Kanzi  3.9.6
Kanzi Engine API
kanzi::ProgressiveRenderingViewport2D Class Reference

Progressive rendering viewport 2D is a viewport which splits rendering its scene across multiple frames. More...

#include <kanzi/core.ui/node/progressive_rendering_view2d.hpp>

Inheritance diagram for kanzi::ProgressiveRenderingViewport2D:
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Public Member Functions

BrushRenderergetProgressiveBrushRenderer ()
 Gets the progressive rendering brush renderer. More...
 
- Public Member Functions inherited from kanzi::Viewport2D
size_t getAbstractChildCountOverride () override
 Node::getAbstractChildCountOverride implementation. More...
 
size_t getAbstractChildIndexOverride (const Node &node) override
 Node::getAbstractChildIndexOverride implementation. More...
 
NodeSharedPtr getAbstractChildOverride (size_t index) override
 Node::getAbstractChildOverride implementation. More...
 
CameraSharedPtr getCamera () const
 Access viewport camera. More...
 
CameraSharedPtr getCurrentHitTestCamera () const
 Gets the current hit testing camera for this viewport. More...
 
CameraSharedPtr getHitTestCamera () const
 Access viewport hit test camera. More...
 
NodeListSharedPtr getNodeList () const
 Gets the internal node list. More...
 
SceneSharedPtr getScene () const
 Get viewport scene. More...
 
bool requiresPostSceneBackgroundBrushRendering () const
 Tells if background brush rendering is required after rendering the scene. More...
 
void setCamera (CameraSharedPtr camera)
 Sets the camera to use. More...
 
void setHitTestCamera (CameraSharedPtr camera)
 Sets the hit testing camera to use. More...
 
void setRenderPass (RenderPassSharedPtr renderPass)
 Sets value of RenderPassProperty and attaches and/or detaches the renderpass as needed. More...
 
void setScene (SceneSharedPtr scene)
 Sets the scene for this viewport. More...
 
 ~Viewport2D () override
 
RenderPassSharedPtr getRenderPass () const
 Gets value of RenderPassProperty. More...
 
RenderPassPrefabSharedPtr getRenderPassPrefab () const
 Gets value of RenderPassPrefabProperty. More...
 
void setRenderPassPrefab (RenderPassPrefabSharedPtr renderPassPrefab)
 Sets value of RenderPassPrefabProperty. More...
 
- Public Member Functions inherited from kanzi::Node2D
bool addAbstractChildOverride (NodeSharedPtr child) override
 Node::addAbstractChildOverride() implementation. More...
 
void addChild (Node2DSharedPtr child)
 Adds a child node. More...
 
void arrange ()
 Arrange one Node2D. More...
 
ChildConstIterator beginChildren () const
 
bool compositionRequiresAlpha () const
 Tell if composition requires alpha. More...
 
bool compositionRequiresDepth () const
 Tell if composition requires depth. More...
 
bool compositionRequiresStencil () const
 Tell if composition requires stencil. More...
 
optional< Vector2containsGlobal (Vector2 point) const
 Tell if a node area contains a point (defined in screen space). More...
 
bool containsLocal (Vector2 point) const
 Tell if a node area contains a point (defined in node's own space). More...
 
ChildConstIterator endChildren () const
 
Vector2 getActualSize () const
 Get actual size. More...
 
Vector2 getAllocatedSize () const
 Get allocated size. More...
 
Matrix3x3 getArrangeTransform () const
 Get arrange transform. More...
 
BrushSharedPtr getBackgroundBrush () const
 Gets value of BackgroundBrushProperty. More...
 
BrushRenderergetBackgroundBrushRenderer () const
 Get background brush renderer. More...
 
QuadDescription getBackgroundQuad () const
 Gets the background quad description. More...
 
Node2DSharedPtr getChild (size_t index) const
 Returns a child from given index from object node. More...
 
Matrix3x3 getChildCompositionSpaceTransform () const
 Gets the transform used for composition children of the 2D node. More...
 
size_t getChildCount () const
 Gets the number of children of the node. More...
 
size_t getChildIndex (const Node &child) const
 Returns the index of a child in an object node. More...
 
ClippingArea getClippingArea () const
 Get clipping area. More...
 
BrushSharedPtr getCompositionBrush () const
 Gets value of CompositionBrushProperty. More...
 
BrushRenderergetCompositionBrushRenderer () const
 Access cache result brush renderer. More...
 
CompositionManagergetCompositionManager () const
 Access composition manager. More...
 
TextureSharedPtr getCompositionTarget () const
 Gets the composition target used for compositing the node. More...
 
NodeCompositor2DgetCompositor () const
 Access compositor component. More...
 
Vector2 getContentDesiredSize () const
 Get size desired by content. More...
 
Vector2 getDesiredSize () const
 Gets desired size. More...
 
NodeEffect2DSharedPtr getEffect () const
 Gets the value of EffectProperty. More...
 
NodeEffectPrefab2DSharedPtr getEffectPrefab () const
 Gets the value of EffectPrefabProperty. More...
 
NodeEffectRenderer2DgetEffectRenderer () const
 Gets the effect renderer. More...
 
BrushSharedPtr getForegroundBrush () const
 Gets value of ForegroundBrushProperty. More...
 
BrushRenderergetForegroundBrushRenderer () const
 Get foreground brush renderer. More...
 
float getLayoutOpacity () const
 Get opacity after propagation from layouting hierarchy. More...
 
SRTValue2D getLayoutTransformation () const
 Gets the value of LayoutTransformationProperty. More...
 
TextureSharedPtr getManagedCompositionTarget () const
 Gets the managed composition target of a node. More...
 
Matrix3x3 getParentSpaceTransform () const
 Gets the parent space transform of the 2D node. More...
 
Matrix3x3 getPartialArrangeTransform () const
 Get partial arrange transform. More...
 
NodeEffect2DgetRenderableEffect () const
 Gets a pointer to the current effect if effect rendering is required. More...
 
Matrix3x3 getRenderQuadTransform () const
 Gets transformation used to render the 2D node. More...
 
TextureSharedPtr getRenderTarget () const
 Gets value of RenderTargetProperty. More...
 
SRTValue2D getRenderTransformation () const
 Gets the value of RenderTransformationProperty. More...
 
RenderType getRenderType () const
 Get render type. More...
 
Vector2 getSecondPassDesiredSize () const
 Get second pass desired size. More...
 
Vector2 getUserDesiredSize () const
 Get size desired by user. More...
 
NodeVisual2DgetVisual () const
 Access visual component. More...
 
Matrix3x3 getWorldTransform () const
 Gets the world transformation matrix. More...
 
optional< Vector2globalToLocal (Vector2 point) const
 
bool hasCenterClipArea () const
 Tell if Node2D has the center clip area (the area of itself). More...
 
bool hasChild (const Node &child) const
 Returns whether or not the child exists. More...
 
bool hasCompositionTarget () const
 Indicates whether the node has a composition target. More...
 
bool hasEffect () const
 Whether an active effect is applied to this node. More...
 
bool hasManagedCompositionTarget () const
 Indicates whether the node has a managed composition target. More...
 
bool hasOutsideClipArea () const
 Tell if Node2D has outside clipping area. More...
 
bool hasTranslucentForeground () const
 Tell if Node2D foreground has translucency. More...
 
NodeSharedPtr hitTest (Vector2 point)
 Performs a hit test to a 2D node and all its child nodes. More...
 
NodeSharedPtr hitTest (Vector2 point, const Metaclass *type)
 Performs a hit test to a 2D node and all its child nodes. More...
 
template<typename T >
shared_ptr< ThitTest (Vector2 point)
 Wrapper for hitTest(Vector2), casts the return value. More...
 
template<typename T >
shared_ptr< ThitTest (Vector2 point, const Metaclass *type)
 Wrapper for hitTest(Vector2, const Metaclass), casts the return value. More...
 
NodeSharedPtr hitTestIterate (Vector2 point, HitTestVisitor visitor, void *userData)
 Recursively hit test nodes from this node downwards and call visitor function on nodes hit. More...
 
void insertChild (size_t index, Node2DSharedPtr child)
 Adds a child node for object node to given index. More...
 
bool isCacheValid () const
 Tell if children cache is valid. More...
 
bool isClearColorAllowed () const
 Indicates whether this Node2D is allowed and should clear the color buffer of its own composition target. More...
 
bool isCompletelyClipped () const
 Tell if node is completely clipped (and needs not be rendered). More...
 
bool isCompletelyTransparent () const
 Tell if node is completely transparent. More...
 
bool isCompositionPotentiallyRequired () const
 Tell if node itself is going to get rendered into a composition target. More...
 
bool isPerspectiveTransformActive () const
 Tell if node is being perspective transformed. More...
 
bool isRenderChildrenAllowed () const
 Tell if rendering children is allowed. More...
 
bool isRenderSelfAllowed () const
 Tell if render self is allowed. More...
 
bool isSelfInCompositionTarget () const
 Tell if node itself is going to get rendered into a composition target. More...
 
bool isVisibleForHitTesting () const
 Tell if Node2D is visible for hit testing. More...
 
void layout (optional< Matrix3x3 > rootTransform)
 Does layout pass starting from this node and iterating recursively all of its children. More...
 
void layout ()
 Does layout pass with no root transformation (identity). More...
 
bool measure (const Vector2 *availableSize, bool handleStretch)
 Measure one node. More...
 
bool moveAbstractChildToPositionOverride (NodeSharedPtr child, size_t index) override
 Node::moveAbstractChildToPosition() implementation. More...
 
void moveChildToPosition (Node2DSharedPtr child, size_t index)
 Moves a child node to a given position in the list of child nodes. More...
 
void moveToBack ()
 Repositions the node to the beginning of its parent's children, so that it is drawn first. More...
 
void moveToFront ()
 Repositions the node to the end of its parent's children, so that it is drawn last. More...
 
ChildConstReverseIterator rbeginChildren () const
 
bool removeAbstractChildOverride (Node &child) override
 Node::removeAbstractChildOverride() implementation. More...
 
void removeAllChildren ()
 Removes all child nodes. More...
 
void removeChild (const Node &child)
 Removes child node. More...
 
void removeChild (size_t index)
 Removes child node at specified index. More...
 
ChildConstReverseIterator rendChildren () const
 
void render (Renderer3D &renderer, CompositionStack &compositionStack, const optional< Matrix3x3 > &baseTransform)
 Renders a node and its descendant nodes. More...
 
void render (Renderer3D &renderer, CompositionStack &compositionStack)
 Render a node and its descendant nodes. More...
 
bool requiresBackgroundBrushRendering () const
 Tell if background brush rendering is required. More...
 
bool requiresForegroundBrushRendering () const
 Tell if foreground brush rendering is required. More...
 
bool requiresLocalTransformationScope () const
 Indicates whether local transformation scope is required. More...
 
bool requiresTilingUpdate () const
 Indicates whether node geometry requires an update for the tiling. More...
 
void resetCache ()
 Reset cached content for complete node content including itself and its children. More...
 
void setActualSize (Vector2 actualSize)
 Set actual size. More...
 
void setActualSize (float sizeX, float sizeY)
 Set actual size. More...
 
void setAllocatedSize (Vector2 allocatedSize)
 Set allocated size. More...
 
void setArrangeTransform (Matrix3x3 transform)
 Set arrange transform. More...
 
void setAutoHeight ()
 Sets node to automatically determine height. More...
 
void setAutoSize ()
 Sets node to automatically determine both width and height. More...
 
void setAutoWidth ()
 Sets node to automatically determine width. More...
 
void setBackgroundBrush (BrushSharedPtr value)
 Sets value of BackgroundBrushProperty. More...
 
void setClearColorAllowed (bool enabled)
 Set clear color allowed. More...
 
void setCompositionBrush (BrushSharedPtr value)
 Sets value of CompositionBrushProperty. More...
 
void setCompositionRequested (bool enabled)
 Turn composition request on or off. More...
 
void setCompositionRequiresAlpha (bool enabled)
 Turn composition alpha requirement on or off. More...
 
void setCompositionRequiresDepth (bool enabled)
 Turn composition depth requirement on or off. More...
 
void setCompositionRequiresStencil (bool enabled)
 Turn composition stencil requirement on or off. More...
 
void setDesiredSize (Vector2 desiredSize)
 Sets desired size. More...
 
void setEffectPrefab (NodeEffectPrefab2DSharedPtr value)
 Sets the value of EffectPrefabProperty. More...
 
void setForegroundBrush (BrushSharedPtr value)
 Sets value of ForegroundBrushProperty. More...
 
void setForegroundIsTranslucent (bool enabled)
 Set foreground translucency status. More...
 
KZ_DEPRECATED void setLayoutSize (float width, float height)
 Sets size properties of the node. More...
 
void setLayoutTransformation (SRTValue2D value)
 Sets the value of LayoutTransformationProperty. More...
 
void setPotentialCompositionBitViewport (bool enabled)
 Turns the potential composition flag for the viewport on or off. More...
 
void setRenderTarget (TextureSharedPtr texture)
 Sets value of RenderTargetProperty. More...
 
void setRenderTransformation (SRTValue2D value)
 Sets the value of RenderTransformationProperty. More...
 
void setRequiresLocalTransformationScope (bool enabled)
 Sets the local transformation scope requirement. More...
 
void setRequiresTilingUpdate (bool enabled)
 Sets the tiling update requirement. More...
 
void setSize (float width, float height)
 Sets size properties of the node. More...
 
void setSize (Vector2 size)
 Sets size properties of the node. More...
 
void transform ()
 Transforms a single Node2D. More...
 
 ~Node2D () override
 
float getAspectRatio () const
 Gets the value of AspectRatioProperty. More...
 
void setAspectRatio (float value)
 Sets the value of AspectRatioProperty. More...
 
bool isForceComposition () const
 Gets the value of ForceCompositionProperty. More...
 
void setForceComposition (bool value)
 Sets the value of ForceCompositionProperty. More...
 
Node2D::ForegroundHint getForegroundHint () const
 Gets the value of ForegroundHintProperty. More...
 
void setForegroundHint (Node2D::ForegroundHint value)
 Sets the value of ForegroundHintProperty. More...
 
bool isOffscreenRendering () const
 Gets the value of OffscreenRenderingProperty. More...
 
void setOffscreenRendering (bool value)
 Sets the value of OffscreenRenderingProperty. More...
 
bool isDisableRenderTargetClear () const
 Gets the value of DisableRenderTargetClearProperty. More...
 
void setDisableRenderTargetClear (bool value)
 Sets the value of DisableRenderTargetClearProperty. More...
 
Node2D::PixelFormat getPixelFormat () const
 Gets the value of PixelFormatProperty. More...
 
void setPixelFormat (Node2D::PixelFormat value)
 Sets the value of PixelFormatProperty. More...
 
bool isRenderSelf () const
 Gets the value of RenderSelfProperty. More...
 
void setRenderSelf (bool value)
 Sets the value of RenderSelfProperty. More...
 
float getRenderTargetMinimumHeight () const
 Gets the value of RenderTargetMinimumHeightProperty. More...
 
void setRenderTargetMinimumHeight (float value)
 Sets the value of RenderTargetMinimumHeightProperty. More...
 
float getRenderTargetMinimumWidth () const
 Gets the value of RenderTargetMinimumWidthProperty. More...
 
void setRenderTargetMinimumWidth (float value)
 Sets the value of RenderTargetMinimumWidthProperty. More...
 
float getRenderTargetReallocationLimit () const
 Gets the value of RenderTargetReallocationLimitProperty. More...
 
void setRenderTargetReallocationLimit (float value)
 Sets the value of RenderTargetReallocationLimitProperty. More...
 
CachingMode getCachingMode () const
 Gets the value of CachingModeProperty. More...
 
void setCachingMode (CachingMode value)
 Sets the value of CachingModeProperty. More...
 
SRTValue3D getPerspectiveTransformation () const
 Gets the value of PerspectiveTransformationProperty. More...
 
void setPerspectiveTransformation (SRTValue3D value)
 Sets the value of PerspectiveTransformationProperty. More...
 
PerspectiveTransformationMode getPerspectiveTransformationMode () const
 Gets the value of PerspectiveTransformationModeProperty. More...
 
void setPerspectiveTransformationMode (PerspectiveTransformationMode value)
 Sets the value of PerspectiveTransformationModeProperty. More...
 
float getPerspectiveTransformationFov () const
 Gets the value of PerspectiveTransformationFovProperty. More...
 
void setPerspectiveTransformationFov (float value)
 Sets the value of PerspectiveTransformationProperty. More...
 
Vector3 getPerspectiveTransformationPivot () const
 Gets the value of PerspectiveTransformationPivotProperty. More...
 
void setPerspectiveTransformationPivot (Vector3 value)
 Sets the value of PerspectiveTransformationPivotProperty. More...
 
Vector3 getPerspectiveTransformationOrigin () const
 Gets the value of PerspectiveTransformationOriginProperty. More...
 
void setPerspectiveTransformationOrigin (Vector3 value)
 Sets the value of PerspectiveTransformationOriginProperty. More...
 
Vector2 getRenderTransformationOrigin () const
 Gets the value of RenderTransformationOriginProperty. More...
 
void setRenderTransformationOrigin (Vector2 value)
 Sets the value of RenderTransformationOriginProperty. More...
 
bool isSnapToPixel () const
 Gets the value of SnapToPixelProperty. More...
 
void setSnapToPixel (bool value)
 Sets the value of SnapToPixelProperty. More...
 
- Public Member Functions inherited from kanzi::Node
ResourceSharedPtr acquireResource (const ResourceID &id) const
 Acquires a resource from the node or the node's closest ancestor having the resource id in the resource dictionary. More...
 
template<typename T >
shared_ptr< TacquireResource (const ResourceID &id) const
 Acquires a resource from the node or the node's closest ancestor having the resource id in the resource dictionary, and casts the resource to given type. More...
 
ResourceManager::AcquireTaskSharedPtr acquireResourceAsync (const ResourceID &key, ResourceManager::AsyncAcquireFinishedCallback func) const
 Posts an asynchronous task to acquire a resource. More...
 
ResourceDictionarySharedPtr acquireResourceDictionary ()
 Gets a resource dictionary of a node. More...
 
void addAnonymousResource (ResourceSharedPtr resource)
 Adds alias resource to an object node. More...
 
void addInputManipulator (InputManipulatorBaseSharedPtr inputManipulator)
 Transfers the ownership and attaches an input manipulator to an object node. More...
 
template<typename TMessageType , typename TClass , typename TClassMethod >
MessageSubscriptionToken addMessageFilter (TMessageType &messageType, TClass *messageHandlerObject, TClassMethod method)
 Adds a message filter where the filter is a method that is invoked on an object. More...
 
template<typename TMessageType >
MessageSubscriptionToken addMessageFilter (const TMessageType &messageType, typename TMessageType::FunctionType function)
 Adds a message filter where the filter is a function. More...
 
template<typename TMessageType , typename TClass , typename TClassMethod >
MessageSubscriptionToken addMessageHandler (TMessageType &messageType, TClass *messageHandlerObject, TClassMethod method)
 Adds a message handler where the handler is a method that is invoked on an object. More...
 
template<typename TMessageType >
MessageSubscriptionToken addMessageHandler (const TMessageType &messageType, typename TMessageType::FunctionType function)
 Adds a message handler where the handler is a function. More...
 
template<typename TMessageType >
MessageSubscriptionToken addMessageHandler (const TMessageType &messageType, typename TMessageType::FunctionType function, Node *messageSourceFilter)
 Adds a message handler where the handler is a function and you explicitly define the accepted source. More...
 
void addNodeComponent (NodeComponentSharedPtr nodeComponent)
 Transfers the ownership of a node component to an object node. More...
 
void addNodeComponentWithOwner (NodeComponentSharedPtr nodeComponent, const void *owner)
 Transfers the ownership of a node component to an object node and sets the owner of the node component. More...
 
void addNodeReference (AbstractPropertyType propertyType, AbstractNodeReference *reference)
 
void addResource (const ResourceID &resourceId, string_view resourceUrl)
 Adds a resource manager resource to an object node. If resourceID already exists in object, removes the existing entry. If resourceURL is NULL, error is thrown. */. More...
 
void addResourceDictionary (ResourceDictionarySharedPtr resourceDictionary)
 Adds a nested resource dictionary to the resource dictionary of a node. More...
 
void addResourceReference (AbstractPropertyType propertyType, AbstractResourceReference *reference)
 This is a helper for automatic resource tracking in ResourceReference. More...
 
template<typename TMessageType >
MessageSubscriptionToken addTunnelingFilter (const TMessageType &messageType, typename TMessageType::FunctionType function)
 Adds a message filter where the filter is a function. More...
 
template<typename TMessageType , typename TClass , typename TClassMethod >
MessageSubscriptionToken addTunnelingFilter (const TMessageType &messageType, TClass *messageHandlerObject, TClassMethod method)
 Adds a message filter where the filter is a method that is invoked on an object. More...
 
template<typename TMessageType >
MessageSubscriptionToken addTunnelingHandler (const TMessageType &messageType, typename TMessageType::FunctionType function, Node *messageSourceFilter)
 Adds a message handler where the handler is a function and you explicitly define the accepted source. More...
 
AppliedStyleEntrySharedPtr applyManualStyle (StyleSharedPtr style)
 Applies a style to an object node. More...
 
AppliedStyleEntrySharedPtr applyStyle (StyleSharedPtr style)
 Applies a style to an object node. More...
 
void applyStyles ()
 Apply all styles for an object node. More...
 
void applyStylesRecursive ()
 Applies styles recursively. More...
 
void attachRecursive ()
 Attaches an object node and its children recursively. More...
 
InputManipulatorConstIterator beginInputManipulators () const
 
NodeComponentConstIterator beginNodeComponents () const
 
void clearChangeFlag (uint32_t flag)
 Clears a change flag. More...
 
void clearChildChangeFlag (uint32_t flag)
 Clears a child change flag. More...
 
bool containsResource (const ResourceID &resourceID) const
 Returns if object node resource dictionary contains the resource with given ID. Resource can be any type: style, alias or resource manager resource. */. More...
 
BindingLookupContextPtr createLookupContext (NodeSharedPtr templateRoot)
 Creates a lookup context for the node. More...
 
void detachRecursive ()
 Detaches a node and its descendants. More...
 
void dispatchAbstractMessage (const AbstractMessageType &messageType, MessageArguments &messageArguments)
 Dispatches a message from this node with specified arguments. More...
 
template<typename TArgumentsType >
void dispatchMessage (const MessageType< TArgumentsType > &messageType, typename MessageType< TArgumentsType >::ArgumentsType &messageArguments)
 Dispatches a message from this node with specified arguments. More...
 
InputManipulatorConstIterator endInputManipulators () const
 
NodeComponentConstIterator endNodeComponents () const
 
template<typename TNodeType >
shared_ptr< TNodeType > findAbstractChild (string_view name)
 Find a child by name. Finds direct children as well as children connected indirectly for example Viewport->Scene. More...
 
optional< string > findResourceURL (const ResourceID &resourceId) const
 Tries to find Resource URL for Resource ID from this node. More...
 
template<typename DataType >
DataType getAbstractProperty (AbstractPropertyType abstractPropertyType) const
 
uint32_t getChangeFlags () const
 Get current change flags. More...
 
uint32_t getChildChangeFlags () const
 Get current child change flags. More...
 
FocusManagergetFocusManager () const
 Returns the Focus Manager associated with the Screen node to which this node belongs. More...
 
FocusScopegetFocusScopeInfo () const
 Returns the information about the focus scope for a node. More...
 
InputManagergetInputManager () const
 Returns the Input Manager associated with the Screen node to which this node belongs. More...
 
AbstractPropertyTypeDescriptor::ValueSourcegetNodeFinalValueSource (AbstractPropertyTypeDescriptor &descriptor) const
 
template<typename DataType >
optional< typename PropertyType< DataType >::DataType > getOptionalAbstractProperty (AbstractPropertyType abstractPropertyType) const
 
template<typename DataType >
optional< typename PropertyType< DataType >::Traits::ReturnType > getOptionalProperty (const PropertyType< DataType > &propertyType) const
 Evaluates the property value in the same way as the overload above but does not default to the value in property metadata if there are no inputs to the property value. More...
 
NodegetParent () const
 Returns the parent of the node. More...
 
template<typename DataType >
PropertyType< DataType >::Traits::ReturnType getProperty (const PropertyType< DataType > &propertyType) const
 Returns the current value of a property. More...
 
ResourceDictionarySharedPtr getResourceDictionary () const
 If a node has a resource dictionary, returns the resource dictionary of that node. More...
 
ScreengetScreen () const
 Returns the Screen node to which this node belongs. More...
 
NodeSharedPtr getTemplateRoot () const
 Gets the template root of this node. More...
 
void invalidateArrange ()
 Invalidates arrange. More...
 
void invalidateDraw ()
 Invalidates draw flag for the node. More...
 
void invalidateFinalTransform ()
 Invalidates final transform for node. More...
 
void invalidateMeasure ()
 Invalidates measure for the node. More...
 
void invalidateRender ()
 Invalidates render for node. More...
 
bool isAnyChangeFlagSet (uint32_t flag) const
 Checks if any of given flags is set. More...
 
bool isAnyChildChangeFlagSet (uint32_t flag) const
 Checks if any child change flags (corresponding to given mask) are set. More...
 
bool isAttached () const
 Returns true if the node is attached to a screen or one of its descendants. More...
 
bool isAttaching () const
 Returns true if node is in the process of attaching, false otherwise. More...
 
bool isChangeFlagSet (uint32_t flag) const
 Checks if a change flag is set. More...
 
bool isChildChangeFlagSet (uint32_t flag) const
 Checks if child change flags match. More...
 
bool isDetaching () const
 Returns true if the node currently detaching. More...
 
bool isEffectivelyFocusable () const
 Returns whether a node and its ancestor focus scope nodes are focusable. More...
 
bool isEffectivelyVisible () const
 Returns whether a node and its ancestor nodes are visible. More...
 
bool isInitialized () const
 Returns true if initialize() has been called, false otherwise. More...
 
bool isInvalidArrange () const
 Checks if the node needs arrange. More...
 
bool isInvalidDraw ()
 Tells if node draw flag is invalid. More...
 
bool isInvalidFinalTransform () const
 Tells if final transform flag is invalid for node. More...
 
bool isInvalidMeasure () const
 Check if the node needs measure. More...
 
bool isInvalidRender () const
 Returns if node render flag is invalid. More...
 
bool isNamed (string_view name) const
 
 KZ_METACLASS_PROPERTY_TYPE (FontFamilyProperty)
 
template<typename Type >
shared_ptr< Type > lookupNode (string_view pathOrKey)
 Returns a node of specified type by looking it up with specified path or alias. More...
 
template<typename Type >
shared_ptr< Type > lookupNodeComponent (string_view name)
 Returns a node component of specified type by looking it up with specified name. More...
 
NodelookupNodeRaw (string_view relativePath)
 Get an object node by another node and a relative path. More...
 
ObjectSharedPtr lookupObject (string_view relativePath)
 Lookup for an object from a node. More...
 
template<typename Type >
shared_ptr< Type > lookupObject (string_view relativePath)
 Lookup for an object from a node. More...
 
tuple< NodeSharedPtr, AbstractPropertyTypelookupObjectForStateManager (string_view relativePath)
 Lookup for an node and possible object from within the node for state manager. More...
 
void notifyResourceDictionaryModified ()
 Forces the re-evaluation of resource IDs in a node tree. More...
 
void removeAnonymousResource (const Resource &resource)
 Removes anonymous resource from object node resources. More...
 
void removeInputManipulator (InputManipulator &inputManipulator)
 Removes the ownership and detaches an input manipulator from an object node. More...
 
void removeKZBData (flat_set< AbstractPropertyType > *keepProperties)
 Destroys all object node data loaded from KZB, including properties, bindings, node components, resources etc. More...
 
void removeKZBData ()
 Destroys all object node data loaded from KZB. More...
 
void removeMessageHandler (MessageSubscriptionToken token)
 Removes a message subscription. More...
 
void removeNodeComponent (NodeComponent &nodeComponent)
 Removes the ownership of a node component from an object node. More...
 
void removeNodeComponentWithOwner (const void *owner)
 Removes all bindings with the specified owner. More...
 
void removeNodeReference (const AbstractNodeReference &reference)
 
void removeResource (const ResourceID &resourceId)
 Removes a resource with given ID from object node resource dictionary. Does not do anything if resourceID was not found. */. More...
 
void removeResourceReference (const AbstractResourceReference &reference)
 This is a helper for automatic resource tracking in ResourceReference. More...
 
void setChangeFlag (uint32_t flag)
 Sets a change flag. More...
 
void setChildChangeFlag (uint32_t flag)
 Sets a child change flag. More...
 
void setParent (Node *parent)
 Kanzi uses this method internally to set the parent of a node. More...
 
void setResourceDictionary (ResourceDictionarySharedPtr resourceDictionary)
 Replaces the resource dictionary of a node. More...
 
void setScreen (Screen *screen)
 Sets the Screen node to which this node belongs. More...
 
void setTemplateRoot (NodeSharedPtr templateRoot)
 Sets the template root of this node. More...
 
ResourceSharedPtr tryAcquireResource (const ResourceID &id) const
 Acquires a resource from the node or the node's closest ancestor having the resource id in the resource dictionary. More...
 
template<typename T >
shared_ptr< TtryAcquireResource (const ResourceID &id) const
 Acquires a resource from the node or the node's closest ancestor having the resource and casts the resource to given type. More...
 
KZ_DEPRECATED NodeSharedPtr trySetActiveFocus ()
 Tries to move the focus on this node. More...
 
NodeSharedPtr trySetFocus ()
 Tries to move the focus to this node. More...
 
NodeSharedPtr trySetFocus (FocusFallback fallbackOption)
 Tries to set the focus to the newFocusNode using FocusManager::trySetFocus() but with a fallback behavior in case the node does not gain focus. More...
 
void unapplyStyle (AppliedStyleEntrySharedPtr appliedStyleEntry)
 Unapplies a style from an object node. More...
 
void unapplyStyles ()
 Unapplies and removes all applied styles. More...
 
void unapplyStylesRecursive ()
 Unapplies styles recursively. More...
 
void validateArrange ()
 Validates arrange. More...
 
void validateDraw ()
 Validates draw flags for the node. More...
 
void validateDrawForChildrenRecursive ()
 Recursively validates draw for the children from this 2D node onwards. More...
 
void validateMeasure ()
 Validates measure for the node. More...
 
void validateRender ()
 Validates render for node. More...
 
VisitorResult visit (const Visitor &visitor, VisitorOrder order)
 Visits a node and its descendants. More...
 
VisitorResult visitDescendants (const Visitor &visitor, VisitorOrder order)
 Visits the descendants of a node. More...
 
 ~Node () override
 Destructor. More...
 
string getName () const
 Gets the value of NameProperty. More...
 
void setName (string_view value)
 Sets the value of NameProperty. More...
 
string getPath () const
 Gets the value of PathProperty. More...
 
void setPath (string value)
 Sets the value of PathProperty. More...
 
string getLocale () const
 Gets the value of LocaleProperty. More...
 
void setLocale (string value)
 Sets the value of LocaleProperty. More...
 
bool isHitTestable () const
 Gets the value of HitTestableProperty. More...
 
void setHitTestable (bool value)
 Sets the value of HitTestableProperty. More...
 
bool isHitTestableContainer () const
 Gets the value of HitTestableContainerProperty. More...
 
void setHitTestableContainer (bool value)
 Sets the value of HitTestableContainerProperty. More...
 
bool isVisible () const
 Gets the value of VisibleProperty. More...
 
void setVisible (bool value)
 Sets the value of VisibleProperty. More...
 
bool isEnabled () const
 Returns the value of the EnabledProperty. More...
 
void setEnabled (bool value)
 Sets the value of the EnabledProperty. More...
 
bool isEffectivelyEnabled () const
 Returns the value of EffectivelyEnabledProperty. More...
 
bool isFocusable () const
 Gets the value of the FocusableProperty. More...
 
void setFocusable (bool value)
 Sets the value of the FocusableProperty. More...
 
bool isFocused () const
 Gets the value of the FocusedProperty. More...
 
void setFocused (bool value)
 Sets the value of the FocusedProperty. More...
 
FocusState getFocusState () const
 Gets the value of the FocusStateProperty. More...
 
void setFocusState (FocusState state)
 Sets the value of the FocusStateProperty. More...
 
FontFamilySharedPtr getFontFamily () const
 Gets the font family the node uses. More...
 
void setFontFamily (FontFamilySharedPtr value)
 Sets the font family the node uses. More...
 
float getVisibleAmountInParent () const
 Gets the value of VisibleAmountInParentProperty. More...
 
void setVisibleAmountInParent (float value)
 Sets the value of VisibleAmountInParentProperty. More...
 
float getProjection2DTo3DScale () const
 Gets the value of Projection2DTo3DScaleProperty. More...
 
void setProjection2DTo3DScale (float value)
 Sets the value of Projection2DTo3DScaleProperty. More...
 
ResourceSharedPtr getStyle () const
 Gets the value of StyleProperty. More...
 
void setStyle (ResourceSharedPtr value)
 Sets the value of StyleProperty. More...
 
ResourceSharedPtr getStateManager () const
 Gets the value of StateManagerProperty. More...
 
void setStateManager (ResourceSharedPtr value)
 Sets the value of StateManagerProperty. More...
 
float getWidth () const
 Gets the value of WidthProperty. More...
 
void setWidth (float value)
 Sets the value of WidthProperty. More...
 
float getHeight () const
 Gets the value of HeightProperty. More...
 
void setHeight (float value)
 Sets the value of HeightProperty. More...
 
float getDepth () const
 Gets the value of DepthProperty. More...
 
void setDepth (float value)
 Sets the value of DepthProperty. More...
 
float getActualWidth () const
 Gets the value of ActualWidthProperty. More...
 
void setActualWidth (float value)
 Sets the value of ActualWidthProperty. More...
 
float getActualHeight () const
 Gets the value of ActualHeightProperty. More...
 
void setActualHeight (float value)
 Sets the value of ActualHeightProperty. More...
 
float getActualDepth () const
 Gets the value of ActualDepthProperty. More...
 
void setActualDepth (float value)
 Sets the value of ActualDepthProperty. More...
 
Node::HorizontalAlignment getHorizontalAlignment () const
 Gets the value of HorizontalAlignmentProperty. More...
 
void setHorizontalAlignment (Node::HorizontalAlignment value)
 Sets the value of HorizontalAlignmentProperty. More...
 
Node::VerticalAlignment getVerticalAlignment () const
 Gets the value of VerticalAlignmentProperty. More...
 
void setVerticalAlignment (Node::VerticalAlignment value)
 Sets the value of VerticalAlignmentProperty. More...
 
Node::DepthAlignment getDepthAlignment () const
 Gets the value of DepthAlignmentProperty. More...
 
void setDepthAlignment (Node::DepthAlignment value)
 Sets the value of DepthAlignmentProperty. More...
 
Vector2 getHorizontalMargin () const
 Gets the value of HorizontalMarginProperty. More...
 
void setHorizontalMargin (Vector2 value)
 Sets the value of HorizontalMarginProperty. More...
 
Vector2 getVerticalMargin () const
 Gets the value of VerticalMarginProperty. More...
 
void setVerticalMargin (Vector2 value)
 Sets the value of VerticalMarginProperty. More...
 
Vector2 getDepthMargin () const
 Gets the value of DepthMarginProperty. More...
 
void setDepthMargin (Vector2 value)
 Sets the value of DepthMarginProperty. More...
 
Node::ContentStretch getContentStretch () const
 Gets the value of ContentStretchProperty. More...
 
void setContentStretch (Node::ContentStretch value)
 Sets the value of ContentStretchProperty. More...
 
float getOpacity () const
 Gets the value of OpacityProperty. More...
 
void setOpacity (float value)
 Sets the value of OpacityProperty. More...
 
bool isHover () const
 Returns whether the node has HoverProperty set to true. More...
 
bool isClipChildren () const
 Gets the value of ClipChildrenProperty. More...
 
void setClipChildren (bool value)
 Sets the value of ClipChildrenProperty. More...
 
- Public Member Functions inherited from kanzi::Object
AppliedStyleEntrySharedPtr applyObjectStyle (kanzi::StyleSharedPtr style)
 Applies a style to an object. More...
 
void applyObjectStyles ()
 Apply all styles for an object node. More...
 
DomaingetDomain () const
 Returns the domain the object belongs to. More...
 
const MetaclassgetDynamicMetaclass () const override
 Returns the metaclass of the dynamic type of the object. More...
 
MainLoopSchedulergetMainLoopScheduler () const
 Returns the MainLoopScheduler instance of the associated Domain. More...
 
detail::MessageDispatcher * getMessageDispatcher () const
 Returns the message dispatcher of the object. More...
 
ResourceManagergetResourceManager () const
 Returns the resource manager of the object. More...
 
ScriptingContextSharedPtr getScriptingContext () const
 Gets the scripting context of the object. More...
 
 Object (Domain *domain)
 
void setScriptingContext (ScriptingContextSharedPtr context)
 Sets the scripting context of the object. More...
 
void unapplyObjectStyle (AppliedStyleEntrySharedPtr appliedStyleEntry)
 
void unapplyObjectStyles ()
 Unapplies and removes all applied styles. More...
 
 ~Object () override
 
- Public Member Functions inherited from kanzi::MetaObject
bool isTypeOf (const Metaclass *objectType) const
 Determines if the type of this object is the given type or derived from it. More...
 
virtual ~MetaObject ()
 
- Public Member Functions inherited from kanzi::PropertyObject
template<typename DataType >
void addPropertyModifier (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner)
 
template<typename DataType >
void addPropertyNotificationHandler (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::NotificationCallback callback, void *owner)
 
template<typename DataType >
void addPropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, PropertyValuePrecedence precedence, void *ownerPointer)
 
template<typename DataType >
void addPropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, PropertyValuePrecedence precedence, AbstractPropertyTypeDescriptor::ValueSourceOwner *owner)
 
PropertyStorageContainer::iterator beginPropertyStorage ()
 Returns the begin iterator to the internal property storage container. More...
 
PropertyStorageContainer::const_iterator beginPropertyStorage () const
 Returns the begin iterator to the internal property storage container. More...
 
void clearPropertyFlag (AbstractPropertyType propertyType, uint32_t flag)
 
void copyLocalValue (const PropertyObject &other, AbstractPropertyType propertyType)
 Copies local value of single property from another object. More...
 
void copyLocalValues (const PropertyObject &other)
 Copies all local values from another object. More...
 
PropertyStorageContainer::iterator endPropertyStorage ()
 Returns the end iterator to the internal property storage container. More...
 
PropertyStorageContainer::const_iterator endPropertyStorage () const
 Returns the end iterator to the internal property storage container. More...
 
template<typename DataType >
PropertyType< DataType >::Traits::ReturnType getAbstractProperty (AbstractPropertyType abstractPropertyType) const
 
template<typename DataType >
PropertyType< DataType >::Traits::ReturnType getAbstractPropertyBase (AbstractPropertyType abstractPropertyType) const
 
template<typename DataType >
optional< typename PropertyType< DataType >::Traits::ReturnType > getOptionalAbstractProperty (AbstractPropertyType abstractPropertyType) const
 
template<typename DataType >
optional< typename PropertyType< DataType >::Traits::ReturnType > getOptionalProperty (const PropertyType< DataType > &propertyType) const
 Evaluates the property value in the same way as the overload above but does not default to the value in property metadata if there are no inputs to the property value. More...
 
template<typename DataType >
optional< typename PropertyType< DataType >::Traits::ReturnType > getOptionalPropertyBase (const PropertyType< DataType > &propertyType) const
 Returns the current value of a property disregarding modifiers, but does not default to the value in property metadata if there are no inputs to the property value. More...
 
template<typename DataType >
PropertyType< DataType >::Traits::ReturnType getProperty (const PropertyType< DataType > &propertyType) const
 Returns the current value of a property type. More...
 
template<typename DataType >
PropertyType< DataType >::Traits::ReturnType getPropertyBase (const PropertyType< DataType > &propertyType) const
 Returns the current value of a property disregarding modifiers. More...
 
template<typename DataType >
size_t getPropertyNotificationHandlerCount (const PropertyType< DataType > &propertyType) const
 Gets number of current notification handlers for given property type. More...
 
bool hasBaseValue (AbstractPropertyType propertyType) const
 Evaluates whether there are any inputs into the property value, disregarding modifiers. More...
 
bool hasLocalValue (AbstractPropertyType propertyType) const
 Evaluates whether there is a local value set for the property. More...
 
bool hasNonClassValue (AbstractPropertyType propertyType) const
 Evaluates whether there is a value of any precedence higher than class default value set for the property. More...
 
bool hasValue (AbstractPropertyType propertyType) const
 Evaluates whether there are any inputs into the property value. More...
 
bool isPropertyFlagSet (AbstractPropertyType propertyType, uint32_t flag) const
 
 PropertyObject ()
 
void removeKzbProperties (flat_set< AbstractPropertyType > *keepProperties)
 Remove all KZB properties that are not included in a given set. More...
 
void removeKzbProperties ()
 Remove all KZB properties. More...
 
template<typename DataType >
void removeLocalPropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, void *ownerPointer)
 
void removeLocalValue (AbstractPropertyType propertyType)
 Removes the local value associated with the property. More...
 
template<typename DataType >
void removePropertyModifier (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner)
 
template<typename DataType >
void removePropertyNotificationHandler (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::NotificationCallback callback, void *owner)
 
template<typename DataType >
void removePropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, void *ownerPointer)
 
template<typename DataType >
void setAbstractProperty (AbstractPropertyType abstractPropertyType, typename PropertyType< DataType >::Traits::ParameterType value)
 
template<typename DataType >
void setProperty (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Traits::ParameterType value)
 Sets the local value of a property type. More...
 
void setPropertyFlag (AbstractPropertyType propertyType, uint32_t flag)
 
void validatePropertyModifiers (AbstractPropertyType propertyType)
 
virtual ~PropertyObject ()
 
- Public Member Functions inherited from kanzi::BindingHostConceptImpl< Node >
void addBindingRuntime (AbstractBindingRuntimeSharedPtr entry, shared_ptr< void > owner)
 Adds an already-created binding runtime to this binding host. More...
 
AbstractBindingRuntimeSharedPtr setBinding (AbstractBindingSharedPtr binding, shared_ptr< Node > templateRoot, AbstractPropertyType propertyType, PropertyField field, PropertyValuePrecedence precedence)
 Wrapper for setting a binding. More...
 
AbstractBindingRuntimeSharedPtr setBinding (AbstractBindingSharedPtr binding, shared_ptr< Node > templateRoot, AbstractPropertyType propertyType, PropertyField field)
 Wrapper for setting a binding. More...
 
AbstractBindingRuntimeSharedPtr setBinding (AbstractBindingSharedPtr binding, shared_ptr< Node > templateRoot, AbstractPropertyType propertyType, PropertyValuePrecedence precedence)
 Wrapper for setting a binding. More...
 
AbstractBindingRuntimeSharedPtr setBinding (AbstractBindingSharedPtr binding, AbstractPropertyType propertyType, PropertyField field, PropertyValuePrecedence precedence)
 Wrapper for setting a binding. More...
 
AbstractBindingRuntimeSharedPtr setBinding (AbstractBindingSharedPtr binding, AbstractPropertyType propertyType, PropertyField field)
 Wrapper for setting a binding. More...
 
AbstractBindingRuntimeSharedPtr setBinding (AbstractBindingSharedPtr binding, AbstractPropertyType propertyType, PropertyValuePrecedence precedence)
 Wrapper for setting a binding. More...
 
AbstractBindingRuntimeSharedPtr setBinding (AbstractBindingSharedPtr binding, AbstractPropertyType propertyType)
 Wrapper for setting a binding. More...
 
AbstractBindingRuntimeSharedPtr setBinding (AbstractBindingSharedPtr binding, shared_ptr< Node > templateRoot)
 Sets a binding with no target. More...
 
AbstractBindingRuntimeSharedPtr setBinding (AbstractBindingSharedPtr binding)
 Wrapper for setting a binding with no target. More...
 
AbstractBindingRuntimeSharedPtr setBindingWithOwner (AbstractBindingSharedPtr binding, shared_ptr< void > owner, shared_ptr< Node > templateRoot, AbstractPropertyType propertyType, PropertyField field, PropertyValuePrecedence precedence)
 Sets a binding to a certain property. More...
 
AbstractBindingRuntimeSharedPtr setBindingWithOwner (AbstractBindingSharedPtr binding, shared_ptr< void > owner, AbstractPropertyType propertyType, PropertyField field, PropertyValuePrecedence precedence)
 Wrapper for setting a binding with owner. More...
 
AbstractBindingRuntimeSharedPtr setBindingWithOwner (AbstractBindingSharedPtr binding, shared_ptr< void > owner, AbstractPropertyType propertyType)
 Wrapper for setting a binding with owner. More...
 
AbstractBindingRuntimeSharedPtr setBindingWithOwner (AbstractBindingSharedPtr binding, shared_ptr< void > owner, shared_ptr< Node > templateRoot)
 Sets a binding with no target. More...
 
AbstractBindingRuntimeSharedPtr setBindingWithOwner (AbstractBindingSharedPtr binding, shared_ptr< void > owner)
 Wrapper for setting a binding with no target. More...
 
AbstractBindingRuntimeSharedPtr setModifierBinding (AbstractBindingSharedPtr binding, shared_ptr< Node > templateRoot, AbstractPropertyType propertyType, PropertyField field)
 Wrapper for setting a modifier binding. More...
 
AbstractBindingRuntimeSharedPtr setModifierBinding (AbstractBindingSharedPtr binding, AbstractPropertyType propertyType, PropertyField field)
 Wrapper for setting a modifier binding. More...
 
AbstractBindingRuntimeSharedPtr setModifierBinding (AbstractBindingSharedPtr binding, AbstractPropertyType propertyType)
 Wrapper for setting a modifier binding. More...
 
AbstractBindingRuntimeSharedPtr setModifierBindingWithOwner (AbstractBindingSharedPtr binding, shared_ptr< void > owner, shared_ptr< Node > templateRoot, AbstractPropertyType propertyType, PropertyField field)
 Sets a modifier binding. More...
 
AbstractBindingRuntimeSharedPtr setModifierBindingWithOwner (AbstractBindingSharedPtr binding, shared_ptr< void > owner, AbstractPropertyType propertyType, PropertyField field)
 Wrapper for setting a modifier binding. More...
 
AbstractBindingRuntimeSharedPtr setModifierBindingWithOwner (AbstractBindingSharedPtr binding, shared_ptr< void > owner, AbstractPropertyType propertyType)
 Wrapper for setting a modifier binding. More...
 
- Public Member Functions inherited from kanzi::BindingHostConcept
BindingRuntimeConstIterator beginBindingRuntimes () const
 Returns an iterator to the beginning of binding runtimes. More...
 
BindingRuntimeConstIterator endBindingRuntimes () const
 Returns an iterator to the end of binding runtimes. More...
 
AbstractBindingRuntimeSharedPtr getBindingRuntime (size_t idx)
 Gets binding by index. More...
 
size_t getBindingRuntimeCount () const
 Gets the number of binding runtimes added to this node. More...
 
void removeAllBindings ()
 Removes all binding runtimes. More...
 
void removeBinding (AbstractBindingRuntime &bindingRuntime)
 Removes a binding runtime added earlier. More...
 
void removeBindingsWithOwner (shared_ptr< void > owner)
 Removes all binding runtimes with the specified owner. More...
 

Static Public Member Functions

static ProgressiveRenderingViewport2DSharedPtr create (Domain *domain, string_view name="")
 Creates a progressive rendering layer. More...
 
- Static Public Member Functions inherited from kanzi::Viewport2D
static Viewport2DSharedPtr create (Domain *domain, string_view name)
 Creates a Viewport2D node. More...
 
static Viewport2DSharedPtr create (Domain *domain, string_view name, float width, float height)
 Creates a Viewport2D node. More...
 
static Viewport2DSharedPtr createDefault (Domain *domain, string_view name)
 Creates a Viewport2D node. More...
 
static Viewport2DSharedPtr createDefault (Domain *domain, string_view name, float width, float height)
 Creates a Viewport2D node. More...
 
static void renderScene (Renderer3D &renderer, CompositionStack &compositionStack, Scene &scene, RenderPass &composer)
 Render viewport scene. More...
 
static void renderViewportBackgroundQuad (Renderer3D &renderer, CompositionStack &compositionStack, Node2D &node, bool enableDepth)
 Render viewport background quad. More...
 
- Static Public Member Functions inherited from kanzi::Node2D
static bool isUnboundedLayoutSize (Vector2 layoutSize)
 Indicates whether a layout size is an unbound layout size. More...
 
static bool isValidLayoutSize (Vector2 size)
 Indicates whether a size is valid layout size. More...
 
static float layoutUp ()
 Returns the direction to which the Y-axis grows for this node type. More...
 
static PropertyTypeEditorInfoSharedPtr makeEditorInfo ()
 
static Vector2 replaceUnboundedLayoutSize (Vector2 layoutSize, Vector2 resetSize)
 Replaces any element of a layout size with appropriate element of the reset size if it is unbounded and returns the size. More...
 
static Vector2 replaceUnboundedLayoutSizeWithZero (Vector2 layoutSize)
 Replaces any element of a layout size with zero if it is unbounded and returns the size. More...
 
static Vector2 unboundedLayoutSize ()
 Returns an unbounded layout size. More...
 
- Static Public Member Functions inherited from kanzi::Node
static bool isUnboundedLayoutValue (float layoutValue)
 Indicates whether a value is an unbound layout value. More...
 
static bool isValidLayoutValue (float value)
 Indicates whether a value is valid layout value. More...
 
static float replaceUnboundedLayoutValue (float layoutValue, float resetValue)
 Replaces layout value with the specified value if it is unbounded and returns it. More...
 
static float replaceUnboundedLayoutValueWithZero (float layoutValue)
 Replaces layout value with zero if it is unbounded layout value and returns it. More...
 
static float unboundedLayoutValue ()
 Returns an unbounded layout value. More...
 
- Static Public Member Functions inherited from kanzi::Object
static const MetaclassgetStaticMetaclass ()
 Returns the metaclass of Object class. More...
 
static PropertyTypeEditorInfoSharedPtr makeEditorInfo ()
 Default implementation that returns empty editor info. More...
 
- Static Public Member Functions inherited from kanzi::MetaObject
static const MetaclassgetStaticMetaclass ()
 Returns the metaclass of Object class. More...
 
static PropertyTypeEditorInfoSharedPtr makeEditorInfo ()
 Default implementation that returns empty editor info. More...
 

Protected Member Functions

void arrangeOverride (Vector2 actualSize) override
 Node2D::arrangeOverride() implementation. More...
 
TexturegetCurrentProgressiveTexture () const
 Get current progressive texture, that is the texture currently being rendered to. More...
 
bool hasFinishedProgressiveTexture () const
 Tell if a finished progressive texture exists. More...
 
void onAttached () override
 Node::onDetached() implementation. More...
 
void onDetached () override
 Node::onDetached() implementation. More...
 
 ProgressiveRenderingViewport2D (Domain *domain, string_view name)
 Constructor. More...
 
void renderSelfOverride (Renderer3D &renderer, CompositionStack &compositionStack, const optional< Matrix3x3 > &baseTransform) override
 Node2D::renderSelfOverride() implementation. More...
 
void restoreResources () override
 Node2D::restoreResources() implementation. More...
 
void updateRenderOverride () override
 Node2D::updateRenderOverride() implementation. More...
 
- Protected Member Functions inherited from kanzi::Viewport2D
void arrangeRecursive (const Matrix3x3 &worldTransform, const Matrix3x3 &parentTransform, bool arrangeNeeded, bool transformChanged) override
 Perform arrange recursively. More...
 
NodeSharedPtr findAbstractChildOverride (string_view name) override
 Node::findAbstractChildOverride() implementation. More...
 
RayPickResult hitTestContent (Vector2 point) override
 Node2D::hitTestContent() implementation. More...
 
void initialize ()
 Viewport2D -specific initialization. More...
 
Vector2 measureOverride (Vector2 availableSize) override
 Default implementation of Node2D size calculation. More...
 
bool measureRecursive () override
 Perform measure recursively. More...
 
void onAttached () override
 Node::onAttached() implementation. More...
 
void onDetached () override
 Node::onDetached() implementation. More...
 
void onNodePropertyChanged (AbstractPropertyType propertyType, PropertyNotificationReason reason) override
 Node::onNodePropertyChanged() implementation. More...
 
void onTransform () override
 Node2D transform function. More...
 
void renderSelfOverride (Renderer3D &renderer, CompositionStack &compositionStack, const optional< Matrix3x3 > &baseTransform) override
 Node2D::renderSelfOverride() implementation. More...
 
void restoreResources () override
 Node::restoreResources() implementation. More...
 
NodeList::iterator transformConstraintNodesRecursive (NodeList &nodes, Node3DSharedPtr sharedNode, Matrix4x4 parentTransform, bool parentTransformChanged, NodeList::iterator insertionIterator)
 Recursively transform all nodes the parents of which have a constraint flag set. More...
 
NodeList::iterator transformNodeRecursive (NodeList &nodes, Node3DSharedPtr sharedNode, Matrix4x4 parentTransform, bool parentTransformChanged, NodeList::iterator insertionIterator)
 Recursively transforms all nodes from a certain point downward. More...
 
void transformScene (Scene &scene, NodeList &nodeList)
 Transforms the list of nodes in a Scene. More...
 
void updateRenderOverride () override
 Node2D::updateRenderOverride() implementation. More...
 
 Viewport2D (Domain *domain, string_view name)
 Constructor. More...
 
VisitorResult visitAbstractChildOverride (const Visitor &visitor, VisitorOrder order) override
 Node::visitAabstractChild implementation. More...
 
- Protected Member Functions inherited from kanzi::Node2D
NodeCompositor2DacquireCompositor ()
 Initializes and returns composition structure. More...
 
NodeVisual2DacquireVisual ()
 Initializes and returns visual structure. More...
 
Matrix3x3 applyCompositionForRenderSelf (Renderer3D &renderer, CompositionStack &compositionStack, const optional< Matrix3x3 > &baseTransform)
 Apply composition for rendering the node itself. More...
 
ClippingArea calculateClippingArea (const Matrix3x3 &parentSpaceTransform) const
 Calculate clipping parameters. More...
 
optional< QuadDescriptioncalculateContentStretch (Vector2 renderSize, Vector2 contentSize)
 Calculate content stretch. More...
 
bool calculatePerspectiveTransformMatrices (int viewportWidth, int viewportHeight, Matrix4x4 &cameraMatrix, Matrix4x4 &projectionMatrix) const
 Calculate perspective transform matrices. More...
 
void calculateTransformedBoundingArea (const Matrix3x3 &transform, Vector2 sizeIn)
 Calculate new transformed bounding area. More...
 
void clearCompositionTarget (Renderer3D &renderer, CompositionStack &compositionStack)
 Clear node composition target. More...
 
Vector2 getDesiredSizeAxisAlignedBoundingBoxMaximum () const
 Get desired size axis aligned bounding box maximum. More...
 
Vector2 getDesiredSizeAxisAlignedBoundingBoxMinimum () const
 Get desired size axis aligned bounding box minimum. More...
 
optional< float > getUserAspectRatio () const
 Get aspect ratio property assigned to the node. More...
 
optional< float > getUserHeight () const
 Get layout height property assigned to the node. More...
 
optional< float > getUserWidth () const
 Get layout width property assigned to the node. More...
 
void initialize ()
 Node2D -specific initialization. More...
 
bool isEmptyActualSize () const
 Tell if the size of the node is empty or invalid. More...
 
bool isForegroundHintOpaque () const
 Indicates whether foreground hint is opaque. More...
 
bool isForegroundHintTranslucent () const
 Indicates whether foreground hint is translucent. More...
 
bool isForegroundTranslucencyRequested () const
 Tell if foreground translucency has been requested. More...
 
 Node2D (Domain *domain, string_view name)
 Constructor. More...
 
unsigned int performClipping (QuadDescription &backgroundQuad, optional< QuadDescription > &foregroundQuad, optional< QuadDescription > &effectQuad, unsigned int clippingResult)
 Perform rectangle clipping. More...
 
bool pushLocalViewportArea (CompositionStack &compositionStack, const optional< Matrix3x3 > &baseTransform)
 Push local viewport and scissor area into composition stack if it's required. More...
 
void renderBackground (Renderer3D &renderer, const CompositionStack &compositionStack, const Matrix3x3 &transform)
 Render background quad of a Node2D. More...
 
void renderChildren (Renderer3D &renderer, CompositionStack &compositionStack, const optional< Matrix3x3 > &baseTransform)
 Render all children of a Node2D. More...
 
void renderForeground (Renderer3D &renderer, CompositionStack &compositionStack, const Matrix3x3 &transform)
 Render foreground of a Node2D. More...
 
virtual void renderForegroundOverride (Renderer3D &renderer, CompositionStack &compositionStack, const Matrix3x3 &transform)
 Node-specific foreground render. More...
 
virtual void renderOverride (Renderer3D &renderer, CompositionStack &compositionStack, const optional< Matrix3x3 > &baseTransform)
 Node-specific top-level render call. More...
 
void renderRecursive (Renderer3D &renderer, CompositionStack &compositionStack, const optional< Matrix3x3 > &baseTransform)
 Render a Node2D and then recursively all its children. More...
 
void setDesiredSizeAxisAlignedBoundingBoxMaximum (Vector2 size)
 Set desired size axis aligned bounding box maximum. More...
 
void setDesiredSizeAxisAlignedBoundingBoxMaximum (float sizeX, float sizeY)
 Set desired size maximum. More...
 
void setDesiredSizeAxisAlignedBoundingBoxMinimum (Vector2 size)
 Set desired size axis aligned bounding box minimum. More...
 
void setDesiredSizeAxisAlignedBoundingBoxMinimum (float sizeX, float sizeY)
 Set desired size axis aligned bounding box minimum. More...
 
void setEffect (NodeEffect2DSharedPtr value)
 Sets the value of EffectProperty. More...
 
void setForegroundTranslucencyRequested (bool enabled)
 Turn foreground translucency request on or off. More...
 
void setPartialArrangeTransform (Matrix3x3 transform)
 Sets partial arrange transform. More...
 
void setRenderChildrenAllowed (bool enabled)
 Turn render children on or off. More...
 
void setRenderSelfAllowed (bool enabled)
 Turn render self on or off. More...
 
void setRenderType (RenderType renderType)
 Set render type. More...
 
void setSecondPassDesiredSize (Vector2 size)
 Set second pass desired size. More...
 
void updateContentTexture (TextureSharedPtr texture)
 Update content texture for the foreground brush. More...
 
void updateFinalTransform (const Matrix3x3 &worldTransform, const Matrix3x3 &parentTransform)
 Update final transformation. More...
 
bool updateRender (const Matrix3x3 &worldTransform, const Matrix3x3 &parentTransform, bool transformChanged)
 Validate node for rendering. More...
 
- Protected Member Functions inherited from kanzi::Node
void attach ()
 Attaches the object node. More...
 
void detach ()
 Detaches the object node. More...
 
void initialize ()
 Node-specific initialization. More...
 
 Node (Domain *domain, string_view name)
 Constructor. More...
 
void notifyPropertyHandlers (PropertyStoragePtr &propertyStorage, PropertyNotificationReason reason) override
 Notifies all property handlers on a property storage. More...
 
virtual void updateFocusScopeInfo (FocusScopePtr &nodeScopeInfo)
 Updates the overlay scope information that is attached to the root node of an overlay scope. More...
 
void updatePropertiesForConnectedNode ()
 Invokes property notifications for inherited properties during node tree connections. More...
 
void updatePropertiesForDisconnectedNode (Node *oldParent)
 Invokes property notifications for inherited properties during node tree disconnections. More...
 
void updateResourceReferences ()
 
void updateResourceReferences (AbstractPropertyType propertyType)
 
void updateResourceReferencesRecursive ()
 
void updateResourceReferencesRecursive (const ResourceID &resourceID)
 
- Protected Member Functions inherited from kanzi::Object
void initialize ()
 
void onCopy (const Object &other)
 
- Protected Member Functions inherited from kanzi::MetaObject
void initialize ()
 
 MetaObject ()
 
- Protected Member Functions inherited from kanzi::PropertyObject
AbstractPropertyTypeDescriptor::ValueSourceEntryacquireLocalValueSourceEntry (AbstractPropertyTypeDescriptor &descriptor, PropertyStoragePtr &propertyStorage)
 Acquires a local value source entry that is free for the assignment of a value. More...
 
AbstractPropertyTypeDescriptor::ModifierStorageacquireModifierStorage (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::PropertyStorage &propertyStorage)
 
AbstractPropertyTypeDescriptor::NotificationStorageacquireNotificationStorage (AbstractPropertyTypeDescriptor &descriptor)
 
PropertyStoragePtr acquirePropertyStorage (AbstractPropertyTypeDescriptor &descriptor)
 
void addPropertyValueSource (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::ValueSource *valueSource, PropertyValuePrecedence precedence, void *ownerPointer)
 Internally adds a property value source. More...
 
void addPropertyValueSource (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::ValueSource *valueSource, PropertyValuePrecedence precedence, AbstractPropertyTypeDescriptor::ValueSourceOwner *owner)
 Internally adds a property value source. More...
 
AbstractPropertyTypeDescriptor::ValueSourceEntryconstructLocalValueSourceEntry (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::PropertyStorage &propertyStorage)
 
PropertyStoragePtr constructPropertyStorage (AbstractPropertyTypeDescriptor &descriptor)
 
void copyLocalValue (const AbstractPropertyTypeDescriptor::PropertyStorage &otherPropertyStorage)
 Copy local value from property storage. More...
 
AbstractPropertyTypeDescriptor::ModifierStoragefindModifierStorage (AbstractPropertyTypeDescriptor &descriptor)
 
AbstractPropertyTypeDescriptor::NotificationStoragefindNotificationStorage (AbstractPropertyTypeDescriptor &descriptor) const
 
AbstractPropertyTypeDescriptor::PropertyStoragefindPropertyStorage (AbstractPropertyTypeDescriptor &descriptor) const
 Gets the property storage for given property type descriptor. More...
 
PropertyStoragePtr findPropertyStoragePtr (AbstractPropertyTypeDescriptor &descriptor) const
 Gets property storage intrusive pointer which you can use to hold a reference until the end of the operation. More...
 
AbstractPropertyTypeDescriptorfindPropertyTypeDescriptorByNameAndDataType (string_view name, PropertyDataType dataType) const
 Finds a property type descriptor by name and data type. More...
 
AbstractPropertyTypeDescriptorfindPropertyTypeDescriptorByQualifiedNameAndDataType (string_view qualifiedName, PropertyDataType dataType) const
 Like findPropertyTypeDescriptorByNameAndDataType, but only searches by matching with qualified names. More...
 
AbstractPropertyTypeDescriptorfindPropertyTypeDescriptorByUnqualifiedNameAndDataType (string_view unqualifiedName, PropertyDataType dataType) const
 Like findPropertyTypeDescriptorByNameAndDataType, but only searches by matching with unqualified names. More...
 
AbstractPropertyTypeDescriptor::ValueSourcegetClassValueSource (AbstractPropertyTypeDescriptor &descriptor) const
 
AbstractPropertyTypeDescriptor::ValueSourcegetFinalValueSource (AbstractPropertyTypeDescriptor &descriptor) const
 
AbstractPropertyTypeDescriptor::ValueSourcegetNonClassValueSource (AbstractPropertyTypeDescriptor &descriptor) const
 
AbstractPropertyTypeDescriptor::ValueSourcegetTopValueSource (AbstractPropertyTypeDescriptor &descriptor) const
 Gets the top-level value source for a given property descriptor. More...
 
void onCopy (const PropertyObject &other)
 
void removeLocalValue (AbstractPropertyTypeDescriptor &descriptor, PropertyStoragePtr &propertyStorage)
 Removes a local value from the given property storage. More...
 
void removePropertyValueSource (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::ValueSource *valueSource, void *owner)
 Removes a property value source. More...
 
void validatePropertyModifiersAndNotifyHandlers (PropertyStoragePtr &propertyStorage)
 
- Protected Member Functions inherited from kanzi::BindingHostConceptImpl< Node >
BindingTargetRuntimePtr createModifierBindingTarget (shared_ptr< Node > templateRoot, AbstractPropertyType propertyType, PropertyField field)
 Creates a property modifier binding target for given combination of property type and field. More...
 
BindingTargetRuntimePtr createValueSourceBindingTarget (shared_ptr< Node > templateRoot, AbstractPropertyType propertyType, PropertyField field, PropertyValuePrecedence precedence, bool reuseAllowed)
 Creates a value source binding target for given combination of property type and field. More...
 
NodegetThisObject ()
 Internal accessor for the Curiously Recurring Template Pattern. More...
 
const NodegetThisObject () const
 Internal accessor for the Curiously Recurring Template Pattern. More...
 
- Protected Member Functions inherited from kanzi::BindingHostConcept
void attachBindings ()
 Attach all bindings stored in this object. More...
 
void detachBindings ()
 Detach bindings. More...
 

Properties

static PropertyType< int > MultisampleLevelProperty
 Use the Multisample Level property to set the number of samples you want to use for each output pixel of the automatically generated front and back buffers. More...
 
static PropertyType< ResourceSharedPtrTimelineProperty
 Timeline property of the viewport. More...
 
int getMultisampleLevel () const
 Gets value of MultisampleLevelProperty. More...
 
void setMultisampleLevel (int value)
 Sets value of MultisampleLevelProperty. More...
 
void setTimeline (TimelineSharedPtr animationTimeline)
 Sets animation timeline to Timeline property of the viewport. More...
 
TimelineSharedPtr getTimeline () const
 Gets animation timeline from Timeline property of the viewport. More...
 

Additional Inherited Members

- Public Types inherited from kanzi::Node2D
typedef ChildContainer::const_iterator ChildConstIterator
 Iterator type for children. More...
 
typedef ChildContainer::const_reverse_iterator ChildConstReverseIterator
 Reverse iterator type for children. More...
 
typedef vector< Node2DSharedPtrChildContainer
 Container type for children. More...
 
enum  ForegroundHint { ForegroundHintNone, ForegroundHintTranslucent, ForegroundHintOpaque }
 Hint for foreground handling of nodes. More...
 
typedef NodeSharedPtr(* HitTestVisitor) (Node2D &node, Vector2 nodePoint, void *userData)
 Hit test visitor function. More...
 
typedef Matrix3x3 LayoutMatrixType
 
typedef Vector2 LayoutVectorType
 
enum  PerspectiveTransformationMode { Screen, XFov, YFov }
 Node2D perspective transformation mode. More...
 
enum  PixelFormat { PixelFormatRgb, PixelFormatRgba }
 Pixel formats. More...
 
enum  RenderType { RenderTypeNone, RenderTypeTexture, RenderTypeManual, RenderTypeManualClipped }
 Node2D render type - affects elementary decisions about node rendering. More...
 
- Public Types inherited from kanzi::Node
enum  ContentStretch {
  ContentStretchNone, ContentStretchFill, ContentStretchUniform, ContentStretchUniformToFill,
  ContentStretchRepeat
}
 Content stretch option. More...
 
enum  DepthAlignment { DepthAlignmentBack, DepthAlignmentFront, DepthAlignmentCenter, DepthAlignmentStretch }
 Depth alignment options. More...
 
enum  HorizontalAlignment { HorizontalAlignmentLeft, HorizontalAlignmentRight, HorizontalAlignmentCenter, HorizontalAlignmentStretch }
 Horizontal alignment options. More...
 
typedef InputManipulatorContainer::const_iterator InputManipulatorConstIterator
 
typedef vector< InputManipulatorBaseSharedPtrInputManipulatorContainer
 Gets the input manipulator iterator. More...
 
typedef InputManipulatorContainer::iterator InputManipulatorIterator
 
typedef kanzi::vector< Node::MessageSubscriptionTokenMessageSubscriptionTokenVector
 
typedef NodeComponentContainer::const_iterator NodeComponentConstIterator
 
typedef vector< NodeComponentEntryNodeComponentContainer
 Gets the node component iterator. More...
 
typedef NodeComponentContainer::iterator NodeComponentIterator
 
enum  VerticalAlignment { VerticalAlignmentBottom, VerticalAlignmentTop, VerticalAlignmentCenter, VerticalAlignmentStretch }
 Vertical alignment options. More...
 
typedef function< VisitorResult(Node &)> Visitor
 Defines the type of the function that Kanzi executes for each node when visiting a node tree. More...
 
enum  VisitorOrder { VisitorPreOrder, VisitorPostOrder }
 Defines the order in which Kanzi visits the nodes in a node tree. More...
 
enum  VisitorResult { VisitorAbort, VisitorContinue, VisitorContinueSibling }
 Defines the return type of the Node::Visitor function. More...
 
- Public Types inherited from kanzi::PropertyObject
typedef PropertyStorageContainer::const_iterator PropertyStorageConstIterator
 
typedef vector< PropertyStoragePtrPropertyStorageContainer
 
typedef PropertyStorageContainer::iterator PropertyStorageIterator
 
typedef intrusive_ptr< AbstractPropertyTypeDescriptor::PropertyStoragePropertyStoragePtr
 
typedef PropertyStorageContainer::reverse_iterator PropertyStorageReverseIterator
 
- Public Types inherited from kanzi::BindingHostConcept
using BindingHostConceptSharedPtr = shared_ptr< BindingHostConcept >
 Binding host concept shared pointer type. More...
 
using BindingRuntimeConstIterator = BindingRuntimeContainer::const_iterator
 Const iterator for binding runtimes. More...
 
using BindingRuntimeContainer = vector< AbstractBindingRuntimeSharedPtr >
 Container for binding runtimes. More...
 
using BindingRuntimeIterator = BindingRuntimeContainer::iterator
 Iterator for binding runtimes. More...
 
- Static Public Attributes inherited from kanzi::Viewport2D
static PropertyType< string > CameraProperty
 Camera property. More...
 
static PropertyType< string > HitTestCameraProperty
 HitTestCamera property. More...
 
static PropertyType< ResourceSharedPtrRenderPassProperty
 RenderPass property. More...
 
static PropertyType< ResourceSharedPtrRenderPassPrefabProperty
 RenderPassPrefab property. More...
 
- Static Public Attributes inherited from kanzi::Node2D
static PropertyType< float > AspectRatioProperty
 AspectRatio property. More...
 
static PropertyType< bool > ForceCompositionProperty
 ForceComposition property. More...
 
static PropertyType< Node2D::ForegroundHintForegroundHintProperty
 ForegroundHint property. More...
 
static PropertyType< bool > OffscreenRenderingProperty
 OffscreenRendering property. More...
 
static PropertyType< bool > DisableRenderTargetClearProperty
 DisableRenderTargetClear property. More...
 
static PropertyType< Node2D::PixelFormatPixelFormatProperty
 PixelFormat property. More...
 
static PropertyType< bool > RenderSelfProperty
 RenderSelf property. More...
 
static PropertyType< ResourceSharedPtrRenderTargetProperty
 RenderTarget property. More...
 
static PropertyType< float > RenderTargetMinimumHeightProperty
 RenderTargetMinimumHeight property. More...
 
static PropertyType< float > RenderTargetMinimumWidthProperty
 RenderTargetMinimumWidth property. More...
 
static PropertyType< float > RenderTargetReallocationLimitProperty
 RenderTargetReallocationLimit property. More...
 
static PropertyType< CachingModeCachingModeProperty
 Sets the caching mode: More...
 
static PropertyType< bool > CacheValidProperty
 Kanzi sets the value of this property to indicate whether the node is cached. More...
 
static PropertyType< SRTValue2DLayoutTransformationProperty
 LayoutTransformation property. More...
 
static PropertyType< SRTValue2DRenderTransformationProperty
 RenderTransformation property. More...
 
static PropertyType< SRTValue3DPerspectiveTransformationProperty
 PerspectiveTransformation property. More...
 
static PropertyType< PerspectiveTransformationModePerspectiveTransformationModeProperty
 PerspectiveTransformationMode property. More...
 
static PropertyType< float > PerspectiveTransformationFovProperty
 PerspectiveTransformationFov property. More...
 
static PropertyType< Vector3PerspectiveTransformationPivotProperty
 PerspectiveTransformationOrigin property. More...
 
static PropertyType< Vector3PerspectiveTransformationOriginProperty
 PerspectiveTransformationOrigin property. More...
 
static PropertyType< Vector2RenderTransformationOriginProperty
 RenderTransformationOrigin property. More...
 
static PropertyType< bool > SnapToPixelProperty
 SnapToPixel property. More...
 
static PropertyType< ResourceSharedPtrBackgroundBrushProperty
 BackgroundBrush property. More...
 
static PropertyType< ResourceSharedPtrCompositionBrushProperty
 CompositionBrush property. More...
 
static PropertyType< ResourceSharedPtrForegroundBrushProperty
 ForegroundBrush property. More...
 
static PropertyType< ResourceSharedPtrEffectProperty
 Reports the runtime effect instance used by the node, instantiated from the NodeEffectPrefab2D. More...
 
static PropertyType< ResourceSharedPtrEffectPrefabProperty
 Sets the 2D Effect prefab to use for the node. More...
 
- Static Public Attributes inherited from kanzi::Node
static PropertyType< string > NameProperty
 Name property. More...
 
static PropertyType< string > PathProperty
 Path property. More...
 
static PropertyType< string > LocaleProperty
 Locale property. More...
 
static PropertyType< bool > CreatedFromKZBProperty
 CreatedFromKZB property. More...
 
static PropertyType< bool > HitTestableProperty
 HitTestable property. More...
 
static PropertyType< bool > HitTestableContainerProperty
 HitTestableContainer property. More...
 
static PropertyType< bool > VisibleProperty
 Visible property. More...
 
static PropertyType< bool > EnabledProperty
 Sets whether the node is enabled. More...
 
static PropertyType< bool > EffectivelyEnabledProperty
 Indicates whether the node and its ancestor nodes are enabled. More...
 
static PropertyType< bool > FocusableProperty
 Sets whether a node can get focus and can participate in the focus chain navigation. More...
 
static PropertyType< bool > FocusedProperty
 Sets whether a node is an focus node and can receive key messages. More...
 
static PropertyType< FocusStateFocusStateProperty
 Reports the focus state of a focusable node or focus scope node. More...
 
static PropertyType< ResourceSharedPtrFontFamilyProperty
 Sets the font family the node uses. More...
 
static PropertyType< float > VisibleAmountInParentProperty
 VisibleAmountInParent property. More...
 
static PropertyType< float > Projection2DTo3DScaleProperty
 Projection2DTo3DScale property. More...
 
static PropertyType< ResourceSharedPtrStyleProperty
 Style property. More...
 
static PropertyType< ResourceSharedPtrStateManagerProperty
 StateManager property. More...
 
static PropertyType< void * > PrefabTemplateSourceProperty
 PrefabTemplateSource property. More...
 
static PropertyType< float > WidthProperty
 Width property. More...
 
static PropertyType< float > HeightProperty
 Height property. More...
 
static PropertyType< float > DepthProperty
 Depth property. More...
 
static PropertyType< float > ActualWidthProperty
 ActualWidth property. More...
 
static PropertyType< float > ActualHeightProperty
 ActualHeight property. More...
 
static PropertyType< float > ActualDepthProperty
 ActualDepth property. More...
 
static PropertyType< Node::HorizontalAlignmentHorizontalAlignmentProperty
 HorizontalAlignment property. More...
 
static PropertyType< Node::VerticalAlignmentVerticalAlignmentProperty
 VerticalAlignment property. More...
 
static PropertyType< Node::DepthAlignmentDepthAlignmentProperty
 DepthAlignment property. More...
 
static PropertyType< Vector2HorizontalMarginProperty
 Sets the horizontal space between this node and other nodes that are adjacent to this node in a layout. More...
 
static PropertyType< Vector2VerticalMarginProperty
 Sets the vertical space between this node and other nodes that are adjacent to this node in a layout. More...
 
static PropertyType< Vector2DepthMarginProperty
 Sets the space in the depth direction between this node and other nodes that are adjacent to this node in a layout. More...
 
static PropertyType< Node::ContentStretchContentStretchProperty
 ContentStretch property. More...
 
static PropertyType< float > OpacityProperty
 Opacity property. More...
 
static PropertyType< bool > HoverProperty
 Kanzi updates the HoverProperty for a hit testable node to indicate whether the node is the foremost node under the cursor. More...
 
static PropertyType< bool > ClipChildrenProperty
 ClipChildren property. More...
 
static PropertyType< int > SceneGraphAddNodeChangeChildFlagsProperty
 SceneGraphAddNodeChangeChildFlags property. More...
 
static PropertyType< int > SceneGraphAddNodeChangeParentFlagsProperty
 SceneGraphAddNodeChangeParentFlags property. More...
 
static PropertyType< int > SceneGraphRemoveNodeChangeChildFlagsProperty
 SceneGraphRemoveNodeChangeChildFlags property. More...
 
static PropertyType< int > SceneGraphRemoveNodeChangeParentFlagsProperty
 SceneGraphRemoveNodeChangeParentFlags property. More...
 
- Protected Types inherited from kanzi::Node2D
enum  Node2DFlags {
  AllowClear, AllowRenderChildren, AllowRenderSelf, ForegroundIsTranslucent,
  ForegroundTranslucencyRequested, RequiresBackgroundQuad, RequiresLocalTransformationScope, RequiresTilingUpdate,
  Node2DFlagsBitCount
}
 Different Node2D flags for bit set. More...
 
- Protected Types inherited from kanzi::Object
typedef vector< AppliedStyleEntrySharedPtrAppliedStyleContainer
 Applied style container. More...
 
- Static Protected Member Functions inherited from kanzi::Node
static VisitorResult applyStylesVisitor (Node &node, bool apply)
 
static VisitorResult attachVisitor (Node &node)
 
static VisitorResult detachVisitor (Node &node)
 
static bool processPropertyChanged (Node &node, AbstractPropertyType propertyType, const PropertyStoragePtr &nodePropertyStorage, AbstractPropertyTypeDescriptor::PropertyStorage *changedPropertyStorage, PropertyNotificationReason reason)
 Processes notification handlers for node and property storage. More...
 
static VisitorResult propertyChangedVisitor (Node &node, AbstractPropertyType propertyType, AbstractPropertyTypeDescriptor::PropertyStorage *propertyStorage, PropertyNotificationReason reason)
 
static VisitorResult updateAllResourcesVisitor (Node &node)
 
static VisitorResult updateResourceVisitor (Node &node, const ResourceID &id)
 
static VisitorResult validateDrawVisitor (Node &node)
 Visitor for validating draw. More...
 
- Protected Attributes inherited from kanzi::Viewport2D
NodeReference< Cameram_camera
 Camera node reference. More...
 
ClassPropertyDefaultValue< bool > m_classValueSnapToPixelProperty
 Default value for snap to pixel property. More...
 
weak_ptr< RenderPassPrefabm_currentRenderPassPrefab
 Currently instantiated render pass prefab. More...
 
NodeReference< Cameram_hitTestCamera
 Hit test camera node reference. More...
 
NodeListSharedPtr m_nodeList
 Root node list render pass to be used as the topmost node list for the scene. More...
 
SceneSharedPtr m_scene
 Scene to render in this viewport. More...
 
- Protected Attributes inherited from kanzi::Node2D
QuadDescription m_backgroundQuadDescription
 Background clipping quad / composition quad description. More...
 
NodeEffect2DSharedPtr m_cachedEffect
 Cached effect instance. More...
 
ClippingArea m_clipping
 Clipping parameters. More...
 
CompositionRequirements m_compositionRequirements
 Composition requirements for this 2D node. More...
 
unique_ptr< NodeCompositor2Dm_compositor
 Composition and caching information. More...
 
NodeEffectPrefab2DSharedPtr m_currentEffectPrefab
 Currently instantiated effect prefab. More...
 
optional< QuadDescriptionm_effectQuadDescription
 Effect quad description. More...
 
unsigned int m_validatedEffectPaddingChangeCounter
 Effect padding change counter value at which effect quad was last validated. More...
 
unique_ptr< NodeVisual2Dm_visual
 Visual information. More...
 
- Protected Attributes inherited from kanzi::Object
AppliedStyleContainer m_appliedStyles
 Listing of applied styles applied to this object. More...
 
- Protected Attributes inherited from kanzi::BindingHostConcept
BindingRuntimeContainer m_bindingRuntimes
 Bindings in this object. More...
 

Detailed Description

Progressive rendering viewport 2D is a viewport which splits rendering its scene across multiple frames.

Progressive rendering viewport is useful when it is required to render complex scene which can take significant amount of time when rendered normally and thus increasing frame time. Progressive rendering viewport renders parts of the scene frame by frame thus decreasing time required to render the scene per frame.

The way how viewport is rendered is defined by the value of Composer property of the viewport. During the first render call the viewport applies the complete composer tree to render the scene and presents result on the screen. After that viewport applies immediate child composers one by one to render the scene to offscreen render target; one child composer per frame. When all child composers are applied to the scene, the viewport presents result on the screen and starts another round of rendering the scene.

The only supported way to modify properties of the nodes in viewport's subtree is to specify timeline in the Timeline property of the viewport. This timeline is used to animate properties of the viewport subtree. Application of timeline animations to viewport subtree is synchronized with rendering rounds in viewport: timeline animations are applied only when viewport is attached and when viewport starts new rendering round. It is allowed to set new value to Timeline property during viewport's rendering round, but viewport will start applying it instead of previous timeline only when it will start new rendering round. It is also allowed to set empty pointer as the value of Timeline property. In this case viewport will stop playback of current timeline when it will start new rendering round. All other ways to modify property values in viewport's subtree (by using animation players or bindings or state manager or setting property value manually) are not supported and if performed during viewport's rendering round will result in undefined behavior.

Constructor & Destructor Documentation

◆ ProgressiveRenderingViewport2D()

kanzi::ProgressiveRenderingViewport2D::ProgressiveRenderingViewport2D ( Domain domain,
string_view  name 
)
explicitprotected

Constructor.

Parameters
domainDomain.
nameName of the viewport.

Member Function Documentation

◆ getMultisampleLevel()

int kanzi::ProgressiveRenderingViewport2D::getMultisampleLevel ( ) const
inline

Gets value of MultisampleLevelProperty.

Returns
Property value.

◆ setMultisampleLevel()

void kanzi::ProgressiveRenderingViewport2D::setMultisampleLevel ( int  value)
inline

Sets value of MultisampleLevelProperty.

Parameters
valueNew property value.

◆ setTimeline()

void kanzi::ProgressiveRenderingViewport2D::setTimeline ( TimelineSharedPtr  animationTimeline)

Sets animation timeline to Timeline property of the viewport.

Parameters
animationTimelinetimeline.

◆ getTimeline()

TimelineSharedPtr kanzi::ProgressiveRenderingViewport2D::getTimeline ( ) const

Gets animation timeline from Timeline property of the viewport.

Returns
timelime.

◆ create()

static ProgressiveRenderingViewport2DSharedPtr kanzi::ProgressiveRenderingViewport2D::create ( Domain domain,
string_view  name = "" 
)
static

Creates a progressive rendering layer.

Parameters
domainUI domain to use.
nameNode name.

◆ getProgressiveBrushRenderer()

BrushRenderer* kanzi::ProgressiveRenderingViewport2D::getProgressiveBrushRenderer ( )
inline

Gets the progressive rendering brush renderer.

Returns
Pointer to brush renderer.

◆ arrangeOverride()

void kanzi::ProgressiveRenderingViewport2D::arrangeOverride ( Vector2  actualSize)
overrideprotectedvirtual

Node2D::arrangeOverride() implementation.

Reimplemented from kanzi::Node2D.

◆ updateRenderOverride()

void kanzi::ProgressiveRenderingViewport2D::updateRenderOverride ( )
overrideprotectedvirtual

Node2D::updateRenderOverride() implementation.

Reimplemented from kanzi::Node2D.

◆ onAttached()

void kanzi::ProgressiveRenderingViewport2D::onAttached ( )
overrideprotectedvirtual

Node::onDetached() implementation.

Reimplemented from kanzi::Node.

◆ onDetached()

void kanzi::ProgressiveRenderingViewport2D::onDetached ( )
overrideprotectedvirtual

Node::onDetached() implementation.

Reimplemented from kanzi::Node2D.

◆ renderSelfOverride()

void kanzi::ProgressiveRenderingViewport2D::renderSelfOverride ( Renderer3D renderer,
CompositionStack compositionStack,
const optional< Matrix3x3 > &  baseTransform 
)
overrideprotectedvirtual

Node2D::renderSelfOverride() implementation.

Reimplemented from kanzi::Node2D.

◆ restoreResources()

void kanzi::ProgressiveRenderingViewport2D::restoreResources ( )
overrideprotectedvirtual

Node2D::restoreResources() implementation.

Reimplemented from kanzi::Node2D.

◆ getCurrentProgressiveTexture()

Texture& kanzi::ProgressiveRenderingViewport2D::getCurrentProgressiveTexture ( ) const
protected

Get current progressive texture, that is the texture currently being rendered to.

Returns
Reference to the current composition target to render to.

◆ hasFinishedProgressiveTexture()

bool kanzi::ProgressiveRenderingViewport2D::hasFinishedProgressiveTexture ( ) const
protected

Tell if a finished progressive texture exists.

Returns
True if yes, false if no.

Member Data Documentation

◆ MultisampleLevelProperty

PropertyType<int> kanzi::ProgressiveRenderingViewport2D::MultisampleLevelProperty
static

Use the Multisample Level property to set the number of samples you want to use for each output pixel of the automatically generated front and back buffers.

To disable multisampling, remove the property or set the property value to 1. The default value is 1.

◆ TimelineProperty

PropertyType<ResourceSharedPtr> kanzi::ProgressiveRenderingViewport2D::TimelineProperty
static

Timeline property of the viewport.

The timeline is used to animate properties of the viewport subtree. Application of timeline animations to viewport subtree is synchronized with rendering rounds in viewport: timeline animations are applied only when viewport is attached and when viewport starts new rendering round. It is allowed to set new value to Timeline property during viewport's rendering round, but viewport will start applying it instead of previous timeline only when it will start new rendering round. It is also allowed to set empty pointer as the value of Timeline property. In this case viewport will stop playback of current timeline when it will start new rendering round.


The documentation for this class was generated from the following file: