kanzi::PropertyDrivenAnimationPlayer Class Reference

Use Property Driven Animation Player when you want to use a property type to control a keyframe animation. More...

#include <kanzi/core.ui/animation/property_driven_animation_player.hpp>

Inheritance diagram for kanzi::PropertyDrivenAnimationPlayer:
kanzi::NodeComponent kanzi::Object kanzi::MetaObject kanzi::PropertyObject

Public Member Functions

void setTimeline (TimelineSharedPtr animationTimeline)
 Sets an animation timeline to the TimelineProperty property of the player. More...
 
TimelineSharedPtr getTimeline () const
 Gets an animation timeline from the TimelineProperty property of the player. More...
 
void setTimeControllerPropertyType (string propertyTypeName)
 Sets the value of the TimeControllerPropertyTypeProperty property of the player. More...
 
string getTimeControllerPropertyType () const
 Gets the value of the TimeControllerPropertyTypeProperty property of the player. More...
 
void setRelativePlayback (bool relativePlayback)
 Sets the value of the RelativePlaybackProperty property. More...
 
bool isRelativePlayback () const
 Gets the value of the RelativePlaybackProperty property. More...
 
void setEnabled (bool enabled)
 Sets the value of the EnabledProperty property. More...
 
bool isEnabled () const
 Gets the value of the EnabledProperty property. More...
 
- Public Member Functions inherited from kanzi::NodeComponent
virtual ~NodeComponent ()
 Destructor. More...
 
void setName (string_view name)
 Sets the name of node component. More...
 
string getName () const
 Gets the name of node component. More...
 
NodeSharedPtr getNode () const
 Returns the node the node component is attached to or null pointer if node component is not attached to a node. More...
 
void attach (NodeWeakPtr node)
 Attaches node component to node. More...
 
void detach ()
 Detaches node component from the node it was attached to. More...
 
State getState () const
 Gets the state of node component indicating if component is attached to a node, detached from any node or in process of attaching/detaching. More...
 
bool isAttaching () const
 Indicates whether node component is in the process of attaching to a node. More...
 
bool isAttached () const
 Indicates whether node component is attached to a node. More...
 
bool isAttachingOrAttached () const
 Indicates whether node component is in the process of attaching to a node or already attached. More...
 
bool isDetaching () const
 Indicates whether node component currently detaching from the node. More...
 
bool isDetached () const
 Indicates whether node component is detached from any node. More...
 
bool isDetachingOrDetached () const
 Indicates whether node component is in the process of detaching from the node or already detached. More...
 
- Public Member Functions inherited from kanzi::Object
 Object (Domain *domain)
 
virtual ~Object ()
 
DomaingetDomain () const
 Returns the domain the object belongs to. More...
 
KzuTaskSchedulergetTaskScheduler () const
 Returns the task scheduler of the object. More...
 
KzuMessageDispatchergetMessageDispatcher () const
 Returns the message dispatcher of the object. More...
 
ResourceManagergetResourceManager () const
 Returns the resource manager of the object. More...
 
virtual const MetaclassgetDynamicMetaclass () const KZ_OVERRIDE
 Returns the metaclass of the dynamic type of the object. More...
 
AppliedStyleEntrySharedPtr applyObjectStyle (kanzi::StyleSharedPtr style)
 Applies a style to an object. More...
 
void unapplyObjectStyle (AppliedStyleEntrySharedPtr appliedStyleEntry)
 
void applyObjectStyles ()
 Apply all styles for an object node. More...
 
void unapplyObjectStyles ()
 Unapplies and removes all applied styles. More...
 
- Public Member Functions inherited from kanzi::MetaObject
virtual ~MetaObject ()
 
bool isTypeOf (const Metaclass *objectType) const
 Determines if the type of this object is the given type or derived from it. More...
 
- Public Member Functions inherited from kanzi::PropertyObject
 PropertyObject ()
 
virtual ~PropertyObject ()
 
template<typename DataType >
void setProperty (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Traits::ParameterType value)
 Sets the local value of a property. More...
 
void removeKzbProperties ()
 
template<typename DataType >
PropertyType< DataType >::Traits::ReturnType getProperty (const PropertyType< DataType > &propertyType) const
 Returns the current value of a property. More...
 
template<typename DataType >
optional< typename PropertyType< DataType >::Traits::ReturnType > getOptionalProperty (const PropertyType< DataType > &propertyType) const
 Evaluates the property value in the same way as the overload above but does not default to the value in property metadata if there are no inputs to the property value. More...
 
template<typename DataType >
PropertyType< DataType >::Traits::ReturnType getPropertyBase (const PropertyType< DataType > &propertyType) const
 Returns the current value of a property disregarding modifiers. More...
 
template<typename DataType >
void setAbstractProperty (AbstractPropertyType abstractPropertyType, typename PropertyType< DataType >::Traits::ParameterType value)
 
template<typename DataType >
PropertyType< DataType >::Traits::ReturnType getAbstractProperty (AbstractPropertyType abstractPropertyType) const
 
template<typename DataType >
PropertyType< DataType >::Traits::ReturnType getAbstractPropertyBase (AbstractPropertyType abstractPropertyType) const
 
template<typename DataType >
optional< typename PropertyType< DataType >::Traits::ReturnType > getOptionalAbstractProperty (AbstractPropertyType abstractPropertyType) const
 
void setPropertyFlag (AbstractPropertyType propertyType, uint32_t flag)
 
bool isPropertyFlagSet (AbstractPropertyType propertyType, uint32_t flag) const
 
void clearPropertyFlag (AbstractPropertyType propertyType, uint32_t flag)
 
bool hasValue (AbstractPropertyType propertyType) const
 Evaluates whether there are any inputs into the property value. More...
 
bool hasBaseValue (AbstractPropertyType propertyType) const
 Evaluates whether there are any inputs into the property value, disregarding modifiers. More...
 
bool hasLocalValue (AbstractPropertyType propertyType) const
 Evaluates whether there is a local value set for the property. More...
 
bool hasNonClassValue (AbstractPropertyType propertyType) const
 Evaluates whether there is a value of any precedence higher than class default value set for the property. More...
 
void removeLocalValue (AbstractPropertyType propertyType)
 Removes the local value associated with the property. More...
 
void copyLocalValue (const PropertyObject &other, AbstractPropertyType propertyType)
 Copies local value of single property from another object. More...
 
void copyLocalValues (const PropertyObject &other)
 Copies all local values from another object. More...
 
template<typename DataType >
void addPropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, PropertyValuePrecedence precedence, void *owner)
 
template<typename DataType >
void removePropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, void *owner)
 
template<typename DataType >
void addPropertyModifier (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner)
 
template<typename DataType >
void removePropertyModifier (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner)
 
void validatePropertyModifiers (AbstractPropertyType propertyType)
 
template<typename DataType >
void addPropertyNotificationHandler (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::NotificationCallback callback, void *owner)
 
template<typename DataType >
void removePropertyNotificationHandler (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::NotificationCallback callback, void *owner)
 
template<typename DataType >
size_t getPropertyNotificationHandlerCount (const PropertyType< DataType > &propertyType)
 Gets number of current notification handlers for given property type. More...
 

Static Public Member Functions

static PropertyTypeEditorInfoSharedPtr makeEditorInfo ()
 Returns PropertyType editor info of a Property Driven Animation Player. More...
 
static PropertyDrivenAnimationPlayerSharedPtr create (Domain *domain, string_view name)
 Creates a Property Driven Animation Player. More...
 
- Static Public Member Functions inherited from kanzi::NodeComponent
static PropertyTypeEditorInfoSharedPtr makeEditorInfo ()
 
- Static Public Member Functions inherited from kanzi::Object
static const MetaclassgetStaticMetaclass ()
 Returns the metaclass of Object class. More...
 
static PropertyTypeEditorInfoSharedPtr makeEditorInfo ()
 Default implementation that returns empty editor info. More...
 
- Static Public Member Functions inherited from kanzi::MetaObject
static const MetaclassgetStaticMetaclass ()
 Returns the metaclass of Object class. More...
 
static PropertyTypeEditorInfoSharedPtr makeEditorInfo ()
 Default implementation that returns empty editor info. More...
 

Static Public Attributes

static PropertyType< ResourceSharedPtrTimelineProperty
 Sets the animation timeline that the Property Driven Animation Player applies at the time that is set in the TimeControllerPropertyTypeProperty property every time the value of that property changes. More...
 
static PropertyType< string > TimeControllerPropertyTypeProperty
 Sets the type name of the time controller property. More...
 
static PropertyType< bool > RelativePlaybackProperty
 Sets whether a Property Driven Animation Player plays animation timelines in a relative manner by adding the animated value to the target property value instead of replacing the property value. More...
 
static PropertyType< bool > EnabledProperty
 Sets whether a Property Driven Animation Player applies the animation timeline. More...
 
- Static Public Attributes inherited from kanzi::NodeComponent
static PropertyType< string > NameProperty
 Name property specifies the name of node component. More...
 

Protected Member Functions

 PropertyDrivenAnimationPlayer (Domain *domain, string_view name)
 Constructor. More...
 
virtual void attachOverride () KZ_OVERRIDE
 NodeComponent::attachOverride() implementation. More...
 
virtual void detachOverride () KZ_OVERRIDE
 NodeComponent::detachOverride() implementation. More...
 
virtual void onPropertyChanged (AbstractPropertyType propertyType, PropertyNotificationReason reason) KZ_OVERRIDE
 Object::onPropertyChanged() implementation. More...
 
void startTimelinePlayback ()
 Starts playback of an animation timeline assigned to the player through the TimelineProperty property. More...
 
void stopTimelinePlayback ()
 Stops ongoing playback of an animation timeline. More...
 
template<typename T >
void updateTimelinePlaybackTime ()
 Updates timeline playback by time calculated from the time controller property. More...
 
chrono::milliseconds convertToMilliseconds (int milliseconds)
 Converts integer number of milliseconds to chrono duration in milliseconds. More...
 
chrono::milliseconds convertToMilliseconds (float seconds)
 Converts floating point number of seconds to chrono duration in milliseconds. More...
 
- Protected Member Functions inherited from kanzi::NodeComponent
 NodeComponent (Domain *domain, string_view name)
 Constructor. More...
 
template<typename TMessageType , typename TClass , typename TMethod >
Node::MessageSubscriptionToken addNodeComponentMessageHandler (TMessageType &messageType, TClass *nodeComponent, TMethod method)
 Kanzi calls the message handler that you add using this function when the target name of the incoming message matches the name of the node component, or if the message is broadcast to all node components with an empty target name. More...
 
void removeNodeComponentMessageFilter (Node::MessageSubscriptionToken subscriptionToken)
 Removes message handler added via addNodeComponentMessageHandler function. More...
 
template<typename TArgumentsType >
void dispatchMessage (const MessageType< TArgumentsType > &messageType, typename MessageType< TArgumentsType >::ArgumentsType &messageArguments)
 Adds the name of the node component to the message arguments and dispatches the message to the node of the node component. More...
 
- Protected Member Functions inherited from kanzi::Object
void initialize ()
 
void onCopy (const Object &other)
 
- Protected Member Functions inherited from kanzi::MetaObject
 MetaObject ()
 
void initialize ()
 
- Protected Member Functions inherited from kanzi::PropertyObject
void addPropertyValueSource (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::ValueSource *valueSource, PropertyValuePrecedence precedence, void *owner)
 
void removePropertyValueSource (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::ValueSource *valueSource, void *owner)
 
AbstractPropertyTypeDescriptor::ValueSourceEntrygetTopValueSourceEntry (AbstractPropertyTypeDescriptor::PropertyStorage &propertyStorage) const
 
AbstractPropertyTypeDescriptor::ValueSourceEntrygetTopValueSourceEntry (AbstractPropertyTypeDescriptor &descriptor) const
 
AbstractPropertyTypeDescriptor::ValueSourcegetTopValueSource (AbstractPropertyTypeDescriptor &descriptor) const
 
AbstractPropertyTypeDescriptor::ValueSourcegetFinalValueSource (AbstractPropertyTypeDescriptor &descriptor) const
 
AbstractPropertyTypeDescriptor::ValueSourcegetNonClassValueSource (AbstractPropertyTypeDescriptor &descriptor) const
 
AbstractPropertyTypeDescriptor::ValueSourcegetClassValueSource (AbstractPropertyTypeDescriptor &descriptor) const
 
AbstractPropertyTypeDescriptor::ValueSourceEntryfindLocalValueSourceEntry (AbstractPropertyTypeDescriptor::PropertyStorage &propertyStorage)
 
AbstractPropertyTypeDescriptor::ValueSourceEntryconstructLocalValueSourceEntry (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::PropertyStorage &propertyStorage)
 
AbstractPropertyTypeDescriptor::ValueSourceEntryacquireLocalValueSourceEntry (AbstractPropertyTypeDescriptor &descriptor, PropertyStoragePtr &propertyStorage)
 
AbstractPropertyTypeDescriptor::PropertyStoragefindPropertyStorage (AbstractPropertyTypeDescriptor &descriptor) const
 
PropertyStoragePtr findPropertyStoragePtr (AbstractPropertyTypeDescriptor &descriptor) const
 Gets property storage intrusive pointer that can be used to hold a reference until end of operation. More...
 
PropertyStoragePtr constructPropertyStorage (AbstractPropertyTypeDescriptor &descriptor)
 
PropertyStoragePtr acquirePropertyStorage (AbstractPropertyTypeDescriptor &descriptor)
 
AbstractPropertyTypeDescriptor::ModifierStorageacquireModifierStorage (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::PropertyStorage &propertyStorage)
 
AbstractPropertyTypeDescriptor::ModifierStoragefindModifierStorage (AbstractPropertyTypeDescriptor &descriptor)
 
AbstractPropertyTypeDescriptor::NotificationStorageacquireNotificationStorage (AbstractPropertyTypeDescriptor &descriptor)
 
AbstractPropertyTypeDescriptor::NotificationStoragefindNotificationStorage (AbstractPropertyTypeDescriptor &descriptor)
 
AbstractPropertyTypeDescriptorfindPropertyTypeDescriptorByUnqualifiedNameAndDataType (string_view unqualifiedName, PropertyDataType dataType)
 
void validatePropertyModifiersAndNotifyHandlers (PropertyStoragePtr &propertyStorage)
 
void copyLocalValue (const AbstractPropertyTypeDescriptor::PropertyStorage &otherPropertyStorage)
 Copy local value from property storage. More...
 
PropertyStorageContainer::iterator beginPropertyStorage ()
 
PropertyStorageContainer::iterator endPropertyStorage ()
 
virtual void notifyPropertyHandlers (PropertyStoragePtr &propertyStorage, PropertyNotificationReason reason)
 
void onCopy (const PropertyObject &other)
 

Static Protected Member Functions

template<typename T >
static void timeControllerPropertyNoticationHandler (PropertyObject &, const T &, PropertyNotificationReason, void *userData)
 Notification handler for time property. More...
 
- Static Protected Member Functions inherited from kanzi::NodeComponent
template<typename TMessageType , typename TClass , typename TMethod >
static void nodeComponentMessageHandler (TClass *nodeComponent, TMethod method, typename TMessageType::ArgumentsType &messageArguments)
 Handler function for node component messages. More...
 

Additional Inherited Members

- Public Types inherited from kanzi::NodeComponent
enum  State { StateDetached, StateDetaching, StateAttaching, StateAttached }
 State indicating if component is attached to a node, detached from any node or in process of attaching/detaching. More...
 
typedef NodeComponentTargetMessageArguments NodeComponentMessageArguments
 Legacy name for NodeComponentTargetMessageArguments. More...
 
- Public Types inherited from kanzi::PropertyObject
typedef intrusive_ptr< AbstractPropertyTypeDescriptor::PropertyStoragePropertyStoragePtr
 
typedef vector< PropertyStoragePtrPropertyStorageContainer
 
typedef PropertyStorageContainer::iterator PropertyStorageIterator
 
typedef PropertyStorageContainer::const_iterator PropertyStorageConstIterator
 
typedef PropertyStorageContainer::reverse_iterator PropertyStorageReverseIterator
 
- Protected Types inherited from kanzi::Object
typedef vector< AppliedStyleEntrySharedPtrAppliedStyleContainer
 Applied style container. More...
 
- Protected Attributes inherited from kanzi::Object
AppliedStyleContainer m_appliedStyles
 Listing of applied styles applied to this object. More...
 

Detailed Description

Use Property Driven Animation Player when you want to use a property type to control a keyframe animation.

Property Driven Animation Player applies an animation with the time taken from a specific property in the node, to which you attach the player, every time that property changes.

Property Driven Animation Player applies the timeline specified in the TimelineProperty property of the player. Kanzi resolves paths to animated objects relative to the node to which you attach the player. All animations in the applied timeline are relative: values calculated in animations are added to property values instead of replacing them.

The time for the timeline is taken from a property of the node to which you attach the Property Driven Animation Player. To set the type name of this property, use the TimeControllerPropertyTypeProperty property of the player. You can use any integer and float properties. Property Driven Animation Player does not support using properties of other data types. The time calculated from the value of the property depends on its data type:

  • For float properties, property value 1.0 is interpreted as 1 second. For example, if the value of the time property is 5.5f, the time for the timeline is 5.5 seconds, and so on.
  • For integer properties, property value 1 is interpreted as 1 millisecond. For example, if the value of the time property is 2300, the time for the timeline is 2.3 seconds, and so on.

It is recommended to use integer properties as time controllers. Using an integer property enables precise control of the time at which the animations in the timeline are applied. If you use a floating point property as a time controller, the Property Driven Animation Player rounds it to an integer number of milliseconds. In this case the result time, at which the animations in the timeline are applied, is not precise, but you can apply various effects to a floating point time property. For example, smooth interpolation by PropertyTargetInterpolator.

Property Driven Animation Player starts to apply animations from the timeline immediately after it is attached to the node. If the time controller property cannot be resolved or if it has an unsupported data type, the player does not apply the timeline. If the time controller property is resolved but is not set to the node, the player calculates the time using the default property value.

Note that the TimelineProperty and TimeControllerPropertyTypeProperty properties are applied only once when you attach the Property Driven Animation Player to the node. New values, which you set to these properties after attaching the player, are ignored.

See also
AnimationPlayer, PropertyTargetInterpolator

Examples

To create a Property Driven Animation Player and sets its timeline and time controller property:

// Create property driven animation player.
// Set timeline.
player->setTimeline(timeline);
// Set type name of time controller property.
player->setTimeControllerPropertyType(timePropertyType.getName());

To attach a Property Driven Animation Player to a node:

node->addNodeComponent(player);

Constructor & Destructor Documentation

kanzi::PropertyDrivenAnimationPlayer::PropertyDrivenAnimationPlayer ( Domain domain,
string_view  name 
)
explicitprotected

Constructor.

Parameters
domainDomain.
nameName of animation player.

Member Function Documentation

static PropertyTypeEditorInfoSharedPtr kanzi::PropertyDrivenAnimationPlayer::makeEditorInfo ( )
static

Returns PropertyType editor info of a Property Driven Animation Player.

static PropertyDrivenAnimationPlayerSharedPtr kanzi::PropertyDrivenAnimationPlayer::create ( Domain domain,
string_view  name 
)
static

Creates a Property Driven Animation Player.

Parameters
domainDomain.
nameName of the Property Driven Animation Player.
Returns
Property Driven Animation Player.
void kanzi::PropertyDrivenAnimationPlayer::setTimeline ( TimelineSharedPtr  animationTimeline)

Sets an animation timeline to the TimelineProperty property of the player.

Parameters
animationTimelinetimeline.
TimelineSharedPtr kanzi::PropertyDrivenAnimationPlayer::getTimeline ( ) const

Gets an animation timeline from the TimelineProperty property of the player.

Returns
timelime.
void kanzi::PropertyDrivenAnimationPlayer::setTimeControllerPropertyType ( string  propertyTypeName)

Sets the value of the TimeControllerPropertyTypeProperty property of the player.

Parameters
valueName of property type.
string kanzi::PropertyDrivenAnimationPlayer::getTimeControllerPropertyType ( ) const

Gets the value of the TimeControllerPropertyTypeProperty property of the player.

Returns
Name of property type.
void kanzi::PropertyDrivenAnimationPlayer::setRelativePlayback ( bool  relativePlayback)

Sets the value of the RelativePlaybackProperty property.

Parameters
relativePlaybackSets whether the playback is relative.
bool kanzi::PropertyDrivenAnimationPlayer::isRelativePlayback ( ) const

Gets the value of the RelativePlaybackProperty property.

Returns
If the playback is relative, true, otherwise false.
void kanzi::PropertyDrivenAnimationPlayer::setEnabled ( bool  enabled)

Sets the value of the EnabledProperty property.

Parameters
enabledSets whether to apply the animation timeline.
bool kanzi::PropertyDrivenAnimationPlayer::isEnabled ( ) const

Gets the value of the EnabledProperty property.

Returns
If the animation timeline is applied, true, otherwise false.
virtual void kanzi::PropertyDrivenAnimationPlayer::attachOverride ( )
protectedvirtual

NodeComponent::attachOverride() implementation.

Reimplemented from kanzi::NodeComponent.

virtual void kanzi::PropertyDrivenAnimationPlayer::detachOverride ( )
protectedvirtual

NodeComponent::detachOverride() implementation.

Reimplemented from kanzi::NodeComponent.

virtual void kanzi::PropertyDrivenAnimationPlayer::onPropertyChanged ( AbstractPropertyType  propertyType,
PropertyNotificationReason  reason 
)
protectedvirtual

Object::onPropertyChanged() implementation.

Reimplemented from kanzi::PropertyObject.

template<typename T >
static void kanzi::PropertyDrivenAnimationPlayer::timeControllerPropertyNoticationHandler ( PropertyObject ,
const T &  ,
PropertyNotificationReason  ,
void *  userData 
)
staticprotected

Notification handler for time property.

void kanzi::PropertyDrivenAnimationPlayer::startTimelinePlayback ( )
protected

Starts playback of an animation timeline assigned to the player through the TimelineProperty property.

If the playback is running, does nothing.

void kanzi::PropertyDrivenAnimationPlayer::stopTimelinePlayback ( )
protected

Stops ongoing playback of an animation timeline.

If the playback is already stopped, does nothing.

template<typename T >
void kanzi::PropertyDrivenAnimationPlayer::updateTimelinePlaybackTime ( )
protected

Updates timeline playback by time calculated from the time controller property.

chrono::milliseconds kanzi::PropertyDrivenAnimationPlayer::convertToMilliseconds ( int  milliseconds)
protected

Converts integer number of milliseconds to chrono duration in milliseconds.

Parameters
millisecondsNumber of milliseconds to convert to duration.
Returns
result duration.
chrono::milliseconds kanzi::PropertyDrivenAnimationPlayer::convertToMilliseconds ( float  seconds)
protected

Converts floating point number of seconds to chrono duration in milliseconds.

Parameters
secondsNumber of seconds to convert to duration.
Returns
result duration.

Member Data Documentation

PropertyType<ResourceSharedPtr> kanzi::PropertyDrivenAnimationPlayer::TimelineProperty
static

Sets the animation timeline that the Property Driven Animation Player applies at the time that is set in the TimeControllerPropertyTypeProperty property every time the value of that property changes.

PropertyType<string> kanzi::PropertyDrivenAnimationPlayer::TimeControllerPropertyTypeProperty
static

Sets the type name of the time controller property.

The time controller property can be any property of float or integer type in the node to which the Property Driven Animation Player is attached. When attached, Property Driven Animation Player uses the type name to find the time controller property in the node. It then uses the value of the time controller property to calculate the time at which to apply the animation timeline set in the TimelineProperty property.

PropertyType<bool> kanzi::PropertyDrivenAnimationPlayer::RelativePlaybackProperty
static

Sets whether a Property Driven Animation Player plays animation timelines in a relative manner by adding the animated value to the target property value instead of replacing the property value.

By default, relative playback is disabled.

PropertyType<bool> kanzi::PropertyDrivenAnimationPlayer::EnabledProperty
static

Sets whether a Property Driven Animation Player applies the animation timeline.

The default value is true. When you modify the value of the EnabledProperty property in a Property Driven Animation Player that is attached to a node, the effect is immediate. You do not have to reattach the player.


The documentation for this class was generated from the following file: