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kanzi::KeyframeAnimation< TValueType > Class Template Reference

Template class for keyframe animations. More...

#include <kanzi/animation/keyframe_animation.hpp>

Inheritance diagram for kanzi::KeyframeAnimation< TValueType >:
kanzi::ValueAnimation< TValueType > kanzi::AbstractAnimation kanzi::Object

Classes

class  Keyframe
 
class  LinearKeyframe
 
class  SplineKeyframe
 
class  StepKeyframe
 

Public Types

typedef shared_ptr< KeyframeKeyframeSharedPtr
 
typedef map
< chrono::milliseconds,
KeyframeSharedPtr
KeyframeContainer
 
typedef shared_ptr< StepKeyframeStepKeyframeSharedPtr
 
typedef shared_ptr
< LinearKeyframe
LinearKeyframeSharedPtr
 
typedef shared_ptr
< SplineKeyframe
SplineKeyframeSharedPtr
 

Public Member Functions

void addKeyframe (chrono::milliseconds time, KeyframeSharedPtr keyframe)
 
void addStepKeyframe (chrono::milliseconds time, const TValueType &value)
 
void addLinearKeyframe (chrono::milliseconds time, const TValueType &value)
 
void addSplineKeyframe (chrono::milliseconds time, const TValueType &value, const Vector2 &p0, const Vector2 &p1)
 
virtual TValueType getValue (const TValueType &currentValue, chrono::milliseconds time) KZ_OVERRIDE
 Returns new animated value given current value and time. More...
 
- Public Member Functions inherited from kanzi::AbstractAnimation
virtual ~AbstractAnimation ()
 Destructor. More...
 
optional< chrono::milliseconds > getDuration ()
 Returns the duration of the animation. More...
 
- Public Member Functions inherited from kanzi::Object
 Object (Domain *domain)
 
virtual ~Object ()
 
DomaingetDomain () const
 Returns the domain the object belongs to. More...
 
KzuPropertyManager * getPropertyManager () const
 Returns the property manager of the object. More...
 
KzuTaskSchedulergetTaskScheduler () const
 Returns the task scheduler of the object. More...
 
KzuMessageDispatchergetMessageDispatcher () const
 Returns the message dispatcher of the object. More...
 
ResourceManagergetResourceManager () const
 Returns the resource manager of the object. More...
 
virtual const MetaclassgetDynamicMetaclass () const
 Returns the metaclass of the dynamic type of the object. More...
 
bool isTypeOf (const Metaclass *objectType) const
 Determines if the type of this object is the given type or derived from it. More...
 
template<typename DataType >
void setProperty (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::DataType value)
 Sets the local value of a property. More...
 
void setProperty (const PropertyType< ResourceID > &propertyType, ResourceSharedPtr value)
 Sets the local value of a resource id property with a resource pointer. More...
 
template<typename DataType >
DataType getProperty (const PropertyType< DataType > &propertyType) const
 Returns the current value of a property. More...
 
template<typename DataType >
bool getProperty (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::DataType &value) const
 Evaluates the property value in the same way as the overload above but does not default to the value in property metadata if there are no inputs to the property value. More...
 
template<typename DataType >
void setAbstractProperty (AbstractPropertyType abstractPropertyType, typename PropertyType< DataType >::DataType value)
 
void setAbstractProperty (AbstractPropertyType abstractPropertyType, ResourceSharedPtr value)
 
template<typename DataType >
DataType getAbstractProperty (AbstractPropertyType abstractPropertyType) const
 
template<typename DataType >
bool getAbstractProperty (AbstractPropertyType abstractPropertyType, typename PropertyType< DataType >::DataType &value) const
 
bool hasValue (AbstractPropertyType propertyType) const
 Evaluates whether there are any inputs into the property value. More...
 
bool hasLocalValue (AbstractPropertyType propertyType) const
 Evaluates whether there is a local value set for the property. More...
 
void removeLocalValue (AbstractPropertyType propertyType)
 Removes the local value associated with the property. More...
 
void copyLocalValues (const Object &other)
 Copies all local values from another object. More...
 
virtual void onPropertyChanged (AbstractPropertyType propertyType, KzuPropertyNotificationReason reason)
 Virtual function to handle property change notifications. More...
 
AppliedStyleEntryapplyObjectStyle (kanzi::StyleSharedPtr style)
 Applies a style to an object. More...
 
void unapplyObjectStyle (AppliedStyleEntry *appliedStyleEntry)
 
void applyObjectStyles ()
 Apply all styles for an object node. More...
 
void unapplyObjectStyles ()
 Unapplies and removes all applied styles. More...
 

Static Public Member Functions

static
PropertyTypeEditorInfoSharedPtr 
makeEditorInfo ()
 
static shared_ptr
< KeyframeAnimation
create (Domain *domain)
 
- Static Public Member Functions inherited from kanzi::Object
static const MetaclassgetStaticMetaclass ()
 Returns the metaclass of Object class. More...
 
static
PropertyTypeEditorInfoSharedPtr 
makeEditorInfo ()
 Default implementation that returns empty editor info. More...
 

Protected Member Functions

 KeyframeAnimation (Domain *domain)
 Constructor. More...
 
virtual optional
< chrono::milliseconds > 
getDurationOverride () KZ_OVERRIDE
 Virtual function the derived classes should overload to return duration. More...
 
- Protected Member Functions inherited from kanzi::ValueAnimation< TValueType >
 ValueAnimation (Domain *domain)
 Constructor. More...
 
- Protected Member Functions inherited from kanzi::AbstractAnimation
 AbstractAnimation (Domain *domain)
 Constructor. More...
 
- Protected Member Functions inherited from kanzi::Object
void initialize ()
 
void onCopy (const Object &other)
 

Additional Inherited Members

- Protected Types inherited from kanzi::Object
typedef vector
< AppliedStyleEntry * > 
AppliedStyleContainer
 Applied style container. More...
 
- Protected Attributes inherited from kanzi::Object
AppliedStyleContainer m_appliedStyles
 Listing of applied styles applied to this object. More...
 

Detailed Description

template<typename TValueType>
class kanzi::KeyframeAnimation< TValueType >

Template class for keyframe animations.

Template Parameters
TValueTypeDefines the type of the value you want to animate. For example, float, bool, int, ColorRGBA.

The Kanzi animation system consists animations and timelines: animations define how to animate a property, and timelines map the animations to time and to objects you want to animate.

Keyframe animation uses keyframes that define the property value and time at which the animation reaches that value. In Kanzi you can create linear, step, and Bezier spline keyframes.

Examples

To create a keyframe animation:

// Create a float keyframe animation.
// Create and add keyframes to the keyframe animation. This keyframe animation contains two linear keyframes.
// Create a linear keyframe at second 0 with the value 0.
keyframeAnimation->addLinearKeyframe(chrono::seconds(0), 0);
// Create a linear keyframe at second 1 with the value 100.
keyframeAnimation->addLinearKeyframe(chrono::seconds(1), 100);

To animate a property value in a node using a keyframe animation:

// Create a property timeline and apply the keyframeAnimation keyframe animation to the Layout Width property
// to animate the width of the current node.

To animate a property field value in a node using a keyframe animation:

// Create a property field animation timeline and apply it to the Render Transformation property of the current node.
// Rotate the current node by animating the Rotation Z property field of the Render Transformation property
// with the keyframeAnimation keyframe animation.
propertyFieldTimeline->addEntry(PropertyFieldRotationZ, keyframeAnimation);

To create a keyframe animation that uses Bezier keyframes to move an object on a sideways figure eight shaped path:

// Create two float keyframe animations: one to animate the object on the x axis,
// the other to animate the object on the y axis.
// Create float keyframe animation keyframeAnimationX that uses linear keyframes
// to animate the movement of the object on the x axis.
// Create a linear keyframe at second 0 with the value 0.
keyframeAnimationX->addLinearKeyframe(chrono::seconds(0), 0);
// Create a linear keyframe at second 4 with the value 4.
// At this keyframe the object reaches the furthest point on the x axis.
keyframeAnimationX->addLinearKeyframe(chrono::seconds(4), 4);
// Create a linear keyframe at second 8 with the value 0.
// At this keyframe the object returns to the same position it had at the first keyframe.
keyframeAnimationX->addLinearKeyframe(chrono::seconds(8), 0);
// Create float keyframe animation keyframeAnimationY that uses Bezier keyframes
// to animate the movement of the object on the y axis.
// Create a linear keyframe at second 0 with the value 0. When you use Bezier keyframes,
// you can use any type of keyframe for the first keyframe, because you need this keyframe
// only to provide the information for the starting position.
keyframeAnimationY->addLinearKeyframe(chrono::seconds(0), 0);
// Create a Bezier keyframe at second 4 with the value 0 and two control points.
// You use the control points to set the position of the keyframe.
keyframeAnimationY->addSplineKeyframe(chrono::seconds(4), 0, Vector2(0.5, 4), Vector2(0.5, -4));
// Create a Bezier keyframe at second 8 with the value 0 and two control points.
// This keyframe uses the same control points, but because the keyframeAnimationX
// animation moves the object on the x axis back to its starting position, this keyframe
// is a mirror image of the previous keyframe.
keyframeAnimationY->addSplineKeyframe(chrono::seconds(8), 0, Vector2(0.5, 4), Vector2(0.5, -4));
// Create a property field animation timeline and apply it to the Render Transformation property of the current node.
// Move the current node on the x axis by animating the Translation X property field of the Render Transformation property
// with the keyframeAnimationX keyframe animation.
timeline->addEntry(PropertyFieldTranslationX, keyframeAnimationX);
// Move the current node on the y axis by animating the Translation Y property field of the Render Transformation property
// with the keyframeAnimationY keyframe animation.
timeline->addEntry(PropertyFieldTranslationY, keyframeAnimationY);

To play an animation regardless of the timeline type:

// Create the playback context and the timeline playback for the node defined in the item2d.
ScenegraphTimelinePlaybackContext context(*item2d);
// Create the playback for the timeline defined in the propertyFieldTimeline.
TimelinePlaybackSharedPtr playback = propertyFieldTimeline->createPlayback(context);
// Start the animation.
domain->getRootTimelineClock()->addTimelinePlayback(playback);

Member Typedef Documentation

template<typename TValueType >
typedef shared_ptr<Keyframe> kanzi::KeyframeAnimation< TValueType >::KeyframeSharedPtr
template<typename TValueType >
typedef map<chrono::milliseconds, KeyframeSharedPtr> kanzi::KeyframeAnimation< TValueType >::KeyframeContainer
template<typename TValueType >
typedef shared_ptr<StepKeyframe> kanzi::KeyframeAnimation< TValueType >::StepKeyframeSharedPtr
template<typename TValueType >
typedef shared_ptr<LinearKeyframe> kanzi::KeyframeAnimation< TValueType >::LinearKeyframeSharedPtr
template<typename TValueType >
typedef shared_ptr<SplineKeyframe> kanzi::KeyframeAnimation< TValueType >::SplineKeyframeSharedPtr

Constructor & Destructor Documentation

template<typename TValueType >
kanzi::KeyframeAnimation< TValueType >::KeyframeAnimation ( Domain domain)
inlineexplicitprotected

Constructor.

Member Function Documentation

template<typename TValueType >
static PropertyTypeEditorInfoSharedPtr kanzi::KeyframeAnimation< TValueType >::makeEditorInfo ( )
inlinestatic
template<typename TValueType >
static shared_ptr<KeyframeAnimation> kanzi::KeyframeAnimation< TValueType >::create ( Domain domain)
inlinestatic
template<typename TValueType >
void kanzi::KeyframeAnimation< TValueType >::addKeyframe ( chrono::milliseconds  time,
KeyframeSharedPtr  keyframe 
)
inline
template<typename TValueType >
void kanzi::KeyframeAnimation< TValueType >::addStepKeyframe ( chrono::milliseconds  time,
const TValueType &  value 
)
inline
template<typename TValueType >
void kanzi::KeyframeAnimation< TValueType >::addLinearKeyframe ( chrono::milliseconds  time,
const TValueType &  value 
)
inline
template<typename TValueType >
void kanzi::KeyframeAnimation< TValueType >::addSplineKeyframe ( chrono::milliseconds  time,
const TValueType &  value,
const Vector2 p0,
const Vector2 p1 
)
inline
template<typename TValueType >
virtual TValueType kanzi::KeyframeAnimation< TValueType >::getValue ( const TValueType &  currentValue,
chrono::milliseconds  time 
)
inlinevirtual

Returns new animated value given current value and time.

Classes derived from ValueAnimation define data and algorithms to calculate the value returned by this function.

Parameters
currentValueCurrent value that is used as basis for animation calculations.

Implements kanzi::ValueAnimation< TValueType >.

template<typename TValueType >
virtual optional<chrono::milliseconds> kanzi::KeyframeAnimation< TValueType >::getDurationOverride ( )
inlineprotectedvirtual

Virtual function the derived classes should overload to return duration.

Default implementation returns nullopt to indicate infinite animation.

Reimplemented from kanzi::AbstractAnimation.


The documentation for this class was generated from the following file: