Use the Draw Objects With Material Render Pass to render nodes provided by an object source using a material. More...
Static Public Member Functions | |
static< T extends KanziObject > ObjectRef< T > | create (Domain domain, String name) |
Create a Draw Objects With Material Render Pass. | |
Static Public Attributes | |
static final Metaclass | metaclass |
The Metaclass for the class. | |
Static Public Attributes inherited from DrawObjectsRenderPass | |
static final Metaclass | metaclass |
The Metaclass for the class. | |
Static Public Attributes inherited from RenderPass | |
static final Metaclass | metaclass |
The Metaclass for the class. | |
Static Public Attributes inherited from GPUResource | |
static final Metaclass | metaclass |
The Metaclass for the class. | |
Static Public Attributes inherited from Resource | |
static final Metaclass | metaclass |
The Metaclass for the class. | |
Static Public Attributes inherited from KanziObject | |
static final Metaclass | metaclass = new AbstractMetaclass("Kanzi.Object") |
The Metaclass for the class. | |
Additional Inherited Members | |
Public Member Functions inherited from Resource | |
String | getName () |
Gets the resource name. | |
String | getUrl () |
Gets the resource URL. | |
void | setKeepAlive (boolean keepAlive) |
Sets the keep alive flag. | |
Public Member Functions inherited from KanziObject | |
boolean | equals (Object object) |
Domain | getDomain () |
Returns the domain the object belongs to. | |
Metaclass | getDynamicMetaclass () |
Returns the metaclass of the dynamic type of the object. | |
long | getNative () |
Gets a pointer to the backing C++ instance. | |
TDataType | getOptionalProperty (PropertyType< TDataType > propertyType) |
Returns the current value of a property type, but does not use the default value if there are no inputs to the property value. | |
TDataType | getProperty (PropertyType< TDataType > propertyType) |
Returns the current value of a property type. | |
int | hashCode () |
boolean | hasValue (PropertyType< TDataType > propertyType) |
Evaluates whether there are any inputs into the property value. | |
boolean | isStale () |
Test if the object is stale i.e. | |
void | removeLocalValue (PropertyType< TDataType > propertyType) |
Removes the local value associated with the property. | |
void | setProperty (PropertyType< TDataType > propertyType, TDataType value) |
Sets the local value of a property type. | |
ObjectRef< TType > | tryCreateObjectRef (Class< TType > clazz) |
Tries to create an owning ObjectRef instance to this KanziObject. | |
Public Attributes inherited from ResourceMetadata | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Resource") |
Metaclass for Resource. | |
Public Attributes inherited from GPUResourceMetadata | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.GPUResource") |
Metaclass for GPUResource. | |
Public Attributes inherited from RenderPassMetadata | |
DynamicPropertyType< Boolean > | EnabledProperty |
Whether Kanzi executes this render pass and its child render pass tree. | |
DynamicPropertyType< Vector4 > | InputViewportAreaProperty |
Reports the viewport area relative to the composition space as passed from the parent render pass. | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.RenderPass") |
Metaclass for RenderPass. | |
DynamicPropertyType< Integer > | UpdateOffsetProperty |
Sets a frame offset to the rendering rate that you set with the Update Rate property. | |
DynamicPropertyType< Integer > | UpdateRateProperty |
Sets the rate at which to render the Render Pass. | |
Public Attributes inherited from DrawObjectsRenderPassMetadata | |
DynamicPropertyType< Matrix4x4 > | CameraMatrixProperty |
The camera matrix that the Draw Objects Render Pass calculates during rendering from the settings of the Camera and passes to the shader. | |
DynamicPropertyType< Vector3 > | CameraPositionProperty |
The camera position that the Draw Objects Render Pass calculates during rendering from the settings of the Camera and passes to the shader. | |
DynamicPropertyType< String > | CameraProperty |
Sets the Camera node that you want to use to render the nodes. | |
DynamicPropertyType< Boolean > | FrustumCullingEnabledProperty |
Enable to disable rendering objects that are not inside the view frustum. | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.DrawObjectsRenderPass") |
Metaclass for DrawObjectsRenderPass. | |
DynamicPropertyType< Vector2 > | NearFarPlaneProperty |
The distances to the camera near and far planes that the Draw Objects Render Pass calculates during rendering from the settings of the Camera and passes to the shader. | |
DynamicPropertyType< Resource > | ObjectSourceProperty |
Sets the object source which collects the nodes that you want to render with this render pass. | |
DynamicPropertyType< Matrix4x4 > | ProjectionMatrixProperty |
The projection matrix that the Draw Objects Render Pass calculates during rendering from the settings of the Camera and passes to the shader. | |
DynamicPropertyType< Vector4 > | ViewportProperty |
Viewport applied by the rendering of the Draw Objects Render Pass. | |
DynamicPropertyType< Vector4 > | ViewPositionProperty |
The homogeneous view position that the Draw Objects Render Pass calculates during rendering from the settings of the Camera and passes to the shader. | |
Public Attributes inherited from DrawObjectsWithMaterialRenderPassMetadata | |
DynamicPropertyType< Resource > | MaterialProperty |
Sets the material that will be used to render all nodes rendered by this DrawObjectsWithMaterialRenderPass. | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.DrawObjectsWithMaterialRenderPass") |
Metaclass for DrawObjectsWithMaterialRenderPass. | |
Use the Draw Objects With Material Render Pass to render nodes provided by an object source using a material.
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static |
Create a Draw Objects With Material Render Pass.
domain | The domain to use. |
name | The name of the Draw Objects With Material Render Pass. |
Reimplemented from DrawObjectsRenderPass.