2D render target texture. More...
#include "kanzi/graphics_3d/gpu_resource.hpp"#include "kanzi/graphics_3d/texture.hpp"#include "kanzi/graphics_3d/renderbuffer.hpp"#include <kanzi/platform/memory.hpp>#include <kanzi/platform/platform.hpp>#include <kanzi/platform/array.hpp>#include <kanzi/platform/vector.hpp>Classes | |
| class | kanzi::Framebuffer |
| Framebuffer allows the rendering to the user-specified texture or renderbuffer, instead of rendering directly to the window. More... | |
Namespaces | |
| kanzi | |
Functions | |
| KANZI_API bool | kanzi::isValidFramebufferSize (float size) |
| Checks if size is valid framebuffer size. More... | |
| KANZI_API bool | kanzi::isValidFramebufferSize (Vector2 const &size) |
| KANZI_API bool | kanzi::isValidFramebufferSize (float width, float height) |
| KANZI_API unsigned | kanzi::toValidFramebufferSize (float size) |
| KANZI_API unsigned int | kanzi::getUsageFlags (Framebuffer::Attachment attachment) |
2D render target texture.
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