2D render target texture. More...
#include "kanzi/graphics_3d/gpu_resource.hpp"
#include "kanzi/graphics_3d/texture.hpp"
#include "kanzi/graphics_3d/renderbuffer.hpp"
#include <kanzi/platform/memory.hpp>
#include <kanzi/platform/platform.hpp>
#include <kanzi/platform/array.hpp>
#include <kanzi/platform/vector.hpp>
Classes | |
class | kanzi::Framebuffer |
Framebuffer allows the rendering to the user-specified texture or renderbuffer, instead of rendering directly to the window. More... | |
Namespaces | |
kanzi | |
Functions | |
KANZI_API bool | kanzi::isValidFramebufferSize (float size) |
Checks if size is valid framebuffer size. More... | |
KANZI_API bool | kanzi::isValidFramebufferSize (Vector2 const &size) |
KANZI_API bool | kanzi::isValidFramebufferSize (float width, float height) |
KANZI_API unsigned | kanzi::toValidFramebufferSize (float size) |
KANZI_API unsigned int | kanzi::getUsageFlags (Framebuffer::Attachment attachment) |
2D render target texture.
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