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Kanzi Graphics Engine
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Specifies a shader program codes for default shaders. More...
Specifies a shader program codes for default shaders.
Copyright 2008-2019 by Rightware. All rights reserved.
| KZ_HEADER_BEGIN const kzString KZU_DEFAULT_VERTEX_SHADER_SOURCE |
Code for default vertex shader.
| const kzString KZU_DEFAULT_FRAGMENT_SHADER_SOURCE |
Code for default fragment shader.
| const kzString KZU_ERROR_VERTEX_SHADER_SOURCE |
Code for default vertex shader.
| const kzString KZU_ERROR_FRAGMENT_SHADER_SOURCE |
Code for default fragment shader.
| const kzString KZU_SOLID_COLOR_VERTEX_SHADER_SOURCE |
Code for default solid color vertex shader.
| const kzString KZU_SOLID_COLOR_FRAGMENT_SHADER_SOURCE |
Code for default solid color fragment shader.
| const kzString KZU_TEXTURED_VERTEX_SHADER_SOURCE |
Code for default textured vertex shader.
| const kzString KZU_TEXTURED_FRAGMENT_SHADER_SOURCE |
Code for default textured fragment shader.
| const kzString KZU_DEBUG_LIGHT_VERTEX_SHADER_SOURCE |
Code for default debug light vertex shader.
| const kzString KZU_DEBUG_LIGHT_FRAGMENT_SHADER_SOURCE |
Code for default debug light fragment shader.
| const kzString KZU_LAYER_VERTEX_SHADER_SOURCE |
Code for default layer vertex shader.
| const kzString KZU_LAYER_BACKGROUND_VERTEX_SHADER_SOURCE |
Code for default layer vertex shader.
| const kzString KZU_LAYER_TEXTURED_FRAGMENT_SHADER_SOURCE |
Code for default layer fragment shader.
| const kzString KZU_LAYER_TEXTURED_OPAQUE_FRAGMENT_SHADER_SOURCE |
Code for default layer fragment shader.
| const kzString KZU_LAYER_TEXTURED_BACKGROUND_FRAGMENT_SHADER_SOURCE |
Code for default layer fragment shader.
| const kzString KZU_LAYER_TEXTURED_BACKGROUND_OPAQUE_FRAGMENT_SHADER_SOURCE |
Code for default layer fragment shader.
| const kzString KZU_LAYER_COMPOSITION_FRAGMENT_SHADER_SOURCE |
Code for default layer fragment shader.
| const kzString KZU_LAYER_COMPOSITION_OPAQUE_FRAGMENT_SHADER_SOURCE |
Code for default layer fragment shader.
| const kzString KZU_LAYER_BACKGROUND_FRAGMENT_SHADER_SOURCE |
Code for default layer fragment shader.
| const kzString KZU_LAYER_BACKGROUND_TEXTURED_FRAGMENT_SHADER_SOURCE |
Code for default layer fragment shader.
| const kzString KZU_TRANSITION_LAYER_VERTEX_SHADER_SOURCE |
Code for default layer vertex shader.
| const kzString KZU_TRANSITION_LAYER_FRAGMENT_SHADER_SOURCE |
Code for default layer fragment shader.