Kanzi 3.9.10
CubeMapRenderPass Class Reference

Use the Cubemap Render Pass to create a cubemap texture that represents the scene from some location. More...

Inheritance diagram for CubeMapRenderPass:
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Static Public Member Functions

static< T extends KanziObject > ObjectRef< T > create (Domain domain, String name)
 Create function.
 

Static Public Attributes

static final Metaclass metaclass
 The Metaclass for the class.
 
- Static Public Attributes inherited from RenderPass
static final Metaclass metaclass
 The Metaclass for the class.
 
- Static Public Attributes inherited from GPUResource
static final Metaclass metaclass
 The Metaclass for the class.
 
- Static Public Attributes inherited from Resource
static final Metaclass metaclass
 The Metaclass for the class.
 
- Static Public Attributes inherited from KanziObject
static final Metaclass metaclass = new AbstractMetaclass("Kanzi.Object")
 The Metaclass for the class.
 

Additional Inherited Members

- Public Member Functions inherited from Resource
String getName ()
 Gets the resource name.
 
String getUrl ()
 Gets the resource URL.
 
void setKeepAlive (boolean keepAlive)
 Sets the keep alive flag.
 
- Public Member Functions inherited from KanziObject
boolean equals (Object object)
 
Domain getDomain ()
 Returns the domain the object belongs to.
 
Metaclass getDynamicMetaclass ()
 Returns the metaclass of the dynamic type of the object.
 
long getNative ()
 Gets a pointer to the backing C++ instance.
 
TDataType getOptionalProperty (PropertyType< TDataType > propertyType)
 Returns the current value of a property type, but does not use the default value if there are no inputs to the property value.
 
TDataType getProperty (PropertyType< TDataType > propertyType)
 Returns the current value of a property type.
 
int hashCode ()
 
boolean hasValue (PropertyType< TDataType > propertyType)
 Evaluates whether there are any inputs into the property value.
 
boolean isStale ()
 Test if the object is stale i.e.
 
void removeLocalValue (PropertyType< TDataType > propertyType)
 Removes the local value associated with the property.
 
void setProperty (PropertyType< TDataType > propertyType, TDataType value)
 Sets the local value of a property type.
 
ObjectRef< TTypetryCreateObjectRef (Class< TType > clazz)
 Tries to create an owning ObjectRef instance to this KanziObject.
 
- Public Attributes inherited from ResourceMetadata
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.Resource")
 Metaclass for Resource.
 
- Public Attributes inherited from GPUResourceMetadata
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.GPUResource")
 Metaclass for GPUResource.
 
- Public Attributes inherited from RenderPassMetadata
DynamicPropertyType< BooleanEnabledProperty
 Whether Kanzi executes this render pass and its child render pass tree.
 
DynamicPropertyType< Vector4InputViewportAreaProperty
 Reports the viewport area relative to the composition space as passed from the parent render pass.
 
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.RenderPass")
 Metaclass for RenderPass.
 
DynamicPropertyType< Integer > UpdateOffsetProperty
 Sets a frame offset to the rendering rate that you set with the Update Rate property.
 
DynamicPropertyType< Integer > UpdateRateProperty
 Sets the rate at which to render the Render Pass.
 
- Public Attributes inherited from CubeMapRenderPassMetadata
DynamicPropertyType< ResourceCompositionTargetProperty
 Sets the target to which you want to render the result of this Cubemap Render Pass.
 
DynamicPropertyType< GraphicsCompareFunctionDepthCompareFunctionProperty
 Sets the comparison function to be used with comparison samplers of the Cubemap Render Pass' depth target.
 
DynamicPropertyType< GraphicsFormatDepthFormatProperty
 Sets the format of the automatically created depth render buffer used for the cubemap rendering.
 
DynamicPropertyType< ResourceDepthTargetProperty
 Sets the target for depth rendering for this Cubemap Render Pass.
 
DynamicPropertyType< Integer > FaceUpdateRateProperty
 Sets the number of cubemap faces to update each frame or at the rate that you set with the Render Pass > Update Rate property.
 
DynamicPropertyType< SamplerFilterFilterModeProperty
 Sets how Kanzi handles accessing the texture samples of the automatically generated composition cubemap target:
 
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.CubeMapRenderPass")
 Metaclass for CubeMapRenderPass.
 
DynamicPropertyType< SamplerMipmapModeMipmapModeProperty
 Sets the mipmap mode of the automatically created composition cubemap target.
 
DynamicPropertyType< String > OverrideCameraProperty
 Sets the Camera node that you want to use to render the nodes to the composition cubemap texture.
 
DynamicPropertyType< GraphicsFormatPixelFormatProperty
 Sets on the GPU the target pixel format of the automatically created composition cubemap target textures.
 
DynamicPropertyType< Integer > ResolutionProperty
 Sets the dimensions of the automatically created composition cubemap target textures.
 
DynamicPropertyType< BooleanResolveImmediatelyProperty
 Whether to generate mipmaps for the composition target texture immediately after rendering.
 
DynamicPropertyType< ResourceResultDepthTextureProperty
 The cubemap depth texture to which the Cubemap Render Pass renders its content.
 
DynamicPropertyType< ResourceResultTextureProperty
 The result cubemap texture that was rendered to by the Cubemap Render Pass.
 
- Public Attributes inherited from MipmapGenerationConceptMetadata
DynamicPropertyType< ResourceColorMipmapMaterial0Property
 Sets the material to use to generate the mipmaps for the first color result texture (Result Texture 0) of a Composition Target Render Pass.
 
DynamicPropertyType< ResourceColorMipmapMaterial1Property
 Sets the material to use to generate the mipmaps for the second color result texture (Result Texture 1) of a Composition Target Render Pass.
 
DynamicPropertyType< ResourceColorMipmapMaterial2Property
 Sets the material to use to generate the mipmaps for the third color result texture (Result Texture 2) of a Composition Target Render Pass.
 
DynamicPropertyType< ResourceColorMipmapMaterial3Property
 Sets the material to use to generate the mipmaps for the fourth color result texture (Result Texture 3) of a Composition Target Render Pass.
 
DynamicPropertyType< ResourceCubemapMipmapMaterialProperty
 Sets the material to use to generate the mipmaps for the color Result Texture of a Cubemap Render Pass.
 
DynamicPropertyType< FloatCurrentMipmapLevelProperty
 Reports the mipmap level that Kanzi is generating.
 
DynamicPropertyType< ResourceDepthMipmapMaterialProperty
 Sets the material to use to generate the mipmaps for the Result Depth Texture of a Composition Target Render Pass.
 
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.MipmapGenerationConcept")
 Metaclass for MipmapGenerationConcept.
 
DynamicPropertyType< ResourceMipmapSourceTextureProperty
 Reports the texture that contains the render target texture for which Kanzi creates mipmaps.
 

Detailed Description

Use the Cubemap Render Pass to create a cubemap texture that represents the scene from some location.

You can use the result of the Cubemap Render Pass as a cubemap texture. For example, use the Cubemap Render Pass to create dynamic reflections of the environment on the surface of 3D nodes.

Member Function Documentation

◆ create()

static< T extends KanziObject > ObjectRef< T > create ( Domain domain,
String name )
static

Create function.

Reimplemented from RenderPass.

Member Data Documentation

◆ metaclass

final Metaclass metaclass
static
Initial value:
=
com.rightware.kanzi.metadata.CubeMapRenderPassMetadata.metaclass

The Metaclass for the class.