|
Kanzi Graphics Engine
|
Directories | |
| directory | bounding_volume |
Files | |
| file | kzu_camera.h |
| Represents camera (viewer) in scene graph. | |
| file | kzu_camera_properties.h |
| Property accessors for KzuCameraNode. | |
| file | kzu_empty_node.h |
| Empty object node. | |
| file | kzu_instanciator.h |
| Instanciator node, inherited from KzuObjectNode. | |
| file | kzu_light.h |
| Represents a light in a scene. | |
| file | kzu_light_properties.h |
| Property accessors for KzuLightNode. | |
| file | kzu_lod_selector.h |
| Level of detail selector node and data. | |
| file | kzu_mesh_node.h |
| Mesh node representing a 3D mesh. | |
| file | kzu_object.h |
| Base structure for scene graph nodes. | |
| file | kzu_object_base.h |
| Object node private members. | |
| file | kzu_object_common.h |
| Object node base definitions. | |
| file | kzu_object_properties.h |
| Property accessors for KzuObjectNode. | |
| file | kzu_object_resources.h |
| Utility functions for acquiring resources. | |
| file | kzu_scene.h |
| Scene is an object node type that is the root for the 3D part of the scene graph. | |
| file | kzu_scene_properties.h |
| Property accessors for KzuScene. | |
| file | kzu_transformed_object.h |
| Transformed object node. | |
| file | kzu_transformed_scene.h |
| Transformed scene object. | |