Files | |
file | composer.hpp |
Specifies a composer structure, which is set of render passes that are processed in order. | |
file | framebuffer.hpp |
2D render target texture. | |
file | gpu_resource.hpp |
GPU resource base definitions. | |
file | layer_renderpass.hpp |
Specifies a layer render pass. | |
file | material.hpp |
file | mesh.hpp |
Mesh. | |
file | morph.hpp |
file | renderbuffer.hpp |
file | renderer3d.hpp |
Specifies a user renderer. | |
file | renderpass.hpp |
file | renderpass_properties.h |
file | sampler.hpp |
file | shader.hpp |
file | surface.hpp |
file | texture.hpp |
Texture base definitions. | |