Specifies a layer render pass. More...
#include "kanzi/graphics_3d/composer.hpp"#include <user/effect_system/kzu_debug_composer.h>#include <core/util/math/kzc_vector2.h>#include <system/debug/kzs_error.h>Classes | |
| class | kanzi::LayerRenderpass |
Namespaces | |
| kanzi | |
Typedefs | |
| typedef shared_ptr < LayerRenderpass > | kanzi::LayerRenderPassSharedPtr |
| typedef shared_ptr < KzuDebugComposer > | kanzi::DebugComposerSharedPtr |
Specifies a layer render pass.
Layer render pass is used to render layers, rendering individual scenes still uses their individual render passes.
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