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kanzi::GridLayout3D Class Reference

Grid Layout 3D arranges 3D items in a grid. More...

#include <kanzi/node/grid_layout3d.hpp>

Inheritance diagram for kanzi::GridLayout3D:
kanzi::GridLayoutConceptImpl< Node3D, GridLayout3D > kanzi::Node3D kanzi::GridLayoutConcept kanzi::Node kanzi::Object

Public Types

typedef GridLayoutConceptImpl
< Node3D, GridLayout3D
ConceptClass
 
- Public Types inherited from kanzi::Node3D
typedef Vector3 LayoutVectorType
 
typedef Matrix4x4 LayoutMatrixType
 
typedef vector< Node3DSharedPtrChildContainer
 Iterators for children. More...
 
typedef
ChildContainer::const_iterator 
ChildConstIterator
 
typedef
ChildContainer::const_reverse_iterator 
ChildConstReverseIterator
 
- Public Types inherited from kanzi::Node
enum  HorizontalAlignment { HorizontalAlignmentLeft, HorizontalAlignmentRight, HorizontalAlignmentCenter, HorizontalAlignmentStretch }
 Horizontal alignment options. More...
 
enum  VerticalAlignment { VerticalAlignmentBottom, VerticalAlignmentTop, VerticalAlignmentCenter, VerticalAlignmentStretch }
 Vertical alignment options. More...
 
enum  DepthAlignment { DepthAlignmentBack, DepthAlignmentFront, DepthAlignmentCenter, DepthAlignmentStretch }
 Depth alignment options. More...
 
enum  ContentStretch {
  ContentStretchNone, ContentStretchFill, ContentStretchUniform, ContentStretchUniformToFill,
  ContentStretchRepeat
}
 Content stretch option. More...
 
enum  VisitorOrder { VisitorPreOrder, VisitorPostOrder }
 
enum  VisitorResult { VisitorAbort, VisitorContinue, VisitorContinueSibling }
 
typedef kanzi::vector
< Node::MessageSubscriptionToken > 
MessageSubscriptionTokenVector
 
typedef function
< VisitorResult(Node &)> 
Visitor
 
typedef vector
< InputManipulatorSharedPtr
InputManipulatorContainer
 Gets the input manipulator iterator. More...
 
typedef
InputManipulatorContainer::iterator 
InputManipulatorIterator
 
typedef
InputManipulatorContainer::const_iterator 
InputManipulatorConstIterator
 
typedef vector< BindingEntryBindingContainer
 Gets the bindings iterator. More...
 
typedef BindingContainer::iterator BindingIterator
 
typedef
BindingContainer::const_iterator 
BindingConstIterator
 
typedef vector< TriggerEntryTriggerContainer
 Gets the triggers iterator. More...
 
typedef TriggerContainer::iterator TriggerIterator
 
typedef
TriggerContainer::const_iterator 
TriggerConstIterator
 
- Public Types inherited from kanzi::GridLayoutConcept
enum  RowColumnSizeMode { RowColumnSizeModeUser, RowColumnSizeModeAuto, RowColumnSizeModeWeighted }
 Size mode for a grid row or a column. More...
 
enum  GridDirection { GridDirectionRight, GridDirectionDown }
 Direction of layout of grid layout. Items which don't have fixed ColumnProperty and RowProperty are laid out in this direction. More...
 
typedef vector
< RowColumnDefinition
RowColumnDefinitionContainer
 Container type for row and column definitions. More...
 

Static Public Member Functions

static GridLayout3DSharedPtr create (Domain *domain, string_view name)
 Creates a grid layout node. More...
 
static
PropertyTypeEditorInfoSharedPtr 
makeEditorInfo ()
 
- Static Public Member Functions inherited from kanzi::GridLayoutConceptImpl< Node3D, GridLayout3D >
static
PropertyTypeEditorInfoSharedPtr 
makeEditorInfo ()
 
static unsigned int getColumn (const Node &item)
 Gets the column of an item. More...
 
static void setColumn (Node &item, unsigned int column)
 Sets the column of an item. More...
 
static unsigned int getColumnSpan (const Node &item)
 Gets the column span of an item. More...
 
static void setColumnSpan (Node &item, unsigned int columnSpan)
 Sets the column span of an item. More...
 
static unsigned int getRow (const Node &item)
 Gets the row of an item. More...
 
static void setRow (Node &item, unsigned int row)
 Sets the row of an item. More...
 
static unsigned int getRowSpan (const Node &item)
 Gets the row span of an item. More...
 
static void setRowSpan (Node &item, unsigned int rowSpan)
 Sets the row span of an item. More...
 
- Static Public Member Functions inherited from kanzi::Node3D
static float layoutUp ()
 
static Vector3 unboundedLayoutValue ()
 Returns unbounded layout value. More...
 
static
PropertyTypeEditorInfoSharedPtr 
makeEditorInfo ()
 
- Static Public Member Functions inherited from kanzi::Object
static const MetaclassgetStaticMetaclass ()
 Returns the metaclass of Object class. More...
 
static
PropertyTypeEditorInfoSharedPtr 
makeEditorInfo ()
 Default implementation that returns empty editor info. More...
 
- Static Public Member Functions inherited from kanzi::GridLayoutConcept
static
PropertyTypeEditorInfoSharedPtr 
makeEditorInfo ()
 
static void calculateWeightedSizes (RowColumnDefinitionContainer &definitions, float weightMultiplier)
 Calculates grid row or column definition maximum sizes for weighted rows or columns. More...
 
static void calculateOffsets (RowColumnDefinitionContainer &definitions)
 Calculates grid row or column definition offsets according to current maximum sizes. More...
 
static float accumulateMaximumSize (const RowColumnDefinitionContainer &definitions)
 Calculates the sum of row or column definition's maximum sizes. More...
 
static void parseRowColumnDefinitions (const string &definitionCollection, RowColumnDefinitionContainer &definitions)
 Parse grid row or column definitions from property string. More...
 

Protected Member Functions

 GridLayout3D (Domain *domain, string_view name)
 Constructor. More...
 
virtual Vector3 measureOverride (Vector3 availableSize)
 Node3d::measureOverride() implementation. More...
 
virtual void arrangeOverride (Vector3 actualSize)
 Node3d::arrangeOverride() implementation. More...
 
- Protected Member Functions inherited from kanzi::GridLayoutConceptImpl< Node3D, GridLayout3D >
 GridLayoutConceptImpl (Domain *domain, string_view name)
 Constructor. More...
 
virtual void onNodePropertyChanged (AbstractPropertyType propertyType, KzuPropertyNotificationReason reason)
 TBaseClass::arrangeOverride() implementation. More...
 
- Protected Member Functions inherited from kanzi::Node3D
 Node3D (Domain *domain, string_view name)
 
virtual NodeSharedPtr findAbstractChildOverride (string_view name) KZ_OVERRIDE
 
virtual VisitorResult visitAbstractChildOverride (const Visitor &visitor, VisitorOrder order) KZ_OVERRIDE
 
virtual void renderDebugObjectsOverride (Renderer3D &renderer, const TransformedScene3D &transformedScene, const KzuTransformedObjectNode &transformedObjectNode)
 
void setPrimitiveLayout (bool primitive)
 
- Protected Member Functions inherited from kanzi::Node
 Node (Domain *domain, string_view name)
 Constructor. More...
 
void initialize ()
 
virtual void onAttached ()
 Called when an object node becomes attached. More...
 
virtual void onDetached ()
 Called when an object node becomes detached. More...
 
void updateResourceReferences ()
 
void updateResourceReferences (AbstractPropertyType propertyType)
 
void updateResourceReferencesRecursive ()
 
void updateResourceReferencesRecursive (const ResourceID &resourceID)
 
void attach ()
 Attaches the object node. More...
 
void detach ()
 Detaches the object node. More...
 
- Protected Member Functions inherited from kanzi::Object
void initialize ()
 
void onCopy (const Object &other)
 

Additional Inherited Members

- Public Member Functions inherited from kanzi::GridLayoutConceptImpl< Node3D, GridLayout3D >
unsigned int getRowCount () const
 Gets the number of rows in the grid. More...
 
unsigned int getColumnCount () const
 Gets the number of columns in the grid. More...
 
void addFixedRow (float size)
 Adds a new fixed size row to the grid. More...
 
void addAutomaticRow ()
 Adds a new automatic size row to the grid. More...
 
void addWeightedRow (float weight)
 Adds a new weighted size row to the grid. More...
 
void addFixedColumn (float size)
 Adds a new fixed size column to the grid. More...
 
void addAutomaticColumn ()
 Adds a new automatic size column to the grid. More...
 
void addWeightedColumn (float weight)
 Adds a new weighted size column to the grid. More...
 
void removeRow ()
 Removes the last row from the grid. More...
 
void removeColumn ()
 Removes the last column from the grid. More...
 
void setRowFixed (unsigned int index, float size)
 Sets a grid row to a fixed size. More...
 
void setRowAutomatic (unsigned int index)
 Sets a grid row to automatic size. More...
 
void setRowWeighted (unsigned int index, float weight)
 Sets a grid row to a weighted size. More...
 
void setColumnFixed (unsigned int index, float size)
 Sets a grid column to a fixed size. More...
 
void setColumnAutomatic (unsigned int index)
 Sets a grid column to automatic size. More...
 
void setColumnWeighted (unsigned int index, float weight)
 Sets a grid column to a weighted size. More...
 
float getActualRowSize (unsigned int index) const
 Gets the last calculated value for a grid row size. More...
 
float getActualColumnSize (unsigned int index) const
 Gets the last calculated value for a grid column size. More...
 
GridDirection getDirection () const
 Gets the Direction property. More...
 
void setDirection (GridDirection value)
 Sets the Direction property. More...
 
string getColumnDefinitions () const
 Gets the ColumnDefinitions property. More...
 
void setColumnDefinitions (string_view value)
 Sets the ColumnDefinitions property. More...
 
string getRowDefinitions () const
 Gets the RowDefinitions property. More...
 
void setRowDefinitions (string_view value)
 Sets the RowDefinitions property. More...
 
- Public Member Functions inherited from kanzi::Node3D
bool isUnboundedLayoutValue (Vector3 value)
 Determines whether vector is unbounded layout value. More...
 
Matrix4x4 getRenderTransformation () const
 Gets the value of RenderTransformationProperty. More...
 
void setRenderTransformation (Matrix4x4 value)
 Sets the value of RenderTransformationProperty. More...
 
Matrix4x4 getLayoutTransformation () const
 Gets the value of LayoutTransformationProperty. More...
 
void setLayoutTransformation (Matrix4x4 value)
 Sets the value of LayoutTransformationProperty. More...
 
Matrix4x4 getFinalTransformation () const
 Gets the value of FinalTransformationProperty. More...
 
void setFinalTransformation (Matrix4x4 value)
 Sets the value of FinalTransformationProperty. More...
 
bool isObjectDepthTest () const
 Gets the value of ObjectDepthTestProperty. More...
 
void setObjectDepthTest (bool value)
 Sets the value of ObjectDepthTestProperty. More...
 
bool isObjectDepthWrite () const
 Gets the value of ObjectDepthWriteProperty. More...
 
void setObjectDepthWrite (bool value)
 Sets the value of ObjectDepthWriteProperty. More...
 
bool isObjectScissorEnabled () const
 Gets the value of ObjectScissorEnabledProperty. More...
 
void setObjectScissorEnabled (bool value)
 Sets the value of ObjectScissorEnabledProperty. More...
 
Vector2 getObjectScissorAreaXY () const
 Gets the value of ObjectScissorAreaXYProperty. More...
 
void setObjectScissorAreaXY (Vector2 value)
 Sets the value of ObjectScissorAreaXYProperty. More...
 
Vector2 getObjectScissorAreaWidthHeight () const
 Gets the value of ObjectScissorAreaWidthHeightProperty. More...
 
void setObjectScissorAreaWidthHeight (Vector2 value)
 Sets the value of ObjectScissorAreaWidthHeightProperty. More...
 
float getFrustumCullMargin () const
 Gets the value of FrustumCullMarginProperty. More...
 
void setFrustumCullMargin (float value)
 Sets the value of FrustumCullMarginProperty. More...
 
virtual ~Node3D ()
 
size_t getChildCount () const
 Gets child count from object. More...
 
Node3DSharedPtr getChild (size_t index) const
 Returns a child from given index from object node. More...
 
size_t getChildIndex (const Node &child) const
 Returns the index of a child in an object node. More...
 
bool hasChild (const Node &child) const
 Returns whether or not the child exists. More...
 
void addChild (const Node3DSharedPtr &child)
 Adds a child node for object node. More...
 
void insertChild (size_t index, const Node3DSharedPtr &child)
 Adds a child node for object node to given index. More...
 
void removeChild (const Node &child)
 Removes child node from parent object. More...
 
void removeChild (size_t index)
 Removes child node from parent object node at specified index. More...
 
void removeAllChildren ()
 Removes all child nodes from parent object. More...
 
ChildConstIterator beginChildren () const
 
ChildConstIterator endChildren () const
 
ChildConstReverseIterator rbeginChildren () const
 
ChildConstReverseIterator rendChildren () const
 
virtual bool addAbstractChildOverride (NodeSharedPtr child) KZ_OVERRIDE
 
virtual size_t getAbstractChildCountOverride () KZ_OVERRIDE
 
virtual NodeSharedPtr getAbstractChildOverride (size_t index) KZ_OVERRIDE
 
virtual bool removeAbstractChildOverride (Node &child) KZ_OVERRIDE
 
void moveToBack ()
 Repositions the node to the beginning of its parent's children, so that it is drawn first. More...
 
void moveToFront ()
 Repositions the node to the end of its parent's children, so that it is drawn last. More...
 
void setAutoWidth ()
 
void setAutoHeight ()
 
void setAutoDepth ()
 
void setAutoSize ()
 
void setSize (float width, float height, float depth)
 
void setCoreDesiredSize (const Vector3 &coreDesiredSize)
 Set core desired size for an object. More...
 
Vector3 getCoreDesiredSize () const
 Get core desired size of an object. More...
 
void setDesiredSize (const Vector3 &desiredSize)
 Set desired size for an object. More...
 
Vector3 getDesiredSize () const
 Get desired size for of object. More...
 
void setAllocatedSize (const Vector3 &layoutSize)
 Set allocated size for an object. More...
 
Vector3 getAllocatedSize () const
 Get allocated size of an object. More...
 
void setActualSize (const Vector3 &actualSize)
 Set actual size for an object. More...
 
Vector3 getActualSize () const
 Get actual size of an object. More...
 
void setLayoutBoundingBoxSize (const Vector3 &bboxMin, const Vector3 &bboxMax)
 Set bounding box size for an object. More...
 
void getLayoutBoundingBoxSize (Vector3 &bboxMin, Vector3 &bboxMax) const
 Get bounding box size for an object. More...
 
void setAllocatedOffset (const Vector3 &allocatedOffset)
 Set allocated offset for an object. More...
 
Vector3 getAllocatedOffset () const
 Get allocated offset of an object. More...
 
void setStretchScale (const Vector3 &stretchScale)
 Set stretch scale for an object. More...
 
Vector3 getStretchScale () const
 Get stretch scale of an object. More...
 
void setPivotOffset (const Vector3 &pivotOffset)
 Set pivot offset for an object. More...
 
Vector3 getPivotOffset () const
 Get pivot offset of an object. More...
 
kzsError getSize (Vector3 &out_size) const
 Returns the size of object node. More...
 
kzsError getMaximumBoundingBoxCoordinates (Vector3 &out_size) const
 Returns the minimum coordinates for object nodes bounding volume. More...
 
kzsError getMinimumBoundingBoxCoordinates (Vector3 &out_size) const
 Returns the maximum coordinates for object nodes bounding volume. More...
 
void setIdentityTransformation ()
 Sets an identity matrix for object node. More...
 
void setIdentity3x3Transformation ()
 Sets a top left 3x3 part of object node transformation as identity (clear rotation & scaling). More...
 
void setTranslation (float x, float y, float z)
 Sets position for object node. More...
 
Vector3 getTranslation () const
 Returns the translation of the object node as vector3. More...
 
void translate (float x, float y, float z)
 Translates object node. More...
 
void rotate (float angleInDegrees, float x, float y, float z)
 Rotates object node by specific axis, rotation angle in degrees. More...
 
void scale (float uniformScale)
 Scales object node uniformly. More...
 
void scale (float scaleX, float scaleY, float scaleZ)
 Scales object node non-uniformly. More...
 
void setArrangeTransformation (const Matrix4x4 &value)
 Sets the layout transformation of the object. More...
 
Matrix4x4 getArrangeTransformation () const
 Gets the layout transformation of the object. More...
 
KzcMatrix4x4 getBaseTransformationDefaultFromSRT () const
 Calculates the node base transformation from scaling, rotation, and translation properties. More...
 
void layout ()
 Recursively calculate the layouts in the scene. More...
 
void measureIterate ()
 Initial scene measure. More...
 
virtual bool measureRecursive ()
 Perform layout measurement on a node. More...
 
void arrangeIterate ()
 Initial scene arrange. More...
 
void arrangeIterateLayout (bool propagateArrange)
 
void arrangeIterateLayoutChild (bool propagateArrange)
 
void measure (const Vector3 &availableSize)
 Perform the default measure step. More...
 
void arrange ()
 Perform layout arrangement on a node. More...
 
Vector3 centeredMeasure (Vector3 availableSize) const
 Default implementation of measure for a layout that accommodates all children at its center. More...
 
void centeredArrange (Vector3 actualSize) const
 Default implementation of arrange for a layout that accommodates all children at its center. More...
 
bool isPrimitiveLayout () const
 
virtual void render (Renderer3D &renderer, const KzuTransformedObjectNode &transformedObjectNode, KzcMatrix4x4 &worldTransformation)
 Renders the object if the object type has specified a renderer function. More...
 
void renderDebugObjects (Renderer3D &renderer, const TransformedScene3D &transformedScene, const KzuTransformedObjectNode &transformedObjectNode)
 Renders the debug visualizations for the object. More...
 
Node3DSharedPtr getLookAtTarget () const
 
Node3DSharedPtr getPositionConstraintTarget () const
 
Node3DSharedPtr getOrientationConstraintTarget () const
 
Node3DSharedPtr getFaceToCameraTarget () const
 
- Public Member Functions inherited from kanzi::Node
virtual ~Node ()
 Destructor. More...
 
template<typename DataType >
PropertyType< DataType >::DataType getProperty (const PropertyType< DataType > &propertyType) const
 Returns the current value of a property. More...
 
template<typename DataType >
bool getProperty (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::DataType &value) const
 Evaluates the property value in the same way as the overload above but does not default to the value in property metadata if there are no inputs to the property value. More...
 
template<typename DataType >
DataType getAbstractProperty (AbstractPropertyType abstractPropertyType) const
 
template<typename DataType >
bool getAbstractProperty (AbstractPropertyType abstractPropertyType, typename PropertyType< DataType >::DataType &value) const
 
template<typename TMessageType , typename TClass , typename TClassMethod >
MessageSubscriptionToken addMessageHandler (TMessageType &messageType, TClass *messageHandlerObject, TClassMethod method)
 Adds a message handler where handler is a method to invoke on an object. More...
 
template<typename TMessageType , typename TClass , typename TClassMethod >
MessageSubscriptionToken addMessageFilter (TMessageType &messageType, TClass *messageHandlerObject, TClassMethod method)
 Adds a message filter where filter is a method to invoke on an object. More...
 
template<typename TMessageType >
MessageSubscriptionToken addMessageHandler (const TMessageType &messageType, typename TMessageType::FunctionType function)
 Adds a message handler where handler is function. More...
 
template<typename TMessageType >
MessageSubscriptionToken addMessageFilter (const TMessageType &messageType, typename TMessageType::FunctionType function)
 Adds a message filter where filter is function. More...
 
void removeMessageHandler (MessageSubscriptionToken token)
 Removes a message subscription. More...
 
template<typename TArgumentsType >
void dispatchMessage (const MessageType< TArgumentsType > &messageType, typename MessageType< TArgumentsType >::ArgumentsType &messageArguments)
 Dispatches a message with specified arguments. More...
 
void addResource (const ResourceID &resourceId, string_view resourceUrl)
 Adds a resource manager resource to an object node. If resourceID already exists in object, removes the existing entry. If resourceURL is NULL, error is thrown. */. More...
 
void removeResource (const ResourceID &resourceId)
 Removes a resource with given ID from object node resource dictionary. Does not do anything if resourceID was not found. */. More...
 
bool containsResource (const ResourceID &resourceID) const
 Returns if object node resource dictionary contains the resource with given ID. Resource can be any type: style, alias or resource manager resource. */. More...
 
optional< string > findResourceURL (const ResourceID &resourceId) const
 
ResourceSharedPtr acquireResource (const ResourceID &id) const
 Acquires a resource from the node or the node's closest ancestor having the resource id in the resource dictionary. More...
 
template<typename T >
shared_ptr< T > acquireResource (const ResourceID &id) const
 Acquires a resource from the node or the node's closest ancestor having the resource id in the resource dictionary, and casts the resource to given type. More...
 
ResourceSharedPtr tryAcquireResource (const ResourceID &id) const
 Acquires a resource from the node or the node's closest ancestor having the resource id in the resource dictionary. More...
 
template<typename T >
shared_ptr< T > tryAcquireResource (const ResourceID &id) const
 Acquires a resource from the node or the node's closest ancestor having the resource and casts the resource to given type. More...
 
ResourceDictionarySharedPtr getResourceDictionary () const
 
ResourceDictionarySharedPtr acquireResourceDictionary ()
 
void setResourceDictionary (ResourceDictionarySharedPtr resourceDictionary)
 
void addAnonymousResource (ResourceSharedPtr resource)
 Adds alias resource to an object node. More...
 
void removeAnonymousResource (const Resource &resource)
 Removes anonymous resource from object node resources. More...
 
bool isNamed (string_view name) const
 
NodegetParent () const
 Returns the parent of the node. More...
 
void setParent (Node *parent)
 
VisitorResult visit (const Visitor &visitor, VisitorOrder order)
 
VisitorResult visitDescendants (const Visitor &visitor, VisitorOrder order)
 
template<typename Type >
shared_ptr< Type > lookupNode (string_view pathOrKey)
 Returns a node of specified type by looking it up with specified path or alias. More...
 
NodelookupNodeRaw (string_view relativePath)
 Get an object node by another node and a relative path. More...
 
ObjectSharedPtr lookupObject (string_view relativePath)
 Lookup for an object from a node. More...
 
template<typename Type >
shared_ptr< Type > lookupObject (string_view path)
 
ObjectSharedPtr lookupResource (string_view resourceName)
 Lookup for a resource from a node. More...
 
template<typename TNodeType >
shared_ptr< TNodeType > findAbstractChild (string_view name)
 Find a child by name. Finds direct children as well as children connected indirectly for example Viewport->Scene. More...
 
void addInputManipulator (InputManipulatorSharedPtr inputManipulator)
 Transfers the ownership and attaches an input manipulator to an object node. More...
 
void removeInputManipulator (InputManipulator &inputManipulator)
 Removes the ownership and detaches an input manipulator from an object node. More...
 
InputManipulatorConstIterator beginInputManipulators () const
 
InputManipulatorConstIterator endInputManipulators () const
 
void addBinding (BindingSharedPtr binding)
 Transfers the ownership of a binding rule to an object node. More...
 
void addBindingWithOwner (BindingSharedPtr binding, const void *owner)
 Transfers the ownership of a binding rule to an object node and sets the owner of binding rule. More...
 
void removeBinding (Binding &binding)
 Removes the ownership and detaches a binding rule from an object node. More...
 
void removeBindingsWithOwner (const void *owner)
 Removes all bindings with the specified owner. More...
 
BindingConstIterator beginBindings () const
 
BindingConstIterator endBindings () const
 
void addTrigger (TriggerSharedPtr trigger)
 Transfers the ownership of a trigger to an object node. More...
 
void addTriggerWithOwner (TriggerSharedPtr trigger, const void *owner)
 Transfers the ownership of a trigger to an object node and sets the owner of the trigger. More...
 
void removeTrigger (Trigger &trigger)
 Removes the ownership of a trigger from an object node. More...
 
void removeTriggersWithOwner (const void *owner)
 Removes all bindings with the specified owner. More...
 
TriggerConstIterator beginTriggers () const
 
TriggerConstIterator endTriggers () const
 
void setRenderable (bool state)
 Sets whether the object node is renderable. More...
 
bool isRenderable () const
 Returns whether node is renderable. More...
 
bool isEffectivelyVisible () const
 Checks if the node and all of its ancestors are visible. More...
 
bool isEffectivelyEnabled () const
 Checks if the node and all of its ancestors are enabled. More...
 
uint32_t getChangeFlags () const
 Get current change flags. More...
 
uint32_t getChildChangeFlags () const
 Get current child change flags. More...
 
void setChangeFlag (uint32_t flag)
 Sets a change flag. More...
 
void clearChangeFlag (uint32_t flag)
 Clears a change flag. More...
 
bool isChangeFlagSet (uint32_t flag) const
 Checks if a change flag is set. More...
 
void setChildChangeFlag (uint32_t flag)
 Sets a child change flag. More...
 
void clearChildChangeFlag (uint32_t flag)
 Clears a child change flag. More...
 
bool isChildChangeFlagSet (uint32_t flag) const
 Checks if child change flags match. More...
 
bool isAnyChildChangeFlagSet (uint32_t flag) const
 Checks if any child change flags (corresponding to given mask) are set. More...
 
bool isInvalidMeasure () const
 Check if the node needs measure. More...
 
void invalidateMeasure ()
 Invalidates measure for the node. More...
 
void validateMeasure ()
 Validates measure for the node. More...
 
bool isInvalidArrange () const
 Checks if the node needs arrange. More...
 
void invalidateArrange ()
 Invalidates arrange. More...
 
void validateArrange ()
 Validates arrange. More...
 
bool isInvalidRender () const
 Returns if node render flag is invalid. More...
 
void validateRender ()
 Validates render for object node. More...
 
void invalidateRender ()
 Invalidates render for object node. More...
 
bool isAttached () const
 Returns true if the node is attached to a screen or one of its descendants. More...
 
bool isAttaching () const
 Returns true if node is in the process of attaching, false otherwise. More...
 
bool isDetaching () const
 Returns true if the node currently detaching. More...
 
void attachRecursive ()
 Attaches an object node and its children recursively. More...
 
void detachRecursive ()
 Detaches an object node and its children recursively. More...
 
kzsError addTimeLineEntry (struct KzuTimeLineEntry *timeLineEntry)
 Adds timeline entry for object's animation player. More...
 
TimeLineEntrySharedPtr addAnimationItem (AnimationItemSharedPtr animationItemSharedPtr, bool reverse, int repeatCount)
 Adds animation item for object's animation player. More...
 
kzsError createAnimationPlayerAttachToParentPlayer (struct KzuAnimationPlayer **out_animationPlayer)
 Create an animation player that references this object node, attach to an animation player in parent node. More...
 
kzsError createAnimationPlayerAttachToTaskScheduler (struct KzuAnimationPlayer **out_animationPlayer)
 Create an animation player that references this object node, attach to the master animation player in task scheduler. More...
 
kzsError animationPlayerAttachToTaskScheduler (struct KzuAnimationPlayer *animationPlayer) const
 Attach given animation player to the task scheduler acquired via the object node. More...
 
struct KzuAnimationPlayergetAnimationPlayer () const
 Returns animation player from object node. More...
 
virtual void getBoundingVolume (KzuBoundingVolume **out_boundingVolume) const
 Gets bounding volume from object node. More...
 
AppliedStyleEntryapplyStyle (StyleSharedPtr style)
 Applies a style to an object node. More...
 
void unapplyStyle (AppliedStyleEntry *appliedStyleEntry)
 Unapplies a style from an object node. More...
 
void applyStyles ()
 Apply all styles for an object node. More...
 
void unapplyStyles ()
 Unapplies and removes all applied styles. More...
 
void applyStylesRecursive ()
 Applies styles recursively. More...
 
void unapplyStylesRecursive ()
 Unapplies styles recursively. More...
 
void removeKZBData ()
 Destroys all object node data loaded from KZB, including properties, bindings, triggers, resources etc. More...
 
void addPropertyNotificationHandler (AbstractPropertyType propertyType, AbstractPropertyNotificationHandler *handler)
 Add an abstract property notification handler. More...
 
void removePropertyNotificationHandler (const AbstractPropertyNotificationHandler &handler)
 Remove an abstract property notification handler. More...
 
size_t getPropertyNotificationHandlerCount () const
 Gets number of current notification handlers. More...
 
void addResourceReference (AbstractPropertyType propertyType, AbstractResourceReference *reference)
 This is a helper for automatic resource tracking in ResourceReference. More...
 
void removeResourceReference (const AbstractResourceReference &reference)
 This is a helper for automatic resource tracking in ResourceReference. More...
 
void addNodeReference (AbstractPropertyType propertyType, AbstractNodeReference *reference)
 
void removeNodeReference (const AbstractNodeReference &reference)
 
virtual void restoreResources ()
 Reattaches an object node after potential resource change. More...
 
ScriptingContextSharedPtr getScriptingContext () const
 
void setScriptingContext (ScriptingContextSharedPtr context)
 
string getName () const
 Gets the value of NameProperty. More...
 
void setName (string value)
 Sets the value of NameProperty. More...
 
string getPath () const
 Gets the value of PathProperty. More...
 
void setPath (string value)
 Sets the value of PathProperty. More...
 
string getLocale () const
 Gets the value of LocaleProperty. More...
 
void setLocale (string value)
 Sets the value of LocaleProperty. More...
 
float getWidth () const
 Gets the value of WidthProperty. More...
 
void setWidth (float value)
 Sets the value of WidthProperty. More...
 
float getHeight () const
 Gets the value of HeightProperty. More...
 
void setHeight (float value)
 Sets the value of HeightProperty. More...
 
float getDepth () const
 Gets the value of DepthProperty. More...
 
void setDepth (float value)
 Sets the value of DepthProperty. More...
 
float getActualWidth () const
 Gets the value of ActualWidthProperty. More...
 
void setActualWidth (float value)
 Sets the value of ActualWidthProperty. More...
 
float getActualHeight () const
 Gets the value of ActualHeightProperty. More...
 
void setActualHeight (float value)
 Sets the value of ActualHeightProperty. More...
 
float getActualDepth () const
 Gets the value of ActualDepthProperty. More...
 
void setActualDepth (float value)
 Sets the value of ActualDepthProperty. More...
 
Node::HorizontalAlignment getHorizontalAlignment () const
 Gets the value of HorizontalAlignmentProperty. More...
 
void setHorizontalAlignment (Node::HorizontalAlignment value)
 Sets the value of HorizontalAlignmentProperty. More...
 
Node::VerticalAlignment getVerticalAlignment () const
 Gets the value of VerticalAlignmentProperty. More...
 
void setVerticalAlignment (Node::VerticalAlignment value)
 Sets the value of VerticalAlignmentProperty. More...
 
Node::DepthAlignment getDepthAlignment () const
 Gets the value of DepthAlignmentProperty. More...
 
void setDepthAlignment (Node::DepthAlignment value)
 Sets the value of DepthAlignmentProperty. More...
 
Vector2 getHorizontalMargin () const
 Gets the value of HorizontalMarginProperty. More...
 
void setHorizontalMargin (Vector2 value)
 Sets the value of HorizontalMarginProperty. More...
 
Vector2 getVerticalMargin () const
 Gets the value of VerticalMarginProperty. More...
 
void setVerticalMargin (Vector2 value)
 Sets the value of VerticalMarginProperty. More...
 
Vector2 getDepthMargin () const
 Gets the value of DepthMarginProperty. More...
 
void setDepthMargin (Vector2 value)
 Sets the value of DepthMarginProperty. More...
 
bool isHitTestable () const
 Gets the value of HitTestableProperty. More...
 
void setHitTestable (bool value)
 Sets the value of HitTestableProperty. More...
 
bool isHitTestableContainer () const
 Gets the value of HitTestableContainerProperty. More...
 
void setHitTestableContainer (bool value)
 Sets the value of HitTestableContainerProperty. More...
 
bool isVisible () const
 Gets the value of VisibleProperty. More...
 
void setVisible (bool value)
 Sets the value of VisibleProperty. More...
 
bool isEnabled () const
 Gets the value of EnabledProperty. More...
 
void setEnabled (bool value)
 Sets the value of EnabledProperty. More...
 
bool isFocusable () const
 Gets the value of FocusableProperty. More...
 
void setFocusable (bool value)
 Sets the value of FocusableProperty. More...
 
bool isFocused () const
 Gets the value of FocusedProperty. More...
 
void setFocused (bool value)
 Sets the value of FocusedProperty. More...
 
ResourceID getFontResourceID () const
 Gets the value of FontProperty. More...
 
void setFontResourceID (ResourceID value)
 Sets the value of FontProperty. More...
 
float getVisibleAmountInParent () const
 Gets the value of VisibleAmountInParentProperty. More...
 
void setVisibleAmountInParent (float value)
 Sets the value of VisibleAmountInParentProperty. More...
 
bool isClipChildren () const
 Gets the value of ClipChildrenProperty. More...
 
void setClipChildren (bool value)
 Sets the value of ClipChildrenProperty. More...
 
float getProjection2DTo3DScale () const
 Gets the value of Projection2DTo3DScaleProperty. More...
 
void setProjection2DTo3DScale (float value)
 Sets the value of Projection2DTo3DScaleProperty. More...
 
string getDataContext () const
 Gets the value of DataContextProperty. More...
 
void setDataContext (string value)
 Sets the value of DataContextProperty. More...
 
bool isEnableClick () const
 Gets the value of EnableClickProperty. More...
 
void setEnableClick (bool value)
 Sets the value of EnableClickProperty. More...
 
bool isEnableMultiClick () const
 Gets the value of EnableMultiClickProperty. More...
 
void setEnableMultiClick (bool value)
 Sets the value of EnableMultiClickProperty. More...
 
Node::ContentStretch getContentStretch () const
 Gets the value of ContentStretchProperty. More...
 
void setContentStretch (Node::ContentStretch value)
 Sets the value of ContentStretchProperty. More...
 
float getOpacity () const
 Gets the value of OpacityProperty. More...
 
void setOpacity (float value)
 Sets the value of OpacityProperty. More...
 
ResourceID getStyleResourceID () const
 Gets the value of StyleProperty. More...
 
void setStyleResourceID (ResourceID value)
 Sets the value of StyleProperty. More...
 
ResourceID getStateManagerResourceID () const
 Gets the value of StateManagerProperty. More...
 
void setStateManagerResourceID (ResourceID value)
 Sets the value of StateManagerProperty. More...
 
- Public Member Functions inherited from kanzi::Object
 Object (Domain *domain)
 
virtual ~Object ()
 
DomaingetDomain () const
 Returns the domain the object belongs to. More...
 
KzuPropertyManager * getPropertyManager () const
 Returns the property manager of the object. More...
 
KzuTaskSchedulergetTaskScheduler () const
 Returns the task scheduler of the object. More...
 
KzuMessageDispatchergetMessageDispatcher () const
 Returns the message dispatcher of the object. More...
 
ResourceManagergetResourceManager () const
 Returns the resource manager of the object. More...
 
virtual const MetaclassgetDynamicMetaclass () const
 Returns the metaclass of the dynamic type of the object. More...
 
bool isTypeOf (const Metaclass *objectType) const
 Determines if the type of this object is the given type or derived from it. More...
 
template<typename DataType >
void setProperty (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::DataType value)
 Sets the local value of a property. More...
 
void setProperty (const PropertyType< ResourceID > &propertyType, ResourceSharedPtr value)
 Sets the local value of a resource id property with a resource pointer. More...
 
template<typename DataType >
DataType getProperty (const PropertyType< DataType > &propertyType) const
 Returns the current value of a property. More...
 
template<typename DataType >
bool getProperty (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::DataType &value) const
 Evaluates the property value in the same way as the overload above but does not default to the value in property metadata if there are no inputs to the property value. More...
 
template<typename DataType >
void setAbstractProperty (AbstractPropertyType abstractPropertyType, typename PropertyType< DataType >::DataType value)
 
void setAbstractProperty (AbstractPropertyType abstractPropertyType, ResourceSharedPtr value)
 
template<typename DataType >
DataType getAbstractProperty (AbstractPropertyType abstractPropertyType) const
 
template<typename DataType >
bool getAbstractProperty (AbstractPropertyType abstractPropertyType, typename PropertyType< DataType >::DataType &value) const
 
bool hasValue (AbstractPropertyType propertyType) const
 Evaluates whether there are any inputs into the property value. More...
 
bool hasLocalValue (AbstractPropertyType propertyType) const
 Evaluates whether there is a local value set for the property. More...
 
void removeLocalValue (AbstractPropertyType propertyType)
 Removes the local value associated with the property. More...
 
void copyLocalValues (const Object &other)
 Copies all local values from another object. More...
 
AppliedStyleEntryapplyObjectStyle (kanzi::StyleSharedPtr style)
 Applies a style to an object. More...
 
void unapplyObjectStyle (AppliedStyleEntry *appliedStyleEntry)
 
void applyObjectStyles ()
 Apply all styles for an object node. More...
 
void unapplyObjectStyles ()
 Unapplies and removes all applied styles. More...
 
- Static Public Attributes inherited from kanzi::Node3D
static PropertyType< Matrix4x4RenderTransformationProperty
 RenderTransformation property. More...
 
static PropertyType< Matrix4x4LayoutTransformationProperty
 LayoutTransformation property. More...
 
static PropertyType< Matrix4x4FinalTransformationProperty
 FinalTransformation property. More...
 
static PropertyType< bool > ObjectDepthTestProperty
 ObjectDepthTest property. More...
 
static PropertyType< bool > ObjectDepthWriteProperty
 ObjectDepthWrite property. More...
 
static PropertyType< bool > ObjectScissorEnabledProperty
 ObjectScissorEnabled property. More...
 
static PropertyType< Vector2ObjectScissorAreaXYProperty
 ObjectScissorAreaXY property. More...
 
static PropertyType< Vector2ObjectScissorAreaWidthHeightProperty
 ObjectScissorAreaWidthHeight property. More...
 
static PropertyType< float > FrustumCullMarginProperty
 FrustumCullMargin property. More...
 
- Static Public Attributes inherited from kanzi::Node
static PropertyType< string > NameProperty
 Name property. More...
 
static PropertyType< string > PathProperty
 Path property. More...
 
static PropertyType< string > LocaleProperty
 Locale property. More...
 
static PropertyType< bool > CreatedFromKZBProperty
 CreatedFromKZB property. More...
 
static PropertyType< float > WidthProperty
 Width property. More...
 
static PropertyType< float > HeightProperty
 Height property. More...
 
static PropertyType< float > DepthProperty
 Depth property. More...
 
static PropertyType< float > ActualWidthProperty
 ActualWidth property. More...
 
static PropertyType< float > ActualHeightProperty
 ActualHeight property. More...
 
static PropertyType< float > ActualDepthProperty
 ActualDepth property. More...
 
static PropertyType
< Node::HorizontalAlignment
HorizontalAlignmentProperty
 HorizontalAlignment property. More...
 
static PropertyType
< Node::VerticalAlignment
VerticalAlignmentProperty
 VerticalAlignment property. More...
 
static PropertyType
< Node::DepthAlignment
DepthAlignmentProperty
 DepthAlignment property. More...
 
static PropertyType< Vector2HorizontalMarginProperty
 HorizontalMargin property. More...
 
static PropertyType< Vector2VerticalMarginProperty
 VerticalMargin property. More...
 
static PropertyType< Vector2DepthMarginProperty
 DepthMargin property. More...
 
static PropertyType< bool > HitTestableProperty
 HitTestable property. More...
 
static PropertyType< bool > HitTestableContainerProperty
 HitTestableContainer property. More...
 
static PropertyType< bool > VisibleProperty
 Visible property. More...
 
static PropertyType< bool > EnabledProperty
 Enabled property. More...
 
static PropertyType< bool > FocusableProperty
 Focusable property. More...
 
static PropertyType< bool > FocusedProperty
 Focused property. More...
 
static PropertyType< ResourceIDFontProperty
 Font property. More...
 
static PropertyType< float > VisibleAmountInParentProperty
 VisibleAmountInParent property. More...
 
static PropertyType< bool > ClipChildrenProperty
 ClipChildren property. More...
 
static PropertyType< float > Projection2DTo3DScaleProperty
 Projection2DTo3DScale property. More...
 
static PropertyType< string > DataContextProperty
 DataContext property. More...
 
static PropertyType< bool > EnableClickProperty
 EnableClick property. More...
 
static PropertyType< bool > EnableMultiClickProperty
 EnableMultiClick property. More...
 
static PropertyType
< Node::ContentStretch
ContentStretchProperty
 ContentStretch property. More...
 
static PropertyType< float > OpacityProperty
 Opacity property. More...
 
static PropertyType< ResourceIDStyleProperty
 Style property. More...
 
static PropertyType< ResourceIDStateManagerProperty
 StateManager property. More...
 
static PropertyType< int > SceneGraphAddNodeChangeChildFlagsProperty
 SceneGraphAddNodeChangeChildFlags property. More...
 
static PropertyType< int > SceneGraphAddNodeChangeParentFlagsProperty
 SceneGraphAddNodeChangeParentFlags property. More...
 
static PropertyType< int > SceneGraphRemoveNodeChangeChildFlagsProperty
 SceneGraphRemoveNodeChangeChildFlags property. More...
 
static PropertyType< int > SceneGraphRemoveNodeChangeParentFlagsProperty
 SceneGraphRemoveNodeChangeParentFlags property. More...
 
static PropertyType< void * > PrefabTemplateSourceProperty
 PrefabTemplateSource property. More...
 
- Static Public Attributes inherited from kanzi::GridLayoutConcept
static PropertyType
< GridLayoutConcept::GridDirection
DirectionProperty
 Direction property. More...
 
static PropertyType< string > ColumnDefinitionsProperty
 ColumnDefinitions property. More...
 
static PropertyType< string > RowDefinitionsProperty
 RowDefinitions property. More...
 
static PropertyType< int > ColumnProperty
 Column property. More...
 
static PropertyType< int > ColumnSpanProperty
 ColumnSpan property. More...
 
static PropertyType< int > RowProperty
 Row property. More...
 
static PropertyType< int > RowSpanProperty
 RowSpan property. More...
 
- Protected Types inherited from kanzi::Object
typedef vector
< AppliedStyleEntry * > 
AppliedStyleContainer
 Applied style container. More...
 
- Static Protected Member Functions inherited from kanzi::GridLayoutConceptImpl< Node3D, GridLayout3D >
static void getNextItemLocation (const Node &node, GridObjectLocationWorkspace &workspace, unsigned int &out_row, unsigned int &out_column)
 Decides the row and column for the next item in the grid. More...
 
static void getSpan (const Node &item, unsigned int &rowSpan, unsigned int &columnSpan)
 Gets the span of a grid item. More...
 
- Static Protected Member Functions inherited from kanzi::Node
static VisitorResult updateResourceVisitor (Node &node, const ResourceID &id)
 
static VisitorResult updateAllResourcesVisitor (Node &node)
 
static VisitorResult applyStylesVisitor (Node &node, bool apply)
 
static VisitorResult attachVisitor (Node &node)
 
static VisitorResult detachVisitor (Node &node)
 
static void processPropertyChanged (Node &node, AbstractPropertyType propertyType, KzuPropertyNotificationReason reason)
 
static VisitorResult propertyChangedVisitor (Node &node, AbstractPropertyType propertyType, KzuPropertyNotificationReason reason)
 
- Protected Attributes inherited from kanzi::GridLayoutConceptImpl< Node3D, GridLayout3D >
RowColumnDefinitionContainer m_rows
 Row definitions. More...
 
RowColumnDefinitionContainer m_columns
 Column definitions. More...
 
float m_rowWeights
 Total weights of weighted rows. More...
 
float m_columnWeights
 Total weight of weighted columns. More...
 
float m_accumulatedRowSize
 Total size of all rows. More...
 
float m_accumulatedColumnSize
 Total size of all columns. More...
 
- Protected Attributes inherited from kanzi::Object
AppliedStyleContainer m_appliedStyles
 Listing of applied styles applied to this object. More...
 

Detailed Description

Grid Layout 3D arranges 3D items in a grid.

You can let the grid layout arrange the items automatically from the top-left towards the bottom-right corner, or manually assign each item to a specific row and column in a grid.

Note that the depth of the grid is the maximum depth for all the items in a grid.

When you want to manually assign items to a specific row and cell in a grid layout, use setRow() and setColumn().

When you let a grid layout to arrange items automatically, you can set the direction in which the grid layout arranges its items. For example, when you set the DirectionProperty property to GridDirectionDown, grid layout first places the items in the rows of the first column. When all the rows in the first column are full, grid layout starts placing the items in the rows of the second column, and so on. See setDirection().

When you create columns and rows in a grid layout you can specify how the grid layout calculates their size:

For each cell in a grid layout you can set the number of columns and rows it spans. See setColumnSpan() and setRowSpan().

See also
For a 2D grid component, see #GridLayout2D.

Examples

To create a Grid Layout 3D with two columns and two rows with automatic cell size, and set the grid to arrange the items in the grid columns from top to bottom:

// Create a GridLayout3D named Grid.
// Set the grid so that it arranges the items in the grid by first adding them
// in the rows of the first column. When all the rows in the first column are full,
// grid starts adding the items in the rows of the second column, and so on.
// Set the grid to have two automatic columns and rows that get their size from
// the size of their content.
grid->addAutomaticColumn();
grid->addAutomaticColumn();
grid->addAutomaticRow();
grid->addAutomaticRow();
// Create and add four cubes, one to each cell in the grid. Let the grid
// automatically set which cells the child nodes occupy. Since #GridDirection is
// set to GridDirectionDown, the grid automatically arranges the items in the grid
// by first adding items to both rows in the first column from top to bottom,
// then both rows in the second column from top to bottom.
Model3DSharedPtr child1 = Model3D::createBox(domain, "Box1", 2.0f, 2.0f, 2.0f, KanziThemeRed);
grid->addChild(child1);
Model3DSharedPtr child2 = Model3D::createBox(domain, "Box2", 3.0f, 3.0f, 3.0f, KanziThemeBlue);
grid->addChild(child2);
Model3DSharedPtr child3 = Model3D::createBox(domain, "Box3", 1.0f, 1.0f, 1.0f, KanziThemeOrange);
grid->addChild(child3);
Model3DSharedPtr child4 = Model3D::createBox(domain, "Box4", 4.0f, 4.0f, 4.0f, KanziThemeGreen);
grid->addChild(child4);

To create a Grid Layout 3D with two columns and three rows whose sizes the grid calculates in proportion to the sizes of other columns and rows in the grid. For each item in the grid manually set which cells in the grid it occupies:

// Create a GridLayout3D named Grid.
// Set the width and height of the entire grid to six units.
grid->setWidth(6.0f);
grid->setHeight(6.0f);
// Set the grid to have two weighted columns and three weighted rows.
// The first column gets one third and the second column two thirds
// of the entire grid width.
grid->addWeightedColumn(1.0f);
grid->addWeightedColumn(2.0f);
// Each row gets one third of the entire grid height.
grid->addWeightedRow(1.0f);
grid->addWeightedRow(1.0f);
grid->addWeightedRow(1.0f);
// Create an orange cube named Box1 and add it to the cell in the first row and the first column
// (the upper-left corner of the grid).
Model3DSharedPtr child1 = Model3D::createBox(domain, "Box1", 2.0f, 2.0f, 2.0f, KanziThemeOrange);
GridLayout3D::setRow(*child1, 0);
grid->addChild(child1);
// Create a blue cube named Box2 and add it so that it spans the second and third cells in the first column.
Model3DSharedPtr child2 = Model3D::createBox(domain, "Box2", 3.0f, 3.0f, 3.0f, KanziThemeBlue);
GridLayout3D::setRow(*child2, 1);
grid->addChild(child2);
// Create a green cube named Box3 and add it to the cell in the third row and the second column.
// (the bottom-right corner of the grid).
Model3DSharedPtr child3 = Model3D::createBox(domain, "Box3", 1.0f, 1.0f, 1.0f, KanziThemeGreen);
GridLayout3D::setRow(*child3, 2);
grid->addChild(child3);

To create a Grid Layout 3D with two columns and two rows, using both fixed and automatic cell size. By default the grid automatically sets which cells the items occupy:

// Create a GridLayout3D named Grid.
// Set the grid to have two columns and two rows.
// Set the size of the first column to five units, but let the second column adapt
// its size from the size of its content.
grid->addFixedColumn(5.0f);
grid->addAutomaticColumn();
// Set the size of the first row to four units, but let the second row adapt its size
// from the size of its content.
grid->addFixedRow(4.0f);
grid->addAutomaticRow();
// Create and add three cubes to the grid and let the grid automatically set
// which cells the child nodes occupy. In this example, the three child nodes occupy
// the entire first row and the first column of the second row. The last cell (bottom-right)
// of the grid stays empty.
Model3DSharedPtr child1 = Model3D::createBox(domain, "Box1", 2.0f, 2.0f, 2.0f, KanziThemeOrange);
grid->addChild(child1);
Model3DSharedPtr child2 = Model3D::createBox(domain, "Box2", 3.0f, 3.0f, 3.0f, KanziThemeBlue);
grid->addChild(child2);
Model3DSharedPtr child3 = Model3D::createBox(domain, "Box3", 1.0f, 2.0f, 1.0f, KanziThemeGreen);
grid->addChild(child3);

Member Typedef Documentation

Constructor & Destructor Documentation

kanzi::GridLayout3D::GridLayout3D ( Domain domain,
string_view  name 
)
explicitprotected

Constructor.

Parameters
domainThe UI domain the new node belongs to.
nameThe name of the node.

Member Function Documentation

static GridLayout3DSharedPtr kanzi::GridLayout3D::create ( Domain domain,
string_view  name 
)
static

Creates a grid layout node.

Parameters
domainThe UI domain the new node belongs to.
nameName of the trajectory layout.
Returns
The created node.
static PropertyTypeEditorInfoSharedPtr kanzi::GridLayout3D::makeEditorInfo ( )
static
virtual Vector3 kanzi::GridLayout3D::measureOverride ( Vector3  availableSize)
protectedvirtual

Node3d::measureOverride() implementation.

Reimplemented from kanzi::Node3D.

virtual void kanzi::GridLayout3D::arrangeOverride ( Vector3  actualSize)
protectedvirtual

Node3d::arrangeOverride() implementation.

Reimplemented from kanzi::Node3D.


The documentation for this class was generated from the following file: