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void | addChild (NodeEffectRenderer2DSharedPtr childRenderer) |
| Adds a child renderer to the end of the child list. More...
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NodeEffectRenderer2DSharedPtr | getChild (unsigned int index) const |
| Gets the child renderer at a given index. More...
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unsigned int | getChildCount () const |
| Gets the number of child renderers. More...
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void | insertChild (unsigned int index, NodeEffectRenderer2DSharedPtr childRenderer) |
| Inserts a child renderer at a given index. More...
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void | removeChild (unsigned int index) |
| Removes the child renderer at a given index. More...
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void | setIsLayered (unsigned int index, bool isLayered) |
| Sets whether the child renderer at the specified index is layered. More...
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void | setRenderingRequired (unsigned int index, bool requiresRendering) |
| Sets whether the child renderer at the specified index requires rendering. More...
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void | applyEffect (Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const Matrix3x3 &worldTransform, const CompositionContentRequirements &requirements, TextureSharedPtr sourceContent) |
| Applies the effect on the source content provided as texture. More...
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void | beginEffect (Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const Matrix3x3 &worldTransform, const CompositionContentRequirements &requirements) |
| Begins the effect. More...
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void | blitEffect (Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const QuadDescription &effectQuad, const Matrix3x3 &transform, const Matrix4x4 *perspectiveMatrix, const Matrix4x4 *projectionMatrix, int blendMode, bool needsClear) |
| Blits the effect to the current framebuffer. More...
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void | endEffect (Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager) |
| Ends the effect. More...
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NodeEffect2DSharedPtr | getEffect () const |
| Get NodeEffect2D instance where this renderer has been instantiated from. More...
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size_t | getEffectPassCount () const |
| Gets the number of effect passes. More...
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bool | isLayeredOnTop () const |
| Whether a compatible effect renders logically on top of its source content. More...
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bool | isRenderEffectOnlyEnabled () const |
| Whether the effect only mode is enabled. More...
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void | restoreResources () |
| Restores resources after the rendering context has been lost. More...
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void | setRenderEffectOnly (bool renderEffectOnly) |
| Sets the render effect only mode. More...
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virtual | ~NodeEffectRenderer2D () |
| Declare NodeEffectRenderer2D as not movable nor copyable. More...
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using | EffectPassContainer = vector< EffectPass > |
| Container for effect passes. More...
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EffectPass & | addEffectPass () |
| Adds an effect pass and gets a reference to that pass. More...
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void | beginInitialEffectPass (Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const CompositionContentRequirements &requirements) |
| Begins the initial effect pass (effect pass at index 0). More...
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void | blitEffectPass (int effectPassIndex, Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const QuadDescription &effectQuad, const Matrix3x3 &transform, const Matrix4x4 *perspectiveMatrix, const Matrix4x4 *projectionMatrix, int blendMode, bool needsClear) |
| Blits the effect pass and handles the perspective transform if necessary. More...
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void | blitFinalEffectPass (Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const QuadDescription &effectQuad, const Matrix3x3 &transform, const Matrix4x4 *perspectiveMatrix, const Matrix4x4 *projectionMatrix, int blendMode, bool needsClear) |
| Blits the final effect pass, whose index is getEffectPassCount() - 1, and handles the perspective transform if necessary. More...
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void | blitIntermediateEffectPass (int effectPassIndex, Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager) |
| Blits the intermediate effect pass. More...
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void | clearRenderTarget (Renderer3D &renderer, CompositionStack &compositionStack, TextureSharedPtr texture, ColorRGBA clearColor) |
| Clears the render target texture with a given color. More...
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void | clearRenderTarget (Renderer3D &renderer, CompositionStack &compositionStack, NativeFramebufferHandle framebufferHandle, ColorRGBA clearColor) |
| Clears the native framebuffer with a given color. More...
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void | configureInitialEffectPass (Vector2 sourceContentSize) |
| Configures the initial effect pass. More...
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void | endInitialEffectPass (CompositionStack &compositionStack) |
| Ends the initial effect pass, whose index is 0. More...
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void | finalizeEffectPasses () |
| Finalizes the effect passes. More...
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Vector2 | getEffectInputTexelSize (int effectPassIndex, int inputIndex) |
| Gets the texel size of the input effect pass texture in texture coordinates. More...
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EffectPass & | getEffectPass (int index) |
| Gets a reference to the effect pass at a given index. More...
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int | getLastEffectPassIndex () const |
| Gets the index of the last effect pass. More...
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bool | isInitialPassRenderTargetTemporary () const |
| Whether the initial pass render target is temporary. More...
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| NodeEffectRenderer2D (NodeEffect2DSharedPtr nodeEffect) |
| Constructor. More...
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virtual void | onRenderEffectOnlyChanged () |
| Kanzi calls this when the render effect only mode changes. More...
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void | releaseEffectPassInputRenderTargets (EffectPass ¤tEffectPass, CompositionManager *compositionManager) |
| Releases those temporary render targets used by input that have EffectPass::Input::releaseRenderTarget set to true. More...
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void | removeAllEffectPasses () |
| Removes all user-added effect passes, but leaves the internal initial effect pass. More...
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void | setLayeredOnTop (bool layeredOnTop) |
| Sets whether the effect is layered on top of the source content. More...
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static constexpr int | InitialEffectPassIndex |
| Effect pass index for the initial pass. More...
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Use the Effect Stack Renderer to render a sequence of child effect renderers.
Kanzi renders the child effect renderers in the order that you add them to the effect stack renderer.
- See also
- EffectStack2D, NodeEffect2D, NodeEffectPrefab2D, NodeEffectTemplate2D
- Since
- Kanzi 3.9.8