Struct ExclusiveActivityHost2D

pub struct ExclusiveActivityHost2D(/* private fields */);
Expand description

An Activity Host that displays Activity nodes one at a time.

An Activity Host node defines the rules for when its Activity nodes are active. Kanzi has these Activity Host nodes:

  • Data-Driven Exclusive Activity Host and Exclusive Activity Host nodes can have only one of its child Activity nodes active at a time. When one child Activity node of a Data-Driven Exclusive Activity Host or an Exclusive Activity Host node is active, all other Activity nodes of that Activity Host node are inactive.

    For example, you can use a Data-Driven Exclusive Activity Host or an Exclusive Activity Host node to toggle between views in your application.

    See DataDrivenExclusiveActivityHost2D and DataDrivenExclusiveActivityHost3D.

  • Parallel Activity Host node can activate more than one of its child Activity nodes at a time.

    See ParallelActivityHost2D and ParallelActivityHost3D.

For example, you can use an Exclusive Activity Host node to toggle between views in your application.

You can add Activity nodes to an Activity Host node in real-time. This enables you to use the Kanzi Engine API to generate Activity nodes or to add to the application another application for which the structure of Activity nodes is not known until you run the application. For example, you can use the API to generate a large number of menu pages that you want to show to the user.

The Activity and Activity Host nodes inherit from the ContentLayout class to lay out their content like a Content Layout node. See ContentLayout2D and ContentLayout3D.

See Activity2D and Activity3D.

§Controlling Activity nodes in an Exclusive Activity Host node

The type of the Activity Host node determines the way you control its child Activity nodes. When you use an Exclusive Activity Host node, you can control its Activity nodes using:

  • Implicit state control. You can enable navigation with keys and touch that implicitly controls which Activity nodes are active and inactive.
  • Explicit state control. To activate an Activity node explicitly, use one of these approaches:
    • Direct value matching. In an Exclusive Activity Host node set the ValueControlledExclusiveActivityHostConcept::ControllerProperty to the property whose value you want to match to activate Activity nodes and in each child Activity node set the unique value of that property. When the value of the ValueControlledExclusiveActivityHostConcept::ControllerProperty matches the value of the property that you set in an Activity node, the Exclusive Activity Host node activates that Activity node.
    • Synchronize the activation of an Activity node with your logic:
  • In an Activity Host node create a DataTrigger.
  • In the DataTrigger add a condition expression which evaluates to true or false, and which uses as input either Properties or a Data Source.
  • Add to the DataTrigger either:
  • An ApplyActivationAction where you set the ApplyActivationAction::ActivationPathProperty to the Activity node that you want to activate.
  • An ApplyPropertyAction where you set the ValueControlledExclusiveActivityHostConcept::ControllerProperty to the controller property that you use to control the activation of Activity nodes in that Exclusive Activity Host node.

The Activity node stays active as long as the condition expression in the DataTrigger evaluates to true. When the condition in the DataTrigger is no longer true, Kanzi reverts the activation. When using this approach, keep in mind that actions of a DataTrigger have higher priority than the actions of any other Trigger. See DataTrigger, ApplyPropertyAction, and ApplyActivationAction.

  • Activate an Activity node with an ActivateActivityMessage:
  • In an Activity Host node create a Trigger.
  • Add to the Trigger an ActivateActivityMessage to activate an Activity node.
  • Add to the Trigger a condition that, when met, sets off the ActivateActivityMessage.

When using this approach, keep in mind that actions of a DataTrigger have higher priority than the actions of any other Trigger. For example, if you use a DataTrigger with an ApplyActivationAction to activate an Activity node and you use any other Trigger to send an ActivateActivityMessage, the effect of the ActivateActivityMessage becomes visible only after Kanzi unapplies the ApplyActivationAction. See Trigger.

§Data and logic programming of Activity nodes

For each Exclusive Activity Host node you can define properties that are specific to that Exclusive Activity Host node. For example, Exclusive Activity Host node for a music player keeps currently selected player type.

When you create a property for an Exclusive Activity Host node, set the namespace of that property to Activity Property. You can create properties with int, bool, float, and enum data types. If you use code behind for an Exclusive Activity Host, Kanzi adds the properties of that Exclusive Activity Host to the code behind.

The values of these properties implement the state machine and logic of your Kanzi application, which is why Kanzi preserves the values of these properties even when an Exclusive Activity Host is virtual. When Kanzi virtualizes an Exclusive Activity Host, it serializes the properties of that Exclusive Activity Host and when Kanzi devirtualizes that Exclusive Activity Host, it deserializes the state of that Exclusive Activity Host and restores its property values.

§Code behind

Code behind is a workflow where you associate code with an instance of an Exclusive Activity Host instead of a type. In Kanzi Studio in the Activity Browser window, you can generate a code behind stub for any Exclusive Activity Host node. This stub is associated with that particular Exclusive Activity Host and has access to the properties of that Exclusive Activity Host. In code behind you can write code that you can associate with the view or controller parts of the model-view-controller pattern. For example, you can:

  • Connect to a remote service when the Exclusive Activity Host is instantiated and attached.
  • Install Kanzi command handlers and define their implementations, such as increase the volume when the user presses a button.
  • Implement complex UI interaction, such as drag-and-drop of data between UI elements.

Implementations§

§

impl ExclusiveActivityHost2D

pub fn create( domain: &Domain, name: impl AsRef<KanziStr>, ) -> Result<ExclusiveActivityHost2D, Error>

Creates a 2D Exclusive Activity Host node.

§Arguments
  • domain - The domain the new node belongs to.
  • name - The name of the node.

Methods from Deref<Target = Node2D>§

pub fn get_aspect_ratio(&self) -> Result<f32, Error>

pub fn set_aspect_ratio(&self, value: f32) -> Result<(), Error>

pub fn get_caching_mode(&self) -> Result<CachingMode, Error>

pub fn set_caching_mode(&self, value: CachingMode) -> Result<(), Error>

pub fn get_cache_valid(&self) -> Result<bool, Error>

pub fn set_cache_valid(&self, value: bool) -> Result<(), Error>

pub fn get_layout_transformation(&self) -> Result<SRTValue2D, Error>

pub fn set_layout_transformation(&self, value: SRTValue2D) -> Result<(), Error>

pub fn get_perspective_transformation(&self) -> Result<SRTValue3D, Error>

pub fn set_perspective_transformation( &self, value: SRTValue3D, ) -> Result<(), Error>

pub fn get_perspective_transformation_mode( &self, ) -> Result<PerspectiveTransformationMode, Error>

pub fn set_perspective_transformation_mode( &self, value: PerspectiveTransformationMode, ) -> Result<(), Error>

pub fn get_perspective_transformation_fov(&self) -> Result<f32, Error>

pub fn set_perspective_transformation_fov( &self, value: f32, ) -> Result<(), Error>

pub fn get_perspective_transformation_pivot(&self) -> Result<Vector3, Error>

pub fn set_perspective_transformation_pivot( &self, value: Vector3, ) -> Result<(), Error>

pub fn get_perspective_transformation_origin(&self) -> Result<Vector3, Error>

pub fn set_perspective_transformation_origin( &self, value: Vector3, ) -> Result<(), Error>

pub fn get_render_transformation_origin(&self) -> Result<Vector2, Error>

pub fn set_render_transformation_origin( &self, value: Vector2, ) -> Result<(), Error>

pub fn get_render_transformation(&self) -> Result<SRTValue2D, Error>

pub fn set_render_transformation(&self, value: SRTValue2D) -> Result<(), Error>

pub fn get_snap_to_pixel(&self) -> Result<bool, Error>

pub fn set_snap_to_pixel(&self, value: bool) -> Result<(), Error>

pub fn get_background_brush(&self) -> Result<Option<Weak<Resource>>, Error>

pub fn set_background_brush( &self, value: Option<&Resource>, ) -> Result<(), Error>

pub fn get_composition_brush(&self) -> Result<Option<Weak<Resource>>, Error>

pub fn set_composition_brush( &self, value: Option<&Resource>, ) -> Result<(), Error>

pub fn get_foreground_brush(&self) -> Result<Option<Weak<Resource>>, Error>

pub fn set_foreground_brush( &self, value: Option<&Resource>, ) -> Result<(), Error>

pub fn get_force_composition(&self) -> Result<bool, Error>

pub fn set_force_composition(&self, value: bool) -> Result<(), Error>

pub fn get_foreground_hint(&self) -> Result<ForegroundHint, Error>

pub fn set_foreground_hint(&self, value: ForegroundHint) -> Result<(), Error>

pub fn get_offscreen_rendering(&self) -> Result<bool, Error>

pub fn set_offscreen_rendering(&self, value: bool) -> Result<(), Error>

pub fn get_disable_render_target_clear(&self) -> Result<bool, Error>

pub fn set_disable_render_target_clear(&self, value: bool) -> Result<(), Error>

pub fn get_pixel_format(&self) -> Result<PixelFormat, Error>

pub fn set_pixel_format(&self, value: PixelFormat) -> Result<(), Error>

pub fn get_multisample_level(&self) -> Result<MultisampleCount, Error>

pub fn set_multisample_level( &self, value: MultisampleCount, ) -> Result<(), Error>

pub fn get_render_self(&self) -> Result<bool, Error>

pub fn set_render_self(&self, value: bool) -> Result<(), Error>

pub fn get_render_target(&self) -> Result<Option<Weak<Resource>>, Error>

pub fn set_render_target(&self, value: Option<&Resource>) -> Result<(), Error>

pub fn get_render_target_minimum_width(&self) -> Result<f32, Error>

pub fn set_render_target_minimum_width(&self, value: f32) -> Result<(), Error>

pub fn get_render_target_minimum_height(&self) -> Result<f32, Error>

pub fn set_render_target_minimum_height(&self, value: f32) -> Result<(), Error>

pub fn get_render_target_reallocation_limit(&self) -> Result<f32, Error>

pub fn set_render_target_reallocation_limit( &self, value: f32, ) -> Result<(), Error>

pub fn get_effect(&self) -> Result<Option<Weak<Resource>>, Error>

pub fn set_effect(&self, value: Option<&Resource>) -> Result<(), Error>

pub fn get_effect_prefab(&self) -> Result<Option<Weak<Resource>>, Error>

pub fn set_effect_prefab(&self, value: Option<&Resource>) -> Result<(), Error>

pub fn has_child(&self, child: &Node) -> Result<bool, Error>

Returns whether the given node is a child of this node.

pub fn get_child_count(&self) -> Result<u64, Error>

Gets the number of children of the node.

pub fn get_child(&self, index: u64) -> Result<Weak<Node2D>, Error>

Returns a child from given index from object node.

§Errors

Returns an INDEX_OUT_OF_BOUNDS error if the index is out of bounds.

pub unsafe fn get_child_unchecked( &self, index: u64, ) -> Result<Weak<Node2D>, Error>

Returns a child from given index from object node.

§Safety

The caller must ensure that index < self.get_child_count().

pub fn get_child_index(&self, child: &Node) -> Result<u64, Error>

Returns the index of a child in an object node.

§Error

Returns an INVALID_ARGUMENT error if the provided Node2D is not a child of self.

pub unsafe fn get_child_index_unchecked( &self, child: &Node, ) -> Result<u64, Error>

Returns the index of a child in an object node.

§Safety

The caller must ensure that self.has_child(child).

pub fn add_child(&self, child: &Node2D) -> Result<(), Error>

Adds a child node.

Adding a 3D node node as a child of a 2D node is only allowed when adding a scene to a viewport. Screens can have only one child which is a 2D node.

pub fn insert_child(&self, index: u64, child: &Node2D) -> Result<(), Error>

Adds a child node for object node to given index.

§Errors

Returns an INDEX_OUT_OF_BOUNDS error if the index is out of bounds.

pub unsafe fn insert_child_unchecked( &self, index: u64, child: &Node2D, ) -> Result<(), Error>

Adds a child node for object node to given index.

§Safety

The caller must ensure that index <= self.get_child_count().

pub fn remove_child(&self, child: &Node2D) -> Result<(), Error>

Removes child node.

§Errors

Returns an INVALID_ARGUMENT error if the provided Node2D is not a child of self.

pub unsafe fn remove_child_unchecked(&self, child: &Node2D) -> Result<(), Error>

Removes child node.

§Safety

The caller must ensure that self.has_child(child).

pub fn remove_child_at_index(&self, index: u64) -> Result<(), Error>

Removes child node at specified index.

§Errors

Returns an INDEX_OUT_OF_BOUNDS error if the index is out of bounds.

pub unsafe fn remove_child_at_index_unchecked( &self, index: u64, ) -> Result<(), Error>

Removes child node at specified index.

§Safety

The caller must ensure that index < self.get_child_count().

pub fn remove_all_children(&self) -> Result<(), Error>

Removes all child nodes.

pub fn transform(&self) -> Result<(), Error>

Transforms a 2D node.

pub fn get_world_transform(&self) -> Result<Matrix3x3, Error>

Gets the world transformation matrix.

pub fn move_to_back(&self) -> Result<(), Error>

Repositions the node to the beginning of its parent’s children, so that it is drawn first.

pub fn move_to_front(&self) -> Result<(), Error>

Repositions the node to the end of its parent’s children, so that it is drawn last.

pub fn get_desired_size(&self) -> Result<Vector2, Error>

Gets the desired size of a node.

pub fn set_desired_size(&self, value: Vector2) -> Result<(), Error>

Sets the desired size of a node.

pub fn get_allocated_size(&self) -> Result<Vector2, Error>

Gets the allocated size of a node.

pub fn set_allocated_size(&self, value: Vector2) -> Result<(), Error>

Sets the allocated size of a node.

pub fn get_actual_size(&self) -> Result<Vector2, Error>

Gets the actual size of a node.

pub fn set_actual_size(&self, value: Vector2) -> Result<(), Error>

Sets the actual size of a node.

pub fn get_arrange_transform(&self) -> Result<Matrix3x3, Error>

Gets the arrange transform.

pub fn set_arrange_transform(&self, value: Matrix3x3) -> Result<(), Error>

Sets the arrange transform. If the layout transform differs from the existing transform, calling this function invalidates the arrange.

pub fn layout(&self) -> Result<(), Error>

Does a layout pass starting from this node and iterating recursively all of its children. Does a layout pass with no root transformation (identity).

Measure pass only descends up to nodes marked for requiring measure and then propagates upwards for all nodes that were changed. After measure, all nodes marked for requiring arrange and all their children are arranged.

The actual size of a node is not known before layout. You can call layout manually to determine the actual sizes of nodes. Before calling layout, the node must have allocated size set to limit node area to anything less than infinity. Normal layout process sets allocated size to current composition size.

pub fn measure( &self, available_size: Option<Vector2>, handle_stretch: bool, ) -> Result<bool, Error>

Measures one node.

§Arguments
  • available_size - Available size passed from parent, can be NULL.
  • handle_stretch - Whether the node should handle stretching of node to fill available space.
§Returns

If measure needs to be propagated, true, otherwise false.

pub fn arrange(&self) -> Result<(), Error>

Performs layout arrangement on a 2D node.

pub fn get_children_iterator(&self) -> Result<Node2DChildrenIterator, Error>

Gets an iterator over 2D node children.

pub fn get_children(&self) -> Result<Vec<Weak<Node2D>>, Error>

Gets a list of 2D node children.

pub fn get_children_rev_iterator(&self) -> Result<Node2DChildrenIterator, Error>

Gets a reverse iterator over 2D node children.

pub fn get_children_rev(&self) -> Result<Vec<Weak<Node2D>>, Error>

Gets a reverse list of 2D node children.

Methods from Deref<Target = Node>§

pub fn get_name(&self) -> Result<KanziString, Error>

pub fn set_name(&self, value: impl AsRef<KanziStr>) -> Result<(), Error>

pub fn get_path(&self) -> Result<KanziString, Error>

pub fn set_path(&self, value: impl AsRef<KanziStr>) -> Result<(), Error>

pub fn get_locale(&self) -> Result<KanziString, Error>

pub fn set_locale(&self, value: impl AsRef<KanziStr>) -> Result<(), Error>

pub fn get_width(&self) -> Result<f32, Error>

pub fn set_width(&self, value: f32) -> Result<(), Error>

pub fn get_height(&self) -> Result<f32, Error>

pub fn set_height(&self, value: f32) -> Result<(), Error>

pub fn get_depth(&self) -> Result<f32, Error>

pub fn set_depth(&self, value: f32) -> Result<(), Error>

pub fn get_actual_width(&self) -> Result<f32, Error>

pub fn set_actual_width(&self, value: f32) -> Result<(), Error>

pub fn get_actual_height(&self) -> Result<f32, Error>

pub fn set_actual_height(&self, value: f32) -> Result<(), Error>

pub fn get_actual_depth(&self) -> Result<f32, Error>

pub fn set_actual_depth(&self, value: f32) -> Result<(), Error>

pub fn get_horizontal_alignment(&self) -> Result<HorizontalAlignment, Error>

pub fn set_horizontal_alignment( &self, value: HorizontalAlignment, ) -> Result<(), Error>

pub fn get_vertical_alignment(&self) -> Result<VerticalAlignment, Error>

pub fn set_vertical_alignment( &self, value: VerticalAlignment, ) -> Result<(), Error>

pub fn get_depth_alignment(&self) -> Result<DepthAlignment, Error>

pub fn set_depth_alignment(&self, value: DepthAlignment) -> Result<(), Error>

pub fn get_horizontal_margin(&self) -> Result<Vector2, Error>

pub fn set_horizontal_margin(&self, value: Vector2) -> Result<(), Error>

pub fn get_vertical_margin(&self) -> Result<Vector2, Error>

pub fn set_vertical_margin(&self, value: Vector2) -> Result<(), Error>

pub fn get_depth_margin(&self) -> Result<Vector2, Error>

pub fn set_depth_margin(&self, value: Vector2) -> Result<(), Error>

pub fn get_hit_testable(&self) -> Result<bool, Error>

pub fn set_hit_testable(&self, value: bool) -> Result<(), Error>

pub fn get_hit_testable_container(&self) -> Result<bool, Error>

pub fn set_hit_testable_container(&self, value: bool) -> Result<(), Error>

pub fn get_visible(&self) -> Result<bool, Error>

pub fn set_visible(&self, value: bool) -> Result<(), Error>

pub fn get_enabled(&self) -> Result<bool, Error>

pub fn set_enabled(&self, value: bool) -> Result<(), Error>

pub fn get_effectively_enabled(&self) -> Result<bool, Error>

pub fn set_effectively_enabled(&self, value: bool) -> Result<(), Error>

pub fn get_focusable(&self) -> Result<bool, Error>

pub fn set_focusable(&self, value: bool) -> Result<(), Error>

pub fn get_focused(&self) -> Result<bool, Error>

pub fn set_focused(&self, value: bool) -> Result<(), Error>

pub fn get_focus_state(&self) -> Result<FocusState, Error>

pub fn set_focus_state(&self, value: FocusState) -> Result<(), Error>

pub fn get_font_family(&self) -> Result<Option<Weak<Resource>>, Error>

pub fn set_font_family(&self, value: Option<&Resource>) -> Result<(), Error>

pub fn get_visible_amount_in_parent(&self) -> Result<f32, Error>

pub fn set_visible_amount_in_parent(&self, value: f32) -> Result<(), Error>

pub fn get_clip_children(&self) -> Result<bool, Error>

pub fn set_clip_children(&self, value: bool) -> Result<(), Error>

pub fn get_content_stretch(&self) -> Result<ContentStretch, Error>

pub fn set_content_stretch(&self, value: ContentStretch) -> Result<(), Error>

pub fn get_opacity(&self) -> Result<f32, Error>

pub fn set_opacity(&self, value: f32) -> Result<(), Error>

pub fn get_hover(&self) -> Result<bool, Error>

pub fn set_hover(&self, value: bool) -> Result<(), Error>

pub fn get_style(&self) -> Result<Option<Weak<Resource>>, Error>

pub fn set_style(&self, value: Option<&Resource>) -> Result<(), Error>

pub fn get_state_manager(&self) -> Result<Option<Weak<Resource>>, Error>

pub fn set_state_manager(&self, value: Option<&Resource>) -> Result<(), Error>

pub fn get_projection_2d_to_3d_scale(&self) -> Result<f32, Error>

pub fn set_projection_2d_to_3d_scale(&self, value: f32) -> Result<(), Error>

pub fn get_created_from_kzb(&self) -> Result<bool, Error>

pub fn set_created_from_kzb(&self, value: bool) -> Result<(), Error>

pub fn set_binding( &self, binding: &AbstractBinding, ) -> Result<AbstractBindingRuntime, Error>

Wrapper for setting a binding with no target. The binding has no target. You can use the binding to execute binding processors.

§Arguments
  • binding - Binding to set.
§Returns

Binding runtime handler created for the binding.

pub fn set_binding1<T>( &self, binding: &AbstractBinding, property_type: &PropertyType<T>, ) -> Result<AbstractBindingRuntime, Error>

Wrapper for setting a binding. Whole property is used. Local precedence is used.

§Arguments
  • binding - Binding to set.
  • property_type - Target property type.
§Returns

Binding runtime handler created for the binding.

pub fn set_binding2<T>( &self, binding: &AbstractBinding, property_type: &PropertyType<T>, property_field: PropertyField, ) -> Result<AbstractBindingRuntime, Error>

Wrapper for setting a binding. Local precedence is used.

§Arguments
  • binding - Binding to set.
  • property_type - Target property type.
  • field - Property field.
§Returns

Binding runtime handler created for the binding.

pub fn set_binding_with_owner<T>( &self, binding: &AbstractBinding, owner_object: &Object, property_type: &PropertyType<T>, ) -> Result<AbstractBindingRuntime, Error>

Wrapper for setting a binding with owner.

§Arguments
  • binding - Binding to set.
  • owner - Owner shared pointer for the binding.
  • property_type - Target property type.
§Returns

Binding runtime handler created for the binding.

pub fn set_binding_with_owner1<T>( &self, binding: &AbstractBinding, owner_object: &Object, property_type: &PropertyType<T>, property_field: PropertyField, ) -> Result<AbstractBindingRuntime, Error>

Wrapper for setting a binding with owner. Precedence of the value source binding is set to Local.

§Arguments
  • binding - Binding to set.
  • owner - Owner reference for the binding.
  • property_type - Target property type.
  • field - Property field.
§Returns

Binding runtime handler for the binding.

pub fn set_modifier_binding<T>( &self, binding: &AbstractBinding, property_type: &PropertyType<T>, ) -> Result<AbstractBindingRuntime, Error>

Wrapper for setting a modifier binding. As opposed to value source created by Self::set_binding, creates a property modifier binding. Whole property is used.

§Arguments
  • binding - Binding to set.
  • property_type - Target property type.
§Returns

Binding runtime handler created for the binding.

pub fn set_modifier_binding1<T>( &self, binding: &AbstractBinding, property_type: &PropertyType<T>, property_field: PropertyField, ) -> Result<AbstractBindingRuntime, Error>

Wrapper for setting a modifier binding. As opposed to value source created by Self::set_binding, creates a property modifier binding.

§Arguments
  • binding - Binding to set.
  • property_type - Target property type.
  • field - Property field.
§Returns

Binding runtime handler created for the binding.

pub fn set_modifier_binding_with_owner<T>( &self, binding: &AbstractBinding, owner_object: &Object, property_type: &PropertyType<T>, ) -> Result<AbstractBindingRuntime, Error>

Wrapper for setting a modifier binding. As opposed to value source created by Self::set_binding, creates a property modifier binding.

§Arguments
  • binding - Binding to set.
  • owner - Owner shared pointer for the binding.
  • property_type - Target property type.
§Returns

Binding runtime handler created for the binding.

pub fn set_modifier_binding_with_owner1<T>( &self, binding: &AbstractBinding, owner_object: &Object, property_type: &PropertyType<T>, property_field: PropertyField, ) -> Result<AbstractBindingRuntime, Error>

Wrapper for setting a modifier binding. As opposed to value source created by Self::set_binding, creates a property modifier binding.

§Arguments
  • binding - Binding to set.
  • owner - Owner shared pointer for the binding.
  • property_type - Target property type.
  • field - Property field.
§Returns

Binding runtime handler created for the binding.

pub fn remove_binding( &self, binding_runtime: &AbstractBindingRuntime, ) -> Result<(), Error>

Removes a binding runtime added earlier.

§Arguments
  • binding_runtime - Binding runtime to remove.

pub fn remove_bindings_with_owner( &self, owner_object: &Object, ) -> Result<(), Error>

Removes all binding runtimes with the specified owner.

§Arguments
  • owner - Owner of the binding runtime.

pub fn add_input_manipulator( &self, input_manipulator: &InputManipulator, ) -> Result<(), Error>

Transfers the ownership and attaches an input manipulator to an object node.

§Arguments
  • input_manipulator - The input manipulator to add.

pub fn remove_input_manipulator( &self, input_manipulator: &InputManipulator, ) -> Result<(), Error>

Removes the ownership and detaches an input manipulator from an object node.

§Arguments
  • input_manipulator - The input manipulator to remove.

pub fn get_resource_dictionary( &self, ) -> Result<Option<Weak<ResourceDictionary>>, Error>

If a node has a resource dictionary, returns the resource dictionary of that node.

§Returns

The resource dictionary of the node. If None is returned, the node does not have a resource dictionary.

pub fn acquire_resource_dictionary( &self, ) -> Result<Weak<ResourceDictionary>, Error>

Gets a resource dictionary of a node. If a resource dictionary does not exist, the function creates it.

§Returns

The resource dictionary of the node.

pub fn notify_resource_dictionary_modified(&self) -> Result<(), Error>

Forces the re-evaluation of resource IDs in a node tree. If you modify a resource dictionary of a node that is already attached, you can use this function to update the resource properties. Note that you need to use this function only if you modify the dictionary directly through Self::get_resource_dictionary or Self::acquire_resource_dictionary. If you use other Node class functions like Self::add_resource or Self::set_resource_dictionary, you do not need to call this function.

pub fn set_resource_dictionary( &self, resource_dictionary: &ResourceDictionary, ) -> Result<(), Error>

Replaces the resource dictionary of a node. Updates all the resource references of the child nodes.

§Arguments
  • resource_dictionary - The resource dictionary.

pub fn add_resource_dictionary( &self, resource_dictionary: &ResourceDictionary, ) -> Result<(), Error>

Adds a nested resource dictionary to the resource dictionary of a node. Updates all the resource references of the child nodes.

§Arguments
  • resource_dictionary - The nested resource dictionary.

pub fn is_named(&self, name: impl AsRef<KanziStr>) -> Result<bool, Error>

pub fn is_effectively_visible(&self) -> Result<bool, Error>

Returns whether a node and its ancestor nodes are visible.

pub fn is_effectively_focusable(&self) -> Result<bool, Error>

Returns whether a node is focusable. A node is focusable when it is a focus scope node or has FOCUSABLE_PROPERTY attached and set to true, or both.

pub fn is_initialized(&self) -> Result<bool, Error>

Returns true if initialize() has been called, false otherwise.

pub fn is_attached(&self) -> Result<bool, Error>

Returns true if the node is attached to a screen or one of its descendants.

pub fn is_attaching(&self) -> Result<bool, Error>

Returns true if node is in the process of attaching, false otherwise.

pub fn is_detaching(&self) -> Result<bool, Error>

Returns true if the node currently detaching.

pub unsafe fn attach_recursive(&self) -> Result<(), Error>

Attaches an object node and its children recursively.

§Safety

The caller must ensure that Self::detach_recursive is called before an object is destroyed.

pub unsafe fn detach_recursive(&self) -> Result<(), Error>

Detaches a node and its descendants.

§Safety

The caller must ensure that Self::attach_recursive was called on an object.

pub fn try_set_focus(&self) -> Result<Option<Weak<Node>>, Error>

Tries to move the focus to this node. If this node is a focus scope node, this method tries to focus the preserved focus of the focus scope, or tries to focus on the first focusable descendant node of this node. This is a convenience function of the FocusManager::trySetFocus(), that uses the node as target node.

§Returns

If this method successfully moved focus, returns this node or a descendant node of this node. If None is return, this method did not move focus.

pub fn lookup_node<T>( &self, name: impl AsRef<KanziStr>, ) -> Result<Option<Weak<T>>, Error>
where T: MetaInherits<Node>,

Returns a node of specified type by looking it up with specified path or alias. If None is returned, couldn’t find a node with a given name or node was found but of a different type

pub fn lookup_node_raw( &self, name: impl AsRef<KanziStr>, ) -> Result<Option<Weak<Node>>, Error>

Returns a node of specified type by looking it up with specified path or alias. If None is returned, couldn’t find a node with a given name.

pub fn lookup_object( &self, name: impl AsRef<KanziStr>, ) -> Result<Option<Weak<Object>>, Error>

Lookup for an object from a node. Object found may be another node or a resource within a node.

§Arguments
  • relativePath - Relative path to use for lookup.
§Returns

If None is returned, couldn’t find a node with a given name.

pub fn get_abstract_child_count(&self) -> Result<u64, Error>

pub fn add_abstract_child(&self, child: &Node) -> Result<bool, Error>

pub fn get_abstract_child_index(&self, child: &Node) -> Result<u64, Error>

pub fn get_abstract_child(&self, index: u64) -> Result<Weak<Node>, Error>

§Errors

Returns an INDEX_OUT_OF_BOUNDS error if the index is out of bounds.

pub unsafe fn get_abstract_child_unchecked( &self, index: u64, ) -> Result<Weak<Node>, Error>

§Safety

The caller must ensure that index < self.get_abstract_child_count().

pub fn remove_abstract_child(&self, child: &Node) -> Result<bool, Error>

pub fn get_parent(&self) -> Result<Option<Weak<Node>>, Error>

Returns the parent of the node.

pub fn add_message_handler<T>( &self, message_type: &MessageType<T>, closure: impl FnMut(T) -> Result<(), Error> + 'static, ) -> Result<MessageSubscriptionToken, Error>

Adds a message handler where the handler is a function. The handler is invoked when a message of messageType is signaled in the node the handler is added to.

pub fn add_message_handler_raw<T>( &self, message_type: &MessageType<T>, closure: impl Handler, ) -> Result<MessageSubscriptionToken, Error>

Adds a message handler where the handler is a function. The handler is invoked when a message of messageType is signaled in the node the handler is added to.

pub fn add_message_handler_from_source<T>( &self, message_type: &MessageType<T>, message_source_filter: &Object, closure: impl Handler, ) -> Result<MessageSubscriptionToken, Error>

Adds a message handler where the handler is a function and you explicitly define the accepted source. The handler is invoked when a message of messageType bubbles through the node to which you add the handler, but only when you dispatch it from the given source node.

pub fn add_message_filter<T>( &self, message_type: &MessageType<T>, closure: impl Handler, ) -> Result<MessageSubscriptionToken, Error>

Adds a message filter where the filter is a function. The filter is invoked when a message of messageType bubbles through the node the filter is added to.

pub fn add_tunneling_message_handler<T>( &self, message_type: &MessageType<T>, message_source_filter: &Object, closure: impl Handler, ) -> Result<MessageSubscriptionToken, Error>

Adds a message handler where the handler is a function and you explicitly define the accepted source. The handler is invoked when a message of messageType tunnels through the node to which you add the handler, but only when you dispatch it from the given source node.

pub fn add_tunneling_message_filter<T>( &self, message_type: &MessageType<T>, closure: impl Handler, ) -> Result<MessageSubscriptionToken, Error>

Adds a message filter where the filter is a function. The filter is invoked when a message of messageType tunnels through the node to which you add this filter.

pub fn remove_message_handler( &self, token: &MessageSubscriptionToken, ) -> Result<(), Error>

Removes a message subscription.

pub fn dispatch_message<T>( &self, message_type: &MessageType<T>, args: &T, ) -> Result<(), Error>

Dispatches a message from this node with specified arguments.

pub fn dispatch_message_raw<T>( &self, message_type: &MessageType<T>, args: &MessageArguments, ) -> Result<(), Error>

Dispatches a message from this node with specified arguments. No type verification is done

pub fn add_resource( &self, resource_id: &ResourceId, resource_url: impl AsRef<KanziStr>, ) -> Result<(), Error>

Adds a resource manager resource to an object node. If resource_id already exists in object, removes the existing entry.

pub fn remove_resource(&self, resource_id: &ResourceId) -> Result<(), Error>

Removes a resource with given ID from object node resource dictionary. Does not do anything if resource_id was not found.

pub fn contains_resource(&self, resource_id: &ResourceId) -> Result<bool, Error>

Returns if object node resource dictionary contains the resource with given ID. Resource can be any type: style, alias or resource manager resource.

pub fn find_resource_url( &self, resource_id: &ResourceId, ) -> Result<Option<KanziString>, Error>

Tries to find Resource URL for Resource ID from this node.

pub fn acquire_resource( &self, resource_id: &ResourceId, ) -> Result<Resource, Error>

Acquires a resource from the node or the node’s closest ancestor having the resource id in the resource dictionary.

§Arguments
  • resource_id - Name of the resource.

pub fn try_acquire_resource( &self, resource_id: &ResourceId, ) -> Result<Option<Resource>, Error>

Acquires a resource from the node or the node’s closest ancestor having the resource id in the resource dictionary.

§Arguments
  • resource_id - Name of the resource.

pub fn acquire_resource_async( &self, resource_id: &ResourceId, closure: impl AcquireFinishedCallback, ) -> Result<Option<ResourceAcquireTask>, Error>

Posts an asynchronous task to acquire a resource.

§Arguments
  • resource_id - Name of the resource.
  • closure - Callback to execute upon completion of the task.
§Returns

Task created or an None on failure.

pub fn add_anonymous_resource(&self, resource: &Resource) -> Result<(), Error>

Adds anonymous resource (such as style) for object node resources.

pub fn remove_anonymous_resource( &self, resource: &Resource, ) -> Result<(), Error>

Removes anonymous resource from object node resources.

pub fn add_node_component( &self, node_component: &NodeComponent, ) -> Result<(), Error>

Transfers the ownership of a node component to an object node.

pub fn add_node_component_with_owner( &self, node_component: &NodeComponent, owner: Option<&Object>, ) -> Result<(), Error>

Transfers the ownership of a node component to an object node and sets the owner of the node component.

pub fn remove_node_component( &self, node_component: &NodeComponent, ) -> Result<(), Error>

Removes the ownership of a node component from an object node.

pub fn remove_node_component_with_owner( &self, owner: Option<&Object>, ) -> Result<(), Error>

Removes all bindings with the specified owner.

pub fn lookup_node_component( &self, name: impl AsRef<KanziStr>, ) -> Result<Option<Weak<NodeComponent>>, Error>

Returns a node component of specified type by looking it up with specified name. If name is not specified, then the first anonymous node component is returned.

pub fn get_node_component_iterator( &self, ) -> Result<NodeComponentIterator, Error>

Gets the node component iterator.

pub fn get_node_components(&self) -> Result<Vec<Weak<NodeComponent>>, Error>

Gets all node components.

pub fn get_change_flags(&self) -> Result<i32, Error>

Gets current change flags.

pub fn get_child_change_flags(&self) -> Result<i32, Error>

Gets current child change flags.

pub fn set_change_flag(&self, flag: i32) -> Result<(), Error>

Sets a change flag.

pub fn clear_change_flag(&self, flag: i32) -> Result<(), Error>

Clears a change flag.

Methods from Deref<Target = Object>§

pub fn as_ptr(&self) -> *mut ObjectWrapper

pub fn as_wrapper(&self) -> &ObjectWrapper

pub fn as_object(&self) -> &Object

Represents any type inheriting from Object as &Object. This is useful for comparisions when PartialEq traits failed to compare objects of different types.

let child = screen.get_child(0)?;
let parent = child.get_parent()?.into_error(ErrorKind::ObjectNotFound)?;
// assert_eq!(screen, parent); // <- Fails to compile!
assert_eq!(screen.as_object(), parent.as_object());

pub fn get_native(&self) -> Result<NonNull<c_void>, Error>

Gets a pointer to the backing C++ instance.

pub fn is_stale(&self) -> bool

Checks whether the weak reference has expired.

pub fn get_property<T>( &self, property_type: &PropertyType<T>, ) -> Result<<T as VariantConstraint>::RetArg, Error>

Returns the current value of a property disregarding modifiers.

Base value is affected by the following inputs where the highest entry in the list determines the base value:

  1. Local value set with setProperty or loaded from kzb
  2. Value set by a style affecting the property.
  3. Value defined by class metadata.

Modifiers are not applied, the highest-priority base value is returned.

If no inputs to the property value can be established the system returns the value default value from property type metadata.

§Arguments
  • property_type - The property type identifying the property to retrieve.
§Returns

The evaluated property value.

pub fn get_optional_property<T>( &self, property_type: &PropertyType<T>, ) -> Result<Option<<T as VariantConstraint>::RetArg>, Error>

Returns the current value of a property disregarding modifiers, but does not default to the value in property metadata if there are no inputs to the property value.

If there is no value sources, None is returned.

If no inputs to the property value can be established the system returns the value default value from property type metadata.

§Arguments
  • property_type - The property type identifying the property to retrieve.
§Returns

The evaluated property value.

pub fn set_property<T>( &self, property_type: &PropertyType<T>, value: <T as VariantConstraint>::DataArg<'_>, ) -> Result<(), Error>

Sets the local value of a property type.

pub fn has_value<T>( &self, property_type: &PropertyType<T>, ) -> Result<bool, Error>

Evaluates whether there are any inputs into the property value. Both value sources and modifiers are taken into account.

§Returns

Returns true if there are inputs into the property value, false otherwise.

pub fn remove_local_value<T>( &self, property_type: &PropertyType<T>, ) -> Result<(), Error>

Removes the local value associated with the property.

pub fn get_metaclass(&self) -> Result<Metaclass, Error>

Returns the metaclass of the dynamic type of the object.

pub fn get_domain(&self) -> Result<Domain, Error>

Returns the domain the object belongs to.

pub fn set_flag_keep_during_patching<T>( &self, property_type: &PropertyType<T>, ) -> Result<(), Error>

Sets the flag to indicate that the property was loaded from KZB.

pub fn debug_string(&self) -> Result<String, Error>

Builds a string representation of the object intended for debugging purposes.

Trait Implementations§

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impl Clone for ExclusiveActivityHost2D

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fn clone(&self) -> ExclusiveActivityHost2D

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl ConcreteObjectConstraint for ExclusiveActivityHost2D

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fn create_instance( domain: &Domain, name: impl AsRef<KanziStr>, ) -> Result<Self, Error>

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impl Debug for ExclusiveActivityHost2D

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Deref for ExclusiveActivityHost2D

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type Target = ContentLayout2D

The resulting type after dereferencing.
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fn deref(&self) -> &<ExclusiveActivityHost2D as Deref>::Target

Dereferences the value.
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impl IExclusiveActivityHostConcept for ExclusiveActivityHost2D

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impl IValueControlledExclusiveActivityHostConcept for ExclusiveActivityHost2D

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impl Inheritable for ExclusiveActivityHost2D

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unsafe fn downcast_unchecked<T>(self) -> T
where T: Inherits<Self>,

Downcast the object to a more specific type. Read more
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unsafe fn downcast_unchecked_ref<T>(&self) -> &T
where T: Inherits<Self>,

Downcast the object reference to a more specific type. Read more
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impl Inherits<ActivityHostConcept> for ExclusiveActivityHost2D

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fn upcast(self) -> Base

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fn upcast_ref(&self) -> &Base

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impl Inherits<ContentLayout2D> for ExclusiveActivityHost2D

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fn upcast(self) -> Base

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fn upcast_ref(&self) -> &Base

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impl Inherits<ExclusiveActivityHostConcept> for ExclusiveActivityHost2D

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fn upcast(self) -> Base

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fn upcast_ref(&self) -> &Base

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impl Inherits<Node> for ExclusiveActivityHost2D

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fn upcast(self) -> Base

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fn upcast_ref(&self) -> &Base

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impl Inherits<Node2D> for ExclusiveActivityHost2D

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fn upcast(self) -> Base

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fn upcast_ref(&self) -> &Base

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impl Inherits<Object> for ExclusiveActivityHost2D

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fn upcast(self) -> Base

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fn upcast_ref(&self) -> &Base

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impl Inherits<ValueControlledExclusiveActivityHostConcept> for ExclusiveActivityHost2D

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fn upcast(self) -> Base

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fn upcast_ref(&self) -> &Base

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impl MetaclassConstraint for ExclusiveActivityHost2D

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fn get_static_metaclass() -> &'static Metaclass

Gets metaclass associated with a given type.
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impl ObjectConstraint for ExclusiveActivityHost2D

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fn downcast<T>(self) -> Result<Option<T>, Error>
where T: MetaInherits<Self>,

Casts metaclass to a more specific type by value.
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fn downcast_ref<T>(&self) -> Result<Option<&T>, Error>
where T: MetaInherits<Self>,

Casts metaclass to a more specific type by reference.
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fn is_a<T>(&self) -> Result<bool, Error>
where T: MetaInherits<Self>,

Determines whether the class this metaclass describes derives from a class described by specified metaclass.
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fn downgrade(self) -> Weak<Self>

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fn downgrade_ref(&self) -> Weak<Self>

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fn lock(self) -> ThreadObject<Self>

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fn lock_ref(&self) -> ThreadObject<Self>

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impl<T> PartialEq<T> for ExclusiveActivityHost2D

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fn eq(&self, rhs: &T) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<T> PartialEq<Weak<T>> for ExclusiveActivityHost2D

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fn eq(&self, rhs: &Weak<T>) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for ExclusiveActivityHost2D

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impl IActivityHostConcept for ExclusiveActivityHost2D

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> AsAny for T
where T: 'static,

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fn as_any(&self) -> &(dyn Any + 'static)

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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Inherits<T> for T

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fn upcast(self) -> Base

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fn upcast_ref(&self) -> &Base

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<P, T> Receiver for P
where P: Deref<Target = T> + ?Sized, T: ?Sized,

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type Target = T

🔬This is a nightly-only experimental API. (arbitrary_self_types)
The target type on which the method may be called.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<Base, T> MetaInherits<Base> for T
where Base: ObjectConstraint, T: Inherits<Base> + ObjectConstraint,