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Kanzi Graphics Engine
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Layer base class. More...
#include <user/common/kzu_user.h>#include <user/scene_graph/kzu_object_base.h>#include <core/util/math/kzc_vector2.h>#include <core/util/math/kzc_matrix3x3.h>#include "kzu_layer_properties.h"Macros | |
| #define | KZU_LAYER_PROFILING_LAYOUT |
| Profiling constant string for layouting total time. More... | |
| #define | KZU_LAYER_PROFILING_LAYOUT_MEASURE |
| Profiling constant string for layouting measure time. More... | |
| #define | KZU_LAYER_PROFILING_LAYOUT_ARRANGE |
| Profiling constant string for layouting arrange time. More... | |
| #define | KZU_LAYER_PROFILING_LAYOUT_MARK_SCENE_LAYERS |
| Profiling constant string for layouting scene marking iteration. More... | |
| #define | KZU_LAYER_TEXTURE_COLOR_BUFFER |
| Layer texture flag - color buffer. More... | |
| #define | KZU_LAYER_TEXTURE_COLOR_ALPHA |
| Layer texture flag - alpha channel. More... | |
| #define | KZU_LAYER_TEXTURE_COLOR_HDR |
| Layer texture flag - HDR color. More... | |
| #define | KZU_LAYER_TEXTURE_DEPTH_BUFFER |
| Layer texture flag - depth buffer. More... | |
| #define | KZU_LAYER_TEXTURE_STENCIL_BUFFER |
| Layer texture flag - stencil buffer. More... | |
Typedefs | |
| typedef kzsError(* | KzuLayerHitTestVisitor )(const struct KzuLayer *layer, const struct KzcVector2 *layerPoint, void *userData, struct KzuObjectNode **out_objectNode) |
| Hit test visitor function. More... | |
Enumerations | |
| enum | KzuLayerContentStretch { KZU_LAYER_CONTENT_STRETCH_NONE, KZU_LAYER_CONTENT_STRETCH_FILL, KZU_LAYER_CONTENT_STRETCH_UNIFORM, KZU_LAYER_CONTENT_STRETCH_UNIFORM_TO_FILL, KZU_LAYER_CONTENT_STRETCH_WRAP, KZU_LAYER_CONTENT_STRETCH_COUNT } |
| Layer content fill. More... | |
| enum | KzuLayerForegroundHint { KZU_LAYER_FOREGROUND_HINT_NONE, KZU_LAYER_FOREGROUND_HINT_TRANSLUCENT, KZU_LAYER_FOREGROUND_HINT_OPAQUE, KZU_LAYER_FOREGROUND_HINT_COUNT } |
| Layer foreground hint. More... | |
| enum | KzuLayerPixelFormat { KZU_LAYER_PIXEL_FORMAT_RGB, KZU_LAYER_PIXEL_FORMAT_RGBA } |
| Layer pixel formats. More... | |
Functions | |
| struct KzuLayer * | kzuLayerFromObjectNode (const struct KzuObjectNode *objectNode) |
| Converts to layer from object node. More... | |
| struct KzuObjectNode * | kzuLayerToObjectNode (const struct KzuLayer *layer) |
| Converts to object node from layer. More... | |
| kzsError | kzuLayerCreateRenderTarget (const struct KzuResourceManager *resourceManager, kzUint width, kzUint height, kzUint flags, struct KzuRenderTargetTexture **out_renderTarget) |
| Create a layer render target. More... | |
| kzsError | kzuLayerCreateTexture (const struct KzuResourceManager *renderer, kzUint width, kzUint height, kzUint flags, const void *data, struct KzuImageTexture **out_texture) |
| Create a layer texture. More... | |
| struct KzcVector2 | kzuLayerGetActualSize (const struct KzuLayer *layer) |
| Gets the actual size of this layer. More... | |
| void | kzuLayerSetAllocatedSize (struct KzuLayer *layer, struct KzcVector2 allocatedSize) |
| Sets the allocated size for this layer. More... | |
| void | kzuLayerSetLayoutTransform (struct KzuLayer *layer, const struct KzcMatrix3x3 *layoutTransform) |
| Sets the layout transform for this layer. More... | |
| struct KzuMaterial * | kzuLayerGetMaterial (const struct KzuLayer *layer) |
| Gets the material used for rendering this layer. More... | |
| struct KzuMaterial * | kzuLayerGetBackgroundMaterial (const struct KzuLayer *layer) |
| Gets the background material used for rendering the background of this layer. More... | |
| struct KzuMaterial * | kzuLayerGetCompositionMaterial (const struct KzuLayer *layer) |
| Gets the composition material used for rendering this layer. More... | |
| kzsError | kzuLayerSetMaterial (struct KzuLayer *layer, struct KzuMaterial *material) |
| Set the material used for rendering this layer. More... | |
| kzsError | kzuLayerSetBackgroundMaterial (struct KzuLayer *layer, struct KzuMaterial *material) |
| Set the background material used for rendering the background of this layer. More... | |
| kzsError | kzuLayerSetCompositionMaterial (struct KzuLayer *layer, struct KzuMaterial *material) |
| Set the composition material used for rendering this layer. More... | |
| struct KzcMatrix3x3 | kzuLayerGetRenderTransform (const struct KzuLayer *layer) |
| Gets the parent space transform of this layer. More... | |
| struct KzcMatrix3x3 | kzuLayerGetWorldTransform (const struct KzuLayer *layer) |
| Gets the world space transform of this layer. More... | |
| kzsError | kzuLayerPurgeUnusedManagedRenderTargets (struct KzuLayer *layer) |
| Purge unused managed render targets. More... | |
| kzsError | kzuLayerReleaseManagedRenderTargetFinal (struct KzuLayer *layer) |
| Release layer final managed render target. More... | |
| kzsError | kzuLayerReleaseManagedRenderTargetCacheSelf (struct KzuLayer *layer) |
| Release layer cache self managed render target. More... | |
| kzsError | kzuLayerReleaseManagedRenderTargetCacheChildren (struct KzuLayer *layer) |
| Release layer cache children managed render target. More... | |
| void | kzuLayerInvalidateCacheChildren (struct KzuLayer *layer) |
| Invalidate cached render target of children, if it exists. More... | |
| void | kzuLayerInvalidateCacheResult (struct KzuLayer *layer) |
| Invalidate cached render target of final composition of the layer, if it exists. More... | |
| void | kzuLayerInvalidateCacheSelf (struct KzuLayer *layer) |
| Invalidate cached render target of the layer itself, if it exists. More... | |
| kzBool | kzuLayerAABBIntersects (const struct KzuLayer *layerA, const struct KzuLayer *layerB) |
| Helper function for observing if layerA intersects with layerB. More... | |
| kzBool | kzuLayerAABBIntersectsPreviousFrame (const struct KzuLayer *layerA, const struct KzuLayer *layerB) |
| Helper function for observing if layerA intersects with layerB last frame. More... | |
| kzBool | kzuLayerIsRenderOnDemand (const struct KzuLayer *layer) |
| Returns if layer render on demand is enabled. More... | |
| kzBool | kzuLayerContainsPoint (const struct KzuLayer *layer, const struct KzcVector2 *point, struct KzcVector2 *out_point) |
| Tell if a layer contains a point (defined in screen space). More... | |
| void | kzuLayerPointToLayerPoint (const struct KzuLayer *sourceLayer, const struct KzcVector2 *point, const struct KzuLayer *targetLayer, struct KzcVector2 *out_point) |
| Converts point in layer's space to a point in another layer's space. More... | |
| void | kzuScreenPointToLayerPoint (const struct KzuLayer *layer, const struct KzcVector2 *point, struct KzcVector2 *out_point) |
| Converts a point from screen space into layer space. More... | |
| kzsError | kzuLayerHitTest (const struct KzuLayer *layer, const struct KzcVector2 *point, KzuObjectType type, struct KzuObjectNode **out_objectNode) |
| Performs a hit test to a layer and all sub-layers. More... | |
| kzsError | kzuLayerHitTestIterate (const struct KzuLayer *layer, const struct KzcVector2 *point, KzuLayerHitTestVisitor visitor, void *userData, struct KzuObjectNode **out_objectNode) |
| Iterate layers and call visitor function. More... | |
| kzsError | kzuLayerExtract (const struct KzuLayer *layer) |
| Extract scenes in layers. More... | |
| kzsError | kzuLayerLayout (struct KzuLayer *layer, const struct KzcMatrix3x3 *rootTransform) |
| Lays out the layer and any of its children if they require layout. More... | |
| kzsError | kzuLayerMoveToBack (const struct KzuLayer *layer) |
| Repositions the layer to the beginning of its parent's children, so that it is drawn first. More... | |
| kzsError | kzuLayerMoveToFront (const struct KzuLayer *layer) |
| Repositions the layer to the end of its parent's children, so that it is drawn last. More... | |
| kzsError | kzuLayerRender (struct KzuLayer *layer, struct KzuRenderer *renderer, struct KzuRenderContextStack *renderContextStack) |
| Renders a layer. More... | |
| kzsError | kzuLayerRenderIndividually (struct KzuLayer *layer, struct KzuRenderer *renderer, struct KzuRenderContextStack *renderContextStack) |
| Renders a layer individually, without it children, using the render parameters from extract. More... | |
| kzBool | kzuObjectNodeIsLayer (const struct KzuObjectNode *objectNode) |
| Tells if an object node is a layer. More... | |
| struct KzuUIDomain * | kzuLayerGetUIDomain (const struct KzuLayer *layer) |
| Gets the UI domain for the layer. More... | |
| kzsError | kzuLayerMeasure (struct KzuLayer *layer, const struct KzcVector2 *availableSize, struct KzcVector2 *out_desiredSize) |
| Calls the measure function of the layer. More... | |
| kzsError | kzuLayerArrange (struct KzuLayer *layer) |
| Calls the arrange function of the layer. More... | |
| kzsError | kzuLayerGetBoundingVolume_protected (const struct KzuObjectNode *objectNode, struct KzuBoundingVolume **out_boundingVolume) |
| Bounding volume getter implementation. More... | |
Variables | |
| const KzuObjectType | KZU_OBJECT_TYPE_LAYER |
| Object type identifier for component objects. More... | |
Layer base class.
KzuLayer is the base class for 2D user interface elements. KzuLayer inherits from KzuObjectNode.
KzuLayer does not send or receive any messages.
KZU_PROPERTY_TYPE_LAYER_MATERIAL resource ID property specifying a KzuMaterial used for rendering the layer as a texture. The default value is KZ_NULL.
KZU_PROPERTY_TYPE_LAYER_COMPOSITION_MATERIAL resource ID property specifying a KzuMaterial used for rendering a layer that has been rendered into an FBO. The default value is KZ_NULL.
KZU_PROPERTY_TYPE_LAYER_BACKGROUND_MATERIAL resource ID property specifying a KzuMaterial used for rendering the layer background. The default value is KZ_NULL.
KZU_PROPERTY_TYPE_LAYER_RENDER_TARGET resource ID property specifies the render target texture for the layer. The default value is KZ_NULL.
KZU_PROPERTY_TYPE_LAYER_RENDER_TARGET_REALLOCATION_LIMIT float property specifies a relative size limit where a layer render target is shrunk. The default value is 0.25.
KZU_PROPERTY_TYPE_LAYER_RENDER_TARGET_MINIMUM_WIDTH float property specifies the minimum width of the render target. The default value is 0.
KZU_PROPERTY_TYPE_LAYER_RENDER_TARGET_MINIMUM_HEIGHT float property specifies the minimum height of the render target. The default value is 0.
KZU_PROPERTY_TYPE_LAYER_ASPECT_RATIO float property specifies the proportion width/height that is used when either the width or the height is specified to calculate the missing one. The default value is 1.0.
KZU_PROPERTY_TYPE_LAYOUT_HEIGHT float property specifies the height of the layer when used in a layout. The default value is 0.
KZU_PROPERTY_TYPE_LAYOUT_WIDTH float property specifies the width of the layer when used in a layout. The default value is 0.
KZU_PROPERTY_TYPE_CLIP_CHILDREN Boolean property specifies whether or not the children should be clipped. Children whose bounding box is completely outside the bounding box of the parent are clipped. The children should only use a transformation that contains only translation. The default value is KZ_TRUE.
KZU_PROPERTY_TYPE_LAYER_DISABLE_RENDER_TARGET_CLEAR Boolean property whether the layer should not clear the final render target before rendering into it even if it would be deemed necessary. The default value is KZ_FALSE.
KZU_PROPERTY_TYPE_LAYER_RENDER_SELF Boolean property specifies whether the layer itself and the children should be rendered (KZ_TRUE) or just the children (KZ_FALSE).
KZU_PROPERTY_TYPE_LAYER_CACHE_CHILDREN Boolean property specifies whether the layer's children should be rendered to a texture, caching the result, and then rendering the texture to the final render target (KZ_TRUE), or if the children should be rendered directly to the final render target (KZ_FALSE). The default value is KZ_TRUE.
KZU_PROPERTY_TYPE_LAYER_CACHE_RESULT Boolean property specifies whether the layer and its children should be rendered to a texture, caching the result, and then rendering the texture to the final render target (KZ_TRUE), or if the layer should be rendered directly to the final render target (KZ_FALSE). The default value is KZ_TRUE.
KZU_PROPERTY_TYPE_LAYER_CACHE_SELF Boolean property specifies whether the layer (without the children) should be rendered to a texture, caching the result, and then rendering the texture to the final render target (KZ_TRUE), or if the layer should be rendered directly to the final render target (KZ_FALSE). The default value is KZ_TRUE.
KZU_PROPERTY_TYPE_LAYER_OPACITY float property specifies the layer's opacity. The value should be in the range [0, 1]. The default value is 1.0, i.e. fully opaque.
KZU_PROPERTY_TYPE_LAYER_FOREGROUND_HINT integer property provides a hint of the type of the foreground provided by (viewport) layers. The value should be one of KzuLayerForegroundHint values. The default value is KZU_LAYER_FOREGROUND_HINT_NONE.
KZU_PROPERTY_TYPE_LAYER_BACKGROUND_BRUSH_TEXTURE resource ID property specifies the texture used to render the layer's background. The default value is KZ_NULL.
KZU_PROPERTY_TYPE_LAYER_BACKGROUND_BRUSH_COLOR KzcColorRGBA property specifies the layer's background color. The default value is {1.0, 1.0, 1.0, 1.0}.
KZU_PROPERTY_TYPE_LAYER_PIXEL_FORMAT integer property specifies the layer's pixel format. The value should be one of KzuLayerPixelFormat values. The default value is KZU_LAYER_PIXEL_FORMAT_RGB.
KZU_PROPERTY_TYPE_LAYER_OFFSCREEN_RENDERING Boolean property specifies whether the layer should be rendered off-screen and not onto the screen. The default value is KZ_FALSE.
KZU_PROPERTY_TYPE_LAYOUT_HORIZONTAL_MARGIN KzcVector2 property specifies the margin in horizontal direction the layer should use when it resides under a layout. The two floats specify the margin for the left and right side of the layer respectively. The default value is {0, 0}.
KZU_PROPERTY_TYPE_LAYOUT_VERTICAL_MARGIN KzcVector2 property specifies the margin in vertical direction the layer should use when it resides under a layout. The two floats specify the margin for the bottom and top side of the layer respectively. The default value is {0, 0}.
KZU_PROPERTY_TYPE_LAYER_LAYOUT_TRANSFORMATION KzcMatrix3x3 property specifies a 2D transformation to be applied before layouting. The default value is {1, 0, 0, 0, 1, 0, 0, 0, 1}.
KZU_PROPERTY_TYPE_LAYER_RENDER_ON_DEMAND Boolean property specifies if the layer and its children are only rendered when needed. The default value is KZ_FALSE.
KZU_PROPERTY_TYPE_LAYER_RENDER_TRANSFORMATION KzcMatrix3x3 property specifies a 2D transformation to be applied after layouting. The default value is {1, 0, 0, 0, 1, 0, 0, 0, 1}.
KZU_PROPERTY_TYPE_LAYER_RENDER_TRANSFORMATION_ORIGIN KzcVector2 property specifies the render transformation origin in layer-relative coordinates. The default value is {0, 0}.
KZU_PROPERTY_TYPE_LAYER_SNAP_TO_PIXEL Boolean property specifies whether to snap the layer's translation and actual size into the closest pixel boundary. The default value is KZ_FALSE.
KZU_PROPERTY_TYPE_LAYER_CONTENT_STRETCH integer property specifies how the content of this layer is stretched. The value should be one of KzuLayerContentStretch values. The default value is KZU_LAYER_CONTENT_STRETCH_UNIFORM.
KZU_PROPERTY_TYPE_LAYER_COMPOSITION_TEXTURE is an internal property used by Kanzi.
KZU_PROPERTY_TYPE_LAYER_RENDER_OPACITY is an internal property used by Kanzi.
KZU_PROPERTY_TYPE_LAYER_RENDER_BACKGROUND_COLOR is an internal property used by Kanzi.
KZU_PROPERTY_TYPE_LAYER_RENDER_BACKGROUND_TEXTURE is an internal property used by Kanzi.
Copyright 2008-2019 by Rightware. All rights reserved.
| #define KZU_LAYER_PROFILING_LAYOUT |
Profiling constant string for layouting total time.
| #define KZU_LAYER_PROFILING_LAYOUT_MEASURE |
Profiling constant string for layouting measure time.
| #define KZU_LAYER_PROFILING_LAYOUT_ARRANGE |
Profiling constant string for layouting arrange time.
| #define KZU_LAYER_PROFILING_LAYOUT_MARK_SCENE_LAYERS |
Profiling constant string for layouting scene marking iteration.
| #define KZU_LAYER_TEXTURE_COLOR_BUFFER |
Layer texture flag - color buffer.
| #define KZU_LAYER_TEXTURE_COLOR_ALPHA |
Layer texture flag - alpha channel.
| #define KZU_LAYER_TEXTURE_COLOR_HDR |
Layer texture flag - HDR color.
| #define KZU_LAYER_TEXTURE_DEPTH_BUFFER |
Layer texture flag - depth buffer.
| #define KZU_LAYER_TEXTURE_STENCIL_BUFFER |
Layer texture flag - stencil buffer.
| typedef kzsError(* KzuLayerHitTestVisitor)(const struct KzuLayer *layer, const struct KzcVector2 *layerPoint, void *userData, struct KzuObjectNode **out_objectNode) |
Hit test visitor function.
Layer content fill.
Layer foreground hint.
| enum KzuLayerPixelFormat |
| struct KzuLayer* kzuLayerFromObjectNode | ( | const struct KzuObjectNode * | objectNode) |
Converts to layer from object node.
| struct KzuObjectNode* kzuLayerToObjectNode | ( | const struct KzuLayer * | layer) |
Converts to object node from layer.
| kzsError kzuLayerCreateRenderTarget | ( | const struct KzuResourceManager * | resourceManager, |
| kzUint | width, | ||
| kzUint | height, | ||
| kzUint | flags, | ||
| struct KzuRenderTargetTexture ** | out_renderTarget | ||
| ) |
Create a layer render target.
Creates a layer render target using the given requirement flags. The specific data storage of the render target is determined based on the platform.
| kzsError kzuLayerCreateTexture | ( | const struct KzuResourceManager * | renderer, |
| kzUint | width, | ||
| kzUint | height, | ||
| kzUint | flags, | ||
| const void * | data, | ||
| struct KzuImageTexture ** | out_texture | ||
| ) |
Create a layer texture.
Creates a layer texture using the given requirement flags. The specific data storage of the texture is determined based on the platform.
| struct KzcVector2 kzuLayerGetActualSize | ( | const struct KzuLayer * | layer) |
Gets the actual size of this layer.
| void kzuLayerSetAllocatedSize | ( | struct KzuLayer * | layer, |
| struct KzcVector2 | allocatedSize | ||
| ) |
Sets the allocated size for this layer.
Called internally by layer layouting. Invalidates arrange if the size differs from previous one and the layer needs to be rearranged.
| void kzuLayerSetLayoutTransform | ( | struct KzuLayer * | layer, |
| const struct KzcMatrix3x3 * | layoutTransform | ||
| ) |
Sets the layout transform for this layer.
Called internally by layer layouting. Invalidates arrange if the transform differs from previous one and the layer needs to be rearranged.
| struct KzuMaterial* kzuLayerGetMaterial | ( | const struct KzuLayer * | layer) |
Gets the material used for rendering this layer.
| struct KzuMaterial* kzuLayerGetBackgroundMaterial | ( | const struct KzuLayer * | layer) |
Gets the background material used for rendering the background of this layer.
| struct KzuMaterial* kzuLayerGetCompositionMaterial | ( | const struct KzuLayer * | layer) |
Gets the composition material used for rendering this layer.
| kzsError kzuLayerSetMaterial | ( | struct KzuLayer * | layer, |
| struct KzuMaterial * | material | ||
| ) |
Set the material used for rendering this layer.
| kzsError kzuLayerSetBackgroundMaterial | ( | struct KzuLayer * | layer, |
| struct KzuMaterial * | material | ||
| ) |
Set the background material used for rendering the background of this layer.
| kzsError kzuLayerSetCompositionMaterial | ( | struct KzuLayer * | layer, |
| struct KzuMaterial * | material | ||
| ) |
Set the composition material used for rendering this layer.
| struct KzcMatrix3x3 kzuLayerGetRenderTransform | ( | const struct KzuLayer * | layer) |
Gets the parent space transform of this layer.
| struct KzcMatrix3x3 kzuLayerGetWorldTransform | ( | const struct KzuLayer * | layer) |
Gets the world space transform of this layer.
Purge unused managed render targets.
Should be called between frames.
Calling this function and then altering layer settings that control composition may cause render targets to be unnecessarily released, decreasing performance.
| layer | Layer to purge render targets from. |
Release layer final managed render target.
| layer | Layer to release on. |
Release layer cache self managed render target.
| layer | Layer to release on. |
Release layer cache children managed render target.
| layer | Layer to release on. |
Invalidate cached render target of children, if it exists.
Invalidate cached render target of final composition of the layer, if it exists.
Invalidate cached render target of the layer itself, if it exists.
Helper function for observing if layerA intersects with layerB.
| kzBool kzuLayerAABBIntersectsPreviousFrame | ( | const struct KzuLayer * | layerA, |
| const struct KzuLayer * | layerB | ||
| ) |
Helper function for observing if layerA intersects with layerB last frame.
Returns if layer render on demand is enabled.
| kzBool kzuLayerContainsPoint | ( | const struct KzuLayer * | layer, |
| const struct KzcVector2 * | point, | ||
| struct KzcVector2 * | out_point | ||
| ) |
Tell if a layer contains a point (defined in screen space).
| void kzuLayerPointToLayerPoint | ( | const struct KzuLayer * | sourceLayer, |
| const struct KzcVector2 * | point, | ||
| const struct KzuLayer * | targetLayer, | ||
| struct KzcVector2 * | out_point | ||
| ) |
Converts point in layer's space to a point in another layer's space.
| void kzuScreenPointToLayerPoint | ( | const struct KzuLayer * | layer, |
| const struct KzcVector2 * | point, | ||
| struct KzcVector2 * | out_point | ||
| ) |
Converts a point from screen space into layer space.
| kzsError kzuLayerHitTest | ( | const struct KzuLayer * | layer, |
| const struct KzcVector2 * | point, | ||
| KzuObjectType | type, | ||
| struct KzuObjectNode ** | out_objectNode | ||
| ) |
Performs a hit test to a layer and all sub-layers.
Pickable attribute nor layer internal hit testing has no factor for this function, it simply returns the topmost layer of given type at given point. Use KZU_OBJECT_TYPE_LAYER as layer type to match any layer.
| kzsError kzuLayerHitTestIterate | ( | const struct KzuLayer * | layer, |
| const struct KzcVector2 * | point, | ||
| KzuLayerHitTestVisitor | visitor, | ||
| void * | userData, | ||
| struct KzuObjectNode ** | out_objectNode | ||
| ) |
Iterate layers and call visitor function.
Used for specific implementations of hit testing.
| kzsError kzuLayerLayout | ( | struct KzuLayer * | layer, |
| const struct KzcMatrix3x3 * | rootTransform | ||
| ) |
Lays out the layer and any of its children if they require layout.
Repositions the layer to the beginning of its parent's children, so that it is drawn first.
Repositions the layer to the end of its parent's children, so that it is drawn last.
| kzsError kzuLayerRender | ( | struct KzuLayer * | layer, |
| struct KzuRenderer * | renderer, | ||
| struct KzuRenderContextStack * | renderContextStack | ||
| ) |
Renders a layer.
| kzsError kzuLayerRenderIndividually | ( | struct KzuLayer * | layer, |
| struct KzuRenderer * | renderer, | ||
| struct KzuRenderContextStack * | renderContextStack | ||
| ) |
Renders a layer individually, without it children, using the render parameters from extract.
| kzBool kzuObjectNodeIsLayer | ( | const struct KzuObjectNode * | objectNode) |
Tells if an object node is a layer.
| struct KzuUIDomain* kzuLayerGetUIDomain | ( | const struct KzuLayer * | layer) |
Gets the UI domain for the layer.
| kzsError kzuLayerMeasure | ( | struct KzuLayer * | layer, |
| const struct KzcVector2 * | availableSize, | ||
| struct KzcVector2 * | out_desiredSize | ||
| ) |
Calls the measure function of the layer.
| kzsError kzuLayerGetBoundingVolume_protected | ( | const struct KzuObjectNode * | objectNode, |
| struct KzuBoundingVolume ** | out_boundingVolume | ||
| ) |
Bounding volume getter implementation.
| const KzuObjectType KZU_OBJECT_TYPE_LAYER |
Object type identifier for component objects.