Data and functionality required for rendering Node2D visuals. More...
#include <kanzi/core.ui/node/node_visual2d.hpp>
Classes | |
struct | BrushState |
State associated with brush rendering. More... | |
Public Member Functions | |
tuple< QuadDescription, unsigned int > | calculateContentStretch (int contentStretch, Vector2 renderSize, Vector2 contentSize) |
Calculates foreground content stretch. More... | |
BrushRenderer * | getBackgroundBrushRenderer () const |
Gets background brush renderer. More... | |
const Geometry & | getBackgroundGeometry () const |
Gets a pointer to the background geometry. More... | |
Matrix3x3 | getBackgroundLocalTransformation () const |
Gets transformation for transforming the background geometry vertex positions relative to the node top left corner. More... | |
Vector2 | getBackgroundTiling () const |
Gets background tiling from brush if present. More... | |
BrushRenderer * | getForegroundBrushRenderer () const |
Gets foreground brush renderer. More... | |
const Geometry & | getForegroundGeometry () const |
Gets a pointer to the foreground geometry. More... | |
Matrix3x3 | getForegroundLocalTransformation () const |
Gets transformation for transforming the foreground geometry vertex positions relative to the node top left corner. More... | |
Vector2 | getForegroundTiling () const |
Gets foreground tiling from brush if present. More... | |
optional< float > | getHorizontalTilingOverride () const |
Gets the horizontal tiling override. More... | |
optional< float > | getVerticalTilingOverride () const |
Gets the vertical tiling override. More... | |
bool | isBackgoundBrushTilingDirty () const |
Returns whether the tiling of the Background Brush has changed. More... | |
bool | isBackgroundGeometryValid () const |
Indicates whether background geometry is set and is valid. More... | |
bool | isBackgroundOpaque () const |
Indicates whether background brush is present and is opaque. More... | |
bool | isForegoundBrushTilingDirty () const |
Returns whether the tiling of the Foreground Brush has changed. More... | |
bool | isForegroundGeometryValid () const |
Indicates whether foreground geometry is set and is valid. More... | |
bool | isForegroundOpaque () const |
Indicates whether foreground brush is present and is opaque. More... | |
void | onDetached () |
Kanzi calls this function when the node that owns the visual becomes detached. More... | |
void | renderBackground (Renderer3D &renderer, const Matrix4x4 &transform, BrushRenderer &brushRenderer) |
Renders background using an override brush renderer. More... | |
void | renderBackground (Renderer3D &renderer, const Geometry &geometry, const Matrix4x4 &transform) |
Renders using background brush. More... | |
void | renderBackground (Renderer3D &renderer, const Geometry &geometry, const Matrix3x3 &transform) |
Render using background brush wrapper. More... | |
void | renderBackground (Renderer3D &renderer, const Matrix4x4 &transform) |
Renders using background brush. More... | |
void | renderBackground (Renderer3D &renderer, const Matrix3x3 &transform) |
Render using background brush wrapper. More... | |
void | renderForeground (Renderer3D &renderer, const Matrix4x4 &transform, BrushRenderer &brushRenderer) |
Renders foreground using an override brush renderer. More... | |
void | renderForeground (Renderer3D &renderer, const Matrix4x4 &transform) |
Renders using foreground brush. More... | |
void | renderForeground (Renderer3D &renderer, const Matrix3x3 &transform) |
Renders using foreground brush wrapper. More... | |
void | resetBackgroundBrush () |
Resets background brush renderer. More... | |
void | resetBackgroundGeometry () |
Resets outside area quad. More... | |
void | resetForegroundBrush () |
Resets foreground brush renderer. More... | |
void | resetForegroundGeometry () |
Resets foreground geometry. More... | |
void | restoreResources () |
Restores resources to GPU, if applicable. More... | |
void | setBackgroundBrush (Brush *brush, Node &node) |
Creates background brush renderer. More... | |
void | setBackgroundGeometry (Domain *domain, const QuadDescription &quad) |
Creates a background quad. More... | |
void | setBackgroundGeometry (Domain *domain, const FrameDescription &frame) |
Creates the outside area quad. More... | |
void | setBackgroundGeometry (Domain *domain, const QuadDescription &bg, const QuadDescription &fg, unsigned int clippingResult) |
Creates the outside area quad. More... | |
void | setForegroundBrushRenderer (Brush *brush, Node &node) |
Creates foreground brush renderer. More... | |
void | setForegroundGeometry (Domain *domain, const QuadDescription &quad) |
Sets foreground quad with full data. More... | |
void | setHorizontalTilingOverride (optional< float > tiling) |
Sets the horizontal tiling override. More... | |
void | setVerticalTilingOverride (optional< float > tiling) |
Sets the vertical tiling override. More... | |
void | updateBlendSettings (bool selfInCompositionTarget) |
Updates brush renderers for rendering. More... | |
void | updateContentTexture (TextureSharedPtr texture) |
Updates content texture in foreground brush renderer, if it exists. More... | |
void | updateRender (optional< int > blendMode, float layoutOpacity) |
Stores rendering parameters for the brushes and selects materials. More... | |
Static Public Member Functions | |
static unique_ptr< NodeVisual2D > | create () |
Creates a NodeVisual2D. More... | |
Protected Member Functions | |
NodeVisual2D ()=default | |
Default constructor. More... | |
Protected Attributes | |
BrushState | m_backgroundBrushState |
State associated with background brush rendering. More... | |
optional< int > | m_blendMode |
Saved blend mode parameter. More... | |
bool | m_brushRenderersDirty |
Brush renderer dirty flag. More... | |
BrushState | m_foregroundBrushState |
State associated with foreground brush rendering. More... | |
optional< float > | m_horizontalTilingOverride |
Optional horizontal tiling override. More... | |
float | m_layoutOpacity |
Saved opacity parameter. More... | |
bool | m_selfInCompositionTarget |
Flag that indicates whether the node is rendered to a composition target. More... | |
optional< float > | m_verticalTilingOverride |
Optional vertical tiling override. More... | |
Data and functionality required for rendering Node2D visuals.
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explicitprotecteddefault |
Default constructor.
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static |
Creates a NodeVisual2D.
void kanzi::NodeVisual2D::onDetached | ( | ) |
Kanzi calls this function when the node that owns the visual becomes detached.
tuple<QuadDescription, unsigned int> kanzi::NodeVisual2D::calculateContentStretch | ( | int | contentStretch, |
Vector2 | renderSize, | ||
Vector2 | contentSize | ||
) |
Calculates foreground content stretch.
contentStretch | Content stretch mode of type Node2D::ContentStretch. |
renderSize | Render size. |
contentSize | Content size. |
void kanzi::NodeVisual2D::renderBackground | ( | Renderer3D & | renderer, |
const Matrix4x4 & | transform, | ||
BrushRenderer & | brushRenderer | ||
) |
void kanzi::NodeVisual2D::renderBackground | ( | Renderer3D & | renderer, |
const Geometry & | geometry, | ||
const Matrix4x4 & | transform | ||
) |
Renders using background brush.
renderer | Renderer to use. |
geometry | Quad to render. |
transform | Transform for the quad. |
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inline |
Render using background brush wrapper.
void kanzi::NodeVisual2D::renderBackground | ( | Renderer3D & | renderer, |
const Matrix4x4 & | transform | ||
) |
Renders using background brush.
Uses background quad from visual.
renderer | Renderer to use. |
transform | Transform for the quad. |
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inline |
Render using background brush wrapper.
void kanzi::NodeVisual2D::renderForeground | ( | Renderer3D & | renderer, |
const Matrix4x4 & | transform, | ||
BrushRenderer & | brushRenderer | ||
) |
void kanzi::NodeVisual2D::renderForeground | ( | Renderer3D & | renderer, |
const Matrix4x4 & | transform | ||
) |
Renders using foreground brush.
renderer | Renderer to use. |
transform | Transform for the quad. |
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inline |
Renders using foreground brush wrapper.
void kanzi::NodeVisual2D::restoreResources | ( | ) |
Restores resources to GPU, if applicable.
renderer
parameter. void kanzi::NodeVisual2D::updateRender | ( | optional< int > | blendMode, |
float | layoutOpacity | ||
) |
Stores rendering parameters for the brushes and selects materials.
Kanzi calls this function during Node2D::updateRender(). To select the materials, this function calls BrushRenderer::updateRender() on the brush renderers. Kanzi calls updateBlendSettings() later during rendering, after determining whether to composit.
blendMode | The blend mode of the node. If the node is composited, pass nullopt. |
layoutOpacity | The layout opacity of the node. |
blendMode
parameter. foregroundOpaquenessHint
parameter. foregroundTranslucencyHint
parameter. void kanzi::NodeVisual2D::updateBlendSettings | ( | bool | selfInCompositionTarget | ) |
Updates brush renderers for rendering.
If no settings have changed, this call is a NOP.
selfInCompositionTarget | Whether the node is rendered to a composition target. |
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inline |
Gets background brush renderer.
Creates background brush renderer.
node | The node to which to attach. |
brush | The brush from which to create the renderer. |
brush
parameter changed from BrushSharedPtr to Brush*.
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inline |
Resets background brush renderer.
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inline |
Gets foreground brush renderer.
Creates foreground brush renderer.
node | The node to which to attach. |
brush | The brush from which to create the renderer. |
brush
parameter changed from BrushSharedPtr to Brush*.
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Resets foreground brush renderer.
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Gets a pointer to the foreground geometry.
Call this function only if you know that foreground geometry is valid.
bool kanzi::NodeVisual2D::isForegroundGeometryValid | ( | ) | const |
Indicates whether foreground geometry is set and is valid.
void kanzi::NodeVisual2D::setForegroundGeometry | ( | Domain * | domain, |
const QuadDescription & | quad | ||
) |
Sets foreground quad with full data.
domain | Domain to use. |
quad | The quad to set. |
void kanzi::NodeVisual2D::resetForegroundGeometry | ( | ) |
Resets foreground geometry.
Matrix3x3 kanzi::NodeVisual2D::getForegroundLocalTransformation | ( | ) | const |
Gets transformation for transforming the foreground geometry vertex positions relative to the node top left corner.
Vector2 kanzi::NodeVisual2D::getBackgroundTiling | ( | ) | const |
Gets background tiling from brush if present.
Vector2 kanzi::NodeVisual2D::getForegroundTiling | ( | ) | const |
Gets foreground tiling from brush if present.
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Indicates whether background brush is present and is opaque.
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Indicates whether foreground brush is present and is opaque.
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inline |
Gets a pointer to the background geometry.
Call this function only if you know that background geometry is valid.
bool kanzi::NodeVisual2D::isBackgroundGeometryValid | ( | ) | const |
Indicates whether background geometry is set and is valid.
void kanzi::NodeVisual2D::setBackgroundGeometry | ( | Domain * | domain, |
const QuadDescription & | quad | ||
) |
Creates a background quad.
domain | Domain to use. |
quad | Quad description. |
void kanzi::NodeVisual2D::setBackgroundGeometry | ( | Domain * | domain, |
const FrameDescription & | frame | ||
) |
Creates the outside area quad.
Creates a frame that does not include the foreground area.
domain | Domain to use. |
frame | The frame description to use. |
void kanzi::NodeVisual2D::setBackgroundGeometry | ( | Domain * | domain, |
const QuadDescription & | bg, | ||
const QuadDescription & | fg, | ||
unsigned int | clippingResult | ||
) |
Creates the outside area quad.
Creates a frame that does not include the foreground area.
domain | Domain to use. |
bg | Whole background area quad. |
fg | Whole foreground area quad. |
clippingResult | Clipping result. |
void kanzi::NodeVisual2D::resetBackgroundGeometry | ( | ) |
Resets outside area quad.
Matrix3x3 kanzi::NodeVisual2D::getBackgroundLocalTransformation | ( | ) | const |
Gets transformation for transforming the background geometry vertex positions relative to the node top left corner.
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Updates content texture in foreground brush renderer, if it exists.
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Sets the horizontal tiling override.
This overrides the horizontal tiling set in a brush.
tiling | Horizontal tiling override to use, or nullopt to disable the override. |
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Gets the horizontal tiling override.
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Sets the vertical tiling override.
This overrides the vertical tiling set in a brush.
tiling | Vertical tiling override to use, or nullopt to disable the override. |
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Gets the vertical tiling override.
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protected |
State associated with background brush rendering.
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State associated with foreground brush rendering.
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Saved blend mode parameter.
Affects brush selection unless the node is composited.
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Saved opacity parameter.
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Flag that indicates whether the node is rendered to a composition target.
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Brush renderer dirty flag.
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Optional horizontal tiling override.
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Optional vertical tiling override.