#include <kanzi/graphics_3d/shader.hpp>
kanzi::Shader::DeployContext::DeployContext |
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kanzi::Renderer * |
renderer, |
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const GLProgramHandle & |
programHandle, |
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const vector< string > & |
attributes, |
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const string & |
shaderName |
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) |
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explicit |
bool kanzi::Shader::DeployContext::tryDeployProgramBinary |
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const BinaryProgramData & |
data | ) |
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bool kanzi::Shader::DeployContext::tryLink |
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protected |
void kanzi::Shader::DeployContext::createShaders |
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protected |
unsigned int kanzi::Shader::DeployContext::getVertexShaderHandle |
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const |
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protected |
unsigned int kanzi::Shader::DeployContext::getFragmentShaderHandle |
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const |
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protected |
The documentation for this class was generated from the following file: