Kanzi  3.9.6
Kanzi Engine API
kanzi::InputManipulator Class Reference

The base class for the Kanzi input manipulators. More...

#include <kanzi/core.ui/input/input_manipulator.hpp>

Inheritance diagram for kanzi::InputManipulator:
[legend]

Classes

struct  Collection
 Common functions of collections of attached InputManipulators processing a specific input event type. More...
 
class  InputMessageArguments
 Message arguments for input manipulator messages. More...
 
class  KeyInputMessageArguments
 Represents base message arguments for key input messages. More...
 
struct  TouchInfo
 Structure to hold the state of the current touch points. More...
 

Public Types

enum  EventRoutingMode { RoutingBubbling, RoutingTunneling }
 Enumeration for the available input event routing modes. More...
 
enum  ManipulatorType { ManipulatorType::TouchInputHandler, ManipulatorType::KeyInputHandler }
 Enumeration for the input manipulator type. More...
 
enum  State {
  StateReady, StatePossible, StateBegin, StateChange,
  StateEnd, StateFail, StateDelayed, StateCanceled
}
 Enumeration for possible input manipulator states during touch, mouse, or key input sequence. More...
 
using TouchEventRoutingMode = EventRoutingMode
 Enumeration for the available touch event routing modes. More...
 
using TouchPointsConstIterator = TouchPointsContainer::const_iterator
 
using TouchPointsContainer = vector< TouchPoint * >
 
- Public Types inherited from kanzi::PropertyObject
typedef PropertyStorageContainer::const_iterator PropertyStorageConstIterator
 
typedef vector< PropertyStoragePtrPropertyStorageContainer
 
typedef PropertyStorageContainer::iterator PropertyStorageIterator
 
typedef intrusive_ptr< AbstractPropertyTypeDescriptor::PropertyStoragePropertyStoragePtr
 
typedef PropertyStorageContainer::reverse_iterator PropertyStorageReverseIterator
 

Public Member Functions

void attach (Node &node)
 Attaches an input manipulator to a node. More...
 
void cancel ()
 Notify manipulator of touch canceling. More...
 
void detach ()
 Detaches an input manipulator. More...
 
NodegetAttachedNode () const
 Gets the node to which the input manipulator is attached. More...
 
InputManipulatorgetDependantManipulator () const
 Gets the dependant input manipulator. More...
 
EventRoutingMode getEventRoutingMode ()
 Returns the current input event routing mode. More...
 
InputManipulatorWeakPtr getFailManipulator () const
 Gets the fail manipulator. More...
 
State getState () const
 Get the state of an input manipulator. More...
 
KZ_DEPRECATED TouchEventRoutingMode getTouchEventRoutingMode ()
 Returns the current touch event routing mode. More...
 
ManipulatorType getType () const
 Returns the type of the input manipulator. More...
 
bool isActive () const
 Checks whether an input manipulator is in active state. More...
 
bool isAttached () const
 Tells whether the input manipulator is attached to a node. More...
 
bool isCancelable () const
 Returns whether an input manipulator is in a cancelable state. More...
 
bool isResettable () const
 Returns whether an input manipulator is in a resettable state. More...
 
void requireToFail (InputManipulatorWeakPtr manipulatorToFail)
 Sets the input manipulator that must fail before Kanzi can recognize this input manipulator. More...
 
void reset ()
 Reset the manipulator. More...
 
void setEventRoutingMode (EventRoutingMode mode)
 Sets the input event routing mode that you want the input manager to use when distributing the input event data to manipulators. More...
 
void setReferenceNode (NodeWeakPtr referenceNode)
 Override the attached node as the hit test reference node. More...
 
void setState (State state)
 Set the state of an input manipulator. More...
 
KZ_DEPRECATED void setTouchEventRoutingMode (TouchEventRoutingMode mode)
 Sets the touch event routing mode that you want the input manager to use when distributing the touch points to input manipulators. More...
 
 ~InputManipulator () override
 Destructor. More...
 
- Public Member Functions inherited from kanzi::Object
AppliedStyleEntrySharedPtr applyObjectStyle (kanzi::StyleSharedPtr style)
 Applies a style to an object. More...
 
void applyObjectStyles ()
 Apply all styles for an object node. More...
 
DomaingetDomain () const
 Returns the domain the object belongs to. More...
 
const MetaclassgetDynamicMetaclass () const override
 Returns the metaclass of the dynamic type of the object. More...
 
MainLoopSchedulergetMainLoopScheduler () const
 Returns the MainLoopScheduler instance of the associated Domain. More...
 
detail::MessageDispatcher * getMessageDispatcher () const
 Returns the message dispatcher of the object. More...
 
ResourceManagergetResourceManager () const
 Returns the resource manager of the object. More...
 
ScriptingContextSharedPtr getScriptingContext () const
 Gets the scripting context of the object. More...
 
 Object (Domain *domain)
 
void setScriptingContext (ScriptingContextSharedPtr context)
 Sets the scripting context of the object. More...
 
void unapplyObjectStyle (AppliedStyleEntrySharedPtr appliedStyleEntry)
 
void unapplyObjectStyles ()
 Unapplies and removes all applied styles. More...
 
 ~Object () override
 
- Public Member Functions inherited from kanzi::MetaObject
bool isTypeOf (const Metaclass *objectType) const
 Determines if the type of this object is the given type or derived from it. More...
 
virtual ~MetaObject ()
 
- Public Member Functions inherited from kanzi::PropertyObject
template<typename DataType >
void addPropertyModifier (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner)
 
template<typename DataType >
void addPropertyNotificationHandler (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::NotificationCallback callback, void *owner)
 
template<typename DataType >
void addPropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, PropertyValuePrecedence precedence, void *ownerPointer)
 
template<typename DataType >
void addPropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, PropertyValuePrecedence precedence, AbstractPropertyTypeDescriptor::ValueSourceOwner *owner)
 
PropertyStorageContainer::iterator beginPropertyStorage ()
 Returns the begin iterator to the internal property storage container. More...
 
PropertyStorageContainer::const_iterator beginPropertyStorage () const
 Returns the begin iterator to the internal property storage container. More...
 
void clearPropertyFlag (AbstractPropertyType propertyType, uint32_t flag)
 
void copyLocalValue (const PropertyObject &other, AbstractPropertyType propertyType)
 Copies local value of single property from another object. More...
 
void copyLocalValues (const PropertyObject &other)
 Copies all local values from another object. More...
 
PropertyStorageContainer::iterator endPropertyStorage ()
 Returns the end iterator to the internal property storage container. More...
 
PropertyStorageContainer::const_iterator endPropertyStorage () const
 Returns the end iterator to the internal property storage container. More...
 
template<typename DataType >
PropertyType< DataType >::Traits::ReturnType getAbstractProperty (AbstractPropertyType abstractPropertyType) const
 
template<typename DataType >
PropertyType< DataType >::Traits::ReturnType getAbstractPropertyBase (AbstractPropertyType abstractPropertyType) const
 
template<typename DataType >
optional< typename PropertyType< DataType >::Traits::ReturnType > getOptionalAbstractProperty (AbstractPropertyType abstractPropertyType) const
 
template<typename DataType >
optional< typename PropertyType< DataType >::Traits::ReturnType > getOptionalProperty (const PropertyType< DataType > &propertyType) const
 Evaluates the property value in the same way as the overload above but does not default to the value in property metadata if there are no inputs to the property value. More...
 
template<typename DataType >
optional< typename PropertyType< DataType >::Traits::ReturnType > getOptionalPropertyBase (const PropertyType< DataType > &propertyType) const
 Returns the current value of a property disregarding modifiers, but does not default to the value in property metadata if there are no inputs to the property value. More...
 
template<typename DataType >
PropertyType< DataType >::Traits::ReturnType getProperty (const PropertyType< DataType > &propertyType) const
 Returns the current value of a property type. More...
 
template<typename DataType >
PropertyType< DataType >::Traits::ReturnType getPropertyBase (const PropertyType< DataType > &propertyType) const
 Returns the current value of a property disregarding modifiers. More...
 
template<typename DataType >
size_t getPropertyNotificationHandlerCount (const PropertyType< DataType > &propertyType) const
 Gets number of current notification handlers for given property type. More...
 
bool hasBaseValue (AbstractPropertyType propertyType) const
 Evaluates whether there are any inputs into the property value, disregarding modifiers. More...
 
bool hasLocalValue (AbstractPropertyType propertyType) const
 Evaluates whether there is a local value set for the property. More...
 
bool hasNonClassValue (AbstractPropertyType propertyType) const
 Evaluates whether there is a value of any precedence higher than class default value set for the property. More...
 
bool hasValue (AbstractPropertyType propertyType) const
 Evaluates whether there are any inputs into the property value. More...
 
bool isPropertyFlagSet (AbstractPropertyType propertyType, uint32_t flag) const
 
virtual void onPropertyChanged (AbstractPropertyType propertyType, PropertyNotificationReason reason)
 Virtual function to handle property change notifications. More...
 
 PropertyObject ()
 
void removeKzbProperties (flat_set< AbstractPropertyType > *keepProperties)
 Remove all KZB properties that are not included in a given set. More...
 
void removeKzbProperties ()
 Remove all KZB properties. More...
 
template<typename DataType >
void removeLocalPropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, void *ownerPointer)
 
void removeLocalValue (AbstractPropertyType propertyType)
 Removes the local value associated with the property. More...
 
template<typename DataType >
void removePropertyModifier (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner)
 
template<typename DataType >
void removePropertyNotificationHandler (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::NotificationCallback callback, void *owner)
 
template<typename DataType >
void removePropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, void *ownerPointer)
 
template<typename DataType >
void setAbstractProperty (AbstractPropertyType abstractPropertyType, typename PropertyType< DataType >::Traits::ParameterType value)
 
template<typename DataType >
void setProperty (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Traits::ParameterType value)
 Sets the local value of a property type. More...
 
void setPropertyFlag (AbstractPropertyType propertyType, uint32_t flag)
 
void validatePropertyModifiers (AbstractPropertyType propertyType)
 
virtual ~PropertyObject ()
 

Protected Member Functions

void addHitTestArguments (MessageArguments &message, const TouchPoint &touchPoint)
 Add hit test information arguments to the message from the touch point. More...
 
bool detectKeyGesture (const KeyEvent &event, KeyGestureInfo &gesture)
 Detects key gestures from the event that you pass as an argument. More...
 
Node2DfindNearestParent2D ()
 Find the 2D manipulator node for this input manipulator. More...
 
InputManagergetInputManager () const
 Get the attached input manager of an input manipulator. More...
 
 InputManipulator (Domain *domain, ManipulatorType type=ManipulatorType::TouchInputHandler)
 Constructor. More...
 
virtual bool isCancelableOverride () const
 Overridable check for the cancelable status of an input manipulator. More...
 
virtual bool isResettableOverride () const
 Overridable check for the resettable status of an input manipulator. More...
 
void markTouchPointConsumed (const TouchPoint &touchPoint)
 Marks the passed touch point handled. More...
 
virtual bool notifyKeyInput (const KeyEvent &event)
 Notify an input manipulator about a key event that occurs on the attached node. More...
 
virtual void notifyTouchInside (const TouchInfo &touchInfo)
 Notify an input manipulator about touch events that occur inside the subtree of the input manipulator. More...
 
virtual void notifyTouchOutside (const TouchInfo &touchInfo)
 Notify an input manipulator about touch events that occur outside the subtree of the input manipulator. More...
 
virtual void onAttach ()
 Attach function for input manipulators. More...
 
virtual void onCancel ()
 Cancel function for input manipulators. More...
 
virtual void onDetach ()
 Detach function for input manipulators. More...
 
virtual void onFail ()
 Fail function for input manipulators. More...
 
virtual void onKeyPressGesture (KeyGestureInfo &gesture)
 The detectKeyGesture() method calls this method when it detects a key press gesture. More...
 
virtual void onKeyReleaseGesture (KeyGestureInfo &gesture)
 The detectKeyGesture() method calls this method when it detects a key release gesture. More...
 
virtual void onPartialKeyPressGesture (KeyGestureInfo &gesture)
 The detectKeyGesture() method calls this method when it detects a partial key press gesture. More...
 
virtual void onReset ()
 Reset function for input manipulators. Kanzi calls this method when an input manipulator is reset. More...
 
- Protected Member Functions inherited from kanzi::Object
void initialize ()
 
void onCopy (const Object &other)
 
- Protected Member Functions inherited from kanzi::MetaObject
void initialize ()
 
 MetaObject ()
 
- Protected Member Functions inherited from kanzi::PropertyObject
AbstractPropertyTypeDescriptor::ValueSourceEntryacquireLocalValueSourceEntry (AbstractPropertyTypeDescriptor &descriptor, PropertyStoragePtr &propertyStorage)
 Acquires a local value source entry that is free for the assignment of a value. More...
 
AbstractPropertyTypeDescriptor::ModifierStorageacquireModifierStorage (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::PropertyStorage &propertyStorage)
 
AbstractPropertyTypeDescriptor::NotificationStorageacquireNotificationStorage (AbstractPropertyTypeDescriptor &descriptor)
 
PropertyStoragePtr acquirePropertyStorage (AbstractPropertyTypeDescriptor &descriptor)
 
void addPropertyValueSource (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::ValueSource *valueSource, PropertyValuePrecedence precedence, void *ownerPointer)
 Internally adds a property value source. More...
 
void addPropertyValueSource (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::ValueSource *valueSource, PropertyValuePrecedence precedence, AbstractPropertyTypeDescriptor::ValueSourceOwner *owner)
 Internally adds a property value source. More...
 
AbstractPropertyTypeDescriptor::ValueSourceEntryconstructLocalValueSourceEntry (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::PropertyStorage &propertyStorage)
 
PropertyStoragePtr constructPropertyStorage (AbstractPropertyTypeDescriptor &descriptor)
 
void copyLocalValue (const AbstractPropertyTypeDescriptor::PropertyStorage &otherPropertyStorage)
 Copy local value from property storage. More...
 
AbstractPropertyTypeDescriptor::ModifierStoragefindModifierStorage (AbstractPropertyTypeDescriptor &descriptor)
 
AbstractPropertyTypeDescriptor::NotificationStoragefindNotificationStorage (AbstractPropertyTypeDescriptor &descriptor) const
 
AbstractPropertyTypeDescriptor::PropertyStoragefindPropertyStorage (AbstractPropertyTypeDescriptor &descriptor) const
 Gets the property storage for given property type descriptor. More...
 
PropertyStoragePtr findPropertyStoragePtr (AbstractPropertyTypeDescriptor &descriptor) const
 Gets property storage intrusive pointer which you can use to hold a reference until the end of the operation. More...
 
AbstractPropertyTypeDescriptorfindPropertyTypeDescriptorByNameAndDataType (string_view name, PropertyDataType dataType) const
 Finds a property type descriptor by name and data type. More...
 
AbstractPropertyTypeDescriptorfindPropertyTypeDescriptorByQualifiedNameAndDataType (string_view qualifiedName, PropertyDataType dataType) const
 Like findPropertyTypeDescriptorByNameAndDataType, but only searches by matching with qualified names. More...
 
AbstractPropertyTypeDescriptorfindPropertyTypeDescriptorByUnqualifiedNameAndDataType (string_view unqualifiedName, PropertyDataType dataType) const
 Like findPropertyTypeDescriptorByNameAndDataType, but only searches by matching with unqualified names. More...
 
AbstractPropertyTypeDescriptor::ValueSourcegetClassValueSource (AbstractPropertyTypeDescriptor &descriptor) const
 
AbstractPropertyTypeDescriptor::ValueSourcegetFinalValueSource (AbstractPropertyTypeDescriptor &descriptor) const
 
AbstractPropertyTypeDescriptor::ValueSourcegetNonClassValueSource (AbstractPropertyTypeDescriptor &descriptor) const
 
AbstractPropertyTypeDescriptor::ValueSourcegetTopValueSource (AbstractPropertyTypeDescriptor &descriptor) const
 Gets the top-level value source for a given property descriptor. More...
 
virtual void notifyPropertyHandlers (PropertyStoragePtr &storagePtr, PropertyNotificationReason reason)
 Notifies all property handlers on a property storage. More...
 
void onCopy (const PropertyObject &other)
 
void removeLocalValue (AbstractPropertyTypeDescriptor &descriptor, PropertyStoragePtr &propertyStorage)
 Removes a local value from the given property storage. More...
 
void removePropertyValueSource (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::ValueSource *valueSource, void *owner)
 Removes a property value source. More...
 
void validatePropertyModifiersAndNotifyHandlers (PropertyStoragePtr &propertyStorage)
 

Static Protected Member Functions

static PropertyTypeEditorInfoSharedPtr makeEditorInfo ()
 

Additional Inherited Members

- Static Public Member Functions inherited from kanzi::Object
static const MetaclassgetStaticMetaclass ()
 Returns the metaclass of Object class. More...
 
static PropertyTypeEditorInfoSharedPtr makeEditorInfo ()
 Default implementation that returns empty editor info. More...
 
- Static Public Member Functions inherited from kanzi::MetaObject
static const MetaclassgetStaticMetaclass ()
 Returns the metaclass of Object class. More...
 
static PropertyTypeEditorInfoSharedPtr makeEditorInfo ()
 Default implementation that returns empty editor info. More...
 
- Protected Types inherited from kanzi::Object
typedef vector< AppliedStyleEntrySharedPtrAppliedStyleContainer
 Applied style container. More...
 
- Protected Attributes inherited from kanzi::Object
AppliedStyleContainer m_appliedStyles
 Listing of applied styles applied to this object. More...
 

Detailed Description

The base class for the Kanzi input manipulators.

Use the input manipulators to recognize gestures, such as click or pinch, or hardware key gestures from incoming events. Kanzi has specialized subclasses to handle touch gestures and hardware key gestures. Kanzi converts and handles mouse events as touch gestures.

To use an input manipulator on a node, add it to that node with the Node::addInputManipulator() method. You can add more than one input manipulator to a node, but you can use only one input manipulator to recognize a given gesture type. When you want to handle more than one gesture type on a node, link the input manipulators to each other in order of importance of the gestures that they recognize.

You can link input manipulators sequentially. For example, if you want a node to recognize the pan, double-click, and click gestures in this order, link the ClickManipulator to the MultiClickManipulator, and the MultiClickManipulator to the PanManipulator.

The linking of the manipulators is directional and hierarchical. The linked manipulator is called the dependant manipulator and the manipulator the dependant is linked to is called the fail manipulator. The dependant manipulator has lower priority than the fail manipulator. Lower priority manipulator succeeds only when the higher priority manipulators fail to recognize a gesture. You can link the two manipulators by calling requireToFail() on the dependant manipulator, passing the fail manipulator as argument.

Input manipulator priority.svg

To receive both click and multi-click messages on a node, you need to configure the click manipulator to wait for the failure of the multi-click manipulator:

node->addInputManipulator(clickManipulator);
MultiClickManipulatorSharedPtr doubleClickManipulator =
node->addInputManipulator(doubleClickManipulator);
doubleClickManipulator->setClickCount(2);
MultiClickManipulatorSharedPtr tripleClickManipulator =
tripleClickManipulator->setClickCount(3);
node->addInputManipulator(tripleClickManipulator);
// Configure the click manipulator to wait for the failure of the double-click manipulator.
clickManipulator->requireToFail(doubleClickManipulator);
// Configure the double-click manipulator to wait for the failure of the triple-click manipulator
doubleClickManipulator->requireToFail(tripleClickManipulator);

If the dependant manipulator supports delay, when it recognizes a gesture and the fail manipulator has not finished recognizing a gesture, the dependant manipulator sets its own state to StateDelayed. When an input manipulator is in the StateDelayed state, it stops handling events and waits until the fail manipulator finishes recognizing its gesture.

If the fail manipulator fails, Kanzi calls the onFail() of the dependant manipulator. In that case the onFail() method generates the message that was delayed. If the fail manipulator succeeds, Kanzi cancels the dependant manipulator.

To add delay functionality to your own input manipulators, when that input manipulator recognizes a gesture and there is an input manipulator on which your input manipulator depends, your input manipulator must first enter the StateDelayed state. In this case, do not send any messages. When the fail manipulator fails, Kanzi calls the onFail() on your input manipulator. Use this method to send delayed messages. When the fail manipulator succeeds, Kanzi cancels your input manipulator.

You can cancel an input manipulator after it enters one of the following states: -StatePossible -StateBegin -StateChange -StateDelayed.

When you cancel an input manipulator, that input manipulator:

  1. Stops receiving gesture recognition
  2. Enters the StateCanceled state
  3. Calls the onCancel() method
  4. Enters the StateReady state

Kanzi cancels an input manipulator when:

Gesture recognition

Kanzi dispatches the incoming event data to manipulators attached to nodes in phases:

  1. Kanzi tunnels the event data to nodes starting from the root node and ending at the hit test node or at the focus node. In this phase only the input manipulators that have the RoutingTunneling routing mode set receive the event data for recognition.
  2. Kanzi continues to bubble the event data from the hit test or focus node node to the root node, updating the nodes with input manipulators that have the RoutingBubbling routing mode set.
  3. Kanzi updates the input manipulators that are outside of the hierarchy of the hit test or active focus node.

The touch gesture recognition happens in the notifyTouchInside() or notifyTouchOutside() methods of an input manipulator. Every input manipulator attached to a hit test node receives all the touch points that occurred in the application. In each input manipulator you must set the correct state to inform Kanzi that the input manipulator recognized a gesture. You do this by calling the setState() method with the appropriate State value.

When an input manipulator recognizes a touch event as a starting action of a gesture:

  1. The input manipulator enters the StatePossible state. Usually every input manipulator takes the first touch point as a possible starting point of the gesture it recognizes. In this phase, every input manipulator in the StatePossible state receives the touch event.
  2. When the input manipulator recognizes the incoming touch event as a comprehensive gesture, depending on the type of the gesture, this input manipulator sets its state to either StateBegin, StateEnd, or StateFail state.
  3. Input manipulators which recognize gestures where the touch point location is not changing, such as click or multi-click, and gestures where the touch location is updated, set the state to StateEnd.
  4. If the gesture recognition fails, input manipulators set the StateFail state value. It is important that you mark the gesture recognition failure in the failing input manipulator. This enables Kanzi to continue dispatching the touch event to the dependant input manipulators. Kanzi calls onFail() method on the dependant input manipulator linked, continuing the gesture recognition in that input manipulator.

Key gesture recognition happens in the notifyKeyInput() method of an input manipulator. Every input manipulator attached to a node that is the focus node of the ascendant node of the focus node receives the key event. To recognize the key event as a key gesture, call the detectKeyGesture() method for each key gesture that your input manipulator handles. The method calls onPartialKeyPressGesture(), onKeyPressGesture(), and onKeyReleaseGesture() when Kanzi recognizes a key event as a partial key press gesture, a full key press gesture, or a key release gesture. A partial key press gesture usually happens with key gestures composed of a key value and key modifiers. Just like with touch gestures, in each input manipulator you must set the correct state to inform Kanzi that the input manipulator recognized a key gesture.

During and on gesture recognition, input manipulators can dispatch messages to the attached node, to inform the subscribed message handlers about the progress of the gesture.

See also
ClickManipulator, DragAndDropManipulator, LongPressManipulator, MultiClickManipulator, PanManipulator, PinchManipulator

Member Typedef Documentation

◆ TouchPointsContainer

◆ TouchPointsConstIterator

using kanzi::InputManipulator::TouchPointsConstIterator = TouchPointsContainer::const_iterator

◆ TouchEventRoutingMode

Enumeration for the available touch event routing modes.

Deprecated:
Use InputManipulator::EventRoutingMode instead.

Member Enumeration Documentation

◆ ManipulatorType

Enumeration for the input manipulator type.

Enumerator
TouchInputHandler 

The manipulator handles touch and pointer input only.

KeyInputHandler 

The manipulator handles key input only.

◆ State

Enumeration for possible input manipulator states during touch, mouse, or key input sequence.

Enumerator
StateReady 

The manipulator is in initial state.

StatePossible 

The manipulator started processing, but has not yet recognized a gesture.

The system can fail the manipulator automatically.

StateBegin 

The manipulator recognized a continuous gesture.

StateChange 

The manipulator recognized changes in a continuous gesture.

StateEnd 

The manipulator finished recognizing a gesture.

StateFail 

The manipulator failed recognizing a gesture.

StateDelayed 

The manipulator waits for the failure of its fail manipulator in order to proceed.

StateCanceled 

The manipulator is canceled and no longer recognizes gestures.

◆ EventRoutingMode

Enumeration for the available input event routing modes.

Enumerator
RoutingBubbling 

The input event data is dispatched to the manipulators from the hit test node or the focus node to the root node.

RoutingTunneling 

The input event data is dispatched to the manipulators from the root node to the hit test node or to the focus node.

Constructor & Destructor Documentation

◆ ~InputManipulator()

kanzi::InputManipulator::~InputManipulator ( )
override

Destructor.

◆ InputManipulator()

kanzi::InputManipulator::InputManipulator ( Domain domain,
ManipulatorType  type = ManipulatorType::TouchInputHandler 
)
explicitprotected

Constructor.

Member Function Documentation

◆ setTouchEventRoutingMode()

KZ_DEPRECATED void kanzi::InputManipulator::setTouchEventRoutingMode ( TouchEventRoutingMode  mode)
inline

Sets the touch event routing mode that you want the input manager to use when distributing the touch points to input manipulators.

The default mode is RoutingBubbling.

Set the mode to RoutingTunneling when you want Kanzi to recognize an underlying gesture before the gestures in the child nodes of the node with an input manipulator. For example, use the RoutingTunneling routing mode for a node with a two-finger pan input manipulator which has a Scroll View child node. With this setting the input manager recognizes the two-finger pan before the pan in the Scroll View node.

Parameters
modeThe touch event routing mode you want the input manager to use.
See also
TouchEventRoutingMode
Deprecated:
Use setEventRoutingMode instead.

◆ getTouchEventRoutingMode()

KZ_DEPRECATED TouchEventRoutingMode kanzi::InputManipulator::getTouchEventRoutingMode ( )
inline

Returns the current touch event routing mode.

Returns
The current touch event routing mode that the input manager uses.
Deprecated:
Use getEventRoutingMode instead.

◆ getType()

ManipulatorType kanzi::InputManipulator::getType ( ) const
inline

Returns the type of the input manipulator.

Returns
The type of the input manipulator.

◆ reset()

void kanzi::InputManipulator::reset ( )

Reset the manipulator.

When you reset a manipulator, you set its state to the initial state (StateReady).

See also
isResettable()

◆ cancel()

void kanzi::InputManipulator::cancel ( )

Notify manipulator of touch canceling.

See also
isCancelable()

◆ isActive()

bool kanzi::InputManipulator::isActive ( ) const

Checks whether an input manipulator is in active state.

The active state can mean different things for individual manipulator types. You can override this method to specify when your manipulator is in active state.

Returns
If the manipulator is active, returns true, otherwise false.
Since
Kanzi 3.8.0

◆ isResettable()

bool kanzi::InputManipulator::isResettable ( ) const

Returns whether an input manipulator is in a resettable state.

When a manipulator is in resettable state, you can reset it with reset().

Returns
If the manipulator is in a resettable state, returns true, otherwise false.
Since
Kanzi 3.8.0

◆ isCancelable()

bool kanzi::InputManipulator::isCancelable ( ) const

Returns whether an input manipulator is in a cancelable state.

When a manipulator is in cancelable state, you can cancel it with cancel().

Returns
If the manipulator is in a cancelable state, returns true, otherwise false.
Since
Kanzi 3.8.0

◆ getState()

State kanzi::InputManipulator::getState ( ) const

Get the state of an input manipulator.

Returns
The current state of the input manipulator.

◆ setState()

void kanzi::InputManipulator::setState ( State  state)

Set the state of an input manipulator.

Parameters
stateThe new state of the input manipulator.

◆ getAttachedNode()

Node* kanzi::InputManipulator::getAttachedNode ( ) const

Gets the node to which the input manipulator is attached.

Returns
The pointer to the node to which the input manipulator is attached. If the input manipulator is not attached to any node, nullptr.

◆ requireToFail()

void kanzi::InputManipulator::requireToFail ( InputManipulatorWeakPtr  manipulatorToFail)

Sets the input manipulator that must fail before Kanzi can recognize this input manipulator.

Parameters
manipulatorToFailThe manipulator whose failure is required in order for this manipulator to succeed.

◆ getFailManipulator()

InputManipulatorWeakPtr kanzi::InputManipulator::getFailManipulator ( ) const

Gets the fail manipulator.

Returns
The input manipulator on which this input manipulator depends.

◆ getDependantManipulator()

InputManipulator* kanzi::InputManipulator::getDependantManipulator ( ) const

Gets the dependant input manipulator.

When this input manipulator fails, Kanzi notifies the dependant input manipulator.

Returns
The manipulator object that is dependent of this manipulator.

◆ isAttached()

bool kanzi::InputManipulator::isAttached ( ) const
inline

Tells whether the input manipulator is attached to a node.

Returns
If the input manipulator is attached, true, otherwise false.

◆ setReferenceNode()

void kanzi::InputManipulator::setReferenceNode ( NodeWeakPtr  referenceNode)
inline

Override the attached node as the hit test reference node.

Parameters
referenceNodeThe pointer to the reference node.

◆ setEventRoutingMode()

void kanzi::InputManipulator::setEventRoutingMode ( EventRoutingMode  mode)
inline

Sets the input event routing mode that you want the input manager to use when distributing the input event data to manipulators.

The default mode is RoutingBubbling.

Set the mode to RoutingTunneling when you want Kanzi to recognize an underlying gesture before the gestures in the child nodes of the node with an input manipulator. For example, use the RoutingTunneling routing mode for a node with a two-finger pan input manipulator which has a Scroll View child node. With this setting the input manager recognizes the two-finger pan before the pan in the Scroll View node.

Parameters
modeThe input event routing mode you want the input manager to use.
See also
EventRoutingMode

◆ getEventRoutingMode()

EventRoutingMode kanzi::InputManipulator::getEventRoutingMode ( )
inline

Returns the current input event routing mode.

Returns
The current input event routing mode that the input manager uses.

◆ attach()

void kanzi::InputManipulator::attach ( Node node)

Attaches an input manipulator to a node.

Kanzi calls this method when you add an input manipulator to a node.

Parameters
nodeThe node to which the input manipulator attaches.
Since
Kanzi 3.9.0

◆ detach()

void kanzi::InputManipulator::detach ( )

Detaches an input manipulator.

Kanzi calls this method when you remove an input manipulator from a node.

Since
Kanzi 3.9.0

◆ onAttach()

virtual void kanzi::InputManipulator::onAttach ( )
protectedvirtual

Attach function for input manipulators.

Kanzi calls this method when an input manipulator is attached to a node.

◆ onDetach()

virtual void kanzi::InputManipulator::onDetach ( )
protectedvirtual

Detach function for input manipulators.

Kanzi calls this method when an input manipulator is detached from a node.

◆ onReset()

virtual void kanzi::InputManipulator::onReset ( )
protectedvirtual

◆ onCancel()

virtual void kanzi::InputManipulator::onCancel ( )
protectedvirtual

◆ isResettableOverride()

virtual bool kanzi::InputManipulator::isResettableOverride ( ) const
protectedvirtual

Overridable check for the resettable status of an input manipulator.

You can override this method to control the resettable state of your manipulator.

Returns
If the manipulator is resettable, returns true, otherwise false. The default implementation always returns true.
Since
Kanzi 3.8.0

◆ isCancelableOverride()

virtual bool kanzi::InputManipulator::isCancelableOverride ( ) const
protectedvirtual

Overridable check for the cancelable status of an input manipulator.

You can override this method to control the cancelable state of your manipulator.

Returns
If the manipulator is cancelable, returns true, otherwise false. The default implementation always returns true.
Since
Kanzi 3.8.0

Reimplemented in kanzi::DragAndDropManipulator.

◆ onFail()

virtual void kanzi::InputManipulator::onFail ( )
protectedvirtual

Fail function for input manipulators.

Called by the fail input manipulator when its gesture recognition fails.

Reimplemented in kanzi::MultiClickManipulator, and kanzi::ClickManipulator.

◆ notifyTouchInside()

virtual void kanzi::InputManipulator::notifyTouchInside ( const TouchInfo touchInfo)
protectedvirtual

Notify an input manipulator about touch events that occur inside the subtree of the input manipulator.

Parameters
touchInfoThe available touch points, including those that occur over the attached node.

Reimplemented in kanzi::PanManipulator, kanzi::PinchManipulator, kanzi::MultiClickManipulator, kanzi::ClickManipulator, kanzi::DragAndDropManipulator, and kanzi::LongPressManipulator.

◆ notifyTouchOutside()

virtual void kanzi::InputManipulator::notifyTouchOutside ( const TouchInfo touchInfo)
protectedvirtual

Notify an input manipulator about touch events that occur outside the subtree of the input manipulator.

Parameters
touchInfoThe touch points occurring outside of the subtree.

Reimplemented in kanzi::PanManipulator, kanzi::PinchManipulator, kanzi::MultiClickManipulator, kanzi::ClickManipulator, kanzi::DragAndDropManipulator, and kanzi::LongPressManipulator.

◆ notifyKeyInput()

virtual bool kanzi::InputManipulator::notifyKeyInput ( const KeyEvent event)
protectedvirtual

Notify an input manipulator about a key event that occurs on the attached node.

Parameters
eventThe information about the event.
Returns
If this input manipulator handles the key event, true, otherwise false.

Reimplemented in kanzi::TextInputManipulator, kanzi::NavigationManipulator, kanzi::KeyManipulator, and kanzi::FocusNavigationManipulator.

◆ detectKeyGesture()

bool kanzi::InputManipulator::detectKeyGesture ( const KeyEvent event,
KeyGestureInfo gesture 
)
protected

Detects key gestures from the event that you pass as an argument.

Call this method to detect a key gesture from a key event.

The method calls

Parameters
eventThe event from which to detect the key gesture.
gestureThe structure with the gesture data.
Returns
If the key event matches the key gesture, returns true. If the key does not match the gesture, or only partially matches it, returns false.
Since
kanzi 3.9.0

◆ onPartialKeyPressGesture()

virtual void kanzi::InputManipulator::onPartialKeyPressGesture ( KeyGestureInfo gesture)
protectedvirtual

The detectKeyGesture() method calls this method when it detects a partial key press gesture.

The default implementation moves the input manipulator into StatePossible.

Parameters
gestureThe key gesture for which Kanzi detects the partial key press gesture.
Since
kanzi 3.9.0

Reimplemented in kanzi::TextInputManipulator.

◆ onKeyPressGesture()

virtual void kanzi::InputManipulator::onKeyPressGesture ( KeyGestureInfo gesture)
protectedvirtual

The detectKeyGesture() method calls this method when it detects a key press gesture.

You should override this method to move the input manipulator to StateBegin.

Parameters
gestureThe key gesture for which Kanzi detects the key press gesture.
Since
kanzi 3.9.0

Reimplemented in kanzi::TextInputManipulator, kanzi::NavigationManipulator, kanzi::KeyManipulator, and kanzi::FocusNavigationManipulator.

◆ onKeyReleaseGesture()

virtual void kanzi::InputManipulator::onKeyReleaseGesture ( KeyGestureInfo gesture)
protectedvirtual

The detectKeyGesture() method calls this method when it detects a key release gesture.

You should override this method to reset the input manipulator state to StateReady.

Parameters
gestureThe key gesture for which Kanzi detects the key release gesture.
Since
kanzi 3.9.0

Reimplemented in kanzi::TextInputManipulator, kanzi::NavigationManipulator, kanzi::KeyManipulator, and kanzi::FocusNavigationManipulator.

◆ getInputManager()

InputManager* kanzi::InputManipulator::getInputManager ( ) const
protected

Get the attached input manager of an input manipulator.

Used internally.

◆ makeEditorInfo()

static PropertyTypeEditorInfoSharedPtr kanzi::InputManipulator::makeEditorInfo ( )
inlinestaticprotected

◆ addHitTestArguments()

void kanzi::InputManipulator::addHitTestArguments ( MessageArguments message,
const TouchPoint touchPoint 
)
protected

Add hit test information arguments to the message from the touch point.

Derive local point and manipulator node from touch point.

Parameters
messageTarget message.
touchPointCurrent touch point.

◆ findNearestParent2D()

Node2D* kanzi::InputManipulator::findNearestParent2D ( )
protected

Find the 2D manipulator node for this input manipulator.

Returns
2D manipulator node or nullptr.

◆ markTouchPointConsumed()

void kanzi::InputManipulator::markTouchPointConsumed ( const TouchPoint touchPoint)
protected

Marks the passed touch point handled.

When touch point is marked handled, Kanzi marks the touch event that contains that touch point handled during processing of the touch event.

Parameters
touchPointTouch point to mark as handled.

The documentation for this class was generated from the following file: