Files | |
| file | composer.hpp |
| Specifies a composer structure, which is set of render passes that are processed in order. | |
| file | framebuffer.hpp |
| 2D render target texture. | |
| file | gpu_resource.hpp |
| GPU resource base definitions. | |
| file | layer_renderpass.hpp |
| Specifies a layer render pass. | |
| file | material.hpp |
| file | mesh.hpp |
| Mesh. | |
| file | morph.hpp |
| file | renderbuffer.hpp |
| file | renderer3d.hpp |
| Specifies a user renderer. | |
| file | renderpass.hpp |
| file | renderpass_properties.h |
| file | sampler.hpp |
| file | shader.hpp |
| file | surface.hpp |
| file | texture.hpp |
| Texture base definitions. | |