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Kanzi Graphics Engine
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Files | |
| file | kzu_composer.h |
| Specifies a composer structure, which is set of render passes that are processed in order. | |
| file | kzu_composer_base.h |
| Specifies a composer structure, which is set of render passes that are processed in order. | |
| file | kzu_default_shader.h |
| Specifies a shader program codes for default shaders. | |
| file | kzu_empty_composer.h |
| Specifies a composer structure, which is set of render passes that are processed in order. | |
| file | kzu_layer_render_pass.h |
| Specifies a layer render pass. | |
| file | kzu_render_pass.h |
| Specifies a render pass structure. | |
| file | kzu_render_shapes.h |
| Shape drawing utilities, e.g. | |
| file | kzu_renderer.h |
| Specifies a user renderer. | |
| file | kzu_renderer_types.h |
| Specifies renderer types. | |
| file | kzu_renderer_util.h |
| User renderer utilities, e.g. | |
| file | kzu_shadow_map.h |
| Specifies a shadow map rendering utility, that is used for rendering shadows based on depth pass rendered from light. | |