Kanzi 3.9.10
DrawObjectsRenderPass Class Reference

Use the Draw Objects Render Pass to render only nodes in a Scene node provided by an object source you set in this render pass. More...

Inheritance diagram for DrawObjectsRenderPass:
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Static Public Member Functions

static< T extends KanziObject > ObjectRef< T > create (Domain domain, String name)
 Create a Draw Objects Render Pass.
 

Static Public Attributes

static final Metaclass metaclass
 The Metaclass for the class.
 
- Static Public Attributes inherited from RenderPass
static final Metaclass metaclass
 The Metaclass for the class.
 
- Static Public Attributes inherited from GPUResource
static final Metaclass metaclass
 The Metaclass for the class.
 
- Static Public Attributes inherited from Resource
static final Metaclass metaclass
 The Metaclass for the class.
 
- Static Public Attributes inherited from KanziObject
static final Metaclass metaclass = new AbstractMetaclass("Kanzi.Object")
 The Metaclass for the class.
 

Additional Inherited Members

- Public Member Functions inherited from Resource
String getName ()
 Gets the resource name.
 
String getUrl ()
 Gets the resource URL.
 
void setKeepAlive (boolean keepAlive)
 Sets the keep alive flag.
 
- Public Member Functions inherited from KanziObject
boolean equals (Object object)
 
Domain getDomain ()
 Returns the domain the object belongs to.
 
Metaclass getDynamicMetaclass ()
 Returns the metaclass of the dynamic type of the object.
 
long getNative ()
 Gets a pointer to the backing C++ instance.
 
TDataType getOptionalProperty (PropertyType< TDataType > propertyType)
 Returns the current value of a property type, but does not use the default value if there are no inputs to the property value.
 
TDataType getProperty (PropertyType< TDataType > propertyType)
 Returns the current value of a property type.
 
int hashCode ()
 
boolean hasValue (PropertyType< TDataType > propertyType)
 Evaluates whether there are any inputs into the property value.
 
boolean isStale ()
 Test if the object is stale i.e.
 
void removeLocalValue (PropertyType< TDataType > propertyType)
 Removes the local value associated with the property.
 
void setProperty (PropertyType< TDataType > propertyType, TDataType value)
 Sets the local value of a property type.
 
ObjectRef< TTypetryCreateObjectRef (Class< TType > clazz)
 Tries to create an owning ObjectRef instance to this KanziObject.
 
- Public Attributes inherited from ResourceMetadata
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.Resource")
 Metaclass for Resource.
 
- Public Attributes inherited from GPUResourceMetadata
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.GPUResource")
 Metaclass for GPUResource.
 
- Public Attributes inherited from RenderPassMetadata
DynamicPropertyType< BooleanEnabledProperty
 Whether Kanzi executes this render pass and its child render pass tree.
 
DynamicPropertyType< Vector4InputViewportAreaProperty
 Reports the viewport area relative to the composition space as passed from the parent render pass.
 
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.RenderPass")
 Metaclass for RenderPass.
 
DynamicPropertyType< Integer > UpdateOffsetProperty
 Sets a frame offset to the rendering rate that you set with the Update Rate property.
 
DynamicPropertyType< Integer > UpdateRateProperty
 Sets the rate at which to render the Render Pass.
 
- Public Attributes inherited from DrawObjectsRenderPassMetadata
DynamicPropertyType< Matrix4x4CameraMatrixProperty
 The camera matrix that the Draw Objects Render Pass calculates during rendering from the settings of the Camera and passes to the shader.
 
DynamicPropertyType< Vector3CameraPositionProperty
 The camera position that the Draw Objects Render Pass calculates during rendering from the settings of the Camera and passes to the shader.
 
DynamicPropertyType< String > CameraProperty
 Sets the Camera node that you want to use to render the nodes.
 
DynamicPropertyType< BooleanFrustumCullingEnabledProperty
 Enable to disable rendering objects that are not inside the view frustum.
 
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.DrawObjectsRenderPass")
 Metaclass for DrawObjectsRenderPass.
 
DynamicPropertyType< Vector2NearFarPlaneProperty
 The distances to the camera near and far planes that the Draw Objects Render Pass calculates during rendering from the settings of the Camera and passes to the shader.
 
DynamicPropertyType< ResourceObjectSourceProperty
 Sets the object source which collects the nodes that you want to render with this render pass.
 
DynamicPropertyType< Matrix4x4ProjectionMatrixProperty
 The projection matrix that the Draw Objects Render Pass calculates during rendering from the settings of the Camera and passes to the shader.
 
DynamicPropertyType< Vector4ViewportProperty
 Viewport applied by the rendering of the Draw Objects Render Pass.
 
DynamicPropertyType< Vector4ViewPositionProperty
 The homogeneous view position that the Draw Objects Render Pass calculates during rendering from the settings of the Camera and passes to the shader.
 

Detailed Description

Use the Draw Objects Render Pass to render only nodes in a Scene node provided by an object source you set in this render pass.

The Draw Objects Render Pass renders objects from the object source you set in the ObjectSourceProperty property with the Camera node that the Scene node uses. The Camera node that a Draw Objects Render Pass uses must be in the same Scene node as the objects that the Draw Objects Render Pass renders.

Member Function Documentation

◆ create()

static< T extends KanziObject > ObjectRef< T > create ( Domain domain,
String name )
static

Create a Draw Objects Render Pass.

Parameters
domainThe domain to use.
nameThe name of the Draw Objects Render Pass.
Returns
The created Draw Objects Render Pass.

Reimplemented from RenderPass.

Reimplemented in DrawObjectsWithMaterialRenderPass.

Member Data Documentation

◆ metaclass

final Metaclass metaclass
static
Initial value:
=
com.rightware.kanzi.metadata.DrawObjectsRenderPassMetadata.metaclass

The Metaclass for the class.