimelinewhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for PropertyTargetEasingInterpolatorwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for PropertyTargetEasingInterpolatorwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for PropertyTargetInterpolatorwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for PropertyTargetInterpolatorwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for RangeAccumulateBindingProcessorwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for RangeAccumulateBindingProcessorwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for RangeBindingProcessorwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for RangeBindingProcessorwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for RangeConceptwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for RangeConceptwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for RenderPasswhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for RenderPasswhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for RenderPassPrefabwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for RenderPassPrefabwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for RenderPassViewwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for RenderPassViewwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for Renderbufferwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for Renderbufferwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for Resourcewhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for Resourcewhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ResourceBindingProcessorwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ResourceBindingProcessorwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ResourceDictionarywhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ResourceDictionarywhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ResourceDictionarySelectorwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ResourceDictionarySelectorwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for Scenewhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for Scenewhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for Screenwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for Screenwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ScrollView2Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ScrollView2Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ScrollView3Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ScrollView3Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ScrollViewConceptwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ScrollViewConceptwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for SetPropertyActionwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for SetPropertyActionwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ShaderProgramwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ShaderProgramwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ShadowEffect2Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ShadowEffect2Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for Slider2Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for Slider2Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for Slider3Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for Slider3Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for SliderConceptwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for SliderConceptwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for StackLayout2Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for StackLayout2Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for StackLayout3Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for StackLayout3Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for StackLayoutConceptwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for StackLayoutConceptwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for StateManagerwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for StateManagerwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for Stylewhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for Stylewhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for Surfacewhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for Surfacewhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for TextBlock2Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for TextBlock2Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for TextBlock3Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for TextBlock3Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for TextBlockConceptwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for TextBlockConceptwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for TextBox2Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for TextBox2Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for TextBox3Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for TextBox3Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for TextBoxConceptwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for TextBoxConceptwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for TextConceptwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for TextConceptwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for TextInputManipulatorwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for TextInputManipulatorwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for TextResourcewhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for TextResourcewhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for Texturewhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for Texturewhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for TextureBrushwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for TextureBrushwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for Timelinewhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for Timelinewhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for TimelineResourcewhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for TimelineResourcewhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for TimerTriggerwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for TimerTriggerwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ToggleButton2Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ToggleButton2Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ToggleButton3Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ToggleButton3Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ToggleButtonGroup2Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ToggleButtonGroup2Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ToggleButtonGroup3Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ToggleButtonGroup3Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ToggleButtonGroupConceptwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ToggleButtonGroupConceptwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for Trajectorywhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for Trajectorywhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for TrajectoryLayout2Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for TrajectoryLayout2Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for TrajectoryLayout3Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for TrajectoryLayout3Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for TrajectoryLayoutConceptwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for TrajectoryLayoutConceptwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for TrajectoryListBox3Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for TrajectoryListBox3Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for Triggerwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for Triggerwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for TrySetFocusActionwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for TrySetFocusActionwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ValueAccumulatorBasewhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ValueAccumulatorBasewhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for ValueControlledExclusiveActivityHostConceptwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for ValueControlledExclusiveActivityHostConceptwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for Viewport2Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for Viewport2Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for Viewport3Dwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for Viewport3Dwhere
T: ObjectConstraint,
§impl<T> PartialEq<Weak<T>> for WriteLogActionwhere
T: ObjectConstraint,
impl<T> PartialEq<Weak<T>> for WriteLogActionwhere
T: ObjectConstraint,
impl<T> Eq for Weak<T>where
T: ObjectConstraint,
Auto Trait Implementations§
impl<T> Freeze for Weak<T>where
T: Freeze,
impl<T> RefUnwindSafe for Weak<T>where
T: RefUnwindSafe,
impl<T> Send for Weak<T>where
T: Send,
impl<T> Sync for Weak<T>where
T: Sync,
impl<T> Unpin for Weak<T>where
T: Unpin,
impl<T> UnwindSafe for Weak<T>where
T: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit)