#include <kanzi/core.ui/platform/graphics_backend/gl/renderer3d.hpp>#include <kanzi/core.ui/graphics3d/render_pass.hpp>Classes | |
| class | kanzi::DrawObjectsRenderPass |
| Use the Draw Objects Render Pass to render only nodes in a Scene node provided by an object source you set in this render pass. More... | |
| struct | kanzi::DrawObjectsRenderPass::ApplyLightFunctor |
| struct | kanzi::DrawObjectsRenderPass::ApplyNodeFunctor |
Namespaces | |
| kanzi | |
Typedefs | |
| typedef shared_ptr< DrawObjectsRenderPass > | kanzi::DrawObjectsRenderPassSharedPtr |
| DrawObjectsRenderPass shared pointer type. More... | |