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kzs_opengl_none.h File Reference

OpenGL ES none wrapper. More...

Macros

#define KZS_OPENGL_MAJOR
 Required major version. More...
 
#define KZS_OPENGL_MINOR
 Required minor version. More...
 
#define GL_LUMINANCE
 
#define GL_LUMINANCE_ALPHA
 
#define GL_COMPRESSED_RGBA_S3TC_DXT3
 
#define GL_COMPRESSED_RGBA_S3TC_DXT5
 
#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG
 
#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG
 
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
 
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
 
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG
 
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG
 
#define GL_ATC_RGB_AMD
 
#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD
 
#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD
 
#define GL_TEXTURE_EXTERNAL
 
#define GL_TEXTURE_MAX_ANISOTROPY
 
#define GL_MAX_TEXTURE_MAX_ANISOTROPY
 
#define GL_DEPTH_BUFFER_BIT
 
#define GL_STENCIL_BUFFER_BIT
 
#define GL_COLOR_BUFFER_BIT
 
#define GL_FALSE
 
#define GL_TRUE
 
#define GL_POINTS
 
#define GL_LINES
 
#define GL_LINE_LOOP
 
#define GL_LINE_STRIP
 
#define GL_TRIANGLES
 
#define GL_TRIANGLE_STRIP
 
#define GL_TRIANGLE_FAN
 
#define GL_QUADS
 
#define GL_NEVER
 
#define GL_LESS
 
#define GL_EQUAL
 
#define GL_LEQUAL
 
#define GL_GREATER
 
#define GL_NOTEQUAL
 
#define GL_GEQUAL
 
#define GL_ALWAYS
 
#define GL_ZERO
 
#define GL_ONE
 
#define GL_SRC_COLOR
 
#define GL_ONE_MINUS_SRC_COLOR
 
#define GL_SRC_ALPHA
 
#define GL_ONE_MINUS_SRC_ALPHA
 
#define GL_DST_ALPHA
 
#define GL_ONE_MINUS_DST_ALPHA
 
#define GL_DST_COLOR
 
#define GL_ONE_MINUS_DST_COLOR
 
#define GL_SRC_ALPHA_SATURATE
 
#define GL_NONE
 
#define GL_FRONT_LEFT
 
#define GL_FRONT_RIGHT
 
#define GL_BACK_LEFT
 
#define GL_BACK_RIGHT
 
#define GL_FRONT
 
#define GL_BACK
 
#define GL_LEFT
 
#define GL_RIGHT
 
#define GL_FRONT_AND_BACK
 
#define GL_NO_ERROR
 
#define GL_INVALID_ENUM
 
#define GL_INVALID_VALUE
 
#define GL_INVALID_OPERATION
 
#define GL_OUT_OF_MEMORY
 
#define GL_CW
 
#define GL_CCW
 
#define GL_POINT_SIZE
 
#define GL_POINT_SIZE_RANGE
 
#define GL_POINT_SIZE_GRANULARITY
 
#define GL_LINE_SMOOTH
 
#define GL_LINE_WIDTH
 
#define GL_LINE_WIDTH_RANGE
 
#define GL_LINE_WIDTH_GRANULARITY
 
#define GL_POLYGON_MODE
 
#define GL_POLYGON_SMOOTH
 
#define GL_CULL_FACE
 
#define GL_CULL_FACE_MODE
 
#define GL_FRONT_FACE
 
#define GL_DEPTH_RANGE
 
#define GL_DEPTH_TEST
 
#define GL_DEPTH_WRITEMASK
 
#define GL_DEPTH_CLEAR_VALUE
 
#define GL_DEPTH_FUNC
 
#define GL_STENCIL_TEST
 
#define GL_STENCIL_CLEAR_VALUE
 
#define GL_STENCIL_FUNC
 
#define GL_STENCIL_VALUE_MASK
 
#define GL_STENCIL_FAIL
 
#define GL_STENCIL_PASS_DEPTH_FAIL
 
#define GL_STENCIL_PASS_DEPTH_PASS
 
#define GL_STENCIL_REF
 
#define GL_STENCIL_WRITEMASK
 
#define GL_VIEWPORT
 
#define GL_DITHER
 
#define GL_BLEND_DST
 
#define GL_BLEND_SRC
 
#define GL_BLEND
 
#define GL_LOGIC_OP_MODE
 
#define GL_COLOR_LOGIC_OP
 
#define GL_DRAW_BUFFER
 
#define GL_READ_BUFFER
 
#define GL_SCISSOR_BOX
 
#define GL_SCISSOR_TEST
 
#define GL_COLOR_CLEAR_VALUE
 
#define GL_COLOR_WRITEMASK
 
#define GL_DOUBLEBUFFER
 
#define GL_STEREO
 
#define GL_LINE_SMOOTH_HINT
 
#define GL_POLYGON_SMOOTH_HINT
 
#define GL_UNPACK_SWAP_BYTES
 
#define GL_UNPACK_LSB_FIRST
 
#define GL_UNPACK_ROW_LENGTH
 
#define GL_UNPACK_SKIP_ROWS
 
#define GL_UNPACK_SKIP_PIXELS
 
#define GL_UNPACK_ALIGNMENT
 
#define GL_PACK_SWAP_BYTES
 
#define GL_PACK_LSB_FIRST
 
#define GL_PACK_ROW_LENGTH
 
#define GL_PACK_SKIP_ROWS
 
#define GL_PACK_SKIP_PIXELS
 
#define GL_PACK_ALIGNMENT
 
#define GL_MAX_TEXTURE_SIZE
 
#define GL_MAX_VIEWPORT_DIMS
 
#define GL_SUBPIXEL_BITS
 
#define GL_TEXTURE_1D
 
#define GL_TEXTURE_2D
 
#define GL_POLYGON_OFFSET_UNITS
 
#define GL_POLYGON_OFFSET_POINT
 
#define GL_POLYGON_OFFSET_LINE
 
#define GL_POLYGON_OFFSET_FILL
 
#define GL_POLYGON_OFFSET_FACTOR
 
#define GL_TEXTURE_BINDING_1D
 
#define GL_TEXTURE_BINDING_2D
 
#define GL_TEXTURE_WIDTH
 
#define GL_TEXTURE_HEIGHT
 
#define GL_TEXTURE_INTERNAL_FORMAT
 
#define GL_TEXTURE_BORDER_COLOR
 
#define GL_TEXTURE_RED_SIZE
 
#define GL_TEXTURE_GREEN_SIZE
 
#define GL_TEXTURE_BLUE_SIZE
 
#define GL_TEXTURE_ALPHA_SIZE
 
#define GL_DONT_CARE
 
#define GL_FASTEST
 
#define GL_NICEST
 
#define GL_BYTE
 
#define GL_UNSIGNED_BYTE
 
#define GL_SHORT
 
#define GL_UNSIGNED_SHORT
 
#define GL_INT
 
#define GL_UNSIGNED_INT
 
#define GL_FLOAT
 
#define GL_DOUBLE
 
#define GL_STACK_OVERFLOW
 
#define GL_STACK_UNDERFLOW
 
#define GL_CLEAR
 
#define GL_AND
 
#define GL_AND_REVERSE
 
#define GL_COPY
 
#define GL_AND_INVERTED
 
#define GL_NOOP
 
#define GL_XOR
 
#define GL_OR
 
#define GL_NOR
 
#define GL_EQUIV
 
#define GL_INVERT
 
#define GL_OR_REVERSE
 
#define GL_COPY_INVERTED
 
#define GL_OR_INVERTED
 
#define GL_NAND
 
#define GL_SET
 
#define GL_TEXTURE
 
#define GL_COLOR
 
#define GL_DEPTH
 
#define GL_STENCIL
 
#define GL_STENCIL_INDEX
 
#define GL_DEPTH_COMPONENT
 
#define GL_RED
 
#define GL_GREEN
 
#define GL_BLUE
 
#define GL_ALPHA
 
#define GL_RGB
 
#define GL_RGBA
 
#define GL_POINT
 
#define GL_LINE
 
#define GL_FILL
 
#define GL_KEEP
 
#define GL_REPLACE
 
#define GL_INCR
 
#define GL_DECR
 
#define GL_VENDOR
 
#define GL_RENDERER
 
#define GL_VERSION
 
#define GL_EXTENSIONS
 
#define GL_NEAREST
 
#define GL_LINEAR
 
#define GL_NEAREST_MIPMAP_NEAREST
 
#define GL_LINEAR_MIPMAP_NEAREST
 
#define GL_NEAREST_MIPMAP_LINEAR
 
#define GL_LINEAR_MIPMAP_LINEAR
 
#define GL_TEXTURE_MAG_FILTER
 
#define GL_TEXTURE_MIN_FILTER
 
#define GL_TEXTURE_WRAP_S
 
#define GL_TEXTURE_WRAP_T
 
#define GL_PROXY_TEXTURE_1D
 
#define GL_PROXY_TEXTURE_2D
 
#define GL_REPEAT
 
#define GL_R3_G3_B2
 
#define GL_RGB4
 
#define GL_RGB5
 
#define GL_RGB8
 
#define GL_RGB10
 
#define GL_RGB12
 
#define GL_RGB16
 
#define GL_RGBA2
 
#define GL_RGBA4
 
#define GL_RGB5_A1
 
#define GL_RGBA8
 
#define GL_RGB10_A2
 
#define GL_RGBA12
 
#define GL_RGBA16
 
#define GL_VERTEX_ARRAY
 
#define GL_UNSIGNED_BYTE_3_3_2
 
#define GL_UNSIGNED_SHORT_4_4_4_4
 
#define GL_UNSIGNED_SHORT_5_5_5_1
 
#define GL_UNSIGNED_INT_8_8_8_8
 
#define GL_UNSIGNED_INT_10_10_10_2
 
#define GL_TEXTURE_BINDING_3D
 
#define GL_PACK_SKIP_IMAGES
 
#define GL_PACK_IMAGE_HEIGHT
 
#define GL_UNPACK_SKIP_IMAGES
 
#define GL_UNPACK_IMAGE_HEIGHT
 
#define GL_TEXTURE_3D
 
#define GL_PROXY_TEXTURE_3D
 
#define GL_TEXTURE_DEPTH
 
#define GL_TEXTURE_WRAP_R
 
#define GL_MAX_3D_TEXTURE_SIZE
 
#define GL_UNSIGNED_BYTE_2_3_3_REV
 
#define GL_UNSIGNED_SHORT_5_6_5
 
#define GL_UNSIGNED_SHORT_5_6_5_REV
 
#define GL_UNSIGNED_SHORT_4_4_4_4_REV
 
#define GL_UNSIGNED_SHORT_1_5_5_5_REV
 
#define GL_UNSIGNED_INT_8_8_8_8_REV
 
#define GL_UNSIGNED_INT_2_10_10_10_REV
 
#define GL_BGR
 
#define GL_BGRA
 
#define GL_MAX_ELEMENTS_VERTICES
 
#define GL_MAX_ELEMENTS_INDICES
 
#define GL_CLAMP_TO_EDGE
 
#define GL_TEXTURE_MIN_LOD
 
#define GL_TEXTURE_MAX_LOD
 
#define GL_TEXTURE_BASE_LEVEL
 
#define GL_TEXTURE_MAX_LEVEL
 
#define GL_SMOOTH_POINT_SIZE_RANGE
 
#define GL_SMOOTH_POINT_SIZE_GRANULARITY
 
#define GL_SMOOTH_LINE_WIDTH_RANGE
 
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY
 
#define GL_ALIASED_LINE_WIDTH_RANGE
 
#define GL_TEXTURE0
 
#define GL_TEXTURE1
 
#define GL_TEXTURE2
 
#define GL_TEXTURE3
 
#define GL_TEXTURE4
 
#define GL_TEXTURE5
 
#define GL_TEXTURE6
 
#define GL_TEXTURE7
 
#define GL_TEXTURE8
 
#define GL_TEXTURE9
 
#define GL_TEXTURE10
 
#define GL_TEXTURE11
 
#define GL_TEXTURE12
 
#define GL_TEXTURE13
 
#define GL_TEXTURE14
 
#define GL_TEXTURE15
 
#define GL_TEXTURE16
 
#define GL_TEXTURE17
 
#define GL_TEXTURE18
 
#define GL_TEXTURE19
 
#define GL_TEXTURE20
 
#define GL_TEXTURE21
 
#define GL_TEXTURE22
 
#define GL_TEXTURE23
 
#define GL_TEXTURE24
 
#define GL_TEXTURE25
 
#define GL_TEXTURE26
 
#define GL_TEXTURE27
 
#define GL_TEXTURE28
 
#define GL_TEXTURE29
 
#define GL_TEXTURE30
 
#define GL_TEXTURE31
 
#define GL_ACTIVE_TEXTURE
 
#define GL_MULTISAMPLE
 
#define GL_SAMPLE_ALPHA_TO_COVERAGE
 
#define GL_SAMPLE_ALPHA_TO_ONE
 
#define GL_SAMPLE_COVERAGE
 
#define GL_SAMPLE_BUFFERS
 
#define GL_SAMPLES
 
#define GL_SAMPLE_COVERAGE_VALUE
 
#define GL_SAMPLE_COVERAGE_INVERT
 
#define GL_TEXTURE_CUBE_MAP
 
#define GL_TEXTURE_BINDING_CUBE_MAP
 
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X
 
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X
 
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y
 
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
 
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z
 
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
 
#define GL_PROXY_TEXTURE_CUBE_MAP
 
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE
 
#define GL_COMPRESSED_RGB
 
#define GL_COMPRESSED_RGBA
 
#define GL_TEXTURE_COMPRESSION_HINT
 
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE
 
#define GL_TEXTURE_COMPRESSED
 
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS
 
#define GL_COMPRESSED_TEXTURE_FORMATS
 
#define GL_CLAMP_TO_BORDER
 
#define GL_BLEND_DST_RGB
 
#define GL_BLEND_SRC_RGB
 
#define GL_BLEND_DST_ALPHA
 
#define GL_BLEND_SRC_ALPHA
 
#define GL_POINT_FADE_THRESHOLD_SIZE
 
#define GL_DEPTH_COMPONENT16
 
#define GL_DEPTH_COMPONENT24
 
#define GL_DEPTH_COMPONENT32
 
#define GL_MIRRORED_REPEAT
 
#define GL_MAX_TEXTURE_LOD_BIAS
 
#define GL_TEXTURE_LOD_BIAS
 
#define GL_INCR_WRAP
 
#define GL_DECR_WRAP
 
#define GL_TEXTURE_DEPTH_SIZE
 
#define GL_TEXTURE_COMPARE_MODE
 
#define GL_TEXTURE_COMPARE_FUNC
 
#define GL_FUNC_ADD
 
#define GL_FUNC_SUBTRACT
 
#define GL_FUNC_REVERSE_SUBTRACT
 
#define GL_MIN
 
#define GL_MAX
 
#define GL_CONSTANT_COLOR
 
#define GL_ONE_MINUS_CONSTANT_COLOR
 
#define GL_CONSTANT_ALPHA
 
#define GL_ONE_MINUS_CONSTANT_ALPHA
 
#define GL_BUFFER_SIZE
 
#define GL_BUFFER_USAGE
 
#define GL_QUERY_COUNTER_BITS
 
#define GL_CURRENT_QUERY
 
#define GL_QUERY_RESULT
 
#define GL_QUERY_RESULT_AVAILABLE
 
#define GL_ARRAY_BUFFER
 
#define GL_ELEMENT_ARRAY_BUFFER
 
#define GL_ARRAY_BUFFER_BINDING
 
#define GL_ELEMENT_ARRAY_BUFFER_BINDING
 
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
 
#define GL_READ_ONLY
 
#define GL_WRITE_ONLY
 
#define GL_READ_WRITE
 
#define GL_BUFFER_ACCESS
 
#define GL_BUFFER_MAPPED
 
#define GL_BUFFER_MAP_POINTER
 
#define GL_STREAM_DRAW
 
#define GL_STREAM_READ
 
#define GL_STREAM_COPY
 
#define GL_STATIC_DRAW
 
#define GL_STATIC_READ
 
#define GL_STATIC_COPY
 
#define GL_DYNAMIC_DRAW
 
#define GL_DYNAMIC_READ
 
#define GL_DYNAMIC_COPY
 
#define GL_SAMPLES_PASSED
 
#define GL_SRC1_ALPHA
 
#define GL_BLEND_EQUATION_RGB
 
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED
 
#define GL_VERTEX_ATTRIB_ARRAY_SIZE
 
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE
 
#define GL_VERTEX_ATTRIB_ARRAY_TYPE
 
#define GL_CURRENT_VERTEX_ATTRIB
 
#define GL_VERTEX_PROGRAM_POINT_SIZE
 
#define GL_VERTEX_ATTRIB_ARRAY_POINTER
 
#define GL_STENCIL_BACK_FUNC
 
#define GL_STENCIL_BACK_FAIL
 
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL
 
#define GL_STENCIL_BACK_PASS_DEPTH_PASS
 
#define GL_MAX_DRAW_BUFFERS
 
#define GL_DRAW_BUFFER0
 
#define GL_DRAW_BUFFER1
 
#define GL_DRAW_BUFFER2
 
#define GL_DRAW_BUFFER3
 
#define GL_DRAW_BUFFER4
 
#define GL_DRAW_BUFFER5
 
#define GL_DRAW_BUFFER6
 
#define GL_DRAW_BUFFER7
 
#define GL_DRAW_BUFFER8
 
#define GL_DRAW_BUFFER9
 
#define GL_DRAW_BUFFER10
 
#define GL_DRAW_BUFFER11
 
#define GL_DRAW_BUFFER12
 
#define GL_DRAW_BUFFER13
 
#define GL_DRAW_BUFFER14
 
#define GL_DRAW_BUFFER15
 
#define GL_BLEND_EQUATION_ALPHA
 
#define GL_MAX_VERTEX_ATTRIBS
 
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
 
#define GL_MAX_TEXTURE_IMAGE_UNITS
 
#define GL_FRAGMENT_SHADER
 
#define GL_VERTEX_SHADER
 
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
 
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS
 
#define GL_MAX_VARYING_FLOATS
 
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
 
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
 
#define GL_SHADER_TYPE
 
#define GL_FLOAT_VEC2
 
#define GL_FLOAT_VEC3
 
#define GL_FLOAT_VEC4
 
#define GL_INT_VEC2
 
#define GL_INT_VEC3
 
#define GL_INT_VEC4
 
#define GL_BOOL
 
#define GL_BOOL_VEC2
 
#define GL_BOOL_VEC3
 
#define GL_BOOL_VEC4
 
#define GL_FLOAT_MAT2
 
#define GL_FLOAT_MAT3
 
#define GL_FLOAT_MAT4
 
#define GL_SAMPLER_1D
 
#define GL_SAMPLER_2D
 
#define GL_SAMPLER_3D
 
#define GL_SAMPLER_CUBE
 
#define GL_SAMPLER_1D_SHADOW
 
#define GL_SAMPLER_2D_SHADOW
 
#define GL_DELETE_STATUS
 
#define GL_COMPILE_STATUS
 
#define GL_LINK_STATUS
 
#define GL_VALIDATE_STATUS
 
#define GL_INFO_LOG_LENGTH
 
#define GL_ATTACHED_SHADERS
 
#define GL_ACTIVE_UNIFORMS
 
#define GL_ACTIVE_UNIFORM_MAX_LENGTH
 
#define GL_SHADER_SOURCE_LENGTH
 
#define GL_ACTIVE_ATTRIBUTES
 
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
 
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT
 
#define GL_SHADING_LANGUAGE_VERSION
 
#define GL_CURRENT_PROGRAM
 
#define GL_POINT_SPRITE_COORD_ORIGIN
 
#define GL_LOWER_LEFT
 
#define GL_UPPER_LEFT
 
#define GL_STENCIL_BACK_REF
 
#define GL_STENCIL_BACK_VALUE_MASK
 
#define GL_STENCIL_BACK_WRITEMASK
 
#define GL_PIXEL_PACK_BUFFER
 
#define GL_PIXEL_UNPACK_BUFFER
 
#define GL_PIXEL_PACK_BUFFER_BINDING
 
#define GL_PIXEL_UNPACK_BUFFER_BINDING
 
#define GL_FLOAT_MAT2x3
 
#define GL_FLOAT_MAT2x4
 
#define GL_FLOAT_MAT3x2
 
#define GL_FLOAT_MAT3x4
 
#define GL_FLOAT_MAT4x2
 
#define GL_FLOAT_MAT4x3
 
#define GL_SRGB
 
#define GL_SRGB8
 
#define GL_SRGB_ALPHA
 
#define GL_SRGB8_ALPHA8
 
#define GL_COMPRESSED_SRGB
 
#define GL_COMPRESSED_SRGB_ALPHA
 
#define GL_COMPARE_REF_TO_TEXTURE
 
#define GL_CLIP_DISTANCE0
 
#define GL_CLIP_DISTANCE1
 
#define GL_CLIP_DISTANCE2
 
#define GL_CLIP_DISTANCE3
 
#define GL_CLIP_DISTANCE4
 
#define GL_CLIP_DISTANCE5
 
#define GL_CLIP_DISTANCE6
 
#define GL_CLIP_DISTANCE7
 
#define GL_MAX_CLIP_DISTANCES
 
#define GL_MAJOR_VERSION
 
#define GL_MINOR_VERSION
 
#define GL_NUM_EXTENSIONS
 
#define GL_CONTEXT_FLAGS
 
#define GL_COMPRESSED_RED
 
#define GL_COMPRESSED_RG
 
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
 
#define GL_RGBA32F
 
#define GL_RGB32F
 
#define GL_RGBA16F
 
#define GL_RGB16F
 
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER
 
#define GL_MAX_ARRAY_TEXTURE_LAYERS
 
#define GL_MIN_PROGRAM_TEXEL_OFFSET
 
#define GL_MAX_PROGRAM_TEXEL_OFFSET
 
#define GL_CLAMP_READ_COLOR
 
#define GL_FIXED_ONLY
 
#define GL_MAX_VARYING_COMPONENTS
 
#define GL_TEXTURE_1D_ARRAY
 
#define GL_PROXY_TEXTURE_1D_ARRAY
 
#define GL_TEXTURE_2D_ARRAY
 
#define GL_PROXY_TEXTURE_2D_ARRAY
 
#define GL_TEXTURE_BINDING_1D_ARRAY
 
#define GL_TEXTURE_BINDING_2D_ARRAY
 
#define GL_R11F_G11F_B10F
 
#define GL_UNSIGNED_INT_10F_11F_11F_REV
 
#define GL_RGB9_E5
 
#define GL_UNSIGNED_INT_5_9_9_9_REV
 
#define GL_TEXTURE_SHARED_SIZE
 
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE
 
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
 
#define GL_TRANSFORM_FEEDBACK_VARYINGS
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_START
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
 
#define GL_PRIMITIVES_GENERATED
 
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
 
#define GL_RASTERIZER_DISCARD
 
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
 
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
 
#define GL_INTERLEAVED_ATTRIBS
 
#define GL_SEPARATE_ATTRIBS
 
#define GL_TRANSFORM_FEEDBACK_BUFFER
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
 
#define GL_RGBA32UI
 
#define GL_RGB32UI
 
#define GL_RGBA16UI
 
#define GL_RGB16UI
 
#define GL_RGBA8UI
 
#define GL_RGB8UI
 
#define GL_RGBA32I
 
#define GL_RGB32I
 
#define GL_RGBA16I
 
#define GL_RGB16I
 
#define GL_RGBA8I
 
#define GL_RGB8I
 
#define GL_RED_INTEGER
 
#define GL_GREEN_INTEGER
 
#define GL_BLUE_INTEGER
 
#define GL_RGB_INTEGER
 
#define GL_RGBA_INTEGER
 
#define GL_BGR_INTEGER
 
#define GL_BGRA_INTEGER
 
#define GL_SAMPLER_1D_ARRAY
 
#define GL_SAMPLER_2D_ARRAY
 
#define GL_SAMPLER_1D_ARRAY_SHADOW
 
#define GL_SAMPLER_2D_ARRAY_SHADOW
 
#define GL_SAMPLER_CUBE_SHADOW
 
#define GL_UNSIGNED_INT_VEC2
 
#define GL_UNSIGNED_INT_VEC3
 
#define GL_UNSIGNED_INT_VEC4
 
#define GL_INT_SAMPLER_1D
 
#define GL_INT_SAMPLER_2D
 
#define GL_INT_SAMPLER_3D
 
#define GL_INT_SAMPLER_CUBE
 
#define GL_INT_SAMPLER_1D_ARRAY
 
#define GL_INT_SAMPLER_2D_ARRAY
 
#define GL_UNSIGNED_INT_SAMPLER_1D
 
#define GL_UNSIGNED_INT_SAMPLER_2D
 
#define GL_UNSIGNED_INT_SAMPLER_3D
 
#define GL_UNSIGNED_INT_SAMPLER_CUBE
 
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
 
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
 
#define GL_QUERY_WAIT
 
#define GL_QUERY_NO_WAIT
 
#define GL_QUERY_BY_REGION_WAIT
 
#define GL_QUERY_BY_REGION_NO_WAIT
 
#define GL_BUFFER_ACCESS_FLAGS
 
#define GL_BUFFER_MAP_LENGTH
 
#define GL_BUFFER_MAP_OFFSET
 
#define GL_DEPTH_COMPONENT32F
 
#define GL_DEPTH32F_STENCIL8
 
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV
 
#define GL_INVALID_FRAMEBUFFER_OPERATION
 
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
 
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
 
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
 
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
 
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
 
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
 
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
 
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
 
#define GL_FRAMEBUFFER_DEFAULT
 
#define GL_FRAMEBUFFER_UNDEFINED
 
#define GL_DEPTH_STENCIL_ATTACHMENT
 
#define GL_MAX_RENDERBUFFER_SIZE
 
#define GL_DEPTH_STENCIL
 
#define GL_UNSIGNED_INT_24_8
 
#define GL_DEPTH24_STENCIL8
 
#define GL_TEXTURE_STENCIL_SIZE
 
#define GL_TEXTURE_RED_TYPE
 
#define GL_TEXTURE_GREEN_TYPE
 
#define GL_TEXTURE_BLUE_TYPE
 
#define GL_TEXTURE_ALPHA_TYPE
 
#define GL_TEXTURE_DEPTH_TYPE
 
#define GL_UNSIGNED_NORMALIZED
 
#define GL_FRAMEBUFFER_BINDING
 
#define GL_DRAW_FRAMEBUFFER_BINDING
 
#define GL_RENDERBUFFER_BINDING
 
#define GL_READ_FRAMEBUFFER
 
#define GL_DRAW_FRAMEBUFFER
 
#define GL_READ_FRAMEBUFFER_BINDING
 
#define GL_RENDERBUFFER_SAMPLES
 
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
 
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
 
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
 
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
 
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
 
#define GL_FRAMEBUFFER_COMPLETE
 
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
 
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
 
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
 
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
 
#define GL_FRAMEBUFFER_UNSUPPORTED
 
#define GL_MAX_COLOR_ATTACHMENTS
 
#define GL_COLOR_ATTACHMENT0
 
#define GL_COLOR_ATTACHMENT1
 
#define GL_COLOR_ATTACHMENT2
 
#define GL_COLOR_ATTACHMENT3
 
#define GL_COLOR_ATTACHMENT4
 
#define GL_COLOR_ATTACHMENT5
 
#define GL_COLOR_ATTACHMENT6
 
#define GL_COLOR_ATTACHMENT7
 
#define GL_COLOR_ATTACHMENT8
 
#define GL_COLOR_ATTACHMENT9
 
#define GL_COLOR_ATTACHMENT10
 
#define GL_COLOR_ATTACHMENT11
 
#define GL_COLOR_ATTACHMENT12
 
#define GL_COLOR_ATTACHMENT13
 
#define GL_COLOR_ATTACHMENT14
 
#define GL_COLOR_ATTACHMENT15
 
#define GL_DEPTH_ATTACHMENT
 
#define GL_STENCIL_ATTACHMENT
 
#define GL_FRAMEBUFFER
 
#define GL_RENDERBUFFER
 
#define GL_RENDERBUFFER_WIDTH
 
#define GL_RENDERBUFFER_HEIGHT
 
#define GL_RENDERBUFFER_INTERNAL_FORMAT
 
#define GL_STENCIL_INDEX1
 
#define GL_STENCIL_INDEX4
 
#define GL_STENCIL_INDEX8
 
#define GL_STENCIL_INDEX16
 
#define GL_RENDERBUFFER_RED_SIZE
 
#define GL_RENDERBUFFER_GREEN_SIZE
 
#define GL_RENDERBUFFER_BLUE_SIZE
 
#define GL_RENDERBUFFER_ALPHA_SIZE
 
#define GL_RENDERBUFFER_DEPTH_SIZE
 
#define GL_RENDERBUFFER_STENCIL_SIZE
 
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
 
#define GL_MAX_SAMPLES
 
#define GL_FRAMEBUFFER_SRGB
 
#define GL_HALF_FLOAT
 
#define GL_MAP_READ_BIT
 
#define GL_MAP_WRITE_BIT
 
#define GL_MAP_INVALIDATE_RANGE_BIT
 
#define GL_MAP_INVALIDATE_BUFFER_BIT
 
#define GL_MAP_FLUSH_EXPLICIT_BIT
 
#define GL_MAP_UNSYNCHRONIZED_BIT
 
#define GL_COMPRESSED_RED_RGTC1
 
#define GL_COMPRESSED_SIGNED_RED_RGTC1
 
#define GL_COMPRESSED_RG_RGTC2
 
#define GL_COMPRESSED_SIGNED_RG_RGTC2
 
#define GL_RG
 
#define GL_RG_INTEGER
 
#define GL_R8
 
#define GL_R16
 
#define GL_RG8
 
#define GL_RG16
 
#define GL_R16F
 
#define GL_R32F
 
#define GL_RG16F
 
#define GL_RG32F
 
#define GL_R8I
 
#define GL_R8UI
 
#define GL_R16I
 
#define GL_R16UI
 
#define GL_R32I
 
#define GL_R32UI
 
#define GL_RG8I
 
#define GL_RG8UI
 
#define GL_RG16I
 
#define GL_RG16UI
 
#define GL_RG32I
 
#define GL_RG32UI
 
#define GL_VERTEX_ARRAY_BINDING
 
#define GL_SAMPLER_2D_RECT
 
#define GL_SAMPLER_2D_RECT_SHADOW
 
#define GL_SAMPLER_BUFFER
 
#define GL_INT_SAMPLER_2D_RECT
 
#define GL_INT_SAMPLER_BUFFER
 
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT
 
#define GL_UNSIGNED_INT_SAMPLER_BUFFER
 
#define GL_TEXTURE_BUFFER
 
#define GL_MAX_TEXTURE_BUFFER_SIZE
 
#define GL_TEXTURE_BINDING_BUFFER
 
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING
 
#define GL_TEXTURE_RECTANGLE
 
#define GL_TEXTURE_BINDING_RECTANGLE
 
#define GL_PROXY_TEXTURE_RECTANGLE
 
#define GL_MAX_RECTANGLE_TEXTURE_SIZE
 
#define GL_R8_SNORM
 
#define GL_RG8_SNORM
 
#define GL_RGB8_SNORM
 
#define GL_RGBA8_SNORM
 
#define GL_R16_SNORM
 
#define GL_RG16_SNORM
 
#define GL_RGB16_SNORM
 
#define GL_RGBA16_SNORM
 
#define GL_SIGNED_NORMALIZED
 
#define GL_PRIMITIVE_RESTART
 
#define GL_PRIMITIVE_RESTART_INDEX
 
#define GL_COPY_READ_BUFFER
 
#define GL_COPY_WRITE_BUFFER
 
#define GL_UNIFORM_BUFFER
 
#define GL_UNIFORM_BUFFER_BINDING
 
#define GL_UNIFORM_BUFFER_START
 
#define GL_UNIFORM_BUFFER_SIZE
 
#define GL_MAX_VERTEX_UNIFORM_BLOCKS
 
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS
 
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS
 
#define GL_MAX_COMBINED_UNIFORM_BLOCKS
 
#define GL_MAX_UNIFORM_BUFFER_BINDINGS
 
#define GL_MAX_UNIFORM_BLOCK_SIZE
 
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
 
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
 
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
 
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
 
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
 
#define GL_ACTIVE_UNIFORM_BLOCKS
 
#define GL_UNIFORM_TYPE
 
#define GL_UNIFORM_SIZE
 
#define GL_UNIFORM_NAME_LENGTH
 
#define GL_UNIFORM_BLOCK_INDEX
 
#define GL_UNIFORM_OFFSET
 
#define GL_UNIFORM_ARRAY_STRIDE
 
#define GL_UNIFORM_MATRIX_STRIDE
 
#define GL_UNIFORM_IS_ROW_MAJOR
 
#define GL_UNIFORM_BLOCK_BINDING
 
#define GL_UNIFORM_BLOCK_DATA_SIZE
 
#define GL_UNIFORM_BLOCK_NAME_LENGTH
 
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
 
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
 
#define GL_INVALID_INDEX
 
#define GL_CONTEXT_CORE_PROFILE_BIT
 
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
 
#define GL_LINES_ADJACENCY
 
#define GL_LINE_STRIP_ADJACENCY
 
#define GL_TRIANGLES_ADJACENCY
 
#define GL_TRIANGLE_STRIP_ADJACENCY
 
#define GL_PROGRAM_POINT_SIZE
 
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
 
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED
 
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
 
#define GL_GEOMETRY_SHADER
 
#define GL_GEOMETRY_VERTICES_OUT
 
#define GL_GEOMETRY_INPUT_TYPE
 
#define GL_GEOMETRY_OUTPUT_TYPE
 
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
 
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES
 
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
 
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS
 
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS
 
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
 
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS
 
#define GL_CONTEXT_PROFILE_MASK
 
#define GL_DEPTH_CLAMP
 
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
 
#define GL_FIRST_VERTEX_CONVENTION
 
#define GL_LAST_VERTEX_CONVENTION
 
#define GL_PROVOKING_VERTEX
 
#define GL_TEXTURE_CUBE_MAP_SEAMLESS
 
#define GL_MAX_SERVER_WAIT_TIMEOUT
 
#define GL_OBJECT_TYPE
 
#define GL_SYNC_CONDITION
 
#define GL_SYNC_STATUS
 
#define GL_SYNC_FLAGS
 
#define GL_SYNC_FENCE
 
#define GL_SYNC_GPU_COMMANDS_COMPLETE
 
#define GL_UNSIGNALED
 
#define GL_SIGNALED
 
#define GL_ALREADY_SIGNALED
 
#define GL_TIMEOUT_EXPIRED
 
#define GL_CONDITION_SATISFIED
 
#define GL_WAIT_FAILED
 
#define GL_TIMEOUT_IGNORED
 
#define GL_SYNC_FLUSH_COMMANDS_BIT
 
#define GL_SAMPLE_POSITION
 
#define GL_SAMPLE_MASK
 
#define GL_SAMPLE_MASK_VALUE
 
#define GL_MAX_SAMPLE_MASK_WORDS
 
#define GL_TEXTURE_2D_MULTISAMPLE
 
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE
 
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY
 
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
 
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE
 
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
 
#define GL_TEXTURE_SAMPLES
 
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
 
#define GL_SAMPLER_2D_MULTISAMPLE
 
#define GL_INT_SAMPLER_2D_MULTISAMPLE
 
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
 
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY
 
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
 
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
 
#define GL_MAX_COLOR_TEXTURE_SAMPLES
 
#define GL_MAX_DEPTH_TEXTURE_SAMPLES
 
#define GL_MAX_INTEGER_SAMPLES
 
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR
 
#define GL_SRC1_COLOR
 
#define GL_ONE_MINUS_SRC1_COLOR
 
#define GL_ONE_MINUS_SRC1_ALPHA
 
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
 
#define GL_ANY_SAMPLES_PASSED
 
#define GL_SAMPLER_BINDING
 
#define GL_RGB10_A2UI
 
#define GL_TEXTURE_SWIZZLE_R
 
#define GL_TEXTURE_SWIZZLE_G
 
#define GL_TEXTURE_SWIZZLE_B
 
#define GL_TEXTURE_SWIZZLE_A
 
#define GL_TEXTURE_SWIZZLE_RGBA
 
#define GL_TIME_ELAPSED
 
#define GL_TIMESTAMP
 
#define GL_INT_2_10_10_10_REV
 
#define GL_SAMPLE_SHADING
 
#define GL_MIN_SAMPLE_SHADING_VALUE
 
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
 
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
 
#define GL_TEXTURE_CUBE_MAP_ARRAY
 
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
 
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
 
#define GL_SAMPLER_CUBE_MAP_ARRAY
 
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
 
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY
 
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
 
#define GL_DRAW_INDIRECT_BUFFER
 
#define GL_DRAW_INDIRECT_BUFFER_BINDING
 
#define GL_GEOMETRY_SHADER_INVOCATIONS
 
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS
 
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
 
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
 
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
 
#define GL_MAX_VERTEX_STREAMS
 
#define GL_DOUBLE_VEC2
 
#define GL_DOUBLE_VEC3
 
#define GL_DOUBLE_VEC4
 
#define GL_DOUBLE_MAT2
 
#define GL_DOUBLE_MAT3
 
#define GL_DOUBLE_MAT4
 
#define GL_DOUBLE_MAT2x3
 
#define GL_DOUBLE_MAT2x4
 
#define GL_DOUBLE_MAT3x2
 
#define GL_DOUBLE_MAT3x4
 
#define GL_DOUBLE_MAT4x2
 
#define GL_DOUBLE_MAT4x3
 
#define GL_ACTIVE_SUBROUTINES
 
#define GL_ACTIVE_SUBROUTINE_UNIFORMS
 
#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
 
#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH
 
#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
 
#define GL_MAX_SUBROUTINES
 
#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
 
#define GL_NUM_COMPATIBLE_SUBROUTINES
 
#define GL_COMPATIBLE_SUBROUTINES
 
#define GL_PATCHES
 
#define GL_PATCH_VERTICES
 
#define GL_PATCH_DEFAULT_INNER_LEVEL
 
#define GL_PATCH_DEFAULT_OUTER_LEVEL
 
#define GL_TESS_CONTROL_OUTPUT_VERTICES
 
#define GL_TESS_GEN_MODE
 
#define GL_TESS_GEN_SPACING
 
#define GL_TESS_GEN_VERTEX_ORDER
 
#define GL_TESS_GEN_POINT_MODE
 
#define GL_ISOLINES
 
#define GL_FRACTIONAL_ODD
 
#define GL_FRACTIONAL_EVEN
 
#define GL_MAX_PATCH_VERTICES
 
#define GL_MAX_TESS_GEN_LEVEL
 
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
 
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
 
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
 
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
 
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
 
#define GL_MAX_TESS_PATCH_COMPONENTS
 
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
 
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
 
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
 
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
 
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
 
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
 
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
 
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER
 
#define GL_TESS_EVALUATION_SHADER
 
#define GL_TESS_CONTROL_SHADER
 
#define GL_TRANSFORM_FEEDBACK
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
 
#define GL_TRANSFORM_FEEDBACK_BINDING
 
#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
 
#define GL_FIXED
 
#define GL_IMPLEMENTATION_COLOR_READ_TYPE
 
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT
 
#define GL_LOW_FLOAT
 
#define GL_MEDIUM_FLOAT
 
#define GL_HIGH_FLOAT
 
#define GL_LOW_INT
 
#define GL_MEDIUM_INT
 
#define GL_HIGH_INT
 
#define GL_SHADER_COMPILER
 
#define GL_SHADER_BINARY_FORMATS
 
#define GL_NUM_SHADER_BINARY_FORMATS
 
#define GL_MAX_VERTEX_UNIFORM_VECTORS
 
#define GL_MAX_VARYING_VECTORS
 
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS
 
#define GL_RGB565
 
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT
 
#define GL_PROGRAM_BINARY_LENGTH
 
#define GL_NUM_PROGRAM_BINARY_FORMATS
 
#define GL_PROGRAM_BINARY_FORMATS
 
#define GL_VERTEX_SHADER_BIT
 
#define GL_FRAGMENT_SHADER_BIT
 
#define GL_GEOMETRY_SHADER_BIT
 
#define GL_TESS_CONTROL_SHADER_BIT
 
#define GL_TESS_EVALUATION_SHADER_BIT
 
#define GL_ALL_SHADER_BITS
 
#define GL_PROGRAM_SEPARABLE
 
#define GL_ACTIVE_PROGRAM
 
#define GL_PROGRAM_PIPELINE_BINDING
 
#define GL_MAX_VIEWPORTS
 
#define GL_VIEWPORT_SUBPIXEL_BITS
 
#define GL_VIEWPORT_BOUNDS_RANGE
 
#define GL_LAYER_PROVOKING_VERTEX
 
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX
 
#define GL_UNDEFINED_VERTEX
 
#define GL_COPY_READ_BUFFER_BINDING
 
#define GL_COPY_WRITE_BUFFER_BINDING
 
#define GL_TRANSFORM_FEEDBACK_ACTIVE
 
#define GL_TRANSFORM_FEEDBACK_PAUSED
 
#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH
 
#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT
 
#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH
 
#define GL_UNPACK_COMPRESSED_BLOCK_SIZE
 
#define GL_PACK_COMPRESSED_BLOCK_WIDTH
 
#define GL_PACK_COMPRESSED_BLOCK_HEIGHT
 
#define GL_PACK_COMPRESSED_BLOCK_DEPTH
 
#define GL_PACK_COMPRESSED_BLOCK_SIZE
 
#define GL_NUM_SAMPLE_COUNTS
 
#define GL_MIN_MAP_BUFFER_ALIGNMENT
 
#define GL_ATOMIC_COUNTER_BUFFER
 
#define GL_ATOMIC_COUNTER_BUFFER_BINDING
 
#define GL_ATOMIC_COUNTER_BUFFER_START
 
#define GL_ATOMIC_COUNTER_BUFFER_SIZE
 
#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE
 
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS
 
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES
 
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER
 
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER
 
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER
 
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER
 
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER
 
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
 
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
 
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
 
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
 
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
 
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
 
#define GL_MAX_VERTEX_ATOMIC_COUNTERS
 
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
 
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
 
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS
 
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS
 
#define GL_MAX_COMBINED_ATOMIC_COUNTERS
 
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
 
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
 
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
 
#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX
 
#define GL_UNSIGNED_INT_ATOMIC_COUNTER
 
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
 
#define GL_ELEMENT_ARRAY_BARRIER_BIT
 
#define GL_UNIFORM_BARRIER_BIT
 
#define GL_TEXTURE_FETCH_BARRIER_BIT
 
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
 
#define GL_COMMAND_BARRIER_BIT
 
#define GL_PIXEL_BUFFER_BARRIER_BIT
 
#define GL_TEXTURE_UPDATE_BARRIER_BIT
 
#define GL_BUFFER_UPDATE_BARRIER_BIT
 
#define GL_FRAMEBUFFER_BARRIER_BIT
 
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT
 
#define GL_ATOMIC_COUNTER_BARRIER_BIT
 
#define GL_ALL_BARRIER_BITS
 
#define GL_MAX_IMAGE_UNITS
 
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
 
#define GL_IMAGE_BINDING_NAME
 
#define GL_IMAGE_BINDING_LEVEL
 
#define GL_IMAGE_BINDING_LAYERED
 
#define GL_IMAGE_BINDING_LAYER
 
#define GL_IMAGE_BINDING_ACCESS
 
#define GL_IMAGE_1D
 
#define GL_IMAGE_2D
 
#define GL_IMAGE_3D
 
#define GL_IMAGE_2D_RECT
 
#define GL_IMAGE_CUBE
 
#define GL_IMAGE_BUFFER
 
#define GL_IMAGE_1D_ARRAY
 
#define GL_IMAGE_2D_ARRAY
 
#define GL_IMAGE_CUBE_MAP_ARRAY
 
#define GL_IMAGE_2D_MULTISAMPLE
 
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY
 
#define GL_INT_IMAGE_1D
 
#define GL_INT_IMAGE_2D
 
#define GL_INT_IMAGE_3D
 
#define GL_INT_IMAGE_2D_RECT
 
#define GL_INT_IMAGE_CUBE
 
#define GL_INT_IMAGE_BUFFER
 
#define GL_INT_IMAGE_1D_ARRAY
 
#define GL_INT_IMAGE_2D_ARRAY
 
#define GL_INT_IMAGE_CUBE_MAP_ARRAY
 
#define GL_INT_IMAGE_2D_MULTISAMPLE
 
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY
 
#define GL_UNSIGNED_INT_IMAGE_1D
 
#define GL_UNSIGNED_INT_IMAGE_2D
 
#define GL_UNSIGNED_INT_IMAGE_3D
 
#define GL_UNSIGNED_INT_IMAGE_2D_RECT
 
#define GL_UNSIGNED_INT_IMAGE_CUBE
 
#define GL_UNSIGNED_INT_IMAGE_BUFFER
 
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY
 
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY
 
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
 
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE
 
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY
 
#define GL_MAX_IMAGE_SAMPLES
 
#define GL_IMAGE_BINDING_FORMAT
 
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
 
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
 
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
 
#define GL_MAX_VERTEX_IMAGE_UNIFORMS
 
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
 
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
 
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS
 
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS
 
#define GL_MAX_COMBINED_IMAGE_UNIFORMS
 
#define GL_COMPRESSED_RGBA_BPTC_UNORM
 
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
 
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
 
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
 
#define GL_TEXTURE_IMMUTABLE_FORMAT
 
#define GL_NUM_SHADING_LANGUAGE_VERSIONS
 
#define GL_VERTEX_ATTRIB_ARRAY_LONG
 
#define GL_COMPRESSED_RGB8_ETC2
 
#define GL_COMPRESSED_SRGB8_ETC2
 
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
 
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
 
#define GL_COMPRESSED_RGBA8_ETC2_EAC
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
 
#define GL_COMPRESSED_R11_EAC
 
#define GL_COMPRESSED_SIGNED_R11_EAC
 
#define GL_COMPRESSED_RG11_EAC
 
#define GL_COMPRESSED_SIGNED_RG11_EAC
 
#define GL_PRIMITIVE_RESTART_FIXED_INDEX
 
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE
 
#define GL_MAX_ELEMENT_INDEX
 
#define GL_COMPUTE_SHADER
 
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS
 
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
 
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS
 
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
 
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS
 
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
 
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS
 
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
 
#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
 
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT
 
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE
 
#define GL_COMPUTE_WORK_GROUP_SIZE
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER
 
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER
 
#define GL_DISPATCH_INDIRECT_BUFFER
 
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING
 
#define GL_COMPUTE_SHADER_BIT
 
#define GL_DEBUG_OUTPUT_SYNCHRONOUS
 
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
 
#define GL_DEBUG_CALLBACK_FUNCTION
 
#define GL_DEBUG_CALLBACK_USER_PARAM
 
#define GL_DEBUG_SOURCE_API
 
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM
 
#define GL_DEBUG_SOURCE_SHADER_COMPILER
 
#define GL_DEBUG_SOURCE_THIRD_PARTY
 
#define GL_DEBUG_SOURCE_APPLICATION
 
#define GL_DEBUG_SOURCE_OTHER
 
#define GL_DEBUG_TYPE_ERROR
 
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
 
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
 
#define GL_DEBUG_TYPE_PORTABILITY
 
#define GL_DEBUG_TYPE_PERFORMANCE
 
#define GL_DEBUG_TYPE_OTHER
 
#define GL_MAX_DEBUG_MESSAGE_LENGTH
 
#define GL_MAX_DEBUG_LOGGED_MESSAGES
 
#define GL_DEBUG_LOGGED_MESSAGES
 
#define GL_DEBUG_SEVERITY_HIGH
 
#define GL_DEBUG_SEVERITY_MEDIUM
 
#define GL_DEBUG_SEVERITY_LOW
 
#define GL_DEBUG_TYPE_MARKER
 
#define GL_DEBUG_TYPE_PUSH_GROUP
 
#define GL_DEBUG_TYPE_POP_GROUP
 
#define GL_DEBUG_SEVERITY_NOTIFICATION
 
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH
 
#define GL_DEBUG_GROUP_STACK_DEPTH
 
#define GL_BUFFER
 
#define GL_SHADER
 
#define GL_PROGRAM
 
#define GL_QUERY
 
#define GL_PROGRAM_PIPELINE
 
#define GL_SAMPLER
 
#define GL_MAX_LABEL_LENGTH
 
#define GL_DEBUG_OUTPUT
 
#define GL_CONTEXT_FLAG_DEBUG_BIT
 
#define GL_MAX_UNIFORM_LOCATIONS
 
#define GL_FRAMEBUFFER_DEFAULT_WIDTH
 
#define GL_FRAMEBUFFER_DEFAULT_HEIGHT
 
#define GL_FRAMEBUFFER_DEFAULT_LAYERS
 
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES
 
#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
 
#define GL_MAX_FRAMEBUFFER_WIDTH
 
#define GL_MAX_FRAMEBUFFER_HEIGHT
 
#define GL_MAX_FRAMEBUFFER_LAYERS
 
#define GL_MAX_FRAMEBUFFER_SAMPLES
 
#define GL_INTERNALFORMAT_SUPPORTED
 
#define GL_INTERNALFORMAT_PREFERRED
 
#define GL_INTERNALFORMAT_RED_SIZE
 
#define GL_INTERNALFORMAT_GREEN_SIZE
 
#define GL_INTERNALFORMAT_BLUE_SIZE
 
#define GL_INTERNALFORMAT_ALPHA_SIZE
 
#define GL_INTERNALFORMAT_DEPTH_SIZE
 
#define GL_INTERNALFORMAT_STENCIL_SIZE
 
#define GL_INTERNALFORMAT_SHARED_SIZE
 
#define GL_INTERNALFORMAT_RED_TYPE
 
#define GL_INTERNALFORMAT_GREEN_TYPE
 
#define GL_INTERNALFORMAT_BLUE_TYPE
 
#define GL_INTERNALFORMAT_ALPHA_TYPE
 
#define GL_INTERNALFORMAT_DEPTH_TYPE
 
#define GL_INTERNALFORMAT_STENCIL_TYPE
 
#define GL_MAX_WIDTH
 
#define GL_MAX_HEIGHT
 
#define GL_MAX_DEPTH
 
#define GL_MAX_LAYERS
 
#define GL_MAX_COMBINED_DIMENSIONS
 
#define GL_COLOR_COMPONENTS
 
#define GL_DEPTH_COMPONENTS
 
#define GL_STENCIL_COMPONENTS
 
#define GL_COLOR_RENDERABLE
 
#define GL_DEPTH_RENDERABLE
 
#define GL_STENCIL_RENDERABLE
 
#define GL_FRAMEBUFFER_RENDERABLE
 
#define GL_FRAMEBUFFER_RENDERABLE_LAYERED
 
#define GL_FRAMEBUFFER_BLEND
 
#define GL_READ_PIXELS
 
#define GL_READ_PIXELS_FORMAT
 
#define GL_READ_PIXELS_TYPE
 
#define GL_TEXTURE_IMAGE_FORMAT
 
#define GL_TEXTURE_IMAGE_TYPE
 
#define GL_GET_TEXTURE_IMAGE_FORMAT
 
#define GL_GET_TEXTURE_IMAGE_TYPE
 
#define GL_MIPMAP
 
#define GL_MANUAL_GENERATE_MIPMAP
 
#define GL_AUTO_GENERATE_MIPMAP
 
#define GL_COLOR_ENCODING
 
#define GL_SRGB_READ
 
#define GL_SRGB_WRITE
 
#define GL_FILTER
 
#define GL_VERTEX_TEXTURE
 
#define GL_TESS_CONTROL_TEXTURE
 
#define GL_TESS_EVALUATION_TEXTURE
 
#define GL_GEOMETRY_TEXTURE
 
#define GL_FRAGMENT_TEXTURE
 
#define GL_COMPUTE_TEXTURE
 
#define GL_TEXTURE_SHADOW
 
#define GL_TEXTURE_GATHER
 
#define GL_TEXTURE_GATHER_SHADOW
 
#define GL_SHADER_IMAGE_LOAD
 
#define GL_SHADER_IMAGE_STORE
 
#define GL_SHADER_IMAGE_ATOMIC
 
#define GL_IMAGE_TEXEL_SIZE
 
#define GL_IMAGE_COMPATIBILITY_CLASS
 
#define GL_IMAGE_PIXEL_FORMAT
 
#define GL_IMAGE_PIXEL_TYPE
 
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST
 
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST
 
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE
 
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE
 
#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH
 
#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT
 
#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE
 
#define GL_CLEAR_BUFFER
 
#define GL_TEXTURE_VIEW
 
#define GL_VIEW_COMPATIBILITY_CLASS
 
#define GL_FULL_SUPPORT
 
#define GL_CAVEAT_SUPPORT
 
#define GL_IMAGE_CLASS_4_X_32
 
#define GL_IMAGE_CLASS_2_X_32
 
#define GL_IMAGE_CLASS_1_X_32
 
#define GL_IMAGE_CLASS_4_X_16
 
#define GL_IMAGE_CLASS_2_X_16
 
#define GL_IMAGE_CLASS_1_X_16
 
#define GL_IMAGE_CLASS_4_X_8
 
#define GL_IMAGE_CLASS_2_X_8
 
#define GL_IMAGE_CLASS_1_X_8
 
#define GL_IMAGE_CLASS_11_11_10
 
#define GL_IMAGE_CLASS_10_10_10_2
 
#define GL_VIEW_CLASS_128_BITS
 
#define GL_VIEW_CLASS_96_BITS
 
#define GL_VIEW_CLASS_64_BITS
 
#define GL_VIEW_CLASS_48_BITS
 
#define GL_VIEW_CLASS_32_BITS
 
#define GL_VIEW_CLASS_24_BITS
 
#define GL_VIEW_CLASS_16_BITS
 
#define GL_VIEW_CLASS_8_BITS
 
#define GL_VIEW_CLASS_S3TC_DXT1_RGB
 
#define GL_VIEW_CLASS_S3TC_DXT1_RGBA
 
#define GL_VIEW_CLASS_S3TC_DXT3_RGBA
 
#define GL_VIEW_CLASS_S3TC_DXT5_RGBA
 
#define GL_VIEW_CLASS_RGTC1_RED
 
#define GL_VIEW_CLASS_RGTC2_RG
 
#define GL_VIEW_CLASS_BPTC_UNORM
 
#define GL_VIEW_CLASS_BPTC_FLOAT
 
#define GL_UNIFORM
 
#define GL_UNIFORM_BLOCK
 
#define GL_PROGRAM_INPUT
 
#define GL_PROGRAM_OUTPUT
 
#define GL_BUFFER_VARIABLE
 
#define GL_SHADER_STORAGE_BLOCK
 
#define GL_VERTEX_SUBROUTINE
 
#define GL_TESS_CONTROL_SUBROUTINE
 
#define GL_TESS_EVALUATION_SUBROUTINE
 
#define GL_GEOMETRY_SUBROUTINE
 
#define GL_FRAGMENT_SUBROUTINE
 
#define GL_COMPUTE_SUBROUTINE
 
#define GL_VERTEX_SUBROUTINE_UNIFORM
 
#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM
 
#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
 
#define GL_GEOMETRY_SUBROUTINE_UNIFORM
 
#define GL_FRAGMENT_SUBROUTINE_UNIFORM
 
#define GL_COMPUTE_SUBROUTINE_UNIFORM
 
#define GL_TRANSFORM_FEEDBACK_VARYING
 
#define GL_ACTIVE_RESOURCES
 
#define GL_MAX_NAME_LENGTH
 
#define GL_MAX_NUM_ACTIVE_VARIABLES
 
#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES
 
#define GL_NAME_LENGTH
 
#define GL_TYPE
 
#define GL_ARRAY_SIZE
 
#define GL_OFFSET
 
#define GL_BLOCK_INDEX
 
#define GL_ARRAY_STRIDE
 
#define GL_MATRIX_STRIDE
 
#define GL_IS_ROW_MAJOR
 
#define GL_ATOMIC_COUNTER_BUFFER_INDEX
 
#define GL_BUFFER_BINDING
 
#define GL_BUFFER_DATA_SIZE
 
#define GL_NUM_ACTIVE_VARIABLES
 
#define GL_ACTIVE_VARIABLES
 
#define GL_REFERENCED_BY_VERTEX_SHADER
 
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER
 
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER
 
#define GL_REFERENCED_BY_GEOMETRY_SHADER
 
#define GL_REFERENCED_BY_FRAGMENT_SHADER
 
#define GL_REFERENCED_BY_COMPUTE_SHADER
 
#define GL_TOP_LEVEL_ARRAY_SIZE
 
#define GL_TOP_LEVEL_ARRAY_STRIDE
 
#define GL_LOCATION
 
#define GL_LOCATION_INDEX
 
#define GL_IS_PER_PATCH
 
#define GL_SHADER_STORAGE_BUFFER
 
#define GL_SHADER_STORAGE_BUFFER_BINDING
 
#define GL_SHADER_STORAGE_BUFFER_START
 
#define GL_SHADER_STORAGE_BUFFER_SIZE
 
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
 
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
 
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
 
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
 
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
 
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
 
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
 
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
 
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE
 
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
 
#define GL_SHADER_STORAGE_BARRIER_BIT
 
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
 
#define GL_DEPTH_STENCIL_TEXTURE_MODE
 
#define GL_TEXTURE_BUFFER_OFFSET
 
#define GL_TEXTURE_BUFFER_SIZE
 
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
 
#define GL_TEXTURE_VIEW_MIN_LEVEL
 
#define GL_TEXTURE_VIEW_NUM_LEVELS
 
#define GL_TEXTURE_VIEW_MIN_LAYER
 
#define GL_TEXTURE_VIEW_NUM_LAYERS
 
#define GL_TEXTURE_IMMUTABLE_LEVELS
 
#define GL_VERTEX_ATTRIB_BINDING
 
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET
 
#define GL_VERTEX_BINDING_DIVISOR
 
#define GL_VERTEX_BINDING_OFFSET
 
#define GL_VERTEX_BINDING_STRIDE
 
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
 
#define GL_MAX_VERTEX_ATTRIB_BINDINGS
 
#define GL_VERTEX_BINDING_BUFFER
 
#define GL_MAX_VERTEX_ATTRIB_STRIDE
 
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
 
#define GL_TEXTURE_BUFFER_BINDING
 
#define GL_MAP_PERSISTENT_BIT
 
#define GL_MAP_COHERENT_BIT
 
#define GL_DYNAMIC_STORAGE_BIT
 
#define GL_CLIENT_STORAGE_BIT
 
#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT
 
#define GL_BUFFER_IMMUTABLE_STORAGE
 
#define GL_BUFFER_STORAGE_FLAGS
 
#define GL_CLEAR_TEXTURE
 
#define GL_LOCATION_COMPONENT
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE
 
#define GL_QUERY_BUFFER
 
#define GL_QUERY_BUFFER_BARRIER_BIT
 
#define GL_QUERY_BUFFER_BINDING
 
#define GL_QUERY_RESULT_NO_WAIT
 
#define GL_MIRROR_CLAMP_TO_EDGE
 
#define GL_CONTEXT_LOST
 
#define GL_NEGATIVE_ONE_TO_ONE
 
#define GL_ZERO_TO_ONE
 
#define GL_CLIP_ORIGIN
 
#define GL_CLIP_DEPTH_MODE
 
#define GL_QUERY_WAIT_INVERTED
 
#define GL_QUERY_NO_WAIT_INVERTED
 
#define GL_QUERY_BY_REGION_WAIT_INVERTED
 
#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED
 
#define GL_MAX_CULL_DISTANCES
 
#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES
 
#define GL_TEXTURE_TARGET
 
#define GL_QUERY_TARGET
 
#define GL_GUILTY_CONTEXT_RESET
 
#define GL_INNOCENT_CONTEXT_RESET
 
#define GL_UNKNOWN_CONTEXT_RESET
 
#define GL_RESET_NOTIFICATION_STRATEGY
 
#define GL_LOSE_CONTEXT_ON_RESET
 
#define GL_NO_RESET_NOTIFICATION
 
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT
 
#define GL_CONTEXT_RELEASE_BEHAVIOR
 
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH
 
#define GL_UNSIGNED_INT64_ARB
 
#define GL_SYNC_CL_EVENT_ARB
 
#define GL_SYNC_CL_EVENT_COMPLETE_ARB
 
#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB
 
#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB
 
#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB
 
#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB
 
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB
 
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB
 
#define GL_DEBUG_CALLBACK_FUNCTION_ARB
 
#define GL_DEBUG_CALLBACK_USER_PARAM_ARB
 
#define GL_DEBUG_SOURCE_API_ARB
 
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB
 
#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB
 
#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB
 
#define GL_DEBUG_SOURCE_APPLICATION_ARB
 
#define GL_DEBUG_SOURCE_OTHER_ARB
 
#define GL_DEBUG_TYPE_ERROR_ARB
 
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB
 
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB
 
#define GL_DEBUG_TYPE_PORTABILITY_ARB
 
#define GL_DEBUG_TYPE_PERFORMANCE_ARB
 
#define GL_DEBUG_TYPE_OTHER_ARB
 
#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB
 
#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB
 
#define GL_DEBUG_LOGGED_MESSAGES_ARB
 
#define GL_DEBUG_SEVERITY_HIGH_ARB
 
#define GL_DEBUG_SEVERITY_MEDIUM_ARB
 
#define GL_DEBUG_SEVERITY_LOW_ARB
 
#define GL_BLEND_COLOR
 
#define GL_BLEND_EQUATION
 
#define GL_PARAMETER_BUFFER_ARB
 
#define GL_PARAMETER_BUFFER_BINDING_ARB
 
#define GL_SRGB_DECODE_ARB
 
#define GL_VERTICES_SUBMITTED_ARB
 
#define GL_PRIMITIVES_SUBMITTED_ARB
 
#define GL_VERTEX_SHADER_INVOCATIONS_ARB
 
#define GL_TESS_CONTROL_SHADER_PATCHES_ARB
 
#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB
 
#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB
 
#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB
 
#define GL_COMPUTE_SHADER_INVOCATIONS_ARB
 
#define GL_CLIPPING_INPUT_PRIMITIVES_ARB
 
#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB
 
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB
 
#define GL_LOSE_CONTEXT_ON_RESET_ARB
 
#define GL_GUILTY_CONTEXT_RESET_ARB
 
#define GL_INNOCENT_CONTEXT_RESET_ARB
 
#define GL_UNKNOWN_CONTEXT_RESET_ARB
 
#define GL_RESET_NOTIFICATION_STRATEGY_ARB
 
#define GL_NO_RESET_NOTIFICATION_ARB
 
#define GL_SAMPLE_SHADING_ARB
 
#define GL_MIN_SAMPLE_SHADING_VALUE_ARB
 
#define GL_SHADER_INCLUDE_ARB
 
#define GL_NAMED_STRING_LENGTH_ARB
 
#define GL_NAMED_STRING_TYPE_ARB
 
#define GL_SPARSE_STORAGE_BIT_ARB
 
#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB
 
#define GL_TEXTURE_SPARSE_ARB
 
#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB
 
#define GL_NUM_SPARSE_LEVELS_ARB
 
#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB
 
#define GL_VIRTUAL_PAGE_SIZE_X_ARB
 
#define GL_VIRTUAL_PAGE_SIZE_Y_ARB
 
#define GL_VIRTUAL_PAGE_SIZE_Z_ARB
 
#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB
 
#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB
 
#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB
 
#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB
 
#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
 
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
 
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
 
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
 
#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB
 
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB
 
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB
 
#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB
 
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB
 
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB
 
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB
 
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB
 
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB
 
#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB
 
#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB
 
#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB
 
#define GL_CONTEXT_ROBUST_ACCESS
 
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR
 
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR
 
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR
 
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR
 
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR
 
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR
 
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR
 
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR
 
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR
 
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR
 
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR
 
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR
 
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR
 
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
 
#define GL_HALF_FLOAT
 
#define GL_HALF_FLOAT_OES
 

Typedefs

typedef unsigned int GLenum
 
typedef float GLfloat
 
typedef int GLint
 
typedef int GLsizei
 
typedef unsigned int GLbitfield
 
typedef double GLdouble
 
typedef unsigned int GLuint
 
typedef unsigned char GLboolean
 
typedef unsigned char GLubyte
 

Variables

KZ_HEADER_BEGIN typedef void GLvoid
 

Detailed Description

OpenGL ES none wrapper.

Copyright 2008-2020 by Rightware. All rights reserved.

Macro Definition Documentation

#define KZS_OPENGL_MAJOR

Required major version.

#define KZS_OPENGL_MINOR

Required minor version.

#define GL_LUMINANCE
#define GL_LUMINANCE_ALPHA
#define GL_COMPRESSED_RGBA_S3TC_DXT3
#define GL_COMPRESSED_RGBA_S3TC_DXT5
#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG
#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG
#define GL_ATC_RGB_AMD
#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD
#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD
#define GL_TEXTURE_EXTERNAL
#define GL_TEXTURE_MAX_ANISOTROPY
#define GL_MAX_TEXTURE_MAX_ANISOTROPY
#define GL_DEPTH_BUFFER_BIT
#define GL_STENCIL_BUFFER_BIT
#define GL_COLOR_BUFFER_BIT
#define GL_FALSE
#define GL_TRUE
#define GL_POINTS
#define GL_LINES
#define GL_LINE_LOOP
#define GL_LINE_STRIP
#define GL_TRIANGLES
#define GL_TRIANGLE_STRIP
#define GL_TRIANGLE_FAN
#define GL_QUADS
#define GL_NEVER
#define GL_LESS
#define GL_EQUAL
#define GL_LEQUAL
#define GL_GREATER
#define GL_NOTEQUAL
#define GL_GEQUAL
#define GL_ALWAYS
#define GL_ZERO
#define GL_ONE
#define GL_SRC_COLOR
#define GL_ONE_MINUS_SRC_COLOR
#define GL_SRC_ALPHA
#define GL_ONE_MINUS_SRC_ALPHA
#define GL_DST_ALPHA
#define GL_ONE_MINUS_DST_ALPHA
#define GL_DST_COLOR
#define GL_ONE_MINUS_DST_COLOR
#define GL_SRC_ALPHA_SATURATE
#define GL_NONE
#define GL_FRONT_LEFT
#define GL_FRONT_RIGHT
#define GL_BACK_LEFT
#define GL_BACK_RIGHT
#define GL_FRONT
#define GL_BACK
#define GL_LEFT
#define GL_RIGHT
#define GL_FRONT_AND_BACK
#define GL_NO_ERROR
#define GL_INVALID_ENUM
#define GL_INVALID_VALUE
#define GL_INVALID_OPERATION
#define GL_OUT_OF_MEMORY
#define GL_CW
#define GL_CCW
#define GL_POINT_SIZE
#define GL_POINT_SIZE_RANGE
#define GL_POINT_SIZE_GRANULARITY
#define GL_LINE_SMOOTH
#define GL_LINE_WIDTH
#define GL_LINE_WIDTH_RANGE
#define GL_LINE_WIDTH_GRANULARITY
#define GL_POLYGON_MODE
#define GL_POLYGON_SMOOTH
#define GL_CULL_FACE
#define GL_CULL_FACE_MODE
#define GL_FRONT_FACE
#define GL_DEPTH_RANGE
#define GL_DEPTH_TEST
#define GL_DEPTH_WRITEMASK
#define GL_DEPTH_CLEAR_VALUE
#define GL_DEPTH_FUNC
#define GL_STENCIL_TEST
#define GL_STENCIL_CLEAR_VALUE
#define GL_STENCIL_FUNC
#define GL_STENCIL_VALUE_MASK
#define GL_STENCIL_FAIL
#define GL_STENCIL_PASS_DEPTH_FAIL
#define GL_STENCIL_PASS_DEPTH_PASS
#define GL_STENCIL_REF
#define GL_STENCIL_WRITEMASK
#define GL_VIEWPORT
#define GL_DITHER
#define GL_BLEND_DST
#define GL_BLEND_SRC
#define GL_BLEND
#define GL_LOGIC_OP_MODE
#define GL_COLOR_LOGIC_OP
#define GL_DRAW_BUFFER
#define GL_READ_BUFFER
#define GL_SCISSOR_BOX
#define GL_SCISSOR_TEST
#define GL_COLOR_CLEAR_VALUE
#define GL_COLOR_WRITEMASK
#define GL_DOUBLEBUFFER
#define GL_STEREO
#define GL_LINE_SMOOTH_HINT
#define GL_POLYGON_SMOOTH_HINT
#define GL_UNPACK_SWAP_BYTES
#define GL_UNPACK_LSB_FIRST
#define GL_UNPACK_ROW_LENGTH
#define GL_UNPACK_SKIP_ROWS
#define GL_UNPACK_SKIP_PIXELS
#define GL_UNPACK_ALIGNMENT
#define GL_PACK_SWAP_BYTES
#define GL_PACK_LSB_FIRST
#define GL_PACK_ROW_LENGTH
#define GL_PACK_SKIP_ROWS
#define GL_PACK_SKIP_PIXELS
#define GL_PACK_ALIGNMENT
#define GL_MAX_TEXTURE_SIZE
#define GL_MAX_VIEWPORT_DIMS
#define GL_SUBPIXEL_BITS
#define GL_TEXTURE_1D
#define GL_TEXTURE_2D
#define GL_POLYGON_OFFSET_UNITS
#define GL_POLYGON_OFFSET_POINT
#define GL_POLYGON_OFFSET_LINE
#define GL_POLYGON_OFFSET_FILL
#define GL_POLYGON_OFFSET_FACTOR
#define GL_TEXTURE_BINDING_1D
#define GL_TEXTURE_BINDING_2D
#define GL_TEXTURE_WIDTH
#define GL_TEXTURE_HEIGHT
#define GL_TEXTURE_INTERNAL_FORMAT
#define GL_TEXTURE_BORDER_COLOR
#define GL_TEXTURE_RED_SIZE
#define GL_TEXTURE_GREEN_SIZE
#define GL_TEXTURE_BLUE_SIZE
#define GL_TEXTURE_ALPHA_SIZE
#define GL_DONT_CARE
#define GL_FASTEST
#define GL_NICEST
#define GL_BYTE
#define GL_UNSIGNED_BYTE
#define GL_SHORT
#define GL_UNSIGNED_SHORT
#define GL_INT
#define GL_UNSIGNED_INT
#define GL_FLOAT
#define GL_DOUBLE
#define GL_STACK_OVERFLOW
#define GL_STACK_UNDERFLOW
#define GL_CLEAR
#define GL_AND
#define GL_AND_REVERSE
#define GL_COPY
#define GL_AND_INVERTED
#define GL_NOOP
#define GL_XOR
#define GL_OR
#define GL_NOR
#define GL_EQUIV
#define GL_INVERT
#define GL_OR_REVERSE
#define GL_COPY_INVERTED
#define GL_OR_INVERTED
#define GL_NAND
#define GL_SET
#define GL_TEXTURE
#define GL_COLOR
#define GL_DEPTH
#define GL_STENCIL
#define GL_STENCIL_INDEX
#define GL_DEPTH_COMPONENT
#define GL_RED
#define GL_GREEN
#define GL_BLUE
#define GL_ALPHA
#define GL_RGB
#define GL_RGBA
#define GL_POINT
#define GL_LINE
#define GL_FILL
#define GL_KEEP
#define GL_REPLACE
#define GL_INCR
#define GL_DECR
#define GL_VENDOR
#define GL_RENDERER
#define GL_VERSION
#define GL_EXTENSIONS
#define GL_NEAREST
#define GL_LINEAR
#define GL_NEAREST_MIPMAP_NEAREST
#define GL_LINEAR_MIPMAP_NEAREST
#define GL_NEAREST_MIPMAP_LINEAR
#define GL_LINEAR_MIPMAP_LINEAR
#define GL_TEXTURE_MAG_FILTER
#define GL_TEXTURE_MIN_FILTER
#define GL_TEXTURE_WRAP_S
#define GL_TEXTURE_WRAP_T
#define GL_PROXY_TEXTURE_1D
#define GL_PROXY_TEXTURE_2D
#define GL_REPEAT
#define GL_R3_G3_B2
#define GL_RGB4
#define GL_RGB5
#define GL_RGB8
#define GL_RGB10
#define GL_RGB12
#define GL_RGB16
#define GL_RGBA2
#define GL_RGBA4
#define GL_RGB5_A1
#define GL_RGBA8
#define GL_RGB10_A2
#define GL_RGBA12
#define GL_RGBA16
#define GL_VERTEX_ARRAY
#define GL_UNSIGNED_BYTE_3_3_2
#define GL_UNSIGNED_SHORT_4_4_4_4
#define GL_UNSIGNED_SHORT_5_5_5_1
#define GL_UNSIGNED_INT_8_8_8_8
#define GL_UNSIGNED_INT_10_10_10_2
#define GL_TEXTURE_BINDING_3D
#define GL_PACK_SKIP_IMAGES
#define GL_PACK_IMAGE_HEIGHT
#define GL_UNPACK_SKIP_IMAGES
#define GL_UNPACK_IMAGE_HEIGHT
#define GL_TEXTURE_3D
#define GL_PROXY_TEXTURE_3D
#define GL_TEXTURE_DEPTH
#define GL_TEXTURE_WRAP_R
#define GL_MAX_3D_TEXTURE_SIZE
#define GL_UNSIGNED_BYTE_2_3_3_REV
#define GL_UNSIGNED_SHORT_5_6_5
#define GL_UNSIGNED_SHORT_5_6_5_REV
#define GL_UNSIGNED_SHORT_4_4_4_4_REV
#define GL_UNSIGNED_SHORT_1_5_5_5_REV
#define GL_UNSIGNED_INT_8_8_8_8_REV
#define GL_UNSIGNED_INT_2_10_10_10_REV
#define GL_BGR
#define GL_BGRA
#define GL_MAX_ELEMENTS_VERTICES
#define GL_MAX_ELEMENTS_INDICES
#define GL_CLAMP_TO_EDGE
#define GL_TEXTURE_MIN_LOD
#define GL_TEXTURE_MAX_LOD
#define GL_TEXTURE_BASE_LEVEL
#define GL_TEXTURE_MAX_LEVEL
#define GL_SMOOTH_POINT_SIZE_RANGE
#define GL_SMOOTH_POINT_SIZE_GRANULARITY
#define GL_SMOOTH_LINE_WIDTH_RANGE
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY
#define GL_ALIASED_LINE_WIDTH_RANGE
#define GL_TEXTURE0
#define GL_TEXTURE1
#define GL_TEXTURE2
#define GL_TEXTURE3
#define GL_TEXTURE4
#define GL_TEXTURE5
#define GL_TEXTURE6
#define GL_TEXTURE7
#define GL_TEXTURE8
#define GL_TEXTURE9
#define GL_TEXTURE10
#define GL_TEXTURE11
#define GL_TEXTURE12
#define GL_TEXTURE13
#define GL_TEXTURE14
#define GL_TEXTURE15
#define GL_TEXTURE16
#define GL_TEXTURE17
#define GL_TEXTURE18
#define GL_TEXTURE19
#define GL_TEXTURE20
#define GL_TEXTURE21
#define GL_TEXTURE22
#define GL_TEXTURE23
#define GL_TEXTURE24
#define GL_TEXTURE25
#define GL_TEXTURE26
#define GL_TEXTURE27
#define GL_TEXTURE28
#define GL_TEXTURE29
#define GL_TEXTURE30
#define GL_TEXTURE31
#define GL_ACTIVE_TEXTURE
#define GL_MULTISAMPLE
#define GL_SAMPLE_ALPHA_TO_COVERAGE
#define GL_SAMPLE_ALPHA_TO_ONE
#define GL_SAMPLE_COVERAGE
#define GL_SAMPLE_BUFFERS
#define GL_SAMPLES
#define GL_SAMPLE_COVERAGE_VALUE
#define GL_SAMPLE_COVERAGE_INVERT
#define GL_TEXTURE_CUBE_MAP
#define GL_TEXTURE_BINDING_CUBE_MAP
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
#define GL_PROXY_TEXTURE_CUBE_MAP
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE
#define GL_COMPRESSED_RGB
#define GL_COMPRESSED_RGBA
#define GL_TEXTURE_COMPRESSION_HINT
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE
#define GL_TEXTURE_COMPRESSED
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS
#define GL_COMPRESSED_TEXTURE_FORMATS
#define GL_CLAMP_TO_BORDER
#define GL_BLEND_DST_RGB
#define GL_BLEND_SRC_RGB
#define GL_BLEND_DST_ALPHA
#define GL_BLEND_SRC_ALPHA
#define GL_POINT_FADE_THRESHOLD_SIZE
#define GL_DEPTH_COMPONENT16
#define GL_DEPTH_COMPONENT24
#define GL_DEPTH_COMPONENT32
#define GL_MIRRORED_REPEAT
#define GL_MAX_TEXTURE_LOD_BIAS
#define GL_TEXTURE_LOD_BIAS
#define GL_INCR_WRAP
#define GL_DECR_WRAP
#define GL_TEXTURE_DEPTH_SIZE
#define GL_TEXTURE_COMPARE_MODE
#define GL_TEXTURE_COMPARE_FUNC
#define GL_FUNC_ADD
#define GL_FUNC_SUBTRACT
#define GL_FUNC_REVERSE_SUBTRACT
#define GL_MIN
#define GL_MAX
#define GL_CONSTANT_COLOR
#define GL_ONE_MINUS_CONSTANT_COLOR
#define GL_CONSTANT_ALPHA
#define GL_ONE_MINUS_CONSTANT_ALPHA
#define GL_BUFFER_SIZE
#define GL_BUFFER_USAGE
#define GL_QUERY_COUNTER_BITS
#define GL_CURRENT_QUERY
#define GL_QUERY_RESULT
#define GL_QUERY_RESULT_AVAILABLE
#define GL_ARRAY_BUFFER
#define GL_ELEMENT_ARRAY_BUFFER
#define GL_ARRAY_BUFFER_BINDING
#define GL_ELEMENT_ARRAY_BUFFER_BINDING
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
#define GL_READ_ONLY
#define GL_WRITE_ONLY
#define GL_READ_WRITE
#define GL_BUFFER_ACCESS
#define GL_BUFFER_MAPPED
#define GL_BUFFER_MAP_POINTER
#define GL_STREAM_DRAW
#define GL_STREAM_READ
#define GL_STREAM_COPY
#define GL_STATIC_DRAW
#define GL_STATIC_READ
#define GL_STATIC_COPY
#define GL_DYNAMIC_DRAW
#define GL_DYNAMIC_READ
#define GL_DYNAMIC_COPY
#define GL_SAMPLES_PASSED
#define GL_SRC1_ALPHA
#define GL_BLEND_EQUATION_RGB
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED
#define GL_VERTEX_ATTRIB_ARRAY_SIZE
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE
#define GL_VERTEX_ATTRIB_ARRAY_TYPE
#define GL_CURRENT_VERTEX_ATTRIB
#define GL_VERTEX_PROGRAM_POINT_SIZE
#define GL_VERTEX_ATTRIB_ARRAY_POINTER
#define GL_STENCIL_BACK_FUNC
#define GL_STENCIL_BACK_FAIL
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL
#define GL_STENCIL_BACK_PASS_DEPTH_PASS
#define GL_MAX_DRAW_BUFFERS
#define GL_DRAW_BUFFER0
#define GL_DRAW_BUFFER1
#define GL_DRAW_BUFFER2
#define GL_DRAW_BUFFER3
#define GL_DRAW_BUFFER4
#define GL_DRAW_BUFFER5
#define GL_DRAW_BUFFER6
#define GL_DRAW_BUFFER7
#define GL_DRAW_BUFFER8
#define GL_DRAW_BUFFER9
#define GL_DRAW_BUFFER10
#define GL_DRAW_BUFFER11
#define GL_DRAW_BUFFER12
#define GL_DRAW_BUFFER13
#define GL_DRAW_BUFFER14
#define GL_DRAW_BUFFER15
#define GL_BLEND_EQUATION_ALPHA
#define GL_MAX_VERTEX_ATTRIBS
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
#define GL_MAX_TEXTURE_IMAGE_UNITS
#define GL_FRAGMENT_SHADER
#define GL_VERTEX_SHADER
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS
#define GL_MAX_VARYING_FLOATS
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
#define GL_SHADER_TYPE
#define GL_FLOAT_VEC2
#define GL_FLOAT_VEC3
#define GL_FLOAT_VEC4
#define GL_INT_VEC2
#define GL_INT_VEC3
#define GL_INT_VEC4
#define GL_BOOL
#define GL_BOOL_VEC2
#define GL_BOOL_VEC3
#define GL_BOOL_VEC4
#define GL_FLOAT_MAT2
#define GL_FLOAT_MAT3
#define GL_FLOAT_MAT4
#define GL_SAMPLER_1D
#define GL_SAMPLER_2D
#define GL_SAMPLER_3D
#define GL_SAMPLER_CUBE
#define GL_SAMPLER_1D_SHADOW
#define GL_SAMPLER_2D_SHADOW
#define GL_DELETE_STATUS
#define GL_COMPILE_STATUS
#define GL_LINK_STATUS
#define GL_VALIDATE_STATUS
#define GL_INFO_LOG_LENGTH
#define GL_ATTACHED_SHADERS
#define GL_ACTIVE_UNIFORMS
#define GL_ACTIVE_UNIFORM_MAX_LENGTH
#define GL_SHADER_SOURCE_LENGTH
#define GL_ACTIVE_ATTRIBUTES
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT
#define GL_SHADING_LANGUAGE_VERSION
#define GL_CURRENT_PROGRAM
#define GL_POINT_SPRITE_COORD_ORIGIN
#define GL_LOWER_LEFT
#define GL_UPPER_LEFT
#define GL_STENCIL_BACK_REF
#define GL_STENCIL_BACK_VALUE_MASK
#define GL_STENCIL_BACK_WRITEMASK
#define GL_PIXEL_PACK_BUFFER
#define GL_PIXEL_UNPACK_BUFFER
#define GL_PIXEL_PACK_BUFFER_BINDING
#define GL_PIXEL_UNPACK_BUFFER_BINDING
#define GL_FLOAT_MAT2x3
#define GL_FLOAT_MAT2x4
#define GL_FLOAT_MAT3x2
#define GL_FLOAT_MAT3x4
#define GL_FLOAT_MAT4x2
#define GL_FLOAT_MAT4x3
#define GL_SRGB
#define GL_SRGB8
#define GL_SRGB_ALPHA
#define GL_SRGB8_ALPHA8
#define GL_COMPRESSED_SRGB
#define GL_COMPRESSED_SRGB_ALPHA
#define GL_COMPARE_REF_TO_TEXTURE
#define GL_CLIP_DISTANCE0
#define GL_CLIP_DISTANCE1
#define GL_CLIP_DISTANCE2
#define GL_CLIP_DISTANCE3
#define GL_CLIP_DISTANCE4
#define GL_CLIP_DISTANCE5
#define GL_CLIP_DISTANCE6
#define GL_CLIP_DISTANCE7
#define GL_MAX_CLIP_DISTANCES
#define GL_MAJOR_VERSION
#define GL_MINOR_VERSION
#define GL_NUM_EXTENSIONS
#define GL_CONTEXT_FLAGS
#define GL_COMPRESSED_RED
#define GL_COMPRESSED_RG
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
#define GL_RGBA32F
#define GL_RGB32F
#define GL_RGBA16F
#define GL_RGB16F
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER
#define GL_MAX_ARRAY_TEXTURE_LAYERS
#define GL_MIN_PROGRAM_TEXEL_OFFSET
#define GL_MAX_PROGRAM_TEXEL_OFFSET
#define GL_CLAMP_READ_COLOR
#define GL_FIXED_ONLY
#define GL_MAX_VARYING_COMPONENTS
#define GL_TEXTURE_1D_ARRAY
#define GL_PROXY_TEXTURE_1D_ARRAY
#define GL_TEXTURE_2D_ARRAY
#define GL_PROXY_TEXTURE_2D_ARRAY
#define GL_TEXTURE_BINDING_1D_ARRAY
#define GL_TEXTURE_BINDING_2D_ARRAY
#define GL_R11F_G11F_B10F
#define GL_UNSIGNED_INT_10F_11F_11F_REV
#define GL_RGB9_E5
#define GL_UNSIGNED_INT_5_9_9_9_REV
#define GL_TEXTURE_SHARED_SIZE
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
#define GL_TRANSFORM_FEEDBACK_VARYINGS
#define GL_TRANSFORM_FEEDBACK_BUFFER_START
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
#define GL_PRIMITIVES_GENERATED
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
#define GL_RASTERIZER_DISCARD
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
#define GL_INTERLEAVED_ATTRIBS
#define GL_SEPARATE_ATTRIBS
#define GL_TRANSFORM_FEEDBACK_BUFFER
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
#define GL_RGBA32UI
#define GL_RGB32UI
#define GL_RGBA16UI
#define GL_RGB16UI
#define GL_RGBA8UI
#define GL_RGB8UI
#define GL_RGBA32I
#define GL_RGB32I
#define GL_RGBA16I
#define GL_RGB16I
#define GL_RGBA8I
#define GL_RGB8I
#define GL_RED_INTEGER
#define GL_GREEN_INTEGER
#define GL_BLUE_INTEGER
#define GL_RGB_INTEGER
#define GL_RGBA_INTEGER
#define GL_BGR_INTEGER
#define GL_BGRA_INTEGER
#define GL_SAMPLER_1D_ARRAY
#define GL_SAMPLER_2D_ARRAY
#define GL_SAMPLER_1D_ARRAY_SHADOW
#define GL_SAMPLER_2D_ARRAY_SHADOW
#define GL_SAMPLER_CUBE_SHADOW
#define GL_UNSIGNED_INT_VEC2
#define GL_UNSIGNED_INT_VEC3
#define GL_UNSIGNED_INT_VEC4
#define GL_INT_SAMPLER_1D
#define GL_INT_SAMPLER_2D
#define GL_INT_SAMPLER_3D
#define GL_INT_SAMPLER_CUBE
#define GL_INT_SAMPLER_1D_ARRAY
#define GL_INT_SAMPLER_2D_ARRAY
#define GL_UNSIGNED_INT_SAMPLER_1D
#define GL_UNSIGNED_INT_SAMPLER_2D
#define GL_UNSIGNED_INT_SAMPLER_3D
#define GL_UNSIGNED_INT_SAMPLER_CUBE
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
#define GL_QUERY_WAIT
#define GL_QUERY_NO_WAIT
#define GL_QUERY_BY_REGION_WAIT
#define GL_QUERY_BY_REGION_NO_WAIT
#define GL_BUFFER_ACCESS_FLAGS
#define GL_BUFFER_MAP_LENGTH
#define GL_BUFFER_MAP_OFFSET
#define GL_DEPTH_COMPONENT32F
#define GL_DEPTH32F_STENCIL8
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV
#define GL_INVALID_FRAMEBUFFER_OPERATION
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
#define GL_FRAMEBUFFER_DEFAULT
#define GL_FRAMEBUFFER_UNDEFINED
#define GL_DEPTH_STENCIL_ATTACHMENT
#define GL_MAX_RENDERBUFFER_SIZE
#define GL_DEPTH_STENCIL
#define GL_UNSIGNED_INT_24_8
#define GL_DEPTH24_STENCIL8
#define GL_TEXTURE_STENCIL_SIZE
#define GL_TEXTURE_RED_TYPE
#define GL_TEXTURE_GREEN_TYPE
#define GL_TEXTURE_BLUE_TYPE
#define GL_TEXTURE_ALPHA_TYPE
#define GL_TEXTURE_DEPTH_TYPE
#define GL_UNSIGNED_NORMALIZED
#define GL_FRAMEBUFFER_BINDING
#define GL_DRAW_FRAMEBUFFER_BINDING
#define GL_RENDERBUFFER_BINDING
#define GL_READ_FRAMEBUFFER
#define GL_DRAW_FRAMEBUFFER
#define GL_READ_FRAMEBUFFER_BINDING
#define GL_RENDERBUFFER_SAMPLES
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
#define GL_FRAMEBUFFER_COMPLETE
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
#define GL_FRAMEBUFFER_UNSUPPORTED
#define GL_MAX_COLOR_ATTACHMENTS
#define GL_COLOR_ATTACHMENT0
#define GL_COLOR_ATTACHMENT1
#define GL_COLOR_ATTACHMENT2
#define GL_COLOR_ATTACHMENT3
#define GL_COLOR_ATTACHMENT4
#define GL_COLOR_ATTACHMENT5
#define GL_COLOR_ATTACHMENT6
#define GL_COLOR_ATTACHMENT7
#define GL_COLOR_ATTACHMENT8
#define GL_COLOR_ATTACHMENT9
#define GL_COLOR_ATTACHMENT10
#define GL_COLOR_ATTACHMENT11
#define GL_COLOR_ATTACHMENT12
#define GL_COLOR_ATTACHMENT13
#define GL_COLOR_ATTACHMENT14
#define GL_COLOR_ATTACHMENT15
#define GL_DEPTH_ATTACHMENT
#define GL_STENCIL_ATTACHMENT
#define GL_FRAMEBUFFER
#define GL_RENDERBUFFER
#define GL_RENDERBUFFER_WIDTH
#define GL_RENDERBUFFER_HEIGHT
#define GL_RENDERBUFFER_INTERNAL_FORMAT
#define GL_STENCIL_INDEX1
#define GL_STENCIL_INDEX4
#define GL_STENCIL_INDEX8
#define GL_STENCIL_INDEX16
#define GL_RENDERBUFFER_RED_SIZE
#define GL_RENDERBUFFER_GREEN_SIZE
#define GL_RENDERBUFFER_BLUE_SIZE
#define GL_RENDERBUFFER_ALPHA_SIZE
#define GL_RENDERBUFFER_DEPTH_SIZE
#define GL_RENDERBUFFER_STENCIL_SIZE
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
#define GL_MAX_SAMPLES
#define GL_FRAMEBUFFER_SRGB
#define GL_HALF_FLOAT
#define GL_MAP_READ_BIT
#define GL_MAP_WRITE_BIT
#define GL_MAP_INVALIDATE_RANGE_BIT
#define GL_MAP_INVALIDATE_BUFFER_BIT
#define GL_MAP_FLUSH_EXPLICIT_BIT
#define GL_MAP_UNSYNCHRONIZED_BIT
#define GL_COMPRESSED_RED_RGTC1
#define GL_COMPRESSED_SIGNED_RED_RGTC1
#define GL_COMPRESSED_RG_RGTC2
#define GL_COMPRESSED_SIGNED_RG_RGTC2
#define GL_RG
#define GL_RG_INTEGER
#define GL_R8
#define GL_R16
#define GL_RG8
#define GL_RG16
#define GL_R16F
#define GL_R32F
#define GL_RG16F
#define GL_RG32F
#define GL_R8I
#define GL_R8UI
#define GL_R16I
#define GL_R16UI
#define GL_R32I
#define GL_R32UI
#define GL_RG8I
#define GL_RG8UI
#define GL_RG16I
#define GL_RG16UI
#define GL_RG32I
#define GL_RG32UI
#define GL_VERTEX_ARRAY_BINDING
#define GL_SAMPLER_2D_RECT
#define GL_SAMPLER_2D_RECT_SHADOW
#define GL_SAMPLER_BUFFER
#define GL_INT_SAMPLER_2D_RECT
#define GL_INT_SAMPLER_BUFFER
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT
#define GL_UNSIGNED_INT_SAMPLER_BUFFER
#define GL_TEXTURE_BUFFER
#define GL_MAX_TEXTURE_BUFFER_SIZE
#define GL_TEXTURE_BINDING_BUFFER
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING
#define GL_TEXTURE_RECTANGLE
#define GL_TEXTURE_BINDING_RECTANGLE
#define GL_PROXY_TEXTURE_RECTANGLE
#define GL_MAX_RECTANGLE_TEXTURE_SIZE
#define GL_R8_SNORM
#define GL_RG8_SNORM
#define GL_RGB8_SNORM
#define GL_RGBA8_SNORM
#define GL_R16_SNORM
#define GL_RG16_SNORM
#define GL_RGB16_SNORM
#define GL_RGBA16_SNORM
#define GL_SIGNED_NORMALIZED
#define GL_PRIMITIVE_RESTART
#define GL_PRIMITIVE_RESTART_INDEX
#define GL_COPY_READ_BUFFER
#define GL_COPY_WRITE_BUFFER
#define GL_UNIFORM_BUFFER
#define GL_UNIFORM_BUFFER_BINDING
#define GL_UNIFORM_BUFFER_START
#define GL_UNIFORM_BUFFER_SIZE
#define GL_MAX_VERTEX_UNIFORM_BLOCKS
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS
#define GL_MAX_COMBINED_UNIFORM_BLOCKS
#define GL_MAX_UNIFORM_BUFFER_BINDINGS
#define GL_MAX_UNIFORM_BLOCK_SIZE
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
#define GL_ACTIVE_UNIFORM_BLOCKS
#define GL_UNIFORM_TYPE
#define GL_UNIFORM_SIZE
#define GL_UNIFORM_NAME_LENGTH
#define GL_UNIFORM_BLOCK_INDEX
#define GL_UNIFORM_OFFSET
#define GL_UNIFORM_ARRAY_STRIDE
#define GL_UNIFORM_MATRIX_STRIDE
#define GL_UNIFORM_IS_ROW_MAJOR
#define GL_UNIFORM_BLOCK_BINDING
#define GL_UNIFORM_BLOCK_DATA_SIZE
#define GL_UNIFORM_BLOCK_NAME_LENGTH
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
#define GL_INVALID_INDEX
#define GL_CONTEXT_CORE_PROFILE_BIT
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
#define GL_LINES_ADJACENCY
#define GL_LINE_STRIP_ADJACENCY
#define GL_TRIANGLES_ADJACENCY
#define GL_TRIANGLE_STRIP_ADJACENCY
#define GL_PROGRAM_POINT_SIZE
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
#define GL_GEOMETRY_SHADER
#define GL_GEOMETRY_VERTICES_OUT
#define GL_GEOMETRY_INPUT_TYPE
#define GL_GEOMETRY_OUTPUT_TYPE
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS
#define GL_CONTEXT_PROFILE_MASK
#define GL_DEPTH_CLAMP
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
#define GL_FIRST_VERTEX_CONVENTION
#define GL_LAST_VERTEX_CONVENTION
#define GL_PROVOKING_VERTEX
#define GL_TEXTURE_CUBE_MAP_SEAMLESS
#define GL_MAX_SERVER_WAIT_TIMEOUT
#define GL_OBJECT_TYPE
#define GL_SYNC_CONDITION
#define GL_SYNC_STATUS
#define GL_SYNC_FLAGS
#define GL_SYNC_FENCE
#define GL_SYNC_GPU_COMMANDS_COMPLETE
#define GL_UNSIGNALED
#define GL_SIGNALED
#define GL_ALREADY_SIGNALED
#define GL_TIMEOUT_EXPIRED
#define GL_CONDITION_SATISFIED
#define GL_WAIT_FAILED
#define GL_TIMEOUT_IGNORED
#define GL_SYNC_FLUSH_COMMANDS_BIT
#define GL_SAMPLE_POSITION
#define GL_SAMPLE_MASK
#define GL_SAMPLE_MASK_VALUE
#define GL_MAX_SAMPLE_MASK_WORDS
#define GL_TEXTURE_2D_MULTISAMPLE
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
#define GL_TEXTURE_SAMPLES
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
#define GL_SAMPLER_2D_MULTISAMPLE
#define GL_INT_SAMPLER_2D_MULTISAMPLE
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
#define GL_MAX_COLOR_TEXTURE_SAMPLES
#define GL_MAX_DEPTH_TEXTURE_SAMPLES
#define GL_MAX_INTEGER_SAMPLES
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR
#define GL_SRC1_COLOR
#define GL_ONE_MINUS_SRC1_COLOR
#define GL_ONE_MINUS_SRC1_ALPHA
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
#define GL_ANY_SAMPLES_PASSED
#define GL_SAMPLER_BINDING
#define GL_RGB10_A2UI
#define GL_TEXTURE_SWIZZLE_R
#define GL_TEXTURE_SWIZZLE_G
#define GL_TEXTURE_SWIZZLE_B
#define GL_TEXTURE_SWIZZLE_A
#define GL_TEXTURE_SWIZZLE_RGBA
#define GL_TIME_ELAPSED
#define GL_TIMESTAMP
#define GL_INT_2_10_10_10_REV
#define GL_SAMPLE_SHADING
#define GL_MIN_SAMPLE_SHADING_VALUE
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
#define GL_TEXTURE_CUBE_MAP_ARRAY
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
#define GL_SAMPLER_CUBE_MAP_ARRAY
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
#define GL_DRAW_INDIRECT_BUFFER
#define GL_DRAW_INDIRECT_BUFFER_BINDING
#define GL_GEOMETRY_SHADER_INVOCATIONS
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
#define GL_MAX_VERTEX_STREAMS
#define GL_DOUBLE_VEC2
#define GL_DOUBLE_VEC3
#define GL_DOUBLE_VEC4
#define GL_DOUBLE_MAT2
#define GL_DOUBLE_MAT3
#define GL_DOUBLE_MAT4
#define GL_DOUBLE_MAT2x3
#define GL_DOUBLE_MAT2x4
#define GL_DOUBLE_MAT3x2
#define GL_DOUBLE_MAT3x4
#define GL_DOUBLE_MAT4x2
#define GL_DOUBLE_MAT4x3
#define GL_ACTIVE_SUBROUTINES
#define GL_ACTIVE_SUBROUTINE_UNIFORMS
#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH
#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
#define GL_MAX_SUBROUTINES
#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
#define GL_NUM_COMPATIBLE_SUBROUTINES
#define GL_COMPATIBLE_SUBROUTINES
#define GL_PATCHES
#define GL_PATCH_VERTICES
#define GL_PATCH_DEFAULT_INNER_LEVEL
#define GL_PATCH_DEFAULT_OUTER_LEVEL
#define GL_TESS_CONTROL_OUTPUT_VERTICES
#define GL_TESS_GEN_MODE
#define GL_TESS_GEN_SPACING
#define GL_TESS_GEN_VERTEX_ORDER
#define GL_TESS_GEN_POINT_MODE
#define GL_ISOLINES
#define GL_FRACTIONAL_ODD
#define GL_FRACTIONAL_EVEN
#define GL_MAX_PATCH_VERTICES
#define GL_MAX_TESS_GEN_LEVEL
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
#define GL_MAX_TESS_PATCH_COMPONENTS
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER
#define GL_TESS_EVALUATION_SHADER
#define GL_TESS_CONTROL_SHADER
#define GL_TRANSFORM_FEEDBACK
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
#define GL_TRANSFORM_FEEDBACK_BINDING
#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
#define GL_FIXED
#define GL_IMPLEMENTATION_COLOR_READ_TYPE
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT
#define GL_LOW_FLOAT
#define GL_MEDIUM_FLOAT
#define GL_HIGH_FLOAT
#define GL_LOW_INT
#define GL_MEDIUM_INT
#define GL_HIGH_INT
#define GL_SHADER_COMPILER
#define GL_SHADER_BINARY_FORMATS
#define GL_NUM_SHADER_BINARY_FORMATS
#define GL_MAX_VERTEX_UNIFORM_VECTORS
#define GL_MAX_VARYING_VECTORS
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS
#define GL_RGB565
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT
#define GL_PROGRAM_BINARY_LENGTH
#define GL_NUM_PROGRAM_BINARY_FORMATS
#define GL_PROGRAM_BINARY_FORMATS
#define GL_VERTEX_SHADER_BIT
#define GL_FRAGMENT_SHADER_BIT
#define GL_GEOMETRY_SHADER_BIT
#define GL_TESS_CONTROL_SHADER_BIT
#define GL_TESS_EVALUATION_SHADER_BIT
#define GL_ALL_SHADER_BITS
#define GL_PROGRAM_SEPARABLE
#define GL_ACTIVE_PROGRAM
#define GL_PROGRAM_PIPELINE_BINDING
#define GL_MAX_VIEWPORTS
#define GL_VIEWPORT_SUBPIXEL_BITS
#define GL_VIEWPORT_BOUNDS_RANGE
#define GL_LAYER_PROVOKING_VERTEX
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX
#define GL_UNDEFINED_VERTEX
#define GL_COPY_READ_BUFFER_BINDING
#define GL_COPY_WRITE_BUFFER_BINDING
#define GL_TRANSFORM_FEEDBACK_ACTIVE
#define GL_TRANSFORM_FEEDBACK_PAUSED
#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH
#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT
#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH
#define GL_UNPACK_COMPRESSED_BLOCK_SIZE
#define GL_PACK_COMPRESSED_BLOCK_WIDTH
#define GL_PACK_COMPRESSED_BLOCK_HEIGHT
#define GL_PACK_COMPRESSED_BLOCK_DEPTH
#define GL_PACK_COMPRESSED_BLOCK_SIZE
#define GL_NUM_SAMPLE_COUNTS
#define GL_MIN_MAP_BUFFER_ALIGNMENT
#define GL_ATOMIC_COUNTER_BUFFER
#define GL_ATOMIC_COUNTER_BUFFER_BINDING
#define GL_ATOMIC_COUNTER_BUFFER_START
#define GL_ATOMIC_COUNTER_BUFFER_SIZE
#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
#define GL_MAX_VERTEX_ATOMIC_COUNTERS
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS
#define GL_MAX_COMBINED_ATOMIC_COUNTERS
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX
#define GL_UNSIGNED_INT_ATOMIC_COUNTER
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
#define GL_ELEMENT_ARRAY_BARRIER_BIT
#define GL_UNIFORM_BARRIER_BIT
#define GL_TEXTURE_FETCH_BARRIER_BIT
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
#define GL_COMMAND_BARRIER_BIT
#define GL_PIXEL_BUFFER_BARRIER_BIT
#define GL_TEXTURE_UPDATE_BARRIER_BIT
#define GL_BUFFER_UPDATE_BARRIER_BIT
#define GL_FRAMEBUFFER_BARRIER_BIT
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT
#define GL_ATOMIC_COUNTER_BARRIER_BIT
#define GL_ALL_BARRIER_BITS
#define GL_MAX_IMAGE_UNITS
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
#define GL_IMAGE_BINDING_NAME
#define GL_IMAGE_BINDING_LEVEL
#define GL_IMAGE_BINDING_LAYERED
#define GL_IMAGE_BINDING_LAYER
#define GL_IMAGE_BINDING_ACCESS
#define GL_IMAGE_1D
#define GL_IMAGE_2D
#define GL_IMAGE_3D
#define GL_IMAGE_2D_RECT
#define GL_IMAGE_CUBE
#define GL_IMAGE_BUFFER
#define GL_IMAGE_1D_ARRAY
#define GL_IMAGE_2D_ARRAY
#define GL_IMAGE_CUBE_MAP_ARRAY
#define GL_IMAGE_2D_MULTISAMPLE
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY
#define GL_INT_IMAGE_1D
#define GL_INT_IMAGE_2D
#define GL_INT_IMAGE_3D
#define GL_INT_IMAGE_2D_RECT
#define GL_INT_IMAGE_CUBE
#define GL_INT_IMAGE_BUFFER
#define GL_INT_IMAGE_1D_ARRAY
#define GL_INT_IMAGE_2D_ARRAY
#define GL_INT_IMAGE_CUBE_MAP_ARRAY
#define GL_INT_IMAGE_2D_MULTISAMPLE
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY
#define GL_UNSIGNED_INT_IMAGE_1D
#define GL_UNSIGNED_INT_IMAGE_2D
#define GL_UNSIGNED_INT_IMAGE_3D
#define GL_UNSIGNED_INT_IMAGE_2D_RECT
#define GL_UNSIGNED_INT_IMAGE_CUBE
#define GL_UNSIGNED_INT_IMAGE_BUFFER
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY
#define GL_MAX_IMAGE_SAMPLES
#define GL_IMAGE_BINDING_FORMAT
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
#define GL_MAX_VERTEX_IMAGE_UNIFORMS
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS
#define GL_MAX_COMBINED_IMAGE_UNIFORMS
#define GL_COMPRESSED_RGBA_BPTC_UNORM
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
#define GL_TEXTURE_IMMUTABLE_FORMAT
#define GL_NUM_SHADING_LANGUAGE_VERSIONS
#define GL_VERTEX_ATTRIB_ARRAY_LONG
#define GL_COMPRESSED_RGB8_ETC2
#define GL_COMPRESSED_SRGB8_ETC2
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
#define GL_COMPRESSED_RGBA8_ETC2_EAC
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
#define GL_COMPRESSED_R11_EAC
#define GL_COMPRESSED_SIGNED_R11_EAC
#define GL_COMPRESSED_RG11_EAC
#define GL_COMPRESSED_SIGNED_RG11_EAC
#define GL_PRIMITIVE_RESTART_FIXED_INDEX
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE
#define GL_MAX_ELEMENT_INDEX
#define GL_COMPUTE_SHADER
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE
#define GL_COMPUTE_WORK_GROUP_SIZE
#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER
#define GL_DISPATCH_INDIRECT_BUFFER
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING
#define GL_COMPUTE_SHADER_BIT
#define GL_DEBUG_OUTPUT_SYNCHRONOUS
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
#define GL_DEBUG_CALLBACK_FUNCTION
#define GL_DEBUG_CALLBACK_USER_PARAM
#define GL_DEBUG_SOURCE_API
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM
#define GL_DEBUG_SOURCE_SHADER_COMPILER
#define GL_DEBUG_SOURCE_THIRD_PARTY
#define GL_DEBUG_SOURCE_APPLICATION
#define GL_DEBUG_SOURCE_OTHER
#define GL_DEBUG_TYPE_ERROR
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
#define GL_DEBUG_TYPE_PORTABILITY
#define GL_DEBUG_TYPE_PERFORMANCE
#define GL_DEBUG_TYPE_OTHER
#define GL_MAX_DEBUG_MESSAGE_LENGTH
#define GL_MAX_DEBUG_LOGGED_MESSAGES
#define GL_DEBUG_LOGGED_MESSAGES
#define GL_DEBUG_SEVERITY_HIGH
#define GL_DEBUG_SEVERITY_MEDIUM
#define GL_DEBUG_SEVERITY_LOW
#define GL_DEBUG_TYPE_MARKER
#define GL_DEBUG_TYPE_PUSH_GROUP
#define GL_DEBUG_TYPE_POP_GROUP
#define GL_DEBUG_SEVERITY_NOTIFICATION
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH
#define GL_DEBUG_GROUP_STACK_DEPTH
#define GL_BUFFER
#define GL_SHADER
#define GL_PROGRAM
#define GL_QUERY
#define GL_PROGRAM_PIPELINE
#define GL_SAMPLER
#define GL_MAX_LABEL_LENGTH
#define GL_DEBUG_OUTPUT
#define GL_CONTEXT_FLAG_DEBUG_BIT
#define GL_MAX_UNIFORM_LOCATIONS
#define GL_FRAMEBUFFER_DEFAULT_WIDTH
#define GL_FRAMEBUFFER_DEFAULT_HEIGHT
#define GL_FRAMEBUFFER_DEFAULT_LAYERS
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES
#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
#define GL_MAX_FRAMEBUFFER_WIDTH
#define GL_MAX_FRAMEBUFFER_HEIGHT
#define GL_MAX_FRAMEBUFFER_LAYERS
#define GL_MAX_FRAMEBUFFER_SAMPLES
#define GL_INTERNALFORMAT_SUPPORTED
#define GL_INTERNALFORMAT_PREFERRED
#define GL_INTERNALFORMAT_RED_SIZE
#define GL_INTERNALFORMAT_GREEN_SIZE
#define GL_INTERNALFORMAT_BLUE_SIZE
#define GL_INTERNALFORMAT_ALPHA_SIZE
#define GL_INTERNALFORMAT_DEPTH_SIZE
#define GL_INTERNALFORMAT_STENCIL_SIZE
#define GL_INTERNALFORMAT_SHARED_SIZE
#define GL_INTERNALFORMAT_RED_TYPE
#define GL_INTERNALFORMAT_GREEN_TYPE
#define GL_INTERNALFORMAT_BLUE_TYPE
#define GL_INTERNALFORMAT_ALPHA_TYPE
#define GL_INTERNALFORMAT_DEPTH_TYPE
#define GL_INTERNALFORMAT_STENCIL_TYPE
#define GL_MAX_WIDTH
#define GL_MAX_HEIGHT
#define GL_MAX_DEPTH
#define GL_MAX_LAYERS
#define GL_MAX_COMBINED_DIMENSIONS
#define GL_COLOR_COMPONENTS
#define GL_DEPTH_COMPONENTS
#define GL_STENCIL_COMPONENTS
#define GL_COLOR_RENDERABLE
#define GL_DEPTH_RENDERABLE
#define GL_STENCIL_RENDERABLE
#define GL_FRAMEBUFFER_RENDERABLE
#define GL_FRAMEBUFFER_RENDERABLE_LAYERED
#define GL_FRAMEBUFFER_BLEND
#define GL_READ_PIXELS
#define GL_READ_PIXELS_FORMAT
#define GL_READ_PIXELS_TYPE
#define GL_TEXTURE_IMAGE_FORMAT
#define GL_TEXTURE_IMAGE_TYPE
#define GL_GET_TEXTURE_IMAGE_FORMAT
#define GL_GET_TEXTURE_IMAGE_TYPE
#define GL_MIPMAP
#define GL_MANUAL_GENERATE_MIPMAP
#define GL_AUTO_GENERATE_MIPMAP
#define GL_COLOR_ENCODING
#define GL_SRGB_READ
#define GL_SRGB_WRITE
#define GL_FILTER
#define GL_VERTEX_TEXTURE
#define GL_TESS_CONTROL_TEXTURE
#define GL_TESS_EVALUATION_TEXTURE
#define GL_GEOMETRY_TEXTURE
#define GL_FRAGMENT_TEXTURE
#define GL_COMPUTE_TEXTURE
#define GL_TEXTURE_SHADOW
#define GL_TEXTURE_GATHER
#define GL_TEXTURE_GATHER_SHADOW
#define GL_SHADER_IMAGE_LOAD
#define GL_SHADER_IMAGE_STORE
#define GL_SHADER_IMAGE_ATOMIC
#define GL_IMAGE_TEXEL_SIZE
#define GL_IMAGE_COMPATIBILITY_CLASS
#define GL_IMAGE_PIXEL_FORMAT
#define GL_IMAGE_PIXEL_TYPE
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE
#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH
#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT
#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE
#define GL_CLEAR_BUFFER
#define GL_TEXTURE_VIEW
#define GL_VIEW_COMPATIBILITY_CLASS
#define GL_FULL_SUPPORT
#define GL_CAVEAT_SUPPORT
#define GL_IMAGE_CLASS_4_X_32
#define GL_IMAGE_CLASS_2_X_32
#define GL_IMAGE_CLASS_1_X_32
#define GL_IMAGE_CLASS_4_X_16
#define GL_IMAGE_CLASS_2_X_16
#define GL_IMAGE_CLASS_1_X_16
#define GL_IMAGE_CLASS_4_X_8
#define GL_IMAGE_CLASS_2_X_8
#define GL_IMAGE_CLASS_1_X_8
#define GL_IMAGE_CLASS_11_11_10
#define GL_IMAGE_CLASS_10_10_10_2
#define GL_VIEW_CLASS_128_BITS
#define GL_VIEW_CLASS_96_BITS
#define GL_VIEW_CLASS_64_BITS
#define GL_VIEW_CLASS_48_BITS
#define GL_VIEW_CLASS_32_BITS
#define GL_VIEW_CLASS_24_BITS
#define GL_VIEW_CLASS_16_BITS
#define GL_VIEW_CLASS_8_BITS
#define GL_VIEW_CLASS_S3TC_DXT1_RGB
#define GL_VIEW_CLASS_S3TC_DXT1_RGBA
#define GL_VIEW_CLASS_S3TC_DXT3_RGBA
#define GL_VIEW_CLASS_S3TC_DXT5_RGBA
#define GL_VIEW_CLASS_RGTC1_RED
#define GL_VIEW_CLASS_RGTC2_RG
#define GL_VIEW_CLASS_BPTC_UNORM
#define GL_VIEW_CLASS_BPTC_FLOAT
#define GL_UNIFORM
#define GL_UNIFORM_BLOCK
#define GL_PROGRAM_INPUT
#define GL_PROGRAM_OUTPUT
#define GL_BUFFER_VARIABLE
#define GL_SHADER_STORAGE_BLOCK
#define GL_VERTEX_SUBROUTINE
#define GL_TESS_CONTROL_SUBROUTINE
#define GL_TESS_EVALUATION_SUBROUTINE
#define GL_GEOMETRY_SUBROUTINE
#define GL_FRAGMENT_SUBROUTINE
#define GL_COMPUTE_SUBROUTINE
#define GL_VERTEX_SUBROUTINE_UNIFORM
#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM
#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
#define GL_GEOMETRY_SUBROUTINE_UNIFORM
#define GL_FRAGMENT_SUBROUTINE_UNIFORM
#define GL_COMPUTE_SUBROUTINE_UNIFORM
#define GL_TRANSFORM_FEEDBACK_VARYING
#define GL_ACTIVE_RESOURCES
#define GL_MAX_NAME_LENGTH
#define GL_MAX_NUM_ACTIVE_VARIABLES
#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES
#define GL_NAME_LENGTH
#define GL_TYPE
#define GL_ARRAY_SIZE
#define GL_OFFSET
#define GL_BLOCK_INDEX
#define GL_ARRAY_STRIDE
#define GL_MATRIX_STRIDE
#define GL_IS_ROW_MAJOR
#define GL_ATOMIC_COUNTER_BUFFER_INDEX
#define GL_BUFFER_BINDING
#define GL_BUFFER_DATA_SIZE
#define GL_NUM_ACTIVE_VARIABLES
#define GL_ACTIVE_VARIABLES
#define GL_REFERENCED_BY_VERTEX_SHADER
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER
#define GL_REFERENCED_BY_GEOMETRY_SHADER
#define GL_REFERENCED_BY_FRAGMENT_SHADER
#define GL_REFERENCED_BY_COMPUTE_SHADER
#define GL_TOP_LEVEL_ARRAY_SIZE
#define GL_TOP_LEVEL_ARRAY_STRIDE
#define GL_LOCATION
#define GL_LOCATION_INDEX
#define GL_IS_PER_PATCH
#define GL_SHADER_STORAGE_BUFFER
#define GL_SHADER_STORAGE_BUFFER_BINDING
#define GL_SHADER_STORAGE_BUFFER_START
#define GL_SHADER_STORAGE_BUFFER_SIZE
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
#define GL_SHADER_STORAGE_BARRIER_BIT
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
#define GL_DEPTH_STENCIL_TEXTURE_MODE
#define GL_TEXTURE_BUFFER_OFFSET
#define GL_TEXTURE_BUFFER_SIZE
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
#define GL_TEXTURE_VIEW_MIN_LEVEL
#define GL_TEXTURE_VIEW_NUM_LEVELS
#define GL_TEXTURE_VIEW_MIN_LAYER
#define GL_TEXTURE_VIEW_NUM_LAYERS
#define GL_TEXTURE_IMMUTABLE_LEVELS
#define GL_VERTEX_ATTRIB_BINDING
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET
#define GL_VERTEX_BINDING_DIVISOR
#define GL_VERTEX_BINDING_OFFSET
#define GL_VERTEX_BINDING_STRIDE
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
#define GL_MAX_VERTEX_ATTRIB_BINDINGS
#define GL_VERTEX_BINDING_BUFFER
#define GL_MAX_VERTEX_ATTRIB_STRIDE
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
#define GL_TEXTURE_BUFFER_BINDING
#define GL_MAP_PERSISTENT_BIT
#define GL_MAP_COHERENT_BIT
#define GL_DYNAMIC_STORAGE_BIT
#define GL_CLIENT_STORAGE_BIT
#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT
#define GL_BUFFER_IMMUTABLE_STORAGE
#define GL_BUFFER_STORAGE_FLAGS
#define GL_CLEAR_TEXTURE
#define GL_LOCATION_COMPONENT
#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX
#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE
#define GL_QUERY_BUFFER
#define GL_QUERY_BUFFER_BARRIER_BIT
#define GL_QUERY_BUFFER_BINDING
#define GL_QUERY_RESULT_NO_WAIT
#define GL_MIRROR_CLAMP_TO_EDGE
#define GL_CONTEXT_LOST
#define GL_NEGATIVE_ONE_TO_ONE
#define GL_ZERO_TO_ONE
#define GL_CLIP_ORIGIN
#define GL_CLIP_DEPTH_MODE
#define GL_QUERY_WAIT_INVERTED
#define GL_QUERY_NO_WAIT_INVERTED
#define GL_QUERY_BY_REGION_WAIT_INVERTED
#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED
#define GL_MAX_CULL_DISTANCES
#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES
#define GL_TEXTURE_TARGET
#define GL_QUERY_TARGET
#define GL_GUILTY_CONTEXT_RESET
#define GL_INNOCENT_CONTEXT_RESET
#define GL_UNKNOWN_CONTEXT_RESET
#define GL_RESET_NOTIFICATION_STRATEGY
#define GL_LOSE_CONTEXT_ON_RESET
#define GL_NO_RESET_NOTIFICATION
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT
#define GL_CONTEXT_RELEASE_BEHAVIOR
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH
#define GL_UNSIGNED_INT64_ARB
#define GL_SYNC_CL_EVENT_ARB
#define GL_SYNC_CL_EVENT_COMPLETE_ARB
#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB
#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB
#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB
#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB
#define GL_DEBUG_CALLBACK_FUNCTION_ARB
#define GL_DEBUG_CALLBACK_USER_PARAM_ARB
#define GL_DEBUG_SOURCE_API_ARB
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB
#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB
#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB
#define GL_DEBUG_SOURCE_APPLICATION_ARB
#define GL_DEBUG_SOURCE_OTHER_ARB
#define GL_DEBUG_TYPE_ERROR_ARB
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB
#define GL_DEBUG_TYPE_PORTABILITY_ARB
#define GL_DEBUG_TYPE_PERFORMANCE_ARB
#define GL_DEBUG_TYPE_OTHER_ARB
#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB
#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB
#define GL_DEBUG_LOGGED_MESSAGES_ARB
#define GL_DEBUG_SEVERITY_HIGH_ARB
#define GL_DEBUG_SEVERITY_MEDIUM_ARB
#define GL_DEBUG_SEVERITY_LOW_ARB
#define GL_BLEND_COLOR
#define GL_BLEND_EQUATION
#define GL_PARAMETER_BUFFER_ARB
#define GL_PARAMETER_BUFFER_BINDING_ARB
#define GL_SRGB_DECODE_ARB
#define GL_VERTICES_SUBMITTED_ARB
#define GL_PRIMITIVES_SUBMITTED_ARB
#define GL_VERTEX_SHADER_INVOCATIONS_ARB
#define GL_TESS_CONTROL_SHADER_PATCHES_ARB
#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB
#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB
#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB
#define GL_COMPUTE_SHADER_INVOCATIONS_ARB
#define GL_CLIPPING_INPUT_PRIMITIVES_ARB
#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB
#define GL_LOSE_CONTEXT_ON_RESET_ARB
#define GL_GUILTY_CONTEXT_RESET_ARB
#define GL_INNOCENT_CONTEXT_RESET_ARB
#define GL_UNKNOWN_CONTEXT_RESET_ARB
#define GL_RESET_NOTIFICATION_STRATEGY_ARB
#define GL_NO_RESET_NOTIFICATION_ARB
#define GL_SAMPLE_SHADING_ARB
#define GL_MIN_SAMPLE_SHADING_VALUE_ARB
#define GL_SHADER_INCLUDE_ARB
#define GL_NAMED_STRING_LENGTH_ARB
#define GL_NAMED_STRING_TYPE_ARB
#define GL_SPARSE_STORAGE_BIT_ARB
#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB
#define GL_TEXTURE_SPARSE_ARB
#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB
#define GL_NUM_SPARSE_LEVELS_ARB
#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB
#define GL_VIRTUAL_PAGE_SIZE_X_ARB
#define GL_VIRTUAL_PAGE_SIZE_Y_ARB
#define GL_VIRTUAL_PAGE_SIZE_Z_ARB
#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB
#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB
#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB
#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB
#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB
#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB
#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB
#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB
#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB
#define GL_CONTEXT_ROBUST_ACCESS
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
#define GL_HALF_FLOAT
#define GL_HALF_FLOAT_OES

Typedef Documentation

typedef unsigned int GLenum
typedef float GLfloat
typedef int GLint
typedef int GLsizei
typedef unsigned int GLbitfield
typedef double GLdouble
typedef unsigned int GLuint
typedef unsigned char GLboolean
typedef unsigned char GLubyte

Variable Documentation

KZ_HEADER_BEGIN typedef void GLvoid