The Kanzi animation system consists animations and timelines: animations define how to animate a property, and timelines map the animations to time and to objects you want to animate. More...
#include <kanzi/animation/sequential_timeline.hpp>
Public Member Functions | |
void | addChild (TimelineSharedPtr childTimeline) |
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TimelinePlaybackSharedPtr | createPlayback (TimelinePlaybackContext &context) |
chrono::milliseconds | getStartTime () const |
void | setStartTime (chrono::milliseconds startTime) |
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Object (Domain *domain) | |
virtual | ~Object () |
Domain * | getDomain () const |
Returns the domain the object belongs to. More... | |
KzuPropertyManager * | getPropertyManager () const |
Returns the property manager of the object. More... | |
KzuTaskScheduler * | getTaskScheduler () const |
Returns the task scheduler of the object. More... | |
KzuMessageDispatcher * | getMessageDispatcher () const |
Returns the message dispatcher of the object. More... | |
ResourceManager * | getResourceManager () const |
Returns the resource manager of the object. More... | |
virtual const Metaclass * | getDynamicMetaclass () const |
Returns the metaclass of the dynamic type of the object. More... | |
bool | isTypeOf (const Metaclass *objectType) const |
Determines if the type of this object is the given type or derived from it. More... | |
template<typename DataType > | |
void | setProperty (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::DataType value) |
Sets the local value of a property. More... | |
void | setProperty (const PropertyType< ResourceID > &propertyType, ResourceSharedPtr value) |
Sets the local value of a resource id property with a resource pointer. More... | |
template<typename DataType > | |
DataType | getProperty (const PropertyType< DataType > &propertyType) const |
Returns the current value of a property. More... | |
template<typename DataType > | |
bool | getProperty (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::DataType &value) const |
Evaluates the property value in the same way as the overload above but does not default to the value in property metadata if there are no inputs to the property value. More... | |
template<typename DataType > | |
void | setAbstractProperty (AbstractPropertyType abstractPropertyType, typename PropertyType< DataType >::DataType value) |
void | setAbstractProperty (AbstractPropertyType abstractPropertyType, ResourceSharedPtr value) |
template<typename DataType > | |
DataType | getAbstractProperty (AbstractPropertyType abstractPropertyType) const |
template<typename DataType > | |
bool | getAbstractProperty (AbstractPropertyType abstractPropertyType, typename PropertyType< DataType >::DataType &value) const |
bool | hasValue (AbstractPropertyType propertyType) const |
Evaluates whether there are any inputs into the property value. More... | |
bool | hasLocalValue (AbstractPropertyType propertyType) const |
Evaluates whether there is a local value set for the property. More... | |
void | removeLocalValue (AbstractPropertyType propertyType) |
Removes the local value associated with the property. More... | |
void | copyLocalValues (const Object &other) |
Copies all local values from another object. More... | |
virtual void | onPropertyChanged (AbstractPropertyType propertyType, KzuPropertyNotificationReason reason) |
Virtual function to handle property change notifications. More... | |
AppliedStyleEntry * | applyObjectStyle (kanzi::StyleSharedPtr style) |
Applies a style to an object. More... | |
void | unapplyObjectStyle (AppliedStyleEntry *appliedStyleEntry) |
void | applyObjectStyles () |
Apply all styles for an object node. More... | |
void | unapplyObjectStyles () |
Unapplies and removes all applied styles. More... | |
Protected Member Functions | |
SequentialTimeline (Domain *domain) | |
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Timeline (Domain *domain) | |
virtual TimelinePlaybackSharedPtr | createPlaybackOverride (TimelinePlaybackContext &context)=0 |
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void | initialize () |
void | onCopy (const Object &other) |
Additional Inherited Members | |
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static const Metaclass * | getStaticMetaclass () |
Returns the metaclass of Object class. More... | |
static PropertyTypeEditorInfoSharedPtr | makeEditorInfo () |
Default implementation that returns empty editor info. More... | |
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typedef vector < AppliedStyleEntry * > | AppliedStyleContainer |
Applied style container. More... | |
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AppliedStyleContainer | m_appliedStyles |
Listing of applied styles applied to this object. More... | |
The Kanzi animation system consists animations and timelines: animations define how to animate a property, and timelines map the animations to time and to objects you want to animate.
Sequential timeline allows you to group timelines which Kanzi plays one after another. A sequential timeline ends when the last animations in the last child timeline end. Use this timeline to organize collections of timelines and create a composition of timelines.
To create a sequential timeline:
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