Common functions of collections of attached InputManipulators processing a specific input event type. More...
#include <kanzi/core.ui/input/input_manipulator.hpp>
Public Types | |
using | NotifierFunc = function< ProcessingResult(InputManipulator &)> |
Notifier functor type. More... | |
enum | ProcessingResult { ProcessingResult::Continue, ProcessingResult::StopRouting, ProcessingResult::Abort } |
Input processing result. More... | |
Public Member Functions | |
void | add (InputManipulator *inputManipulator) |
Adds a manipulator to the collection. More... | |
void | cancelAllActiveManipulators () |
Cancels all manipulators in the collection. More... | |
void | cancelAllActiveManipulators (const OverlayScope &overlay) |
Cancels the input manipulators that are attached to child nodes of the overlay focus scope. More... | |
void | cancelAllKeyInputManipators (const OverlayScope &overlay) |
In the collection of key input manipulators, cancels those that are attached to child nodes of the overlay focus scope. More... | |
void | cancelAllManipulatorsInSubtree (const Node &root) |
Cancels all active cancelable manipulators for the root node and its descendant nodes in the same overlay scope. More... | |
void | cancelIncompatibleManipulators (InputManipulator *inputManipulator) |
Cancels all manipulators in the collection, except the one that you pass to the function. More... | |
void | clearCanceledStatus () |
Clears the handled status of all attached input manipulators that are in the Canceled state. More... | |
void | clearCanceledStatus (const OverlayScope &overlay) |
Clears the handled status of the input manipulators in the collection, which are attached to child nodes of the overlay focus scope and are in Canceled state. More... | |
void | clearStatus () |
Clears handled status of all attached input manipulators. More... | |
void | clearStatus (const OverlayScope &overlay) |
Clears the handled status of the input manipulators in the collection, which are attached to child nodes of the overlay focus scope. More... | |
Collection (InputManager &inputManager) | |
Collection constructor. More... | |
void | compact () |
Erases all null-manipulator elements from the collection. More... | |
InputManager * | getInputManager () const |
Returns the input manager that owns the collection. More... | |
bool | hasInvalid () const |
Checks whether there are invalid attached manipulators. More... | |
bool | isAllowed (InputManipulator *inputManipulator) |
Checks whether the manipulator that you pass to the function is allowed. More... | |
bool | isEmpty () const |
Returns whether the collection is empty. More... | |
bool | isLocked () const |
Returns whether the collection is locked against changes not performed during event processing. More... | |
void | lock () |
Locks the collection to guard it from external changes. More... | |
void | markTouchPointHandled (unsigned int touchId) |
Marks the touch point with passed touchId handled. More... | |
EventQueue::ProcessingResult | processEvent (InputEvent &event, Node2D &rootNode) |
Processes an input event. More... | |
void | purgeTouchPoints () |
Removes from the touch point cache all touch points that are in the "up" state. More... | |
void | remove (InputManipulator *inputManipulator) |
Removes a manipulator from the collection. More... | |
void | removeAllManipulators () |
Removes all manipulators from the collection. More... | |
void | removeCanceledManipulators () |
Removes the canceled manipulators from the collection. More... | |
void | removeIncompatibleManipulators (InputManipulator *inputManipulator) |
Removes all manipulators from the collection, except the one that you pass to the function. More... | |
void | unlock () |
Unlocks a previously locked collection. More... | |
ProcessingResult | updateManipulator (InputManipulator *inputManipulator, const NotifierFunc ¬ifier) |
Updates the inputManipulator calling the notifier function on it. More... | |
Common functions of collections of attached InputManipulators processing a specific input event type.
using kanzi::InputManipulator::Collection::NotifierFunc = function<ProcessingResult(InputManipulator&)> |
Notifier functor type.
Input processing result.
The result is returned by the notifier functions and drives the input propagation in the hit test, or the focus node tree.
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inlineexplicit |
Collection constructor.
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inline |
Returns the input manager that owns the collection.
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inline |
Returns whether the collection is empty.
void kanzi::InputManipulator::Collection::add | ( | InputManipulator * | inputManipulator | ) |
Adds a manipulator to the collection.
inputManipulator | The manipulator that you want to add to the collection. |
void kanzi::InputManipulator::Collection::remove | ( | InputManipulator * | inputManipulator | ) |
Removes a manipulator from the collection.
inputManipulator | The manipulator that you want to remove from the collection. |
void kanzi::InputManipulator::Collection::removeIncompatibleManipulators | ( | InputManipulator * | inputManipulator | ) |
Removes all manipulators from the collection, except the one that you pass to the function.
inputManipulator | The manipulator that you want to keep in the collection. |
void kanzi::InputManipulator::Collection::removeCanceledManipulators | ( | ) |
Removes the canceled manipulators from the collection.
void kanzi::InputManipulator::Collection::removeAllManipulators | ( | ) |
Removes all manipulators from the collection.
void kanzi::InputManipulator::Collection::cancelIncompatibleManipulators | ( | InputManipulator * | inputManipulator | ) |
Cancels all manipulators in the collection, except the one that you pass to the function.
inputManipulator | The manipulator that you do not want to cancel. |
void kanzi::InputManipulator::Collection::cancelAllActiveManipulators | ( | ) |
Cancels all manipulators in the collection.
void kanzi::InputManipulator::Collection::cancelAllKeyInputManipators | ( | const OverlayScope & | overlay | ) |
In the collection of key input manipulators, cancels those that are attached to child nodes of the overlay focus scope.
overlay | The overlay focus scope for which to cancel the input manipulators. |
void kanzi::InputManipulator::Collection::cancelAllActiveManipulators | ( | const OverlayScope & | overlay | ) |
Cancels the input manipulators that are attached to child nodes of the overlay focus scope.
overlay | The overlay focus scope for which to cancel the input manipulators. |
void kanzi::InputManipulator::Collection::cancelAllManipulatorsInSubtree | ( | const Node & | root | ) |
Cancels all active cancelable manipulators for the root node and its descendant nodes in the same overlay scope.
root | The root node of the subtree in which to cancel the manipulators. |
void kanzi::InputManipulator::Collection::compact | ( | ) |
Erases all null-manipulator elements from the collection.
bool kanzi::InputManipulator::Collection::hasInvalid | ( | ) | const |
Checks whether there are invalid attached manipulators.
void kanzi::InputManipulator::Collection::clearStatus | ( | ) |
Clears handled status of all attached input manipulators.
void kanzi::InputManipulator::Collection::clearStatus | ( | const OverlayScope & | overlay | ) |
Clears the handled status of the input manipulators in the collection, which are attached to child nodes of the overlay focus scope.
overlay | The overlay focus scope for which to cancel the input manipulators. |
void kanzi::InputManipulator::Collection::clearCanceledStatus | ( | ) |
Clears the handled status of all attached input manipulators that are in the Canceled state.
void kanzi::InputManipulator::Collection::clearCanceledStatus | ( | const OverlayScope & | overlay | ) |
Clears the handled status of the input manipulators in the collection, which are attached to child nodes of the overlay focus scope and are in Canceled state.
overlay | The overlay focus scope for which to cancel the input manipulators. |
bool kanzi::InputManipulator::Collection::isAllowed | ( | InputManipulator * | inputManipulator | ) |
Checks whether the manipulator that you pass to the function is allowed.
inputManipulator | The manipulator for which you want to check whether it is allowed. |
ProcessingResult kanzi::InputManipulator::Collection::updateManipulator | ( | InputManipulator * | inputManipulator, |
const NotifierFunc & | notifier | ||
) |
Updates the inputManipulator calling the notifier function on it.
void kanzi::InputManipulator::Collection::purgeTouchPoints | ( | ) |
Removes from the touch point cache all touch points that are in the "up" state.
EventQueue::ProcessingResult kanzi::InputManipulator::Collection::processEvent | ( | InputEvent & | event, |
Node2D & | rootNode | ||
) |
Processes an input event.
event | The input event to process. This is either a touch, a pointer or a key event. |
rootNode | The root node that receives the events that are processed. |
void kanzi::InputManipulator::Collection::lock | ( | ) |
Locks the collection to guard it from external changes.
void kanzi::InputManipulator::Collection::unlock | ( | ) |
Unlocks a previously locked collection.
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inline |
Returns whether the collection is locked against changes not performed during event processing.
void kanzi::InputManipulator::Collection::markTouchPointHandled | ( | unsigned int | touchId | ) |
Marks the touch point with passed touchId handled.
When touch point is marked handled, Kanzi marks the touch event that contains touch point with touchId handled during processing of the touch event.
touchId | Id of the touch point to mark as handled. |