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String | getName () |
| Gets the resource name.
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String | getUrl () |
| Gets the resource URL.
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void | setKeepAlive (boolean keepAlive) |
| Sets the keep alive flag.
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boolean | equals (Object object) |
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Domain | getDomain () |
| Returns the domain the object belongs to.
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Metaclass | getDynamicMetaclass () |
| Returns the metaclass of the dynamic type of the object.
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long | getNative () |
| Gets a pointer to the backing C++ instance.
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TDataType | getOptionalProperty (PropertyType< TDataType > propertyType) |
| Returns the current value of a property type, but does not use the default value if there are no inputs to the property value.
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TDataType | getProperty (PropertyType< TDataType > propertyType) |
| Returns the current value of a property type.
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int | hashCode () |
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boolean | hasValue (PropertyType< TDataType > propertyType) |
| Evaluates whether there are any inputs into the property value.
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boolean | isStale () |
| Test if the object is stale i.e.
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void | removeLocalValue (PropertyType< TDataType > propertyType) |
| Removes the local value associated with the property.
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void | setProperty (PropertyType< TDataType > propertyType, TDataType value) |
| Sets the local value of a property type.
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ObjectRef< TType > | tryCreateObjectRef (Class< TType > clazz) |
| Tries to create an owning ObjectRef instance to this KanziObject.
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AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Resource") |
| Metaclass for Resource.
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AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.GPUResource") |
| Metaclass for GPUResource.
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DynamicPropertyType< Boolean > | EnabledProperty |
| Whether Kanzi executes this render pass and its child render pass tree.
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DynamicPropertyType< Vector4 > | InputViewportAreaProperty |
| Reports the viewport area relative to the composition space as passed from the parent render pass.
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AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.RenderPass") |
| Metaclass for RenderPass.
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DynamicPropertyType< Integer > | UpdateOffsetProperty |
| Sets a frame offset to the rendering rate that you set with the Update Rate property.
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DynamicPropertyType< Integer > | UpdateRateProperty |
| Sets the rate at which to render the Render Pass.
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DynamicPropertyType< Matrix4x4 > | CameraMatrixProperty |
| The camera matrix that the Draw Objects Render Pass calculates during rendering from the settings of the Camera and passes to the shader.
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DynamicPropertyType< Vector3 > | CameraPositionProperty |
| The camera position that the Draw Objects Render Pass calculates during rendering from the settings of the Camera and passes to the shader.
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DynamicPropertyType< String > | CameraProperty |
| Sets the Camera node that you want to use to render the nodes.
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DynamicPropertyType< Boolean > | FrustumCullingEnabledProperty |
| Enable to disable rendering objects that are not inside the view frustum.
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AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.DrawObjectsRenderPass") |
| Metaclass for DrawObjectsRenderPass.
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DynamicPropertyType< Vector2 > | NearFarPlaneProperty |
| The distances to the camera near and far planes that the Draw Objects Render Pass calculates during rendering from the settings of the Camera and passes to the shader.
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DynamicPropertyType< Resource > | ObjectSourceProperty |
| Sets the object source which collects the nodes that you want to render with this render pass.
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DynamicPropertyType< Matrix4x4 > | ProjectionMatrixProperty |
| The projection matrix that the Draw Objects Render Pass calculates during rendering from the settings of the Camera and passes to the shader.
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DynamicPropertyType< Vector4 > | ViewportProperty |
| Viewport applied by the rendering of the Draw Objects Render Pass.
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DynamicPropertyType< Vector4 > | ViewPositionProperty |
| The homogeneous view position that the Draw Objects Render Pass calculates during rendering from the settings of the Camera and passes to the shader.
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DynamicPropertyType< Resource > | MaterialProperty |
| Sets the material that will be used to render all nodes rendered by this DrawObjectsWithMaterialRenderPass.
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AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.DrawObjectsWithMaterialRenderPass") |
| Metaclass for DrawObjectsWithMaterialRenderPass.
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