Kanzi  3.9.9
Kanzi Engine C++ API
kanzi::GlRenderValue< TextureSharedPtr > Class Template Reference

Specialization of GlRenderValue. More...

#include <kanzi/core.ui/platform/graphics_backend/gl/gl_render_value.hpp>

Inheritance diagram for kanzi::GlRenderValue< TextureSharedPtr >:
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Public Member Functions

TextureSharedPtr get () const
 Get a shared pointer to the texture contained in this object. More...
 
 GlRenderValue ()=default
 Empty constructor. More...
 
 GlRenderValue (Material &material, string_view name)
 Constructor. More...
 
 GlRenderValue (int uniformLocation, string_view name)
 Constructor. More...
 
 GlRenderValue (GlRenderValue &&other)=default
 Move constructor. More...
 
GlRenderValueoperator= (GlRenderValue &&other)=default
 Move operator. More...
 
void set (const TextureSharedPtr &value)
 Set the weak pointer to the texture resource. More...
 
- Public Member Functions inherited from kanzi::GlRenderValueBase
const char * getName () const
 Access name. More...
 
int getUniformLocation () const
 Gets uniform location. More...
 
 GlRenderValueBase ()=default
 Constructor. More...
 
 GlRenderValueBase (Material &material, string_view name)
 Constructor. More...
 
 GlRenderValueBase (int uniformLocation, string_view name)
 Constructor. More...
 
 GlRenderValueBase (GlRenderValueBase &&other)=default
 Move constructor. More...
 
bool isDirty () const
 Tells if this value is dirty. More...
 
bool isNamed (string_view name) const
 Tells if the render value has given name. More...
 
bool isValid () const
 Tells if this value information is valid. More...
 
GlRenderValueBaseoperator= (GlRenderValueBase &&other)=default
 Move operator. More...
 
void setDirty (bool enabled)
 Sets dirty status. More...
 
void setUniformLocation (int uniformLocation)
 Sets uniform location. More...
 

Additional Inherited Members

- Protected Attributes inherited from kanzi::GlRenderValueBase
bool m_dirty
 Is this value dirty and needs updating? More...
 
ImmutableString m_name
 Name of the render value. More...
 
int m_uniformLocation
 Uniform location. More...
 

Detailed Description

template<>
class kanzi::GlRenderValue< TextureSharedPtr >

Specialization of GlRenderValue.

Since
Kanzi 3.9.1 changed to use KANZI_COREUI_TEMPLATE_API.

Constructor & Destructor Documentation

Empty constructor.

kanzi::GlRenderValue< TextureSharedPtr >::GlRenderValue ( Material material,
string_view  name 
)
inlineexplicit

Constructor.

Parameters
materialMaterial to acquire uniform location from.
nameName of the render value.
kanzi::GlRenderValue< TextureSharedPtr >::GlRenderValue ( int  uniformLocation,
string_view  name 
)
inlineexplicit

Constructor.

Parameters
uniformLocationUniform location already acquired from shader.
nameName of the render value.

Move constructor.

Parameters
otherSource object.

Member Function Documentation

Get a shared pointer to the texture contained in this object.

Returns
Texture shared pointer.
void kanzi::GlRenderValue< TextureSharedPtr >::set ( const TextureSharedPtr value)
inline

Set the weak pointer to the texture resource.

Parameters
valueShared pointer to the texture resource.

Move operator.

Parameters
otherSource object.
Returns
This.

The documentation for this class was generated from the following file: