Drag and drop input manipulator recognizes the drag and drop gesture from incoming touch events.
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void | setPressDuration (chrono::milliseconds pressDuration) |
| Set the duration in milliseconds of the long press before drag and drop starts. The default duration is 500ms. More...
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| InputManipulator (Domain *domain) |
| Constructor. More...
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virtual | ~InputManipulator () |
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void | attach (Node &node) |
| Attach the input manipulator to the node. Called automatically when manipulator is added to the node. More...
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void | detach () |
| Detach the input manipulator. Called automatically when manipulator is removed from the node. More...
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void | reset () |
| Reset manipulator. More...
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void | cancel () |
| Notify manipulator of touch canceling. More...
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State | getState () const |
| Get the state of the manipulator. More...
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void | setState (State state) |
| Set the state of the manipulator. More...
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Node * | getAttachedNode () const |
| Get the node the input manipulator is attached to. More...
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void | requireToFail (InputManipulatorWeakPtr manipulatorToFail) |
| Sets the manipulator that is required to fail before this manipulator can succeed. More...
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InputManipulatorWeakPtr | getFailManipulator () const |
| Gets the fail manipulator. More...
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InputManipulator * | getDependManipulator () const |
| Gets the depend manipulator. More...
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bool | isHandled () const |
| Get the change flag of the manipulator. Used internally. More...
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void | setHandled (bool handled) |
| Set the change flag of the manipulator. Used internally. More...
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void | setInputManager (KzuInputManager *inputManager) |
| Attach or detach the input manager to the manipulator during recognition. Used internally. More...
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KzuInputManager * | getInputManager () const |
| Get the attached input manager of the manipulator. Used internally. More...
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bool | isAttached () const |
| Tells if the input manipulator is attached (has a valid node reference). More...
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void | setReferenceNode (NodeWeakPtr referenceNode) |
| Override the attached node as the hit test reference node. More...
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void | setTouchEventRoutingMode (TouchEventRoutingMode mode) |
| Sets the touch event routing mode used by input manager. More...
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TouchEventRoutingMode | getTouchEventRoutingMode () |
| Return the current touch event routing mode. More...
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void | addHitTestArguments (MessageArguments &message, const KzuInputTouchPoint &touchPoint) |
| Add hit test information arguments to the message from the touch point. More...
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| Object (Domain *domain) |
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virtual | ~Object () |
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Domain * | getDomain () const |
| Returns the domain the object belongs to. More...
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KzuTaskScheduler * | getTaskScheduler () const |
| Returns the task scheduler of the object. More...
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KzuMessageDispatcher * | getMessageDispatcher () const |
| Returns the message dispatcher of the object. More...
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ResourceManager * | getResourceManager () const |
| Returns the resource manager of the object. More...
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virtual const Metaclass * | getDynamicMetaclass () const KZ_OVERRIDE |
| Returns the metaclass of the dynamic type of the object. More...
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AppliedStyleEntry * | applyObjectStyle (kanzi::StyleSharedPtr style) |
| Applies a style to an object. More...
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void | unapplyObjectStyle (AppliedStyleEntry *appliedStyleEntry) |
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void | applyObjectStyles () |
| Apply all styles for an object node. More...
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void | unapplyObjectStyles () |
| Unapplies and removes all applied styles. More...
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virtual | ~MetaObject () |
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bool | isTypeOf (const Metaclass *objectType) const |
| Determines if the type of this object is the given type or derived from it. More...
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| PropertyObject () |
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virtual | ~PropertyObject () |
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template<typename DataType > |
void | setProperty (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Traits::ParameterType value) |
| Sets the local value of a property. More...
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void | removeKzbProperties () |
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template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getProperty (const PropertyType< DataType > &propertyType) const |
| Returns the current value of a property. More...
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template<typename DataType > |
optional< typename PropertyType< DataType >::Traits::ReturnType > | getOptionalProperty (const PropertyType< DataType > &propertyType) const |
| Evaluates the property value in the same way as the overload above but does not default to the value in property metadata if there are no inputs to the property value. More...
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template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getPropertyBase (const PropertyType< DataType > &propertyType) const |
| Returns the current value of a property disregarding modifiers. More...
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template<typename DataType > |
void | setAbstractProperty (AbstractPropertyType abstractPropertyType, typename PropertyType< DataType >::Traits::ParameterType value) |
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template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getAbstractProperty (AbstractPropertyType abstractPropertyType) const |
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template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getAbstractPropertyBase (AbstractPropertyType abstractPropertyType) const |
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template<typename DataType > |
optional< typename PropertyType< DataType >::Traits::ReturnType > | getOptionalAbstractProperty (AbstractPropertyType abstractPropertyType) const |
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void | setPropertyFlag (AbstractPropertyType propertyType, uint32_t flag) |
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bool | isPropertyFlagSet (AbstractPropertyType propertyType, uint32_t flag) const |
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void | clearPropertyFlag (AbstractPropertyType propertyType, uint32_t flag) |
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bool | hasValue (AbstractPropertyType propertyType) const |
| Evaluates whether there are any inputs into the property value. More...
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bool | hasBaseValue (AbstractPropertyType propertyType) const |
| Evaluates whether there are any inputs into the property value, disregarding modifiers. More...
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bool | hasLocalValue (AbstractPropertyType propertyType) const |
| Evaluates whether there is a local value set for the property. More...
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bool | hasNonClassValue (AbstractPropertyType propertyType) const |
| Evaluates whether there is a value of any precedence higher than class default value set for the property. More...
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void | removeLocalValue (AbstractPropertyType propertyType) |
| Removes the local value associated with the property. More...
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void | copyLocalValue (const PropertyObject &other, AbstractPropertyType propertyType) |
| Copies local value of single property from another object. More...
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void | copyLocalValues (const PropertyObject &other) |
| Copies all local values from another object. More...
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virtual void | onPropertyChanged (AbstractPropertyType propertyType, PropertyNotificationReason reason) |
| Virtual function to handle property change notifications. More...
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template<typename DataType > |
void | addPropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, PropertyValuePrecedence precedence, void *owner) |
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template<typename DataType > |
void | removePropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, void *owner) |
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template<typename DataType > |
void | addPropertyModifier (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner) |
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template<typename DataType > |
void | removePropertyModifier (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner) |
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void | validatePropertyModifiers (AbstractPropertyType propertyType) |
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template<typename DataType > |
void | addPropertyNotificationHandler (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::NotificationCallback callback, void *owner) |
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template<typename DataType > |
void | removePropertyNotificationHandler (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::NotificationCallback callback, void *owner) |
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template<typename DataType > |
size_t | getPropertyNotificationHandlerCount (const PropertyType< DataType > &propertyType) |
| Gets number of current notification handlers for given property type. More...
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Drag and drop input manipulator recognizes the drag and drop gesture from incoming touch events.
It generates messages required to implement the logic for objects which react to the drag and drop gesture. For example, use the drag and drop input manipulator to move objects in an application.
- See also
- ClickManipulator, LongPressManipulator, MultiClickManipulator, PanManipulator, PinchManipulator
Examples
To receive the drag moved events, add the message handler for the MovedMessage message.
First create a handler method:
void onDragMoved(DragAndDropManipulator::MovedMessageArguments& )
{
}
Then add a message handler for your node:
node->addInputManipulator(dragManipulator);