Known issuesΒΆ

  • When you use Varjo headsets and VarjoBase as the active OpenXR runtime, Kanzi VR positions controllers in VR space slightly off compared to their physical position.

  • When a device is not connected to any network, Streaming Plugin is unable to stream from localhost.

  • VR viewer ignores the anti-aliasing set in application.cfg.

    Workaround:

    Use a Composition Target Render Pass to apply multisample anti-aliasing to the content in your virtual environment.

    For example:

    1. In the Library > Render Pass Prefabs create a Compose and Blit render pass prefab.

    2. In the Node Tree select the Viewport 2D node that hosts you content and in the Properties set the Render Pass Prefab property to the Compose and Blit render pass prefab.

    3. In the Compose and Blit > Composition Target Render Pass set the Multisample Level property to the number of anti-aliasing samples you want to use.