Kanzi Graphics Engine
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scene_graph Directory Reference

Directories

directory  bounding_volume
 

Files

file  kzu_camera.h
 Represents camera (viewer) in scene graph.
 
file  kzu_camera_properties.h
 Property accessors for KzuCameraNode.
 
file  kzu_empty_node.h
 Empty object node.
 
file  kzu_instanciator.h
 Instanciator node, inherited from KzuObjectNode.
 
file  kzu_light.h
 Represents a light in a scene.
 
file  kzu_light_properties.h
 Property accessors for KzuLightNode.
 
file  kzu_lod_selector.h
 Level of detail selector node and data.
 
file  kzu_mesh_node.h
 Mesh node representing a 3D mesh.
 
file  kzu_object.h
 Base structure for scene graph nodes.
 
file  kzu_object_base.h
 Object node private members.
 
file  kzu_object_common.h
 Object node base definitions.
 
file  kzu_object_properties.h
 Property accessors for KzuObjectNode.
 
file  kzu_object_resources.h
 Utility functions for acquiring resources.
 
file  kzu_scene.h
 Scene is an object node type that is the root for the 3D part of the scene graph.
 
file  kzu_scene_properties.h
 Property accessors for KzuScene.
 
file  kzu_transformed_object.h
 Transformed object node.
 
file  kzu_transformed_scene.h
 Transformed scene object.