Node3D is the base class of all 3D nodes. More...
Public Member Functions | |
void | addChild (Node3D node) |
Adds a child node. | |
void | arrange () |
Arranges this node. | |
void | centeredArrange (Vector3 actualSize) |
Default implementation of arrange for a layout that accommodates all children at its center. | |
Vector3 | centeredMeasure (Vector3 availableSize) |
Default implementation of measure for a layout that accommodates all children at its center. | |
void | close () |
Close the object, and release native resources. | |
Vector3 | getActualSize () |
Gets actual size. | |
Vector3 | getAllocatedOffset () |
Get allocated offset of an object. | |
Vector3 | getAllocatedSize () |
Gets allocated size. | |
Matrix4x4 | getArrangeTransform () |
Get arrange transform. | |
Node3D | getChild (int index) |
Returns a child from given index from node. | |
int | getChildCount () |
Gets the number of children of the node. | |
int | getChildIndex (Node child) |
Returns the index of a child in a node. | |
Vector3 | getCoreDesiredSize () |
Get core desired size of an object. | |
Vector3 | getDesiredSize () |
Gets desired size. | |
Node3D | getFaceToCameraTarget () |
Returns the camera to which this node faces to if the node is set to face a camera. | |
Matrix4x4 | getFinalTransformation () |
Gets the value of #FinalTransformationProperty. | |
Vector3 | getLayoutBoundingBoxMax () |
Get bounding box size max corner for an object. | |
Vector3 | getLayoutBoundingBoxMin () |
Get bounding box size min corner for an object. | |
SRTValue3D | getLayoutTransformation () |
Gets the value of #LayoutTransformationProperty. | |
Node3D | getLookAtTarget () |
Returns the node that is set to always face this node. | |
Node3D | getOrientationConstraintTarget () |
Returns the node whose orientation is obtained to define the orientation of this node. | |
Vector3 | getPivotOffset () |
Get pivot offset of an object. | |
Node3D | getPositionConstraintTarget () |
Returns the node whose position is obtained to define the position of this node. | |
SRTValue3D | getRenderTransformation () |
Gets the value of #RenderTransformationProperty. | |
Vector3 | getSize () |
Returns the size of object node. | |
Vector3 | getStretchScale () |
Get stretch scale of an object. | |
boolean | hasChild (Node child) |
Returns whether or not the child exists. | |
void | insertChild (int index, Node3D child) |
Adds a child node for object node to given index. | |
boolean | isPrimitiveLayout () |
Indicates whether the node has primitive layout behavior. | |
Iterable< Node3D > | iterateChildren () |
Gets an Iterable object used to iterate the Node3D children. | |
Iterable< Node3D > | iterateChildrenReverse () |
Gets an Reverse Iterable object used to iterate the Node3D children. | |
void | layout () |
Does layout pass starting from this node and iterating recursively all of its children. | |
void | lookAt (Vector3 position, Vector3 lookAtPoint, Vector3 upVector) |
Sets node transformation so that the node is in a given position looking at the given point. | |
void | measure (Vector3 availableSize) |
Measures this node. | |
void | moveToBack () |
Repositions the node to the beginning of its parent's children, so that it is drawn first. | |
void | moveToFront () |
Repositions the node to the end of its parent's children, so that it is drawn last. | |
Vector3 | nGetMaximumBoundingBoxCoordinates () |
Returns the minimum coordinates for object nodes bounding volume. | |
Vector3 | nGetMinimumBoundingBoxCoordinates () |
Returns the maximum coordinates for object nodes bounding volume. | |
void | removeAllChildren () |
Removes all child nodes. | |
void | removeChild (int index) |
Removes child node at specified index. | |
void | removeChild (Node3D node) |
Removes child node. | |
void | setActualSize (Vector3 actualSize) |
Sets actual size. | |
void | setAllocatedOffset (Vector3 allocatedOffset) |
Set allocated offset for an object. | |
void | setAllocatedSize (Vector3 allocatedSize) |
Sets allocated size. | |
void | setArrangeTransform (Matrix4x4 transform) |
Set arrange transform. | |
void | setAutoDepth () |
Sets node to automatically determine depth. | |
void | setAutoSize () |
Sets node to automatically determine width, height and depth. | |
void | setCoreDesiredSize (Vector3 value) |
Set core desired size for an object. | |
void | setDesiredSize (Vector3 size) |
Sets desired size. | |
void | setFinalTransformation (Matrix4x4 value) |
Sets the value of #FinalTransformationProperty. | |
void | setLayoutBoundingBoxSize (Vector3 bboxMin, Vector3 bboxMax) |
Set bounding box size for an object. | |
void | setLayoutTransformation (SRTValue3D value) |
Sets the value of #LayoutTransformationProperty. | |
void | setPivotOffset (Vector3 pivotOffset) |
Set pivot offset for an object. | |
void | setRenderTransformation (SRTValue3D value) |
Sets the value of #RenderTransformationProperty. | |
void | setSize (float width, float height, float depth) |
Sets size properties of the node. | |
void | setStretchScale (Vector3 stretchScale) |
Set stretch scale for an object. | |
Public Member Functions inherited from Node | |
ObjectRef< TResourceType > | acquireResource (ResourceID resourceId) throws ObjectNotFoundException |
Acquires a resource from the node or the node's closest ancestor having the resource id in the resource dictionary. | |
ResourceDictionary | acquireResourceDictionary () |
Gets a resource dictionary of a node. | |
ResourceManager.AcquireTask | acquireResourcesAsync (ResourceID resourceId, ResourceManager.AcquireTask.Callback callback) |
Posts an asynchronous task to acquire a resource. | |
boolean | addAbstractChild (Node child) |
Adds a node as child of this node. | |
void | addAnonymousResource (Resource resource) |
Adds anonymous resource (such as style) for object node resources. | |
void | addInputManipulator (InputManipulator inputManipulator) |
Attaches an input manipulator to the node. | |
MessageSubscriptionToken | addMessageFilter (MessageType< MessageArgumentsType > messageType, MessageSubscriptionFunction< MessageArgumentsType > messageHandlerFunction) |
Adds a message filter where the filter is a function. | |
MessageSubscriptionToken | addMessageHandler (MessageType< MessageArgumentsType > messageType, MessageSubscriptionFunction< MessageArgumentsType > messageHandlerFunction) |
Adds a message handler where the handler is a function. | |
MessageSubscriptionToken | addMessageHandler (MessageType< MessageArgumentsType > messageType, MessageSubscriptionFunction< MessageArgumentsType > messageHandlerFunction, Node messageSourceFilter) |
Adds a message handler where the handler is a function. | |
void | addNodeComponent (NodeComponent component) |
Transfers the ownership of a node component to an object node. | |
void | addNodeComponentWithOwner (NodeComponent component, KanziObject owner) |
Transfers the ownership of a node component to an object node and sets the owner of the node component. | |
void | addResource (ResourceID resourceId, String resourceUrl) |
Adds a resource manager resource to an object node. | |
void | addResourceDictionary (ResourceDictionary resourceDictionary) |
Adds a nested resource dictionary to the resource dictionary of a node. | |
MessageSubscriptionToken | addTunnelingMessageFilter (MessageType< MessageArgumentsType > messageType, MessageSubscriptionFunction< MessageArgumentsType > messageHandlerFunction) |
Adds a message filter where the filter is a function. | |
MessageSubscriptionToken | addTunnelingMessageHandler (MessageType< MessageArgumentsType > messageType, MessageSubscriptionFunction< MessageArgumentsType > messageHandlerFunction, Node messageSourceFilter) |
Adds a message handler where the handler is a function and you explicitly define the accepted source. | |
void | attachRecursive () |
Attaches a node and its children recursively. | |
void | clearChangeFlag (PropertyTypeChangeFlag flag) |
Clears a change flag. | |
boolean | containsResource (ResourceID resourceId) |
Returns if object node resource dictionary contains the resource with given ID. | |
void | detachRecursive () |
Detaches a node and its children recursively. | |
void | dispatchMessage (MessageType< MessageArgumentsType > messageType, MessageArgumentsType arguments) |
Dispatches a message from this node with specified arguments. | |
String | findResourceUrl (ResourceID resourceId) |
Tries to find Resource URL for Resource ID from this node. | |
Node | getAbstractChild (int index) |
Returns node at given child index. | |
int | getAbstractChildCount () |
Returns number of child nodes. | |
int | getAbstractChildIndex (Node node) |
Returns index of given node in list of child nodes. | |
float | getActualDepth () |
Gets the value of #ActualDepthProperty. | |
float | getActualHeight () |
Gets the value of #ActualHeightProperty. | |
float | getActualWidth () |
Gets the value of #ActualWidthProperty. | |
float | getDepth () |
Gets the value of #DepthProperty. | |
Vector2 | getDepthMargin () |
Gets the value of #DepthMarginProperty. | |
float | getHeight () |
Gets the value of #HeightProperty. | |
Vector2 | getHorizontalMargin () |
Gets the value of #HorizontalMarginProperty. | |
String | getLocale () |
Gets the value of #LocaleProperty. | |
String | getName () |
Gets the value of #NameProperty. | |
float | getOpacity () |
Gets the value of #OpacityProperty. | |
Node | getParent () |
Gets parent of this node. | |
String | getPath () |
Gets the value of #PathProperty. | |
ResourceDictionary | getResourceDictionary () |
If a node has a resource dictionary, returns the resource dictionary of that node. | |
Resource | getStateManager () |
Gets the value of #StateManagerProperty. | |
Resource | getStyle () |
Gets the value of #StyleProperty. | |
Vector2 | getVerticalMargin () |
Gets the value of #VerticalMarginProperty. | |
float | getWidth () |
Gets the value of #WidthProperty. | |
void | invalidateArrange () |
Invalidates arrange for the node. | |
void | invalidateDraw () |
Invalidates draw flag for the node. | |
void | invalidateFinalTransform () |
Invalidates final transform for node. | |
void | invalidateMeasure () |
Invalidates measure for the node. | |
void | invalidateRender () |
Invalidates render for the node. | |
boolean | isAnyChangeFlagSet (EnumSet< PropertyTypeChangeFlag > flags) |
Checks if any of a set of change flags is set. | |
boolean | isAnyChildChangeFlagSet (EnumSet< PropertyTypeChangeFlag > flags) |
Checks if any of a set of change flags is set on a child. | |
boolean | isAttached () |
Checks if node is attached to ui tree. | |
boolean | isAttaching () |
Checks if node is in the process of attaching to ui tree. | |
boolean | isChangeFlagSet (PropertyTypeChangeFlag flag) |
Checks if a change flag is set. | |
boolean | isChildChangeFlagSet (PropertyTypeChangeFlag flag) |
Checks if a change flag is set on a child. | |
boolean | isClipChildren () |
Gets the value of #ClipChildrenProperty. | |
boolean | isDetaching () |
Checks if node is in the process of getting detached from ui tree. | |
boolean | isEffectivelyEnabled () |
Returns whether a node and its ancestor nodes are enabled. | |
boolean | isEffectivelyFocusable () |
Returns whether a node and its ancestor focus scope nodes are focusable. | |
boolean | isEffectivelyVisible () |
Returns whether a node and its ancestor nodes are visible. | |
boolean | isEnabled () |
Gets the value of #EnabledProperty. | |
boolean | isFocusable () |
Gets the value of the #FocusableProperty. | |
boolean | isFocused () |
Sets whether a node is an active focus node and can receive keyboard messages. | |
boolean | isHitTestable () |
Gets the value of #HitTestableProperty. | |
boolean | isHitTestableContainer () |
Gets the value of #HitTestableContainerProperty. | |
boolean | isHover () |
Gets the value of #HoverProperty. | |
boolean | isInitialized () |
Checks if initialize() has been called. | |
boolean | isInvalidArrange () |
Check if the node needs arrange. | |
boolean | isInvalidDraw () |
Tells if node draw flag is invalid. | |
boolean | isInvalidFinalTransform () |
Tells if final transform flag is invalid for node. | |
boolean | isInvalidMeasure () |
Check if the node needs measure. | |
boolean | isInvalidRender () |
Returns if node render flag is invalid. | |
boolean | isNamed (String name) |
Checks if node has a given name. | |
boolean | isVisible () |
Gets the value of #VisibleProperty. | |
Iterable< NodeComponent > | iterateNodeComponents () |
Gets an Iterable object used to iterate the Node Components. | |
T | lookupNode (String path) |
Returns a node of specified type by looking it up with specified path or alias. | |
NodeComponent | lookupNodeComponentByName (String name) |
Look up a Node Component by Name. | |
KanziObject | lookupObject (String path) |
Returns a KanziObject by looking it up with specified path or alias. | |
void | notifyResourceDictionaryModified () |
Forces the re-evaluation of resource IDs in a node tree. | |
boolean | removeAbstractChild (Node child) |
Removes child node from this node. | |
void | removeAnonymousResource (Resource resource) |
Removes anonymous resource from object node resources. | |
void | removeBinding (AbstractBindingRuntime bindingRuntime) |
Removes a binding runtime added earlier. | |
void | removeBindingsWithOwner (KanziObject owner) |
Removes binding runtimes owned by a KanziObject. | |
void | removeInputManipulator (InputManipulator inputManipulator) |
Detaches an input manipulator from the node. | |
void | removeMessageHandler (MessageSubscriptionToken token) |
Removes a message subscription. | |
void | removeNodeComponent (NodeComponent component) |
Removes the ownership of a node component from an object node. | |
void | removeNodeComponentWithOwner (KanziObject owner) |
Removes all node component bindings with the specified owner. | |
void | removeResource (ResourceID resourceId) |
Removes a resource with given ID from object node resource dictionary. | |
void | setActualDepth (float value) |
Sets the value of #ActualDepthProperty. | |
void | setActualHeight (float value) |
Sets the value of #ActualHeightProperty. | |
void | setActualWidth (float value) |
Sets the value of #ActualWidthProperty. | |
void | setAutoHeight () |
Sets node to automatically determine height. | |
void | setAutoWidth () |
Sets node to automatically determine width. | |
AbstractBindingRuntime | setBinding (AbstractBinding binding) |
Sets a binding. | |
AbstractBindingRuntime | setBinding (AbstractBinding binding, PropertyType<?> propertyType) |
Sets a binding. | |
AbstractBindingRuntime | setBinding (AbstractBinding binding, PropertyType<?> propertyType, PropertyField propertyField) |
Sets a binding. | |
AbstractBindingRuntime | setBindingWithOwner (AbstractBinding binding, KanziObject owner, PropertyType<?> propertyType) |
Sets a binding with owner. | |
AbstractBindingRuntime | setBindingWithOwner (AbstractBinding binding, KanziObject owner, PropertyType<?> propertyType, PropertyField propertyField) |
Sets a binding with owner. | |
void | setChangeFlag (PropertyTypeChangeFlag flag) |
Sets a change flag. | |
void | setClipChildren (boolean value) |
Sets the value of #ClipChildrenProperty. | |
void | setDepth (float value) |
Sets the value of #DepthProperty. | |
void | setDepthMargin (Vector2 value) |
Sets the value of #DepthMarginProperty. | |
void | setEnabled (boolean value) |
Sets the value of the #EnabledProperty. | |
void | setFocusable (boolean value) |
Sets the value of the #FocusableProperty. | |
void | setFocused (boolean value) |
Sets the value of the #FocusedProperty. | |
void | setHeight (float value) |
Sets the value of #HeightProperty. | |
void | setHitTestable (boolean value) |
Sets the value of #HitTestableProperty. | |
void | setHitTestableContainer (boolean value) |
Sets the value of #HitTestableContainerProperty. | |
void | setHorizontalMargin (Vector2 value) |
Sets the value of #HorizontalMarginProperty. | |
void | setHover (boolean value) |
Sets the value of #HoverProperty. | |
void | setLocale (String value) |
Sets the value of #LocaleProperty. | |
AbstractBindingRuntime | setModifierBinding (AbstractBinding binding, PropertyType<?> propertyType) |
Sets a modifier binding. | |
AbstractBindingRuntime | setModifierBinding (AbstractBinding binding, PropertyType<?> propertyType, PropertyField propertyField) |
Sets a modifier binding. | |
AbstractBindingRuntime | setModifierBindingWithOwner (AbstractBinding binding, KanziObject owner, PropertyType<?> propertyType) |
Sets a modifier binding with owner. | |
AbstractBindingRuntime | setModifierBindingWithOwner (AbstractBinding binding, KanziObject owner, PropertyType<?> propertyType, PropertyField propertyField) |
Sets a modifier binding with owner. | |
void | setName (String name) |
Sets the value of #NameProperty. | |
void | setOpacity (float value) |
Sets the value of #OpacityProperty. | |
void | setResourceDictionary (ResourceDictionary resourceDictionary) |
Replaces the resource dictionary of a node. | |
void | setStateManager (Resource value) |
Sets the value of #StateManagerProperty. | |
void | setStyle (Resource value) |
Sets the value of #StyleProperty. | |
void | setVerticalMargin (Vector2 value) |
Sets the value of #VerticalMarginProperty. | |
void | setVisible (boolean value) |
Sets the value of #VisibleProperty. | |
void | setWidth (float value) |
Sets the value of #WidthProperty. | |
ObjectRef< TResourceType > | tryAcquireResource (ResourceID resourceId) |
Acquires a resource from the node or the node's closest ancestor having the resource id in the resource dictionary. | |
Node | trySetFocus () |
Tries to move the focus on this node. | |
void | validateArrange () |
Validates arrange for the node. | |
void | validateDraw () |
Validates draw flags for the node. | |
void | validateMeasure () |
Validates measure for the node. | |
void | validateRender () |
Validates render for the node. | |
Public Member Functions inherited from KanziObject | |
boolean | equals (Object object) |
Domain | getDomain () |
Returns the domain the object belongs to. | |
Metaclass | getDynamicMetaclass () |
Returns the metaclass of the dynamic type of the object. | |
long | getNative () |
Gets a pointer to the backing C++ instance. | |
TDataType | getOptionalProperty (PropertyType< TDataType > propertyType) |
Returns the current value of a property type, but does not use the default value if there are no inputs to the property value. | |
TDataType | getProperty (PropertyType< TDataType > propertyType) |
Returns the current value of a property type. | |
int | hashCode () |
boolean | hasValue (PropertyType< TDataType > propertyType) |
Evaluates whether there are any inputs into the property value. | |
boolean | isStale () |
Test if the object is stale i.e. | |
void | removeLocalValue (PropertyType< TDataType > propertyType) |
Removes the local value associated with the property. | |
void | setProperty (PropertyType< TDataType > propertyType, TDataType value) |
Sets the local value of a property type. | |
ObjectRef< TType > | tryCreateObjectRef (Class< TType > clazz) |
Tries to create an owning ObjectRef instance to this KanziObject. | |
Static Public Member Functions | |
static boolean | isUnboundedLayoutSize (Vector3 layoutSize) |
Indicates whether a layout size is an unbound layout size. | |
static boolean | isValidLayoutSize (Vector3 size) |
Indicates whether a size is valid layout size. | |
static float | layoutUp () |
Returns the direction to which the Y-axis grows for this node type. | |
static Vector3 | replaceUnboundedLayoutSize (Vector3 layoutSize, Vector3 resetSize) |
Replaces any element of a layout size with appropriate element of the reset size if it is unbounded and returns the size. | |
static Vector3 | replaceUnboundedLayoutSizeWithZero (Vector3 layoutSize) |
Replaces any element of a layout size with zero if it is unbounded and returns the size. | |
static Vector3 | unboundedLayoutSize () |
Returns an unbounded layout size. | |
Static Public Attributes | |
static final Metaclass | metaclass = com.rightware.kanzi.metadata.Node3DMetadata.metaclass |
The Metaclass for the class. | |
Static Public Attributes inherited from Node | |
static final Metaclass | metaclass = com.rightware.kanzi.metadata.NodeMetadata.metaclass |
The Metaclass for the class. | |
Static Public Attributes inherited from KanziObject | |
static final Metaclass | metaclass = new AbstractMetaclass("Kanzi.Object") |
The Metaclass for the class. | |
Protected Member Functions | |
Node3D (Domain domain, long nativeNode, Metaclass metaclass) | |
Wraps a given native node. | |
void | arrangeOverride (Vector3 actualSize) |
Performs setting of actual node size and transformation calculations. | |
void | initialize () |
Initializes the Node3D. | |
Vector3 | measureOverride (Vector3 availableSize) |
Performs node size calculation. | |
void | onAttached () |
Called when this node becomes attached. | |
void | onDetached () |
Called when this node becomes detached. | |
void | onNodePropertyChanged (AbstractPropertyType propertyType, PropertyNotificationReason reason) |
Method executed on node property change. | |
Static Protected Member Functions | |
static< Derived extends Node3D > ObjectRef< Derived > | createDerived (Domain domain, String name, Metaclass metaclass) |
Creates a derived class instance. | |
Additional Inherited Members | |
Public Attributes inherited from NodeMetadata | |
DynamicPropertyType< Float > | ActualDepthProperty |
The calculated size of the node in depth direction when used in a layout. | |
DynamicPropertyType< Float > | ActualHeightProperty |
The calculated height of the node when used in a layout. | |
DynamicPropertyType< Float > | ActualWidthProperty |
The calculated width of the node when used in a layout. | |
DynamicPropertyType< Boolean > | ClipChildrenProperty |
Sets whether to clip the child nodes of this node. | |
DynamicPropertyType< NodeEnums.ContentStretch > | ContentStretchProperty |
Sets how the content that belongs to this node is stretched (as opposed to manipulating the actual node size). | |
DynamicPropertyType< Boolean > | CreatedFromKZBProperty |
Kanzi internally uses this property to distinguish objects like bindings and triggers created in code from objects that are loaded from a kzb file. | |
DynamicPropertyType< NodeEnums.DepthAlignment > | DepthAlignmentProperty |
The alignment in depth direction the node should use when it resides under a layout. | |
DynamicPropertyType< Vector2 > | DepthMarginProperty |
Sets the depth distance between this node and other nodes that are adjacent to this node in a layout. | |
DynamicPropertyType< Float > | DepthProperty = new DynamicPropertyType<>("Node.Depth", Float.class) |
The size of the node in depth direction when used in a layout. | |
DynamicPropertyType< Boolean > | EffectivelyEnabledProperty |
Indicates whether this node and its ancestor nodes are enabled. | |
DynamicPropertyType< Boolean > | EnabledProperty |
Whether this node is enabled. | |
DynamicPropertyType< Boolean > | FocusableProperty |
Indicates whether the node can receive focus. | |
DynamicPropertyType< Boolean > | FocusedProperty |
Indicates whether the node has the key focus. | |
DynamicPropertyType< FocusState > | FocusStateProperty |
Reports the focus state of a node: | |
DynamicPropertyType< Resource > | FontFamilyProperty |
The font family used to render the text. | |
DynamicPropertyType< Float > | HeightProperty |
The height of the node when used in a layout. | |
DynamicPropertyType< Boolean > | HitTestableContainerProperty |
When enabled, Kanzi uses the layout bounds as geometry for hit testing. | |
DynamicPropertyType< Boolean > | HitTestableProperty |
When enabled, the node can be hit tested. | |
DynamicPropertyType< NodeEnums.HorizontalAlignment > | HorizontalAlignmentProperty |
The alignment in horizontal direction the node should use when it resides under a layout. | |
DynamicPropertyType< Vector2 > | HorizontalMarginProperty |
Sets the horizontal space between this node and other nodes that are adjacent to this node in a layout. | |
DynamicPropertyType< Boolean > | HoverProperty |
Indicates whether a node is the foremost hit testable node under the cursor. | |
DynamicPropertyType< String > | LocaleProperty |
The locale of the node. | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Node") |
Metaclass for Node. | |
DynamicPropertyType< String > | NameProperty = new DynamicPropertyType<>("Node.Name", String.class) |
Node name. | |
DynamicPropertyType< Float > | OpacityProperty |
Opacity of the node. | |
DynamicPropertyType< String > | PathProperty = new DynamicPropertyType<>("Node.Path", String.class) |
Full path to the node. | |
DynamicPropertyType< Float > | Projection2DTo3DScaleProperty |
Sets the scale factor to project pixels to 3D size. | |
DynamicPropertyType< Resource > | StateManagerProperty |
Sets the State Manager to the node. | |
DynamicPropertyType< Resource > | StyleProperty |
Sets a style to the node. | |
DynamicPropertyType< NodeEnums.VerticalAlignment > | VerticalAlignmentProperty |
The alignment in vertical direction the node should use when it resides under a layout. | |
DynamicPropertyType< Vector2 > | VerticalMarginProperty |
Sets the vertical space between this node and other nodes that are adjacent to this node in a layout. | |
DynamicPropertyType< Float > | VisibleAmountInParentProperty |
Sets the amount the node is inside its parent. | |
DynamicPropertyType< Boolean > | VisibleProperty |
When disabled, Kanzi does not render the node. | |
DynamicPropertyType< Float > | WidthProperty = new DynamicPropertyType<>("Node.Width", Float.class) |
The width of the node when used in a layout. | |
Public Attributes inherited from Node3DMetadata | |
DynamicPropertyType< Matrix4x4 > | FinalTransformationProperty |
The combined location, orientation and scale of the node and its ancestor nodes. | |
DynamicPropertyType< Float > | FrustumCullMarginProperty |
The margin of the frustum cull radius of the node. | |
DynamicPropertyType< SRTValue3D > | LayoutTransformationProperty |
The location, orientation and scale of the node relative to its parent node. | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Node3D") |
Metaclass for Node3D. | |
DynamicPropertyType< SRTValue3D > | RenderTransformationProperty |
The location, orientation, and scale of the node relative to its parent node. | |
Node3D is the base class of all 3D nodes.
Node3D implements functionality common to all 3D nodes, such as rendering, layout and hit testing. You should use classes derived from Node3D like Image3D, EmptyNode3D and StackLayout3D to construct UI graphs. You can configure common parameters for rendering and layout with methods of Node3D. Use methods of derived classes to control behavior specific to them.
Wraps a given native node.
Called by KanziObject.connectObject(long) when connecting to a native node.
domain | UI Domain where this node belongs. |
nativeNode | Native object that is backing this node. |
metaclass | Metaclass data for this node. |
Adds a child node.
Adding a 3D node node as a child of a 2D node is only allowed when adding a scene to a viewport.
node | Node to add as a child of this node. |
Performs setting of actual node size and transformation calculations.
actualSize | The actual size available for this node. |
|
staticprotected |
Creates a derived class instance.
Call this method as part of the create method for a derived class.
domain | UI Domain where this node belongs. |
name | Name of the node |
metaclass | Metaclass data of the node. |
Vector3 getActualSize | ( | ) |
Gets actual size.
Vector3 getAllocatedSize | ( | ) |
Gets allocated size.
Matrix4x4 getArrangeTransform | ( | ) |
Get arrange transform.
Returns a child from given index from node.
index | Index of the child node. |
int getChildCount | ( | ) |
Gets the number of children of the node.
Returns the index of a child in a node.
child | Child node to get index for. |
Vector3 getCoreDesiredSize | ( | ) |
Get core desired size of an object.
Vector3 getDesiredSize | ( | ) |
Gets desired size.
Node3D getFaceToCameraTarget | ( | ) |
Returns the camera to which this node faces to if the node is set to face a camera.
Matrix4x4 getFinalTransformation | ( | ) |
Gets the value of #FinalTransformationProperty.
SRTValue3D getLayoutTransformation | ( | ) |
Gets the value of #LayoutTransformationProperty.
Node3D getLookAtTarget | ( | ) |
Returns the node that is set to always face this node.
Node3D getOrientationConstraintTarget | ( | ) |
Returns the node whose orientation is obtained to define the orientation of this node.
Node3D getPositionConstraintTarget | ( | ) |
Returns the node whose position is obtained to define the position of this node.
SRTValue3D getRenderTransformation | ( | ) |
Gets the value of #RenderTransformationProperty.
Vector3 getSize | ( | ) |
Returns the size of object node.
Returns whether or not the child exists.
Adds a child node for object node to given index.
index | Index where to add the child node. |
child | Node to add as a child of this node. |
boolean isPrimitiveLayout | ( | ) |
Indicates whether the node has primitive layout behavior.
Indicates whether a layout size is an unbound layout size.
Size is layout unbound size if any of its elements is unbounded layout value.
layoutSize | Layout size to test if it is unbound layout size. |
Indicates whether a size is valid layout size.
Size is valid if all its elements are valid layout values (see Node::isValidLayoutValue()).
size | Size to test if it is unbound layout size. |
Gets an Iterable object used to iterate the Node3D children.
Gets an Reverse Iterable object used to iterate the Node3D children.
void layout | ( | ) |
Does layout pass starting from this node and iterating recursively all of its children.
Measure pass only descends up to nodes marked for requiring measure and then propagates upwards for all nodes that were changed. After measure, all nodes marked for requiring arrange and all their children are arranged. Node actual size is not known before layout. User may call layout manually to determine node actual sizes. Before calling layout, the node must have allocated size set to limit node area to anything less than infinity. Normal layout process sets allocated size to current composition size.
Returns the direction to which the Y-axis grows for this node type.
Sets node transformation so that the node is in a given position looking at the given point.
position | The new translation of the node. |
lookAtPoint | A point where the node is looking at. |
upVector | The new up vector of the node. |
Measures this node.
availableSize | Available size passed from parent. |
Performs node size calculation.
availableSize | The size available for this node. |
Vector3 nGetMaximumBoundingBoxCoordinates | ( | ) |
Returns the minimum coordinates for object nodes bounding volume.
Vector3 nGetMinimumBoundingBoxCoordinates | ( | ) |
Returns the maximum coordinates for object nodes bounding volume.
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protected |
Method executed on node property change.
propertyType | Property that was changed in this node. |
reason | Change reason. |
Removes child node at specified index.
index | Index of the child to be removed. |
Replaces any element of a layout size with appropriate element of the reset size if it is unbounded and returns the size.
layoutSize | Layout size to test if any of its elements is unbounded layout value. |
resetSize | The size whose values are used as a replacement for specified layout size's unbounded value elements. |
Replaces any element of a layout size with zero if it is unbounded and returns the size.
layoutSize | Layout size to test if any of its elements is unbounded layout value. |
Sets allocated size.
If allocated size differs from existing, will invalidate arrange as a side effect.
allocatedSize | New allocated size. |
Set arrange transform.
If Layout transform differs existing, will invalidate arrange as a side effect.
transform | New arrange transformation matrix. |
Set core desired size for an object.
value | New value. |
Sets the value of #FinalTransformationProperty.
value | New value. |
void setLayoutTransformation | ( | SRTValue3D | value | ) |
Sets the value of #LayoutTransformationProperty.
value | New value. |
void setRenderTransformation | ( | SRTValue3D | value | ) |
Sets the value of #RenderTransformationProperty.
value | New value. |
Sets size properties of the node.
width | The value of the WidthProperty. |
height | The value of the HeightProperty. |
depth | The value of the DepthProperty. |