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invalidateFramebuffer() :
gl_graphics_interface_gles_hpp.inl
invalidateSubFramebuffer() :
gl_graphics_interface_gles_hpp.inl
isAlignToTangent() :
trajectory_list_box3d_properties.h
isAutoActivate() :
page_properties.h
isBuffer() :
gl_graphics_interface_gles_hpp.inl
isCacheChildren() :
node2d_properties.h
isCacheResult() :
node2d_properties.h
isCacheSelf() :
node2d_properties.h
isColorBufferClearEnabled() :
legacy_render_pass_properties.h
isComposerEnabled() :
legacy_render_pass_properties.h
isDepthBufferClearEnabled() :
legacy_render_pass_properties.h
isDepthBufferTestEnabled() :
legacy_render_pass_properties.h
isDepthBufferWriteEnabled() :
legacy_render_pass_properties.h
isDisableAspectRatio() :
camera_properties.h
isDisableRenderTargetClear() :
node2d_properties.h
isEnableClick() :
node_properties.h
isEnabled() :
light_properties.h
,
node_properties.h
,
gl_graphics_interface_gles_hpp.inl
isEnabledi() :
gl_graphics_interface_gles_hpp.inl
isEnableMultiClick() :
node_properties.h
isFlushAfterRender() :
legacy_render_pass_properties.h
isFocusable() :
node_properties.h
isFocused() :
node_properties.h
isForceComposition() :
node2d_properties.h
isFramebuffer() :
gl_graphics_interface_gles_hpp.inl
isFrustumCullingOn() :
legacy_render_pass_properties.h
isHitTestable() :
node_properties.h
isHitTestableContainer() :
node_properties.h
isLooping() :
trajectory_list_box3d_properties.h
isLoopSubPages() :
page_host_properties.h
isOffscreenRendering() :
node2d_properties.h
isProgram() :
gl_graphics_interface_gles_hpp.inl
isProgramPipeline() :
gl_graphics_interface_gles_hpp.inl
isQuery() :
gl_graphics_interface_gles_hpp.inl
isRelativePlayback() :
play_animation_action_properties.h
isRenderbuffer() :
gl_graphics_interface_gles_hpp.inl
isRenderPassRenderTargetGenerateMipmap() :
legacy_render_pass_properties.h
isRenderPassRenderTargetResolve() :
legacy_render_pass_properties.h
isRenderPassScissorEnabled() :
legacy_render_pass_properties.h
isRenderSelf() :
node2d_properties.h
isRestoreOriginalValuesAfterPlayback() :
play_animation_action_properties.h
isSampler() :
gl_graphics_interface_gles_hpp.inl
isSetHandled() :
message_trigger_properties.h
isShader() :
gl_graphics_interface_gles_hpp.inl
isState() :
page_properties.h
isStencilBufferClearEnabled() :
legacy_render_pass_properties.h
isStencilBufferTestEnabled() :
legacy_render_pass_properties.h
isSync() :
gl_graphics_interface_gles_hpp.inl
isTexture() :
gl_graphics_interface_gles_hpp.inl
isTransformFeedback() :
gl_graphics_interface_gles_hpp.inl
isTwoPassRendering() :
text_block3d_properties.h
isVertexArray() :
gl_graphics_interface_gles_hpp.inl
isVisible() :
node_properties.h
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