Use the Cubemap Render Pass to create a cubemap texture that represents the scene from some location.
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| KZ_METACLASS_END () |
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void | addChild (RenderPassSharedPtr childRenderPass) |
| Adds a render pass as the last child of the render pass you set. More...
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void | attach () |
| Attaches the render pass. More...
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void | attachRecursive (Node &node) |
| Recursively attaches a render pass tree. More...
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ChildConstIterator | beginChildren () const |
| Returns an iterator to the beginning of the container of child render passes. More...
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BindingLookupContextPtr | createLookupContext (RenderPassSharedPtr templateRoot) |
| Creates a lookup context for a given render pass. More...
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void | detach () |
| Detaches the render pass. More...
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void | detachRecursive () |
| Recursively detaches a render pass tree. More...
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ChildConstIterator | endChildren () const |
| Returns an iterator to the end of the container of child render passes. More...
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string | getCamera () const |
| Gets the value of the CameraProperty. More...
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RenderPassSharedPtr | getChild (size_t index) |
| Gets a child render pass at the given index. More...
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size_t | getChildCount () const |
| Returns the number of child render passes. More...
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size_t | getChildIndex (RenderPass &childRenderPass) const |
| Gets the index of a child in this render pass. More...
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virtual CompositionRequirements | getCompositionRequirements () |
| Queries if a render pass requires a depth buffer. More...
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Node * | getHostNode () const |
| Gets the host node of a render pass. More...
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Vector4 | getInputViewport () const |
| Gets the value of InputViewportAreaProperty. More...
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RenderPass * | getParent () const |
| Gets the parent of a render pass. More...
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Scene * | getSceneForRenderPass () const |
| Gets the scene being rendered by the render pass. More...
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RenderPassSharedPtr | getTemplateRoot () const |
| Gets the template root of this render pass. More...
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int | getUpdateOffset () const |
| Gets the update offset of the Render Pass. More...
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int | getUpdateRate () const |
| Gets the value of UpdateRateProperty. More...
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Viewport2D * | getViewportForRenderPass () const |
| Gets a viewport parent for a render pass. More...
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void | insertChild (size_t index, RenderPassSharedPtr childRenderPass) |
| Adds a render pass as a child render pass at given index of the render pass you set. More...
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bool | isAttached () const |
| Tells if a render pass is attached. More...
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bool | isAttaching () const |
| Tells if a render pass is attaching. More...
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virtual bool | isDeployedOverride () const override |
| Indicates whether a GPU resource is deployed. More...
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bool | isDetached () const |
| Tells if a render pass is detached. More...
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bool | isDetaching () const |
| Tells if render pass is detaching. More...
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bool | isEnabled () const |
| Gets the value of the EnabledProperty property. More...
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ObjectSharedPtr | lookupObject (string_view relativePath) |
| Lookup for an object from a node. More...
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template<typename T > |
shared_ptr< T > | lookupObject (string_view relativePath) |
| Lookup a relative object of specific type. More...
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void | removeAllChildren () |
| Removes all child render passes from a render pass. More...
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void | removeChild (RenderPass &childRenderPass) |
| Removes a child render pass. More...
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void | removeChild (size_t index) |
| Removes a child render pass. More...
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void | render (Renderer3D &renderer, CompositionStack &compositionStack, const CameraSettings *cameraSettings) |
| Recursively render RenderPass and all of its child render passes. More...
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void | restoreResourcesRecursive () |
| Recursively calls restoreResources for a RenderPass and all its children. More...
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void | setCamera (string_view value) |
| Sets the value of the CameraProperty. More...
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void | setEnabled (bool value) |
| Sets the value of the EnabledProperty. More...
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void | setHostNode (Node *hostNode) |
| Sets the host node of a render pass. More...
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void | setParent (RenderPass *parent) |
| Sets the parent of a render pass. More...
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void | setTemplateRoot (RenderPassSharedPtr templateRoot) |
| Sets the template root for this render pass. More...
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void | setUpdateRate (int updateRate) |
| Sets the value of UpdateRateProperty. More...
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void | setUpdateRateOffset (int updateOffset) |
| Sets the value of UpdateOffsetProperty. More...
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| ~RenderPass () override |
| Destructor. More...
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void | destroy () |
| Destroys a GPU resource. More...
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unsigned int | getGPUMemoryUsage () const |
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Renderer * | getRenderer () const |
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void | invalidate () |
| Notify resource that graphics context was lost and all GPU resources are invalid. More...
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bool | isDeployed () const |
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| ~GPUResource () override |
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virtual unsigned int | getCPUMemoryUsage () const |
| Function for getting the memory usage of a resource. More...
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const string & | getName () const |
| Gets the resource name. More...
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const string & | getUrl () const |
| Gets the resource URL. More...
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bool | isKeepAlive () const |
| Tells if the resource has keep alive flag set. More...
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void | reload () |
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void | reloadFromFile (string_view filePath) |
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void | reloadFromKzb (KzbFile &kzbFile, ReadOnlyMemoryFile &file, KzbMemoryParser &parser) |
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void | setKeepAlive (bool keepAlive) |
| Sets the keep alive flag. More...
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void | setUrl (string_view url) |
| Sets the resource URL. More...
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| ~Resource () override |
| Destructor. More...
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AppliedStyleEntrySharedPtr | applyObjectStyle (kanzi::StyleSharedPtr style) |
| Applies a style to an object. More...
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void | applyObjectStyles () |
| Apply all styles for an object node. More...
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Domain * | getDomain () const |
| Returns the domain the object belongs to. More...
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const Metaclass * | getDynamicMetaclass () const override |
| Returns the metaclass of the dynamic type of the object. More...
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MainLoopScheduler * | getMainLoopScheduler () const |
| Returns the MainLoopScheduler instance of the associated Domain. More...
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detail::MessageDispatcher * | getMessageDispatcher () const |
| Returns the message dispatcher of the object. More...
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ResourceManager * | getResourceManager () const |
| Returns the resource manager of the object. More...
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ScriptingContextSharedPtr | getScriptingContext () const |
| Gets the scripting context of the object. More...
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| Object (Domain *domain) |
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void | setScriptingContext (ScriptingContextSharedPtr context) |
| Sets the scripting context of the object. More...
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void | unapplyObjectStyle (AppliedStyleEntrySharedPtr appliedStyleEntry) |
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void | unapplyObjectStyles () |
| Unapplies and removes all applied styles. More...
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| ~Object () override |
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bool | isTypeOf (const Metaclass *objectType) const |
| Determines if the type of this object is the given type or derived from it. More...
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virtual | ~MetaObject () |
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template<typename DataType > |
void | addPropertyModifier (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner) |
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template<typename DataType > |
void | addPropertyModifierWithoutNotifyingHandlers (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner) |
| Adds a property modifier without notifying handlers. More...
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template<typename DataType > |
void | addPropertyNotificationHandler (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::NotificationCallback callback, void *owner) |
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template<typename DataType > |
void | addPropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, PropertyValuePrecedence precedence, void *ownerPointer) |
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template<typename DataType > |
void | addPropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, PropertyValuePrecedence precedence, AbstractPropertyTypeDescriptor::ValueSourceOwner *owner) |
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PropertyStorageContainer::iterator | beginPropertyStorage () |
| Returns the begin iterator to the internal property storage container. More...
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PropertyStorageContainer::const_iterator | beginPropertyStorage () const |
| Returns the begin iterator to the internal property storage container. More...
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void | clearPropertyFlag (AbstractPropertyType propertyType, uint32_t flag) |
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void | copyLocalValue (const PropertyObject &other, AbstractPropertyType propertyType) |
| Copies local value of single property from another object. More...
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void | copyLocalValues (const PropertyObject &other) |
| Copies all local values from another object. More...
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PropertyStorageContainer::iterator | endPropertyStorage () |
| Returns the end iterator to the internal property storage container. More...
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PropertyStorageContainer::const_iterator | endPropertyStorage () const |
| Returns the end iterator to the internal property storage container. More...
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template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getAbstractProperty (AbstractPropertyType abstractPropertyType) const |
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template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getAbstractPropertyBase (AbstractPropertyType abstractPropertyType) const |
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template<typename DataType > |
optional< typename PropertyType< DataType >::Traits::ReturnType > | getOptionalAbstractProperty (AbstractPropertyType abstractPropertyType) const |
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template<typename DataType > |
optional< typename PropertyType< DataType >::Traits::ReturnType > | getOptionalProperty (const PropertyType< DataType > &propertyType) const |
| Evaluates the property value in the same way as the overload above but does not default to the value in property metadata if there are no inputs to the property value. More...
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template<typename DataType > |
optional< typename PropertyType< DataType >::Traits::ReturnType > | getOptionalPropertyBase (const PropertyType< DataType > &propertyType) const |
| Returns the current value of a property disregarding modifiers, but does not default to the value in property metadata if there are no inputs to the property value. More...
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template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getProperty (const PropertyType< DataType > &propertyType) const |
| Returns the current value of a property type. More...
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template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getPropertyBase (const PropertyType< DataType > &propertyType) const |
| Returns the current value of a property disregarding modifiers. More...
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template<typename DataType > |
size_t | getPropertyNotificationHandlerCount (const PropertyType< DataType > &propertyType) const |
| Gets number of current notification handlers for given property type. More...
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bool | hasBaseValue (AbstractPropertyType propertyType) const |
| Evaluates whether there are any inputs into the property value, disregarding modifiers. More...
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bool | hasLocalValue (AbstractPropertyType propertyType) const |
| Evaluates whether there is a local value set for the property. More...
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bool | hasNonClassValue (AbstractPropertyType propertyType) const |
| Evaluates whether there is a value of any precedence higher than class default value set for the property. More...
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bool | hasValue (AbstractPropertyType propertyType) const |
| Evaluates whether there are any inputs into the property value. More...
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bool | isPropertyFlagSet (AbstractPropertyType propertyType, uint32_t flag) const |
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| PropertyObject () |
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void | removeKzbProperties (flat_set< AbstractPropertyType > *keepProperties) |
| Remove all KZB properties that are not included in a given set. More...
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void | removeKzbProperties () |
| Remove all KZB properties. More...
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template<typename DataType > |
void | removeLocalPropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, void *ownerPointer) |
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void | removeLocalValue (AbstractPropertyType propertyType) |
| Removes the local value associated with the property. More...
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template<typename DataType > |
void | removePropertyModifier (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner) |
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template<typename DataType > |
void | removePropertyNotificationHandler (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::NotificationCallback callback, void *owner) |
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template<typename DataType > |
void | removePropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, void *ownerPointer) |
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template<typename DataType > |
void | setAbstractProperty (AbstractPropertyType abstractPropertyType, typename PropertyType< DataType >::Traits::ParameterType value) |
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template<typename DataType > |
void | setProperty (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Traits::ParameterType value) |
| Sets the local value of a property type. More...
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void | setPropertyFlag (AbstractPropertyType propertyType, uint32_t flag) |
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KZ_DEPRECATED void | validatePropertyModifiers (AbstractPropertyType propertyType) |
| Validates property modifiers and notifies handlers. More...
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void | validatePropertyModifiersAndNotifyHandlers (AbstractPropertyType propertyType) |
| Validates property modifiers and notifies handlers. More...
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virtual | ~PropertyObject () |
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void | addBindingRuntime (AbstractBindingRuntimeSharedPtr entry, shared_ptr< void > owner) |
| Adds an already-created binding runtime to this binding host. More...
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BindingRuntimeHandle | setBinding (AbstractBindingSharedPtr binding, shared_ptr< RenderPass > templateRoot, AbstractPropertyType propertyType, PropertyField field, PropertyValuePrecedence precedence) |
| Wrapper for setting a binding. More...
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BindingRuntimeHandle | setBinding (AbstractBindingSharedPtr binding, shared_ptr< RenderPass > templateRoot, AbstractPropertyType propertyType, PropertyField field) |
| Wrapper for setting a binding. More...
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BindingRuntimeHandle | setBinding (AbstractBindingSharedPtr binding, shared_ptr< RenderPass > templateRoot, AbstractPropertyType propertyType, PropertyValuePrecedence precedence) |
| Wrapper for setting a binding. More...
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BindingRuntimeHandle | setBinding (AbstractBindingSharedPtr binding, AbstractPropertyType propertyType, PropertyField field, PropertyValuePrecedence precedence) |
| Wrapper for setting a binding. More...
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BindingRuntimeHandle | setBinding (AbstractBindingSharedPtr binding, AbstractPropertyType propertyType, PropertyField field) |
| Wrapper for setting a binding. More...
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BindingRuntimeHandle | setBinding (AbstractBindingSharedPtr binding, AbstractPropertyType propertyType, PropertyValuePrecedence precedence) |
| Wrapper for setting a binding. More...
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BindingRuntimeHandle | setBinding (AbstractBindingSharedPtr binding, AbstractPropertyType propertyType) |
| Wrapper for setting a binding. More...
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BindingRuntimeHandle | setBinding (AbstractBindingSharedPtr binding, shared_ptr< RenderPass > templateRoot) |
| Sets a binding with no target. More...
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BindingRuntimeHandle | setBinding (AbstractBindingSharedPtr binding) |
| Wrapper for setting a binding with no target. More...
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BindingRuntimeHandle | setBindingWithOwner (AbstractBindingSharedPtr binding, shared_ptr< void > owner, shared_ptr< RenderPass > templateRoot, AbstractPropertyType propertyType, PropertyField field, PropertyValuePrecedence precedence) |
| Sets a binding to a certain property. More...
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BindingRuntimeHandle | setBindingWithOwner (AbstractBindingSharedPtr binding, shared_ptr< void > owner, AbstractPropertyType propertyType, PropertyField field, PropertyValuePrecedence precedence) |
| Wrapper for setting a binding with owner. More...
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BindingRuntimeHandle | setBindingWithOwner (AbstractBindingSharedPtr binding, shared_ptr< void > owner, AbstractPropertyType propertyType) |
| Wrapper for setting a binding with owner. More...
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BindingRuntimeHandle | setBindingWithOwner (AbstractBindingSharedPtr binding, shared_ptr< void > owner, shared_ptr< RenderPass > templateRoot) |
| Sets a binding with no target. More...
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BindingRuntimeHandle | setBindingWithOwner (AbstractBindingSharedPtr binding, shared_ptr< void > owner) |
| Wrapper for setting a binding with no target. More...
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BindingRuntimeHandle | setModifierBinding (AbstractBindingSharedPtr binding, shared_ptr< RenderPass > templateRoot, AbstractPropertyType propertyType, PropertyField field) |
| Wrapper for setting a modifier binding. More...
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BindingRuntimeHandle | setModifierBinding (AbstractBindingSharedPtr binding, AbstractPropertyType propertyType, PropertyField field) |
| Wrapper for setting a modifier binding. More...
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BindingRuntimeHandle | setModifierBinding (AbstractBindingSharedPtr binding, AbstractPropertyType propertyType) |
| Wrapper for setting a modifier binding. More...
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BindingRuntimeHandle | setModifierBindingWithOwner (AbstractBindingSharedPtr binding, shared_ptr< void > owner, shared_ptr< RenderPass > templateRoot, AbstractPropertyType propertyType, PropertyField field) |
| Sets a modifier binding. More...
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BindingRuntimeHandle | setModifierBindingWithOwner (AbstractBindingSharedPtr binding, shared_ptr< void > owner, AbstractPropertyType propertyType, PropertyField field) |
| Wrapper for setting a modifier binding. More...
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BindingRuntimeHandle | setModifierBindingWithOwner (AbstractBindingSharedPtr binding, shared_ptr< void > owner, AbstractPropertyType propertyType) |
| Wrapper for setting a modifier binding. More...
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BindingRuntimeConstIterator | beginBindingRuntimes () const |
| Returns an iterator to the beginning of binding runtimes. More...
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BindingRuntimeConstIterator | endBindingRuntimes () const |
| Returns an iterator to the end of binding runtimes. More...
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AbstractBindingRuntimeSharedPtr | getBindingRuntime (size_t idx) |
| Gets binding by index. More...
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size_t | getBindingRuntimeCount () const |
| Gets the number of binding runtimes added to this node. More...
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void | removeAllBindings () |
| Removes all binding runtimes. More...
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void | removeBinding (BindingRuntimeHandle &bindingRuntime) |
| Removes a binding runtime added earlier. More...
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void | removeBindingsWithOwner (shared_ptr< void > owner) |
| Removes all binding runtimes with the specified owner. More...
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void | cleanupResources () |
| Clears framebuffer, automatic Composition Target, automatic Depth Target, Result Texture and Depth ResultTexture. More...
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| CubeMapRenderPass (Domain *domain, string_view name) |
| Constructor. More...
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void | onDetached () override |
| Node::onDetached() implementation. More...
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void | renderOverride (Renderer3D &renderer, CompositionStack &compositionStack, const CameraSettings *cameraSettings) override |
| RenderPass::renderOverride() implementation. More...
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void | restoreResources () override |
| RenderPass::restoreResources() implementation. More...
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void | updateResultTexture (Renderer3D &renderer) |
| Updates the Result Texture to reflect the properties of the node. More...
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Camera * | acquireCamera (string_view relativePath) const |
| Acquires a Camera node based on the value of the Camera property. More...
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CompositionRequirements | combineChildCompositionRequirements (CompositionRequirements requirements) |
| Iterates the children for composition requirements. More...
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CompositionRequirements | getChildCompositionRequirements () |
| Iterates the children for composition requirements. More...
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virtual void | onAttached () |
| Called when a render pass becomes attached. More...
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void | onPropertyChanged (AbstractPropertyType propertyType, PropertyNotificationReason reason) override |
| Object::onPropertyChanged() implementation. More...
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void | renderChildren (Renderer3D &renderer, CompositionStack &compositionStack, const CameraSettings *cameraSettings) |
| Render all child render passes of a render pass. More...
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virtual void | renderChildrenOverride (Renderer3D &renderer, CompositionStack &compositionStack, const CameraSettings *cameraSettings) |
| Implementation-dependent rendering of all child render passes of a render pass. More...
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| RenderPass (Domain *domain, string_view name) |
| Constructor. More...
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template<typename T > |
void | updatePropertyValueSourceAndNotify (AbstractPropertyType propertyType, typename PropertyType< T >::Descriptor::TypedValueSource &valueSource, const T &value) |
| Updates the local value of a property in a Draw Objects Render Pass. More...
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virtual void | destroyOverride () |
| Destroys all GPU resources. More...
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virtual unsigned int | getGPUMemoryUsageOverride () const |
| Gets the amount of GPU memory consumed by the resource. More...
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| GPUResource (Domain *domain, string_view name="") |
| Constructor. More...
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virtual void | invalidateOverride () |
| Notifies resource that graphics context was lost and all GPU resources are invalid. Called by invalidate(). More...
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virtual unsigned int | getCPUMemoryUsageOverride () const |
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virtual void | reloadFromFileOverride (string_view filePath) |
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virtual void | reloadFromKzbOverride (KzbFile &kzbFile, ReadOnlyMemoryFile &file, KzbMemoryParser &parser) |
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virtual void | reloadOverride () |
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| Resource (Domain *domain, string_view name) |
| Constructor. More...
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void | initialize () |
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void | onCopy (const Object &other) |
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void | initialize () |
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| MetaObject () |
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AbstractPropertyTypeDescriptor::ValueSourceEntry * | acquireLocalValueSourceEntry (AbstractPropertyTypeDescriptor &descriptor, PropertyStoragePtr &propertyStorage) |
| Acquires a local value source entry that is free for the assignment of a value. More...
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AbstractPropertyTypeDescriptor::ModifierStorage * | acquireModifierStorage (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::PropertyStorage &propertyStorage) |
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AbstractPropertyTypeDescriptor::NotificationStorage * | acquireNotificationStorage (AbstractPropertyTypeDescriptor &descriptor) |
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PropertyStoragePtr | acquirePropertyStorage (AbstractPropertyTypeDescriptor &descriptor) |
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template<typename DataType > |
void | addPropertyModifierBase (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner, bool notify) |
| Adds a property modifier entry to the property modifier stack and validates them. More...
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void | addPropertyValueSource (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::ValueSource *valueSource, PropertyValuePrecedence precedence, void *ownerPointer) |
| Internally adds a property value source. More...
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void | addPropertyValueSource (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::ValueSource *valueSource, PropertyValuePrecedence precedence, AbstractPropertyTypeDescriptor::ValueSourceOwner *owner) |
| Internally adds a property value source. More...
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AbstractPropertyTypeDescriptor::ValueSourceEntry * | constructLocalValueSourceEntry (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::PropertyStorage &propertyStorage) |
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PropertyStoragePtr | constructPropertyStorage (AbstractPropertyTypeDescriptor &descriptor) |
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void | copyLocalValue (const AbstractPropertyTypeDescriptor::PropertyStorage &otherPropertyStorage) |
| Copy local value from property storage. More...
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AbstractPropertyTypeDescriptor::ModifierStorage * | findModifierStorage (AbstractPropertyTypeDescriptor &descriptor) |
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AbstractPropertyTypeDescriptor::NotificationStorage * | findNotificationStorage (AbstractPropertyTypeDescriptor &descriptor) const |
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AbstractPropertyTypeDescriptor::PropertyStorage * | findPropertyStorage (AbstractPropertyTypeDescriptor &descriptor) const |
| Gets the property storage for given property type descriptor. More...
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PropertyStoragePtr | findPropertyStoragePtr (AbstractPropertyTypeDescriptor &descriptor) const |
| Gets property storage intrusive pointer which you can use to hold a reference until the end of the operation. More...
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AbstractPropertyTypeDescriptor * | findPropertyTypeDescriptorByNameAndDataType (string_view name, PropertyDataType dataType) const |
| Finds a property type descriptor by name and data type. More...
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AbstractPropertyTypeDescriptor * | findPropertyTypeDescriptorByQualifiedNameAndDataType (string_view qualifiedName, PropertyDataType dataType) const |
| Like findPropertyTypeDescriptorByNameAndDataType, but only searches by matching with qualified names. More...
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AbstractPropertyTypeDescriptor * | findPropertyTypeDescriptorByUnqualifiedNameAndDataType (string_view unqualifiedName, PropertyDataType dataType) const |
| Like findPropertyTypeDescriptorByNameAndDataType, but only searches by matching with unqualified names. More...
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AbstractPropertyTypeDescriptor::ValueSource * | getClassValueSource (AbstractPropertyTypeDescriptor &descriptor) const |
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AbstractPropertyTypeDescriptor::ValueSource * | getFinalValueSource (AbstractPropertyTypeDescriptor &descriptor) const |
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AbstractPropertyTypeDescriptor::ValueSource * | getNonClassValueSource (AbstractPropertyTypeDescriptor &descriptor) const |
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AbstractPropertyTypeDescriptor::ValueSource * | getTopValueSource (AbstractPropertyTypeDescriptor &descriptor) const |
| Gets the top-level value source for a given property descriptor. More...
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virtual void | notifyPropertyHandlers (PropertyStoragePtr &storagePtr, PropertyNotificationReason reason) |
| Notifies all property handlers on a property storage. More...
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void | onCopy (const PropertyObject &other) |
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void | removeLocalValue (AbstractPropertyTypeDescriptor &descriptor, PropertyStoragePtr &propertyStorage) |
| Removes a local value from the given property storage. More...
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void | removePropertyValueSource (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::ValueSource *valueSource, void *owner) |
| Removes a property value source. More...
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void | validatePropertyModifiers (PropertyStoragePtr &propertyStorage) |
| Validates property modifiers without notifying handlers. More...
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void | validatePropertyModifiersAndNotifyHandlers (PropertyStoragePtr &propertyStorage) |
| Validates property modifiers and notifies handlers. More...
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RenderPass * | getThisObject () |
| Internal accessor for the Curiously Recurring Template Pattern. More...
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const RenderPass * | getThisObject () const |
| Internal accessor for the Curiously Recurring Template Pattern. More...
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void | attachBindings () |
| Attach all bindings stored in this object. More...
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void | detachBindings () |
| Detach bindings. More...
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Use the Cubemap Render Pass to create a cubemap texture that represents the scene from some location.
You can use the result of the Cubemap Render Pass as a cubemap texture. For example, use the Cubemap Render Pass to create dynamic reflections of the environment on the surface of 3D nodes.
The Cubemap Render Pass is similar to the CompositionTargetRenderPass, except that the Cubemap Render Pass sets each face of a cubemap as the composition target before rendering the descendant render passes.
Configuring the cubemap composition target
By default, the Cubemap Render Pass creates a cubemap composition target automatically. The attributes of the generated cubemap are derived from these properties of the Cubemap Render Pass:
To set the cubemap composition target manually:
- Set the CompositionTargetProperty to the Cubemap Render Target Texture that you want to use as the composition target.
- Set the DepthTargetProperty to the Cubemap Render Target Texture that you want to use as the depth target.
To create a Cubemap Render Target Texture, use Texture::CreateInfoCubemapRenderTarget.
Accessing the composition result
When you set a Cubemap Render Target Texture as the composition target of a Cubemap Render Pass, you can use that texture as the cubemap texture in materials.
To use the result textures of a Cubemap Render Pass in another render pass, create bindings to these properties:
You can use these properties to access the result textures of both the composition targets that you set explicitly and the composition targets that the Cubemap Render Pass creates automatically.
Examples
To create and use a Cubemap Render Pass:
cubeMapRenderPass->addChild(blit);
m_scene->addChild(camera);
m_scene->setCamera(camera);
m_viewportLayer->setRenderPass(cubeMapRenderPass);
m_viewportLayer->setOpacity(0.9f);
- Since
- Kanzi 3.8.0