Kanzi  3.9.9
Kanzi Engine C++ API
kanzi::Activity2D Class Reference

An Activity is a part of application UI that is responsible for a task. More...

#include <kanzi/ui/node/activity2d.hpp>

Inheritance diagram for kanzi::Activity2D:
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Public Types

using ConceptClass = ActivityConceptImpl< ContentLayout2D, Activity2D >
 Activity 2D concept used to implement this class. More...
 
- Public Types inherited from kanzi::Node2D
typedef ChildContainer::const_iterator ChildConstIterator
 Iterator type for children. More...
 
typedef ChildContainer::const_reverse_iterator ChildConstReverseIterator
 Reverse iterator type for children. More...
 
typedef vector< Node2DSharedPtrChildContainer
 Container type for children. More...
 
enum  ForegroundHint { ForegroundHintNone, ForegroundHintTranslucent, ForegroundHintOpaque }
 Hint for foreground handling of nodes. More...
 
typedef NodeSharedPtr(* HitTestVisitor) (Node2D &node, Vector2 nodePoint, void *userData)
 Hit test visitor function. More...
 
typedef Matrix3x3 LayoutMatrixType
 
typedef Vector2 LayoutVectorType
 
enum  PerspectiveTransformationMode { Screen, XFov, YFov }
 Node2D perspective transformation mode. More...
 
enum  PixelFormat { PixelFormatRgb, PixelFormatRgba }
 Pixel formats. More...
 
enum  RenderType { RenderTypeNone, RenderTypeTexture, RenderTypeManual, RenderTypeManualClipped }
 Node2D render type - affects elementary decisions about node rendering. More...
 
- Public Types inherited from kanzi::Node
enum  ContentStretch {
  ContentStretchNone, ContentStretchFill, ContentStretchUniform, ContentStretchUniformToFill,
  ContentStretchRepeat
}
 Content stretch option. More...
 
enum  DepthAlignment { DepthAlignmentBack, DepthAlignmentFront, DepthAlignmentCenter, DepthAlignmentStretch }
 Depth alignment options. More...
 
enum  HorizontalAlignment { HorizontalAlignmentLeft, HorizontalAlignmentRight, HorizontalAlignmentCenter, HorizontalAlignmentStretch }
 Horizontal alignment options. More...
 
typedef InputManipulatorContainer::const_iterator InputManipulatorConstIterator
 
typedef vector< InputManipulatorBaseSharedPtrInputManipulatorContainer
 Gets the input manipulator iterator. More...
 
typedef InputManipulatorContainer::iterator InputManipulatorIterator
 
typedef kanzi::vector< Node::MessageSubscriptionTokenMessageSubscriptionTokenVector
 
typedef NodeComponentContainer::const_iterator NodeComponentConstIterator
 
typedef vector< NodeComponentEntryNodeComponentContainer
 Gets the node component iterator. More...
 
typedef NodeComponentContainer::iterator NodeComponentIterator
 
enum  VerticalAlignment { VerticalAlignmentBottom, VerticalAlignmentTop, VerticalAlignmentCenter, VerticalAlignmentStretch }
 Vertical alignment options. More...
 
typedef function< VisitorResult(Node &)> Visitor
 Defines the type of the function that Kanzi executes for each node when visiting a node tree. More...
 
enum  VisitorOrder { VisitorPreOrder, VisitorPostOrder }
 Defines the order in which Kanzi visits the nodes in a node tree. More...
 
enum  VisitorResult { VisitorAbort, VisitorContinue, VisitorContinueSibling }
 Defines the return type of the Node::Visitor function. More...
 
- Public Types inherited from kanzi::PropertyObject
typedef PropertyStorageContainer::const_iterator PropertyStorageConstIterator
 
typedef vector< PropertyStoragePtrPropertyStorageContainer
 
typedef PropertyStorageContainer::iterator PropertyStorageIterator
 
typedef intrusive_ptr< AbstractPropertyTypeDescriptor::PropertyStoragePropertyStoragePtr
 
typedef PropertyStorageContainer::reverse_iterator PropertyStorageReverseIterator
 
- Public Types inherited from kanzi::BindingHostConcept
using BindingHostConceptSharedPtr = shared_ptr< BindingHostConcept >
 Binding host concept shared pointer type. More...
 
using BindingRuntimeConstIterator = BindingRuntimeContainer::const_iterator
 Const iterator for binding runtimes. More...
 
using BindingRuntimeContainer = vector< AbstractBindingRuntimeSharedPtr >
 Container for binding runtimes. More...
 
using BindingRuntimeIterator = BindingRuntimeContainer::iterator
 Iterator for binding runtimes. More...
 
- Public Types inherited from kanzi::ActivityConcept
enum  Status { Status::Active, Status::Inactive, Status::Activating, Status::Deactivating }
 Defines possible states of an Activity. More...
 

Static Public Member Functions

static Activity2DSharedPtr create (Domain *domain, string_view name)
 Creates a 2D activity node. More...
 
static PropertyTypeEditorInfoSharedPtr makeEditorInfo ()
 Provides editor info. More...
 
- Static Public Member Functions inherited from kanzi::ContentLayout2D
static ContentLayout2DSharedPtr create (Domain *domain, string_view name)
 Creates a Content Layout 2D node. More...
 
static PropertyTypeEditorInfoSharedPtr makeEditorInfo ()
 Provides the Kanzi Studio editor metadata for the ContentLayout2D. More...
 
- Static Public Member Functions inherited from kanzi::ContentLayoutConceptImpl< Node2D, ContentLayout2D >
static PropertyTypeEditorInfoSharedPtr makeEditorInfo ()
 
- Static Public Member Functions inherited from kanzi::Node2D
static bool isUnboundedLayoutSize (Vector2 layoutSize)
 Returns whether a layout size is an unbound layout size. More...
 
static bool isValidLayoutSize (Vector2 size)
 Returns whether a size is a valid layout size. More...
 
static float layoutUp ()
 Returns the direction to which the y axis grows for this node type. More...
 
static PropertyTypeEditorInfoSharedPtr makeEditorInfo ()
 
static Vector2 replaceUnboundedLayoutSize (Vector2 layoutSize, Vector2 resetSize)
 Replaces any element of a layout size with appropriate element of the reset size if it is unbounded and returns the size. More...
 
static Vector2 replaceUnboundedLayoutSizeWithZero (Vector2 layoutSize)
 Replaces any element of a layout size with zero if it is unbounded and returns the size. More...
 
static Vector2 unboundedLayoutSize ()
 Returns an unbound layout size. More...
 
- Static Public Member Functions inherited from kanzi::Node
static bool isUnboundedLayoutValue (float layoutValue)
 Indicates whether a value is an unbound layout value. More...
 
static bool isValidLayoutValue (float value)
 Indicates whether a value is valid layout value. More...
 
static float replaceUnboundedLayoutValue (float layoutValue, float resetValue)
 Replaces layout value with the specified value if it is unbounded and returns it. More...
 
static float replaceUnboundedLayoutValueWithZero (float layoutValue)
 Replaces layout value with zero if it is unbounded layout value and returns it. More...
 
static float unboundedLayoutValue ()
 Returns an unbounded layout value. More...
 
- Static Public Member Functions inherited from kanzi::Object
static const MetaclassgetStaticMetaclass ()
 Returns the metaclass of Object class. More...
 
static PropertyTypeEditorInfoSharedPtr makeEditorInfo ()
 Default implementation that returns empty editor info. More...
 
- Static Public Member Functions inherited from kanzi::MetaObject
static const MetaclassgetStaticMetaclass ()
 Returns the metaclass of Object class. More...
 
static PropertyTypeEditorInfoSharedPtr makeEditorInfo ()
 Default implementation that returns empty editor info. More...
 
- Static Public Member Functions inherited from kanzi::ContentLayoutConcept
static PropertyTypeEditorInfoSharedPtr makeEditorInfo ()
 Provides the Kanzi Studio editor metadata for the ContentLayoutConcept. More...
 
- Static Public Member Functions inherited from kanzi::ActivityElement
static string getFirstElement (string_view activationSequence)
 Gets the first element of the activation sequence. More...
 
static string getRestToForward (string_view activationSequence)
 Gets the remainder of the activation sequence. More...
 
template<typename Type >
static bool isActivityElement (const Type &object)
 Returns whether an object is an ActivityElement. More...
 
static PropertyTypeEditorInfoSharedPtr makeEditorInfo ()
 
- Static Public Member Functions inherited from kanzi::ActivityConcept
template<typename Type >
static bool isActivity (const Type &object)
 Returns whether an object is an Activity. More...
 
static bool isActivityMetaclass (const Metaclass *metaclass)
 Checks whether the given Metaclass is an ActivityConcept metaclass or contains it as a mixin metaclass. More...
 
static PropertyTypeEditorInfoSharedPtr makeEditorInfo ()
 

Protected Member Functions

 Activity2D (Domain *domain, string_view name)
 Constructor. More...
 
- Protected Member Functions inherited from kanzi::ActivityConceptImpl< ContentLayout2D, Activity2D >
 ActivityConceptImpl (Domain *domain, string_view name)
 Constructor. More...
 
void initialize ()
 Initializes this activity. More...
 
void onAttached () override
 Node::onAttached implementation. More...
 
void onDetached () override
 Node::onDetached implementation. More...
 
void onInputOutsideOverlay (FocusManager::InputOutsideOverlayMessageArguments &args)
 Message handler for InputOutsideOverlayMessage message. More...
 
void registerInParentActivityElement () final
 ActivityElement::registerInParentActivityElement implementation. More...
 
void unregisterInParentActivityElement () final
 ActivityElement::registerInParentActivityElement implementation. More...
 
 ~ActivityConceptImpl () override=default
 Destructor. More...
 
- Protected Member Functions inherited from kanzi::ActivityElementImpl< ContentLayout2D, Activity2D >
 ActivityElementImpl (Domain *domain, string_view name)
 Constructor. More...
 
void initialize ()
 Initializes the activity element. More...
 
void onAttached () override
 Node::onAttached implementation. More...
 
virtual void onAttachedOverride ()
 Overrides the onAttached method. More...
 
void onDetached () override
 Node::onDetached implementation. More...
 
void onNodePropertyChanged (AbstractPropertyType propertyType, PropertyNotificationReason reason) override
 Node::onNodePropertyChanged implementation. More...
 
 ~ActivityElementImpl () override=default
 Destructor. More...
 
- Protected Member Functions inherited from kanzi::ContentLayout2D
void arrangeOverride (Vector2 actualSize) override
 Node2D::arrangeOverride() implementation. More...
 
 ContentLayout2D (Domain *domain, string_view name)
 Constructor. More...
 
Vector2 measureOverride (Vector2 availableSize) override
 Node2D::measureOverride() implementation. More...
 
- Protected Member Functions inherited from kanzi::ContentLayoutConceptImpl< Node2D, ContentLayout2D >
 ContentLayoutConceptImpl (Domain *domain, string_view name)
 Constructor. More...
 
- Protected Member Functions inherited from kanzi::Node2D
NodeCompositor2DacquireCompositor ()
 Initializes and returns composition structure. More...
 
NodeVisual2DacquireVisual ()
 Initializes and returns visual structure. More...
 
Matrix3x3 applyCompositionForRenderSelf (Renderer3D &renderer, CompositionStack &compositionStack, const optional< Matrix3x3 > &baseTransform)
 Applies composition for rendering the node. More...
 
virtual void arrangeRecursive (const Matrix3x3 &worldTransform, const Matrix3x3 &parentTransform, bool arrangeNeeded, bool transformChanged)
 Perform arrange recursively. More...
 
ClippingArea calculateClippingArea (const Matrix3x3 &parentSpaceTransform) const
 Calculates clipping parameters. More...
 
optional< QuadDescriptioncalculateContentStretch (Vector2 renderSize, Vector2 contentSize)
 Calculates content stretch. More...
 
bool calculatePerspectiveTransformMatrices (int viewportWidth, int viewportHeight, Matrix4x4 &cameraMatrix, Matrix4x4 &projectionMatrix) const
 Calculate perspective transform matrices. More...
 
void calculateTransformedBoundingArea (const Matrix3x3 &transform, Vector2 sizeIn)
 Calculates new transformed bounding area. More...
 
void clearCompositionTarget (Renderer3D &renderer, CompositionStack &compositionStack)
 Clears the composition target of a 2D node. More...
 
Vector2 getDesiredSizeAxisAlignedBoundingBoxMaximum () const
 Gets the desired size axis aligned bounding box maximum. More...
 
Vector2 getDesiredSizeAxisAlignedBoundingBoxMinimum () const
 Gets the desired size axis aligned bounding box minimum. More...
 
optional< float > getUserAspectRatio () const
 Gets the value of the aspect ratio property assigned to a node. More...
 
optional< float > getUserHeight () const
 Gets the value of the layout height property assigned to a node. More...
 
optional< float > getUserWidth () const
 Gets the value of the layout width property assigned to a node. More...
 
void initialize ()
 Node2D -specific initialization. More...
 
bool isEmptyActualSize () const
 Returns whether the size of the node is empty or invalid. More...
 
bool isForegroundHintOpaque () const
 Indicates whether foreground hint is opaque. More...
 
bool isForegroundHintTranslucent () const
 Indicates whether foreground hint is translucent. More...
 
 Node2D (Domain *domain, string_view name)
 Constructor. More...
 
virtual void onTransform ()
 Node2D transform function. More...
 
unsigned int performClipping (QuadDescription &backgroundQuad, optional< QuadDescription > &foregroundQuad, optional< QuadDescription > &effectQuad, unsigned int clippingResult)
 Performs rectangle clipping. More...
 
bool pushLocalViewportArea (CompositionStack &compositionStack, const optional< Matrix3x3 > &baseTransform)
 Pushes local viewport and scissor area into composition stack if it is required. More...
 
void renderBackground (Renderer3D &renderer, const CompositionStack &compositionStack, const Matrix3x3 &transform)
 Renders the background quad of a Node2D. More...
 
void renderChildren (Renderer3D &renderer, CompositionStack &compositionStack, const optional< Matrix3x3 > &baseTransform)
 Renders all children of a Node2D. More...
 
void renderForeground (Renderer3D &renderer, CompositionStack &compositionStack, const Matrix3x3 &transform)
 Renders the foreground of a Node2D. More...
 
virtual void renderForegroundOverride (Renderer3D &renderer, CompositionStack &compositionStack, const Matrix3x3 &transform)
 Node-specific foreground render. More...
 
virtual void renderOverride (Renderer3D &renderer, CompositionStack &compositionStack, const optional< Matrix3x3 > &baseTransform)
 Node-specific top-level render call. More...
 
void renderRecursive (Renderer3D &renderer, CompositionStack &compositionStack, const optional< Matrix3x3 > &baseTransform)
 Renders a Node2D and then recursively all its children. More...
 
virtual void renderSelfOverride (Renderer3D &renderer, CompositionStack &compositionStack, const optional< Matrix3x3 > &baseTransform)
 Node-specific rendering. More...
 
void restoreResources () override
 Node::restoreResources() implementation. More...
 
void setDesiredSizeAxisAlignedBoundingBoxMaximum (Vector2 size)
 Sets the desired size axis aligned bounding box maximum. More...
 
void setDesiredSizeAxisAlignedBoundingBoxMaximum (float sizeX, float sizeY)
 Sets the desired size maximum. More...
 
void setDesiredSizeAxisAlignedBoundingBoxMinimum (Vector2 size)
 Sets the desired size axis aligned bounding box minimum. More...
 
void setDesiredSizeAxisAlignedBoundingBoxMinimum (float sizeX, float sizeY)
 Sets the desired size axis aligned bounding box minimum. More...
 
void setEffect (NodeEffect2DSharedPtr value)
 Sets the value of EffectProperty. More...
 
void setPartialArrangeTransform (Matrix3x3 transform)
 Sets partial arrange transform. More...
 
void setRenderChildrenAllowed (bool enabled)
 Turn render children on or off. More...
 
void setRenderSelfAllowed (bool enabled)
 Turn render self on or off. More...
 
void setRenderType (RenderType renderType)
 Set render type. More...
 
void setSecondPassDesiredSize (Vector2 size)
 Set second pass desired size. More...
 
void updateContentTexture (TextureSharedPtr texture)
 Update content texture for the foreground brush. More...
 
void updateFinalTransform (const Matrix3x3 &worldTransform, const Matrix3x3 &parentTransform)
 Updates the transformation status based on node properties and calculations in measure and arrange phases. More...
 
bool updateRender (const Matrix3x3 &worldTransform, const Matrix3x3 &parentTransform, bool transformChanged)
 Validates a node for rendering. More...
 
virtual void updateRenderOverride ()
 Node-specific updates done before render. More...
 
- Protected Member Functions inherited from kanzi::Node
void attach ()
 Attaches the object node. More...
 
void detach ()
 Detaches the object node. More...
 
void initialize ()
 Node-specific initialization. More...
 
 Node (Domain *domain, string_view name)
 Constructor. More...
 
void notifyPropertyHandlers (PropertyStoragePtr &propertyStorage, PropertyNotificationReason reason) override
 Notifies all property handlers on a property storage. More...
 
void updatePropertiesForConnectedNode ()
 Invokes property notifications for inherited properties during node tree connections. More...
 
void updatePropertiesForDisconnectedNode (Node *oldParent)
 Invokes property notifications for inherited properties during node tree disconnections. More...
 
void updateResourceReferences ()
 
void updateResourceReferences (AbstractPropertyType propertyType)
 
void updateResourceReferencesRecursive ()
 
void updateResourceReferencesRecursive (const ResourceID &resourceID)
 
- Protected Member Functions inherited from kanzi::Object
void initialize ()
 
void onCopy (const Object &other)
 
- Protected Member Functions inherited from kanzi::MetaObject
void initialize ()
 
 MetaObject ()
 
- Protected Member Functions inherited from kanzi::PropertyObject
AbstractPropertyTypeDescriptor::ValueSourceEntryacquireLocalValueSourceEntry (AbstractPropertyTypeDescriptor &descriptor, PropertyStoragePtr &propertyStorage)
 Acquires a local value source entry that is free for the assignment of a value. More...
 
AbstractPropertyTypeDescriptor::ModifierStorageacquireModifierStorage (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::PropertyStorage &propertyStorage)
 
AbstractPropertyTypeDescriptor::NotificationStorageacquireNotificationStorage (AbstractPropertyTypeDescriptor &descriptor)
 
PropertyStoragePtr acquirePropertyStorage (AbstractPropertyTypeDescriptor &descriptor)
 
template<typename DataType >
void addPropertyModifierBase (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner, bool notify)
 Adds a property modifier entry to the property modifier stack and validates them. More...
 
void addPropertyValueSource (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::ValueSource *valueSource, PropertyValuePrecedence precedence, void *ownerPointer)
 Internally adds a property value source. More...
 
void addPropertyValueSource (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::ValueSource *valueSource, PropertyValuePrecedence precedence, AbstractPropertyTypeDescriptor::ValueSourceOwner *owner)
 Internally adds a property value source. More...
 
AbstractPropertyTypeDescriptor::ValueSourceEntryconstructLocalValueSourceEntry (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::PropertyStorage &propertyStorage)
 
PropertyStoragePtr constructPropertyStorage (AbstractPropertyTypeDescriptor &descriptor)
 
void copyLocalValue (const AbstractPropertyTypeDescriptor::PropertyStorage &otherPropertyStorage)
 Copy local value from property storage. More...
 
AbstractPropertyTypeDescriptor::ModifierStoragefindModifierStorage (AbstractPropertyTypeDescriptor &descriptor)
 
AbstractPropertyTypeDescriptor::NotificationStoragefindNotificationStorage (AbstractPropertyTypeDescriptor &descriptor) const
 
AbstractPropertyTypeDescriptor::PropertyStoragefindPropertyStorage (AbstractPropertyTypeDescriptor &descriptor) const
 Gets the property storage for given property type descriptor. More...
 
PropertyStoragePtr findPropertyStoragePtr (AbstractPropertyTypeDescriptor &descriptor) const
 Gets property storage intrusive pointer which you can use to hold a reference until the end of the operation. More...
 
AbstractPropertyTypeDescriptorfindPropertyTypeDescriptorByNameAndDataType (string_view name, PropertyDataType dataType) const
 Finds a property type descriptor by name and data type. More...
 
AbstractPropertyTypeDescriptorfindPropertyTypeDescriptorByQualifiedNameAndDataType (string_view qualifiedName, PropertyDataType dataType) const
 Like findPropertyTypeDescriptorByNameAndDataType, but only searches by matching with qualified names. More...
 
AbstractPropertyTypeDescriptorfindPropertyTypeDescriptorByUnqualifiedNameAndDataType (string_view unqualifiedName, PropertyDataType dataType) const
 Like findPropertyTypeDescriptorByNameAndDataType, but only searches by matching with unqualified names. More...
 
AbstractPropertyTypeDescriptor::ValueSourcegetClassValueSource (AbstractPropertyTypeDescriptor &descriptor) const
 
AbstractPropertyTypeDescriptor::ValueSourcegetFinalValueSource (AbstractPropertyTypeDescriptor &descriptor) const
 
AbstractPropertyTypeDescriptor::ValueSourcegetNonClassValueSource (AbstractPropertyTypeDescriptor &descriptor) const
 
AbstractPropertyTypeDescriptor::ValueSourcegetTopValueSource (AbstractPropertyTypeDescriptor &descriptor) const
 Gets the top-level value source for a given property descriptor. More...
 
void onCopy (const PropertyObject &other)
 
void removeLocalValue (AbstractPropertyTypeDescriptor &descriptor, PropertyStoragePtr &propertyStorage)
 Removes a local value from the given property storage. More...
 
void removePropertyValueSource (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::ValueSource *valueSource, void *owner)
 Removes a property value source. More...
 
void validatePropertyModifiers (PropertyStoragePtr &propertyStorage)
 Validates property modifiers without notifying handlers. More...
 
void validatePropertyModifiersAndNotifyHandlers (PropertyStoragePtr &propertyStorage)
 Validates property modifiers and notifies handlers. More...
 
- Protected Member Functions inherited from kanzi::BindingHostConceptImpl< Node >
NodegetThisObject ()
 Internal accessor for the Curiously Recurring Template Pattern. More...
 
const NodegetThisObject () const
 Internal accessor for the Curiously Recurring Template Pattern. More...
 
- Protected Member Functions inherited from kanzi::BindingHostConcept
void attachBindings ()
 Attach all bindings stored in this object. More...
 
void detachBindings ()
 Detach bindings. More...
 
- Protected Member Functions inherited from kanzi::ActivityElement
optional< ActivityBrowserController::ActivityIDgetActivityID () const
 Gets the unique ID that is used by the implementation of the Activity Browser. More...
 
string getPathInParent ()
 Gets the activation path of this activity element relative to its parent. More...
 
void initialize ()
 Initializes the activity element. More...
 
bool isRootActivityElement () const
 Returns whether an ActivityElement is the root Activity Host node of the Screen node. More...
 
virtual void notifyChildrenNodeTreeAvailable ()
 Notifies child activity elements that node info tree is available. More...
 
void onForceTrigger (const ActivityBrowserController::ForceTriggerMessageArguments &args)
 Message handler for ActivityBrowserController::ForceTriggerMessage. More...
 
void onNodeInfoTreeAvailable (const ActivityBrowserController::NodeInfoTreeAvailableArguments &)
 Message handler for ActivityBrowserController::NodeInfoTreeAvailableMessage. More...
 
void registerChildHost (string_view hostPath)
 Registers a child host in this activity element. More...
 
void setActivityID (optional< ActivityBrowserController::ActivityID > activityID)
 Sets the unique ID that is used by the implementation of the Activity Browser. More...
 
void unregisterChildHost (string_view hostName)
 Unregisters a child host from this activity element. More...
 
void updateActivityBrowserProperties ()
 Triggers the Activity Browser to update the properties of the Activity Element. More...
 

Additional Inherited Members

- Public Member Functions inherited from kanzi::ActivityConceptImpl< ContentLayout2D, Activity2D >
bool collectActivatingDescendantActivities () override
 Implements ActivityConcept::collectActivatingDescendantActivities. More...
 
void enableFocusGain (bool enable) override
 Overrides ActivityConcept::enableFocusGain(). More...
 
void enableFocusRecovery (bool enable) override
 Overrides ActivityConcept::enableFocusRecovery(). More...
 
void enableInput (bool enable) override
 Overrides ActivityConcept::enableInput(). More...
 
NodegetNode () override
 Gets the underlying Node object. More...
 
const NodegetNode () const override
 Gets the underlying Node object. More...
 
ActivityConceptgetParentActivity () override
 ActivityConcept::getParentActivity implementation. More...
 
bool isAutoClosingBecauseFocusMove () const override
 Overrides ActivityConcept::isAutoClosingBecauseFocusMove(). More...
 
void notifyPendingActivationBeforeFocusFinished (string_view activityName) override
 Implements ActivityConcept::notifyPendingActivationBeforeFocusFinished. More...
 
void notifyReadyForFocus ()
 
void restoreLastFocusedNode () final
 ActivityConcept::restoreLastFocusedNode implementation. More...
 
string serialize () override
 ActivityElement::serialize implementation. More...
 
void setLastFocusedNodePath () final
 ActivityConcept::setLastFocusedNodePath implementation. More...
 
void tryRestoreLastFocusedPathCompletely (const Node *candidateChild) final
 ActivityConcept::tryRestoreLastFocusedPathCompletely implementation. More...
 
void updateFocusScopeInfo (FocusScopePtr &nodeScopeInfo) override
 Overrides Node::updateFocusScopeInfo(). More...
 
- Public Member Functions inherited from kanzi::ActivityElementImpl< ContentLayout2D, Activity2D >
NodegetNode () override
 Gets the underlying Node object. More...
 
const NodegetNode () const override
 Gets the underlying Node object. More...
 
- Public Member Functions inherited from kanzi::ContentLayoutConceptImpl< Node2D, ContentLayout2D >
Vector2 getDepthPadding () const
 Returns the value of DepthPaddingProperty. More...
 
Vector2 getHorizontalPadding () const
 Returns the value of HorizontalPaddingProperty. More...
 
Vector2 getVerticalPadding () const
 Returns the value of VerticalPaddingProperty. More...
 
void setDepthPadding (Vector2 value)
 Sets the value of DepthPaddingProperty. More...
 
void setHorizontalPadding (Vector2 value)
 Sets the value of HorizontalPaddingProperty. More...
 
void setVerticalPadding (Vector2 value)
 Sets the value of VerticalPaddingProperty. More...
 
- Public Member Functions inherited from kanzi::Node2D
bool addAbstractChildOverride (NodeSharedPtr child) override
 Node::addAbstractChildOverride() implementation. More...
 
void addChild (Node2DSharedPtr child)
 Adds a child node. More...
 
void arrange ()
 Performs layout arrangement on a 2D node. More...
 
ChildConstIterator beginChildren () const
 
bool compositionRequiresAlpha () const
 Returns whether composition requires alpha. More...
 
bool compositionRequiresDepth () const
 Returns whether composition requires depth. More...
 
bool compositionRequiresStencil () const
 Returns whether composition requires stencil. More...
 
optional< Vector2containsGlobal (Vector2 point) const
 Checks whether a node area contains a point defined in screen space. If it does, writes the node-space coordinates into the outgoing point. More...
 
bool containsLocal (Vector2 point) const
 Returns whether a node area contains a point defined in the local space of the node. More...
 
ChildConstIterator endChildren () const
 
NodeSharedPtr findAbstractChildOverride (string_view name) override
 Node::findAbstractChildOverride() implementation. More...
 
size_t getAbstractChildCountOverride () override
 Node::getAbstractChildCountOverride() implementation. More...
 
size_t getAbstractChildIndexOverride (const Node &node) override
 
NodeSharedPtr getAbstractChildOverride (size_t index) override
 Node::getAbstractChildOverride() implementation. More...
 
Vector2 getActualSize () const
 Gets the actual size of a node. More...
 
Vector2 getAllocatedSize () const
 Gets the allocated size of a node. More...
 
Matrix3x3 getArrangeTransform () const
 Gets the arrange transform. More...
 
BrushSharedPtr getBackgroundBrush () const
 Gets value of BackgroundBrushProperty. More...
 
BrushRenderergetBackgroundBrushRenderer () const
 Get background brush renderer. More...
 
QuadDescription getBackgroundQuad () const
 Gets the background quad description. More...
 
Node2DSharedPtr getChild (size_t index) const
 Returns a child from given index from object node. More...
 
Matrix3x3 getChildCompositionSpaceTransform () const
 Gets the transform used for composition children of the 2D node. More...
 
size_t getChildCount () const
 Gets the number of children of the node. More...
 
size_t getChildIndex (const Node &child) const
 Returns the index of a child in an object node. More...
 
ClippingArea getClippingArea () const
 Gets the clipping area. More...
 
BrushSharedPtr getCompositionBrush () const
 Gets value of CompositionBrushProperty. More...
 
BrushRenderergetCompositionBrushRenderer () const
 Access cache result brush renderer. More...
 
CompositionManagergetCompositionManager () const
 Access composition manager. More...
 
TextureSharedPtr getCompositionTarget () const
 Gets the composition target used for compositing the node. More...
 
NodeCompositor2DgetCompositor () const
 Accesses the compositor component. More...
 
Vector2 getContentDesiredSize () const
 Gets the size desired by content. More...
 
Vector2 getDesiredSize () const
 Gets the desired size of a node. More...
 
NodeEffect2DSharedPtr getEffect () const
 Gets the value of EffectProperty. More...
 
NodeEffectPrefab2DSharedPtr getEffectPrefab () const
 Gets the value of EffectPrefabProperty. More...
 
NodeEffectRenderer2DgetEffectRenderer () const
 Gets the effect renderer. More...
 
BrushSharedPtr getForegroundBrush () const
 Gets value of ForegroundBrushProperty. More...
 
BrushRenderergetForegroundBrushRenderer () const
 Get foreground brush renderer. More...
 
float getLayoutOpacity () const
 Gets the opacity after propagation from layouting hierarchy. More...
 
SRTValue2D getLayoutTransformation () const
 Gets the value of the LayoutTransformationProperty. More...
 
TextureSharedPtr getManagedCompositionTarget () const
 Gets the managed composition target of a node. More...
 
Matrix3x3 getParentSpaceTransform () const
 Gets the parent space transform of the 2D node. More...
 
Matrix3x3 getPartialArrangeTransform () const
 Gets the partial arrange transform. More...
 
NodeEffect2DgetRenderableEffect () const
 Gets a pointer to the current effect if effect rendering is required. More...
 
Matrix3x3 getRenderQuadTransform () const
 Gets transformation used to render the 2D node. More...
 
TextureSharedPtr getRenderTarget () const
 Gets value of RenderTargetProperty. More...
 
SRTValue2D getRenderTransformation () const
 Gets the value of RenderTransformationProperty. More...
 
RenderType getRenderType () const
 Get render type. More...
 
Vector2 getSecondPassDesiredSize () const
 Gets the second pass desired size. More...
 
Vector2 getUserDesiredSize () const
 Gets the size desired by user. More...
 
NodeVisual2DgetVisual () const
 Access visual component. More...
 
Matrix3x3 getWorldTransform () const
 Gets the world transformation matrix. More...
 
optional< Vector2globalToLocal (Vector2 point) const
 
bool hasCenterClipArea () const
 Returns whether a 2D node has the center clip area (the area of foreground content). More...
 
bool hasChild (const Node &child) const
 Returns whether the given node is a child of this node. More...
 
bool hasCompositionTarget () const
 Indicates whether the node has a composition target. More...
 
bool hasEffect () const
 Whether an active effect is applied to this node. More...
 
bool hasManagedCompositionTarget () const
 Returns whether the node has a managed composition target. More...
 
bool hasOutsideClipArea () const
 Returns whether a 2D node has outside clipping area. More...
 
bool hasTranslucentForeground () const
 Returns whether the foreground of a 2D node has translucency. More...
 
NodeSharedPtr hitTest (Vector2 point)
 Performs a hit test to a 2D node and all its child nodes. More...
 
NodeSharedPtr hitTest (Vector2 point, const Metaclass *type)
 Performs a hit test to a 2D node and all its child nodes. More...
 
template<typename T >
shared_ptr< ThitTest (Vector2 point)
 Wrapper for hitTest(Vector2), casts the return value. More...
 
template<typename T >
shared_ptr< ThitTest (Vector2 point, const Metaclass *type)
 Wrapper for hitTest(Vector2, const Metaclass), casts the return value. More...
 
virtual tuple< NodeSharedPtr, Ray, float > hitTestContent (Vector2 point)
 Default implementation of Node2D content hit test. More...
 
NodeSharedPtr hitTestIterate (Vector2 point, HitTestVisitor visitor, void *userData)
 Hit tests nodes recursively from this node downwards and calls visitor function on the hit nodes. More...
 
void insertChild (size_t index, Node2DSharedPtr child)
 Adds a child node for object node to given index. More...
 
bool isCacheValid () const
 Returns whether the children cache is valid. More...
 
bool isClearColorAllowed () const
 Returns whether this Node2D is allowed and should clear the color buffer of its own composition target. More...
 
bool isCompletelyClipped () const
 Returns whether a node is completely clipped and needs not be rendered. More...
 
bool isCompletelyTransparent () const
 Returns whether a node is completely transparent. More...
 
bool isCompositionPotentiallyRequired () const
 Tell if node itself is going to get rendered into a composition target. More...
 
bool isPerspectiveTransformActive () const
 Returns whether a node is being perspective transformed. More...
 
bool isRenderChildrenAllowed () const
 Returns whether rendering children is allowed. More...
 
bool isRenderSelfAllowed () const
 Returns whether render self is allowed. More...
 
bool isSelfInCompositionTarget () const
 Returns whether the node is going to get rendered into a composition target. More...
 
bool isVisibleForHitTesting () const
 Returns whether a 2D node is visible for hit testing. More...
 
void layout (optional< Matrix3x3 > rootTransform)
 Does a layout pass starting from this node and iterating recursively all of its children. More...
 
void layout ()
 Does layout pass with no root transformation (identity). More...
 
bool measure (const Vector2 *availableSize, bool handleStretch)
 Measures one node. More...
 
virtual bool measureRecursive ()
 Performs measure recursively. More...
 
bool moveAbstractChildToPositionOverride (NodeSharedPtr child, size_t index) override
 Node::moveAbstractChildToPosition() implementation. More...
 
void moveChildToPosition (Node2DSharedPtr child, size_t index)
 Moves a child node to a given position in the list of child nodes. More...
 
void moveToBack ()
 Repositions the node to the beginning of its parent's children, so that it is drawn first. More...
 
void moveToFront ()
 Repositions the node to the end of its parent's children, so that it is drawn last. More...
 
ChildConstReverseIterator rbeginChildren () const
 
bool removeAbstractChildOverride (Node &child) override
 Node::removeAbstractChildOverride() implementation. More...
 
void removeAllChildren ()
 Removes all child nodes. More...
 
void removeChild (const Node &child)
 Removes child node. More...
 
void removeChild (size_t index)
 Removes child node at specified index. More...
 
ChildConstReverseIterator rendChildren () const
 
void render (Renderer3D &renderer, CompositionStack &compositionStack, const optional< Matrix3x3 > &baseTransform)
 Renders a node and its descendant nodes. More...
 
void render (Renderer3D &renderer, CompositionStack &compositionStack)
 Render a node and its descendant nodes. More...
 
bool requiresBackgroundBrushRendering () const
 Returns whether background brush rendering is required. More...
 
bool requiresForegroundBrushRendering () const
 Returns whether foreground brush rendering is required. More...
 
bool requiresLocalTransformationScope () const
 Indicates whether local transformation scope is required. More...
 
bool requiresTilingUpdate () const
 Returns whether node geometry requires an update for the tiling. More...
 
void resetCache ()
 Resets cached content for complete content of a node, including the node and its children. More...
 
void setActualSize (Vector2 actualSize)
 Sets the actual size of a node. More...
 
void setActualSize (float sizeX, float sizeY)
 Sets the actual size of a node. More...
 
void setAllocatedSize (Vector2 allocatedSize)
 Sets the allocated size of a node. More...
 
void setArrangeTransform (Matrix3x3 transform)
 Sets the arrange transform. More...
 
void setAutoHeight ()
 Sets a node to determine its height automatically. More...
 
void setAutoSize ()
 Sets a node to determine its width and height automatically. More...
 
void setAutoWidth ()
 Sets a node to determine its width automatically. More...
 
void setBackgroundBrush (BrushSharedPtr value)
 Sets value of BackgroundBrushProperty. More...
 
void setClearColorAllowed (bool enabled)
 Sets clear color allowed. More...
 
void setCompositionBrush (BrushSharedPtr value)
 Sets value of CompositionBrushProperty. More...
 
void setCompositionRequested (bool enabled)
 Turns the composition request on or off. More...
 
void setCompositionRequiresAlpha (bool enabled)
 Turns the composition alpha requirement on or off. More...
 
void setCompositionRequiresDepth (bool enabled)
 Turns the composition depth requirement on or off. More...
 
void setCompositionRequiresStencil (bool enabled)
 Turns the composition stencil requirement on or off. More...
 
void setDesiredSize (Vector2 desiredSize)
 Sets the desired size of a node. More...
 
void setEffectPrefab (NodeEffectPrefab2DSharedPtr value)
 Sets the value of EffectPrefabProperty. More...
 
void setForegroundBrush (BrushSharedPtr value)
 Sets value of ForegroundBrushProperty. More...
 
void setForegroundIsTranslucent (bool enabled)
 Sets the status of the foreground translucency. More...
 
void setForegroundTranslucencyRequested (bool enabled)
 Enables or disables the foreground translucency request. More...
 
KZ_DEPRECATED void setLayoutSize (float width, float height)
 Sets size properties of the node. More...
 
void setLayoutTransformation (SRTValue2D value)
 Sets the value of the LayoutTransformationProperty. More...
 
void setPotentialCompositionBitViewport (bool enabled)
 Turns the potential composition flag for the viewport on or off. More...
 
void setRenderTarget (TextureSharedPtr texture)
 Sets value of RenderTargetProperty. More...
 
void setRenderTransformation (SRTValue2D value)
 Sets the value of RenderTransformationProperty. More...
 
void setRequiresLocalTransformationScope (bool enabled)
 Sets the local transformation scope requirement. More...
 
void setRequiresTilingUpdate (bool enabled)
 Sets the tiling update requirement. More...
 
void setSize (float width, float height)
 Sets the size of a node. More...
 
void setSize (Vector2 size)
 Sets the size of a node. More...
 
void transform ()
 Transforms a 2D node. More...
 
VisitorResult visitAbstractChildOverride (const Visitor &visitor, VisitorOrder order) override
 Node::visitAbstractChild implementation. More...
 
 ~Node2D () override
 
float getAspectRatio () const
 Gets the value of AspectRatioProperty. More...
 
void setAspectRatio (float value)
 Sets the value of AspectRatioProperty. More...
 
bool isForceComposition () const
 Gets the value of ForceCompositionProperty. More...
 
void setForceComposition (bool value)
 Sets the value of ForceCompositionProperty. More...
 
Node2D::ForegroundHint getForegroundHint () const
 Gets the value of ForegroundHintProperty. More...
 
void setForegroundHint (Node2D::ForegroundHint value)
 Sets the value of ForegroundHintProperty. More...
 
bool isOffscreenRendering () const
 Gets the value of OffscreenRenderingProperty. More...
 
void setOffscreenRendering (bool value)
 Sets the value of OffscreenRenderingProperty. More...
 
bool isDisableRenderTargetClear () const
 Gets the value of DisableRenderTargetClearProperty. More...
 
void setDisableRenderTargetClear (bool value)
 Sets the value of DisableRenderTargetClearProperty. More...
 
Node2D::PixelFormat getPixelFormat () const
 Gets the value of PixelFormatProperty. More...
 
void setPixelFormat (Node2D::PixelFormat value)
 Sets the value of PixelFormatProperty. More...
 
bool isRenderSelf () const
 Gets the value of RenderSelfProperty. More...
 
void setRenderSelf (bool value)
 Sets the value of RenderSelfProperty. More...
 
float getRenderTargetMinimumHeight () const
 Gets the value of RenderTargetMinimumHeightProperty. More...
 
void setRenderTargetMinimumHeight (float value)
 Sets the value of RenderTargetMinimumHeightProperty. More...
 
float getRenderTargetMinimumWidth () const
 Gets the value of RenderTargetMinimumWidthProperty. More...
 
void setRenderTargetMinimumWidth (float value)
 Sets the value of RenderTargetMinimumWidthProperty. More...
 
float getRenderTargetReallocationLimit () const
 Gets the value of RenderTargetReallocationLimitProperty. More...
 
void setRenderTargetReallocationLimit (float value)
 Sets the value of RenderTargetReallocationLimitProperty. More...
 
CachingMode getCachingMode () const
 Gets the value of CachingModeProperty. More...
 
void setCachingMode (CachingMode value)
 Sets the value of CachingModeProperty. More...
 
SRTValue3D getPerspectiveTransformation () const
 Gets the value of PerspectiveTransformationProperty. More...
 
void setPerspectiveTransformation (SRTValue3D value)
 Sets the value of PerspectiveTransformationProperty. More...
 
PerspectiveTransformationMode getPerspectiveTransformationMode () const
 Gets the value of PerspectiveTransformationModeProperty. More...
 
void setPerspectiveTransformationMode (PerspectiveTransformationMode value)
 Sets the value of PerspectiveTransformationModeProperty. More...
 
float getPerspectiveTransformationFov () const
 Gets the value of PerspectiveTransformationFovProperty. More...
 
void setPerspectiveTransformationFov (float value)
 Sets the value of PerspectiveTransformationProperty. More...
 
Vector3 getPerspectiveTransformationPivot () const
 Gets the value of PerspectiveTransformationPivotProperty. More...
 
void setPerspectiveTransformationPivot (Vector3 value)
 Sets the value of PerspectiveTransformationPivotProperty. More...
 
Vector3 getPerspectiveTransformationOrigin () const
 Gets the value of PerspectiveTransformationOriginProperty. More...
 
void setPerspectiveTransformationOrigin (Vector3 value)
 Sets the value of PerspectiveTransformationOriginProperty. More...
 
Vector2 getRenderTransformationOrigin () const
 Gets the value of RenderTransformationOriginProperty. More...
 
void setRenderTransformationOrigin (Vector2 value)
 Sets the value of RenderTransformationOriginProperty. More...
 
bool isSnapToPixel () const
 Gets the value of SnapToPixelProperty. More...
 
void setSnapToPixel (bool value)
 Sets the value of SnapToPixelProperty. More...
 
MultisampleCount getMultisampleLevel () const
 Gets the value of MultisampleLevelProperty. More...
 
void setMultisampleLevel (MultisampleCount value)
 Sets the value of MultisampleLevelProperty. More...
 
- Public Member Functions inherited from kanzi::Node
ResourceSharedPtr acquireResource (const ResourceID &id) const
 Acquires a resource from the node or the node's closest ancestor having the resource id in the resource dictionary. More...
 
template<typename T >
shared_ptr< TacquireResource (const ResourceID &id) const
 Acquires a resource from the node or the node's closest ancestor having the resource id in the resource dictionary, and casts the resource to given type. More...
 
ResourceManager::AcquireTaskSharedPtr acquireResourceAsync (const ResourceID &key, ResourceManager::AsyncAcquireFinishedCallback func) const
 Posts an asynchronous task to acquire a resource. More...
 
ResourceDictionarySharedPtr acquireResourceDictionary ()
 Gets a resource dictionary of a node. More...
 
void addAnonymousResource (ResourceSharedPtr resource)
 Adds alias resource to an object node. More...
 
void addInputManipulator (InputManipulatorBaseSharedPtr inputManipulator)
 Transfers the ownership and attaches an input manipulator to an object node. More...
 
template<typename TMessageType , typename TClass , typename TClassMethod >
MessageSubscriptionToken addMessageFilter (TMessageType &messageType, TClass *messageHandlerObject, TClassMethod method)
 Adds a message filter where the filter is a method that is invoked on an object. More...
 
template<typename TMessageType >
MessageSubscriptionToken addMessageFilter (const TMessageType &messageType, typename TMessageType::FunctionType function)
 Adds a message filter where the filter is a function. More...
 
template<typename TMessageType , typename TClass , typename TClassMethod >
MessageSubscriptionToken addMessageHandler (TMessageType &messageType, TClass *messageHandlerObject, TClassMethod method)
 Adds a message handler where the handler is a method that is invoked on an object. More...
 
template<typename TMessageType >
MessageSubscriptionToken addMessageHandler (const TMessageType &messageType, typename TMessageType::FunctionType function)
 Adds a message handler where the handler is a function. More...
 
template<typename TMessageType >
MessageSubscriptionToken addMessageHandler (const TMessageType &messageType, typename TMessageType::FunctionType function, Node *messageSourceFilter)
 Adds a message handler where the handler is a function and you explicitly define the accepted source. More...
 
void addNodeComponent (NodeComponentSharedPtr nodeComponent)
 Transfers the ownership of a node component to an object node. More...
 
void addNodeComponentWithOwner (NodeComponentSharedPtr nodeComponent, const void *owner)
 Transfers the ownership of a node component to an object node and sets the owner of the node component. More...
 
void addNodeReference (AbstractPropertyType propertyType, AbstractNodeReference *reference)
 
void addResource (const ResourceID &resourceId, string_view resourceUrl)
 Adds a resource manager resource to an object node. If resourceID already exists in object, removes the existing entry. If resourceURL is NULL, error is thrown. */. More...
 
void addResourceDictionary (ResourceDictionarySharedPtr resourceDictionary)
 Adds a nested resource dictionary to the resource dictionary of a node. More...
 
void addResourceReference (AbstractPropertyType propertyType, AbstractResourceReference *reference)
 This is a helper for automatic resource tracking in ResourceReference. More...
 
template<typename TMessageType >
MessageSubscriptionToken addTunnelingFilter (const TMessageType &messageType, typename TMessageType::FunctionType function)
 Adds a message filter where the filter is a function. More...
 
template<typename TMessageType , typename TClass , typename TClassMethod >
MessageSubscriptionToken addTunnelingFilter (const TMessageType &messageType, TClass *messageHandlerObject, TClassMethod method)
 Adds a message filter where the filter is a method that is invoked on an object. More...
 
template<typename TMessageType >
MessageSubscriptionToken addTunnelingHandler (const TMessageType &messageType, typename TMessageType::FunctionType function, Node *messageSourceFilter)
 Adds a message handler where the handler is a function and you explicitly define the accepted source. More...
 
AppliedStyleEntrySharedPtr applyManualStyle (StyleSharedPtr style)
 Applies a style to an object node. More...
 
AppliedStyleEntrySharedPtr applyStyle (StyleSharedPtr style)
 Applies a style to an object node. More...
 
void applyStyles ()
 Apply all styles for an object node. More...
 
void applyStylesRecursive ()
 Applies styles recursively. More...
 
void attachRecursive ()
 Attaches an object node and its children recursively. More...
 
InputManipulatorConstIterator beginInputManipulators () const
 
NodeComponentConstIterator beginNodeComponents () const
 
void clearChangeFlag (uint32_t flag)
 Clears a change flag. More...
 
void clearChildChangeFlag (uint32_t flag)
 Clears a child change flag. More...
 
bool containsResource (const ResourceID &resourceID) const
 Returns if object node resource dictionary contains the resource with given ID. Resource can be any type: style, alias or resource manager resource. */. More...
 
BindingLookupContextPtr createLookupContext (NodeSharedPtr templateRoot)
 Creates a lookup context for the node. More...
 
void detachRecursive ()
 Detaches a node and its descendants. More...
 
void dispatchAbstractMessage (const AbstractMessageType &messageType, MessageArguments &messageArguments)
 Dispatches a message from this node with specified arguments. More...
 
template<typename TArgumentsType >
void dispatchMessage (const MessageType< TArgumentsType > &messageType, typename MessageType< TArgumentsType >::ArgumentsType &messageArguments)
 Dispatches a message from this node with specified arguments. More...
 
InputManipulatorConstIterator endInputManipulators () const
 
NodeComponentConstIterator endNodeComponents () const
 
template<typename TNodeType >
shared_ptr< TNodeType > findAbstractChild (string_view name)
 Find a child by name. Finds direct children as well as children connected indirectly for example Viewport->Scene. More...
 
optional< string > findResourceURL (const ResourceID &resourceId) const
 Tries to find Resource URL for Resource ID from this node. More...
 
template<typename DataType >
DataType getAbstractProperty (AbstractPropertyType abstractPropertyType) const
 
uint32_t getChangeFlags () const
 Get current change flags. More...
 
uint32_t getChildChangeFlags () const
 Get current child change flags. More...
 
FocusManagergetFocusManager () const
 Returns the Focus Manager associated with the Screen node to which this node belongs. More...
 
FocusScopegetFocusScopeInfo () const
 Returns the information about the focus scope for a node. More...
 
InputManagergetInputManager () const
 Returns the Input Manager associated with the Screen node to which this node belongs. More...
 
AbstractPropertyTypeDescriptor::ValueSourcegetNodeFinalValueSource (AbstractPropertyTypeDescriptor &descriptor) const
 
template<typename DataType >
optional< typename PropertyType< DataType >::DataType > getOptionalAbstractProperty (AbstractPropertyType abstractPropertyType) const
 
template<typename DataType >
optional< typename PropertyType< DataType >::Traits::ReturnType > getOptionalProperty (const PropertyType< DataType > &propertyType) const
 Evaluates the property value in the same way as the overload above but does not default to the value in property metadata if there are no inputs to the property value. More...
 
NodegetParent () const
 Returns the parent of the node. More...
 
template<typename DataType >
PropertyType< DataType >::Traits::ReturnType getProperty (const PropertyType< DataType > &propertyType) const
 Returns the current value of a property. More...
 
ResourceDictionarySharedPtr getResourceDictionary () const
 If a node has a resource dictionary, returns the resource dictionary of that node. More...
 
ScreengetScreen () const
 Returns the Screen node to which this node belongs. More...
 
NodeSharedPtr getTemplateRoot () const
 Gets the template root of this node. More...
 
void invalidateArrange ()
 Invalidates arrange. More...
 
void invalidateDraw ()
 Invalidates draw flag for the node. More...
 
void invalidateFinalTransform ()
 Invalidates final transform for node. More...
 
void invalidateMeasure ()
 Invalidates measure for the node. More...
 
void invalidateRender ()
 Invalidates render for node. More...
 
bool isAnyChangeFlagSet (uint32_t flag) const
 Checks if any of given flags is set. More...
 
bool isAnyChildChangeFlagSet (uint32_t flag) const
 Checks if any child change flags (corresponding to given mask) are set. More...
 
bool isAttached () const
 Returns true if the node is attached to a screen or one of its descendants. More...
 
bool isAttaching () const
 Returns true if node is in the process of attaching, false otherwise. More...
 
bool isChangeFlagSet (uint32_t flag) const
 Checks if a change flag is set. More...
 
bool isChildChangeFlagSet (uint32_t flag) const
 Checks if child change flags match. More...
 
bool isDetaching () const
 Returns true if the node currently detaching. More...
 
bool isEffectivelyFocusable () const
 Returns whether a node is focusable. More...
 
bool isEffectivelyVisible () const
 Returns whether a node and its ancestor nodes are visible. More...
 
bool isInitialized () const
 Returns true if initialize() has been called, false otherwise. More...
 
bool isInvalidArrange () const
 Checks if the node needs arrange. More...
 
bool isInvalidDraw ()
 Tells if node draw flag is invalid. More...
 
bool isInvalidFinalTransform () const
 Tells if final transform flag is invalid for node. More...
 
bool isInvalidMeasure () const
 Check if the node needs measure. More...
 
bool isInvalidRender () const
 Returns if node render flag is invalid. More...
 
bool isNamed (string_view name) const
 
 KZ_METACLASS_PROPERTY_TYPE (FontFamilyProperty)
 
template<typename Type >
shared_ptr< Type > lookupNode (string_view pathOrKey)
 Returns a node of specified type by looking it up with specified path or alias. More...
 
template<typename Type >
shared_ptr< Type > lookupNodeComponent (string_view name)
 Returns a node component of specified type by looking it up with specified name. More...
 
NodelookupNodeRaw (string_view relativePath)
 Get an object node by another node and a relative path. More...
 
ObjectSharedPtr lookupObject (string_view relativePath)
 Lookup for an object from a node. More...
 
template<typename Type >
shared_ptr< Type > lookupObject (string_view relativePath)
 Lookup for an object from a node. More...
 
tuple< NodeSharedPtr, AbstractPropertyTypelookupObjectForStateManager (string_view relativePath)
 Lookup for an node and possible object from within the node for state manager. More...
 
void notifyResourceDictionaryModified ()
 Forces the re-evaluation of resource IDs in a node tree. More...
 
void removeAnonymousResource (const Resource &resource)
 Removes anonymous resource from object node resources. More...
 
void removeInputManipulator (InputManipulator &inputManipulator)
 Removes the ownership and detaches an input manipulator from an object node. More...
 
void removeKZBData (flat_set< AbstractPropertyType > *keepProperties)
 Destroys all object node data loaded from KZB, including properties, bindings, node components, resources etc. More...
 
void removeKZBData ()
 Destroys all object node data loaded from KZB. More...
 
void removeMessageHandler (MessageSubscriptionToken token)
 Removes a message subscription. More...
 
void removeNodeComponent (NodeComponent &nodeComponent)
 Removes the ownership of a node component from an object node. More...
 
void removeNodeComponentWithOwner (const void *owner)
 Removes all bindings with the specified owner. More...
 
void removeNodeReference (const AbstractNodeReference &reference)
 
void removeResource (const ResourceID &resourceId)
 Removes a resource with given ID from object node resource dictionary. Does not do anything if resourceID was not found. */. More...
 
void removeResourceReference (const AbstractResourceReference &reference)
 This is a helper for automatic resource tracking in ResourceReference. More...
 
void setChangeFlag (uint32_t flag)
 Sets a change flag. More...
 
void setChildChangeFlag (uint32_t flag)
 Sets a child change flag. More...
 
void setParent (Node *parent)
 Kanzi uses this method internally to set the parent of a node. More...
 
void setResourceDictionary (ResourceDictionarySharedPtr resourceDictionary)
 Replaces the resource dictionary of a node. More...
 
void setScreen (Screen *screen)
 Sets the Screen node to which this node belongs. More...
 
void setTemplateRoot (NodeSharedPtr templateRoot)
 Sets the template root of this node. More...
 
ResourceSharedPtr tryAcquireResource (const ResourceID &id) const
 Acquires a resource from the node or the node's closest ancestor having the resource id in the resource dictionary. More...
 
template<typename T >
shared_ptr< TtryAcquireResource (const ResourceID &id) const
 Acquires a resource from the node or the node's closest ancestor having the resource and casts the resource to given type. More...
 
KZ_DEPRECATED NodeSharedPtr trySetActiveFocus ()
 Tries to move the focus on this node. More...
 
NodeSharedPtr trySetFocus ()
 Tries to move the focus to this node. More...
 
NodeSharedPtr trySetFocus (FocusFallback fallbackOption)
 Tries to set the focus to the newFocusNode using FocusManager::trySetFocus() but with a fallback behavior in case the node does not gain focus. More...
 
void unapplyStyle (AppliedStyleEntrySharedPtr appliedStyleEntry)
 Unapplies a style from an object node. More...
 
void unapplyStyles ()
 Unapplies and removes all applied styles. More...
 
void unapplyStylesRecursive ()
 Unapplies styles recursively. More...
 
void validateArrange ()
 Validates arrange. More...
 
void validateDraw ()
 Validates draw flags for the node. More...
 
void validateDrawForChildrenRecursive ()
 Recursively validates draw for the children from this 2D node onwards. More...
 
void validateMeasure ()
 Validates measure for the node. More...
 
void validateRender ()
 Validates render for node. More...
 
VisitorResult visit (const Visitor &visitor, VisitorOrder order)
 Visits a node and its descendants. More...
 
VisitorResult visitDescendants (const Visitor &visitor, VisitorOrder order)
 Visits the descendants of a node. More...
 
 ~Node () override
 Destructor. More...
 
string getName () const
 Gets the value of NameProperty. More...
 
void setName (string_view value)
 Sets the value of NameProperty. More...
 
string getPath () const
 Gets the value of PathProperty. More...
 
void setPath (string value)
 Sets the value of PathProperty. More...
 
string getLocale () const
 Gets the value of LocaleProperty. More...
 
void setLocale (string value)
 Sets the value of LocaleProperty. More...
 
bool isHitTestable () const
 Gets the value of HitTestableProperty. More...
 
void setHitTestable (bool value)
 Sets the value of HitTestableProperty. More...
 
bool isHitTestableContainer () const
 Gets the value of HitTestableContainerProperty. More...
 
void setHitTestableContainer (bool value)
 Sets the value of HitTestableContainerProperty. More...
 
bool isVisible () const
 Gets the value of VisibleProperty. More...
 
void setVisible (bool value)
 Sets the value of VisibleProperty. More...
 
bool isEnabled () const
 Returns the value of the EnabledProperty. More...
 
void setEnabled (bool value)
 Sets the value of the EnabledProperty. More...
 
bool isEffectivelyEnabled () const
 Returns the value of EffectivelyEnabledProperty. More...
 
bool isFocusable () const
 Gets the value of the FocusableProperty. More...
 
void setFocusable (bool value)
 Sets the value of the FocusableProperty. More...
 
bool isFocused () const
 Gets the value of the FocusedProperty. More...
 
void setFocused (bool value)
 Sets the value of the FocusedProperty. More...
 
FocusState getFocusState () const
 Gets the value of the FocusStateProperty. More...
 
void setFocusState (FocusState state)
 Sets the value of the FocusStateProperty. More...
 
FontFamilySharedPtr getFontFamily () const
 Gets the font family the node uses. More...
 
void setFontFamily (FontFamilySharedPtr value)
 Sets the font family the node uses. More...
 
float getVisibleAmountInParent () const
 Gets the value of VisibleAmountInParentProperty. More...
 
void setVisibleAmountInParent (float value)
 Sets the value of VisibleAmountInParentProperty. More...
 
float getProjection2DTo3DScale () const
 Gets the value of Projection2DTo3DScaleProperty. More...
 
void setProjection2DTo3DScale (float value)
 Sets the value of Projection2DTo3DScaleProperty. More...
 
ResourceSharedPtr getStyle () const
 Gets the value of StyleProperty. More...
 
void setStyle (ResourceSharedPtr value)
 Sets the value of StyleProperty. More...
 
ResourceSharedPtr getStateManager () const
 Gets the value of StateManagerProperty. More...
 
void setStateManager (ResourceSharedPtr value)
 Sets the value of StateManagerProperty. More...
 
float getWidth () const
 Gets the value of WidthProperty. More...
 
void setWidth (float value)
 Sets the value of WidthProperty. More...
 
float getHeight () const
 Gets the value of HeightProperty. More...
 
void setHeight (float value)
 Sets the value of HeightProperty. More...
 
float getDepth () const
 Gets the value of DepthProperty. More...
 
void setDepth (float value)
 Sets the value of DepthProperty. More...
 
float getActualWidth () const
 Gets the value of ActualWidthProperty. More...
 
void setActualWidth (float value)
 Sets the value of ActualWidthProperty. More...
 
float getActualHeight () const
 Gets the value of ActualHeightProperty. More...
 
void setActualHeight (float value)
 Sets the value of ActualHeightProperty. More...
 
float getActualDepth () const
 Gets the value of ActualDepthProperty. More...
 
void setActualDepth (float value)
 Sets the value of ActualDepthProperty. More...
 
Node::HorizontalAlignment getHorizontalAlignment () const
 Gets the value of HorizontalAlignmentProperty. More...
 
void setHorizontalAlignment (Node::HorizontalAlignment value)
 Sets the value of HorizontalAlignmentProperty. More...
 
Node::VerticalAlignment getVerticalAlignment () const
 Gets the value of VerticalAlignmentProperty. More...
 
void setVerticalAlignment (Node::VerticalAlignment value)
 Sets the value of VerticalAlignmentProperty. More...
 
Node::DepthAlignment getDepthAlignment () const
 Gets the value of DepthAlignmentProperty. More...
 
void setDepthAlignment (Node::DepthAlignment value)
 Sets the value of DepthAlignmentProperty. More...
 
Vector2 getHorizontalMargin () const
 Gets the value of HorizontalMarginProperty. More...
 
void setHorizontalMargin (Vector2 value)
 Sets the value of HorizontalMarginProperty. More...
 
Vector2 getVerticalMargin () const
 Gets the value of VerticalMarginProperty. More...
 
void setVerticalMargin (Vector2 value)
 Sets the value of VerticalMarginProperty. More...
 
Vector2 getDepthMargin () const
 Gets the value of DepthMarginProperty. More...
 
void setDepthMargin (Vector2 value)
 Sets the value of DepthMarginProperty. More...
 
Node::ContentStretch getContentStretch () const
 Gets the value of ContentStretchProperty. More...
 
void setContentStretch (Node::ContentStretch value)
 Sets the value of ContentStretchProperty. More...
 
float getOpacity () const
 Gets the value of OpacityProperty. More...
 
void setOpacity (float value)
 Sets the value of OpacityProperty. More...
 
bool isHover () const
 Returns whether the node has HoverProperty set to true. More...
 
bool isClipChildren () const
 Gets the value of ClipChildrenProperty. More...
 
void setClipChildren (bool value)
 Sets the value of ClipChildrenProperty. More...
 
- Public Member Functions inherited from kanzi::Object
AppliedStyleEntrySharedPtr applyObjectStyle (kanzi::StyleSharedPtr style)
 Applies a style to an object. More...
 
void applyObjectStyles ()
 Apply all styles for an object node. More...
 
DomaingetDomain () const
 Returns the domain the object belongs to. More...
 
const MetaclassgetDynamicMetaclass () const override
 Returns the metaclass of the dynamic type of the object. More...
 
MainLoopSchedulergetMainLoopScheduler () const
 Returns the MainLoopScheduler instance of the associated Domain. More...
 
detail::MessageDispatcher * getMessageDispatcher () const
 Returns the message dispatcher of the object. More...
 
ResourceManagergetResourceManager () const
 Returns the resource manager of the object. More...
 
ScriptingContextSharedPtr getScriptingContext () const
 Gets the scripting context of the object. More...
 
 Object (Domain *domain)
 
void setScriptingContext (ScriptingContextSharedPtr context)
 Sets the scripting context of the object. More...
 
void unapplyObjectStyle (AppliedStyleEntrySharedPtr appliedStyleEntry)
 
void unapplyObjectStyles ()
 Unapplies and removes all applied styles. More...
 
 ~Object () override
 
- Public Member Functions inherited from kanzi::MetaObject
bool isTypeOf (const Metaclass *objectType) const
 Determines if the type of this object is the given type or derived from it. More...
 
virtual ~MetaObject ()
 
- Public Member Functions inherited from kanzi::PropertyObject
template<typename DataType >
void addPropertyModifier (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner)
 
template<typename DataType >
void addPropertyModifierWithoutNotifyingHandlers (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner)
 Adds a property modifier without notifying handlers. More...
 
template<typename DataType >
void addPropertyNotificationHandler (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::NotificationCallback callback, void *owner)
 
template<typename DataType >
void addPropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, PropertyValuePrecedence precedence, void *ownerPointer)
 
template<typename DataType >
void addPropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, PropertyValuePrecedence precedence, AbstractPropertyTypeDescriptor::ValueSourceOwner *owner)
 
PropertyStorageContainer::iterator beginPropertyStorage ()
 Returns the begin iterator to the internal property storage container. More...
 
PropertyStorageContainer::const_iterator beginPropertyStorage () const
 Returns the begin iterator to the internal property storage container. More...
 
void clearPropertyFlag (AbstractPropertyType propertyType, uint32_t flag)
 
void copyLocalValue (const PropertyObject &other, AbstractPropertyType propertyType)
 Copies local value of single property from another object. More...
 
void copyLocalValues (const PropertyObject &other)
 Copies all local values from another object. More...
 
PropertyStorageContainer::iterator endPropertyStorage ()
 Returns the end iterator to the internal property storage container. More...
 
PropertyStorageContainer::const_iterator endPropertyStorage () const
 Returns the end iterator to the internal property storage container. More...
 
template<typename DataType >
PropertyType< DataType >::Traits::ReturnType getAbstractProperty (AbstractPropertyType abstractPropertyType) const
 
template<typename DataType >
PropertyType< DataType >::Traits::ReturnType getAbstractPropertyBase (AbstractPropertyType abstractPropertyType) const
 
template<typename DataType >
optional< typename PropertyType< DataType >::Traits::ReturnType > getOptionalAbstractProperty (AbstractPropertyType abstractPropertyType) const
 
template<typename DataType >
optional< typename PropertyType< DataType >::Traits::ReturnType > getOptionalProperty (const PropertyType< DataType > &propertyType) const
 Evaluates the property value in the same way as the overload above but does not default to the value in property metadata if there are no inputs to the property value. More...
 
template<typename DataType >
optional< typename PropertyType< DataType >::Traits::ReturnType > getOptionalPropertyBase (const PropertyType< DataType > &propertyType) const
 Returns the current value of a property disregarding modifiers, but does not default to the value in property metadata if there are no inputs to the property value. More...
 
template<typename DataType >
PropertyType< DataType >::Traits::ReturnType getProperty (const PropertyType< DataType > &propertyType) const
 Returns the current value of a property type. More...
 
template<typename DataType >
PropertyType< DataType >::Traits::ReturnType getPropertyBase (const PropertyType< DataType > &propertyType) const
 Returns the current value of a property disregarding modifiers. More...
 
template<typename DataType >
size_t getPropertyNotificationHandlerCount (const PropertyType< DataType > &propertyType) const
 Gets number of current notification handlers for given property type. More...
 
bool hasBaseValue (AbstractPropertyType propertyType) const
 Evaluates whether there are any inputs into the property value, disregarding modifiers. More...
 
bool hasLocalValue (AbstractPropertyType propertyType) const
 Evaluates whether there is a local value set for the property. More...
 
bool hasNonClassValue (AbstractPropertyType propertyType) const
 Evaluates whether there is a value of any precedence higher than class default value set for the property. More...
 
bool hasValue (AbstractPropertyType propertyType) const
 Evaluates whether there are any inputs into the property value. More...
 
bool isPropertyFlagSet (AbstractPropertyType propertyType, uint32_t flag) const
 
 PropertyObject ()
 
void removeKzbProperties (flat_set< AbstractPropertyType > *keepProperties)
 Remove all KZB properties that are not included in a given set. More...
 
void removeKzbProperties ()
 Remove all KZB properties. More...
 
template<typename DataType >
void removeLocalPropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, void *ownerPointer)
 
void removeLocalValue (AbstractPropertyType propertyType)
 Removes the local value associated with the property. More...
 
template<typename DataType >
void removePropertyModifier (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner)
 
template<typename DataType >
void removePropertyNotificationHandler (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::NotificationCallback callback, void *owner)
 
template<typename DataType >
void removePropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, void *ownerPointer)
 
template<typename DataType >
void setAbstractProperty (AbstractPropertyType abstractPropertyType, typename PropertyType< DataType >::Traits::ParameterType value)
 
template<typename DataType >
void setProperty (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Traits::ParameterType value)
 Sets the local value of a property type. More...
 
void setPropertyFlag (AbstractPropertyType propertyType, uint32_t flag)
 
KZ_DEPRECATED void validatePropertyModifiers (AbstractPropertyType propertyType)
 Validates property modifiers and notifies handlers. More...
 
void validatePropertyModifiersAndNotifyHandlers (AbstractPropertyType propertyType)
 Validates property modifiers and notifies handlers. More...
 
virtual ~PropertyObject ()
 
- Public Member Functions inherited from kanzi::BindingHostConceptImpl< Node >
void addBindingRuntime (AbstractBindingRuntimeSharedPtr entry, shared_ptr< void > owner)
 Adds an already-created binding runtime to this binding host. More...
 
BindingRuntimeHandle setBinding (AbstractBindingSharedPtr binding, shared_ptr< Node > templateRoot, AbstractPropertyType propertyType, PropertyField field, PropertyValuePrecedence precedence)
 Wrapper for setting a binding. More...
 
BindingRuntimeHandle setBinding (AbstractBindingSharedPtr binding, shared_ptr< Node > templateRoot, AbstractPropertyType propertyType, PropertyField field)
 Wrapper for setting a binding. More...
 
BindingRuntimeHandle setBinding (AbstractBindingSharedPtr binding, shared_ptr< Node > templateRoot, AbstractPropertyType propertyType, PropertyValuePrecedence precedence)
 Wrapper for setting a binding. More...
 
BindingRuntimeHandle setBinding (AbstractBindingSharedPtr binding, AbstractPropertyType propertyType, PropertyField field, PropertyValuePrecedence precedence)
 Wrapper for setting a binding. More...
 
BindingRuntimeHandle setBinding (AbstractBindingSharedPtr binding, AbstractPropertyType propertyType, PropertyField field)
 Wrapper for setting a binding. More...
 
BindingRuntimeHandle setBinding (AbstractBindingSharedPtr binding, AbstractPropertyType propertyType, PropertyValuePrecedence precedence)
 Wrapper for setting a binding. More...
 
BindingRuntimeHandle setBinding (AbstractBindingSharedPtr binding, AbstractPropertyType propertyType)
 Wrapper for setting a binding. More...
 
BindingRuntimeHandle setBinding (AbstractBindingSharedPtr binding, shared_ptr< Node > templateRoot)
 Sets a binding with no target. More...
 
BindingRuntimeHandle setBinding (AbstractBindingSharedPtr binding)
 Wrapper for setting a binding with no target. More...
 
BindingRuntimeHandle setBindingWithOwner (AbstractBindingSharedPtr binding, shared_ptr< void > owner, shared_ptr< Node > templateRoot, AbstractPropertyType propertyType, PropertyField field, PropertyValuePrecedence precedence)
 Sets a binding to a certain property. More...
 
BindingRuntimeHandle setBindingWithOwner (AbstractBindingSharedPtr binding, shared_ptr< void > owner, AbstractPropertyType propertyType, PropertyField field, PropertyValuePrecedence precedence)
 Wrapper for setting a binding with owner. More...
 
BindingRuntimeHandle setBindingWithOwner (AbstractBindingSharedPtr binding, shared_ptr< void > owner, AbstractPropertyType propertyType)
 Wrapper for setting a binding with owner. More...
 
BindingRuntimeHandle setBindingWithOwner (AbstractBindingSharedPtr binding, shared_ptr< void > owner, shared_ptr< Node > templateRoot)
 Sets a binding with no target. More...
 
BindingRuntimeHandle setBindingWithOwner (AbstractBindingSharedPtr binding, shared_ptr< void > owner)
 Wrapper for setting a binding with no target. More...
 
BindingRuntimeHandle setModifierBinding (AbstractBindingSharedPtr binding, shared_ptr< Node > templateRoot, AbstractPropertyType propertyType, PropertyField field)
 Wrapper for setting a modifier binding. More...
 
BindingRuntimeHandle setModifierBinding (AbstractBindingSharedPtr binding, AbstractPropertyType propertyType, PropertyField field)
 Wrapper for setting a modifier binding. More...
 
BindingRuntimeHandle setModifierBinding (AbstractBindingSharedPtr binding, AbstractPropertyType propertyType)
 Wrapper for setting a modifier binding. More...
 
BindingRuntimeHandle setModifierBindingWithOwner (AbstractBindingSharedPtr binding, shared_ptr< void > owner, shared_ptr< Node > templateRoot, AbstractPropertyType propertyType, PropertyField field)
 Sets a modifier binding. More...
 
BindingRuntimeHandle setModifierBindingWithOwner (AbstractBindingSharedPtr binding, shared_ptr< void > owner, AbstractPropertyType propertyType, PropertyField field)
 Wrapper for setting a modifier binding. More...
 
BindingRuntimeHandle setModifierBindingWithOwner (AbstractBindingSharedPtr binding, shared_ptr< void > owner, AbstractPropertyType propertyType)
 Wrapper for setting a modifier binding. More...
 
- Public Member Functions inherited from kanzi::BindingHostConcept
BindingRuntimeConstIterator beginBindingRuntimes () const
 Returns an iterator to the beginning of binding runtimes. More...
 
BindingRuntimeConstIterator endBindingRuntimes () const
 Returns an iterator to the end of binding runtimes. More...
 
AbstractBindingRuntimeSharedPtr getBindingRuntime (size_t idx)
 Gets binding by index. More...
 
size_t getBindingRuntimeCount () const
 Gets the number of binding runtimes added to this node. More...
 
void removeAllBindings ()
 Removes all binding runtimes. More...
 
void removeBinding (BindingRuntimeHandle &bindingRuntime)
 Removes a binding runtime added earlier. More...
 
void removeBindingsWithOwner (shared_ptr< void > owner)
 Removes all binding runtimes with the specified owner. More...
 
- Public Member Functions inherited from kanzi::ActivityElement
vector< NodeSharedPtr >::const_iterator beginChildHosts () const
 Returns the begin iterator to the registered child Activity Host. More...
 
virtual void deserialize (string_view data)
 Deserializes the activity element from a byte buffer. More...
 
vector< NodeSharedPtr >::const_iterator endChildHosts () const
 Returns the end iterator to the registered child Activity Host. More...
 
NodefindChildHost (string_view hostName)
 Finds a child Activity Host by name. More...
 
vector< string > getCommands () const
 Gets the list of commands handled by code behind of this activity element. More...
 
ActivityHistoryManagergetHistoryManager () const
 Gets the history manager of this activity element. More...
 
ActivityElementgetParentElement ()
 Gets the parent ActivityElement type node. More...
 
bool isLeafActivityNode () const
 Returns whether an ActivityElement has a child Activity Host. More...
 
void setCodeBehind (const Metaclass *metaclass)
 Instantiates and attaches a code behind object by specifying its metaclass. More...
 
void setCodeBehind (CodeBehindSharedPtr codeBehind)
 Attaches a code behind object. More...
 
virtual ~ActivityElement ()=default
 Destructor. More...
 
- Public Member Functions inherited from kanzi::ActivityConcept
void cancelWaitBeforeFocus ()
 Makes an Activity no longer wait for any pending activations. More...
 
optional< string > getPathToActivity (ActivityConcept *activity) const
 Returns a path from this Activity to a given Activity, if that Activity is a descendant node of this Activity. More...
 
bool isWaitingActivationsBeforeFocus () const
 Returns whether an Activity is waiting for its descendant Activities to activate before Kanzi applies the focus policy to the activated Activity. More...
 
bool isWaitingForActivation (ActivityConcept *activity) const
 Returns whether an Activity is waiting for the activation of a given Activity. More...
 
virtual ~ActivityConcept ()=default
 Destructor. More...
 
- Static Public Attributes inherited from kanzi::Node2D
static PropertyType< float > AspectRatioProperty
 AspectRatio property. More...
 
static PropertyType< bool > ForceCompositionProperty
 ForceComposition property. More...
 
static PropertyType< Node2D::ForegroundHintForegroundHintProperty
 ForegroundHint property. More...
 
static PropertyType< bool > OffscreenRenderingProperty
 OffscreenRendering property. More...
 
static PropertyType< bool > DisableRenderTargetClearProperty
 DisableRenderTargetClear property. More...
 
static PropertyType< Node2D::PixelFormatPixelFormatProperty
 PixelFormat property. More...
 
static PropertyType< bool > RenderSelfProperty
 RenderSelf property. More...
 
static PropertyType< ResourceSharedPtrRenderTargetProperty
 RenderTarget property. More...
 
static PropertyType< float > RenderTargetMinimumHeightProperty
 RenderTargetMinimumHeight property. More...
 
static PropertyType< float > RenderTargetMinimumWidthProperty
 RenderTargetMinimumWidth property. More...
 
static PropertyType< float > RenderTargetReallocationLimitProperty
 RenderTargetReallocationLimit property. More...
 
static PropertyType< CachingModeCachingModeProperty
 Sets the caching mode: More...
 
static PropertyType< bool > CacheValidProperty
 Kanzi sets the value of this property to indicate whether the node is cached. More...
 
static PropertyType< SRTValue2DLayoutTransformationProperty
 Sets the layout transformation of the node. More...
 
static PropertyType< SRTValue2DRenderTransformationProperty
 Sets the render transformation of the node. More...
 
static PropertyType< SRTValue3DPerspectiveTransformationProperty
 Sets the perspective transformation of the node. More...
 
static PropertyType< PerspectiveTransformationModePerspectiveTransformationModeProperty
 Sets the perspective transformation mode of the node. More...
 
static PropertyType< float > PerspectiveTransformationFovProperty
 PerspectiveTransformationFov property. More...
 
static PropertyType< Vector3PerspectiveTransformationPivotProperty
 PerspectiveTransformationOrigin property. More...
 
static PropertyType< Vector3PerspectiveTransformationOriginProperty
 PerspectiveTransformationOrigin property. More...
 
static PropertyType< Vector2RenderTransformationOriginProperty
 RenderTransformationOrigin property. More...
 
static PropertyType< bool > SnapToPixelProperty
 SnapToPixel property. More...
 
static PropertyType< ResourceSharedPtrBackgroundBrushProperty
 BackgroundBrush property. More...
 
static PropertyType< ResourceSharedPtrCompositionBrushProperty
 CompositionBrush property. More...
 
static PropertyType< ResourceSharedPtrForegroundBrushProperty
 ForegroundBrush property. More...
 
static PropertyType< ResourceSharedPtrEffectProperty
 Reports the runtime effect instance used by the node, instantiated from the NodeEffectPrefab2D. More...
 
static PropertyType< ResourceSharedPtrEffectPrefabProperty
 Sets the 2D Effect prefab to use for the node. More...
 
static PropertyType< MultisampleCountMultisampleLevelProperty
 Sets the number of anti-aliasing samples to use for temporary composition targets. More...
 
- Static Public Attributes inherited from kanzi::Node
static PropertyType< string > NameProperty
 Name property. More...
 
static PropertyType< string > PathProperty
 Path property. More...
 
static PropertyType< string > LocaleProperty
 Locale property. More...
 
static PropertyType< bool > CreatedFromKZBProperty
 CreatedFromKZB property. More...
 
static PropertyType< bool > HitTestableProperty
 HitTestable property. More...
 
static PropertyType< bool > HitTestableContainerProperty
 HitTestableContainer property. More...
 
static PropertyType< bool > VisibleProperty
 Visible property. More...
 
static PropertyType< bool > EnabledProperty
 Sets whether the node is enabled. More...
 
static PropertyType< bool > EffectivelyEnabledProperty
 Indicates whether the node and its ancestor nodes are enabled. More...
 
static PropertyType< bool > FocusableProperty
 Sets whether a node can get focus and can participate in the focus chain navigation. More...
 
static PropertyType< bool > FocusedProperty
 Sets whether a node is an focus node and can receive key messages. More...
 
static PropertyType< FocusStateFocusStateProperty
 Reports the focus state of a focusable node or focus scope node. More...
 
static PropertyType< ResourceSharedPtrFontFamilyProperty
 Sets the font family the node uses. More...
 
static PropertyType< float > VisibleAmountInParentProperty
 VisibleAmountInParent property. More...
 
static PropertyType< float > Projection2DTo3DScaleProperty
 Projection2DTo3DScale property. More...
 
static PropertyType< ResourceSharedPtrStyleProperty
 Style property. More...
 
static PropertyType< ResourceSharedPtrStateManagerProperty
 StateManager property. More...
 
static PropertyType< void * > PrefabTemplateSourceProperty
 PrefabTemplateSource property. More...
 
static PropertyType< float > WidthProperty
 Width property. More...
 
static PropertyType< float > HeightProperty
 Height property. More...
 
static PropertyType< float > DepthProperty
 Depth property. More...
 
static PropertyType< float > ActualWidthProperty
 ActualWidth property. More...
 
static PropertyType< float > ActualHeightProperty
 ActualHeight property. More...
 
static PropertyType< float > ActualDepthProperty
 ActualDepth property. More...
 
static PropertyType< Node::HorizontalAlignmentHorizontalAlignmentProperty
 HorizontalAlignment property. More...
 
static PropertyType< Node::VerticalAlignmentVerticalAlignmentProperty
 VerticalAlignment property. More...
 
static PropertyType< Node::DepthAlignmentDepthAlignmentProperty
 DepthAlignment property. More...
 
static PropertyType< Vector2HorizontalMarginProperty
 Sets the horizontal space between this node and other nodes that are adjacent to this node in a layout. More...
 
static PropertyType< Vector2VerticalMarginProperty
 Sets the vertical space between this node and other nodes that are adjacent to this node in a layout. More...
 
static PropertyType< Vector2DepthMarginProperty
 Sets the space in the depth direction between this node and other nodes that are adjacent to this node in a layout. More...
 
static PropertyType< Node::ContentStretchContentStretchProperty
 ContentStretch property. More...
 
static PropertyType< float > OpacityProperty
 Opacity property. More...
 
static PropertyType< bool > HoverProperty
 Kanzi updates the HoverProperty for a hit testable node to indicate whether the node is the foremost node under the cursor. More...
 
static PropertyType< bool > ClipChildrenProperty
 ClipChildren property. More...
 
static PropertyType< int > SceneGraphAddNodeChangeChildFlagsProperty
 SceneGraphAddNodeChangeChildFlags property. More...
 
static PropertyType< int > SceneGraphAddNodeChangeParentFlagsProperty
 SceneGraphAddNodeChangeParentFlags property. More...
 
static PropertyType< int > SceneGraphRemoveNodeChangeChildFlagsProperty
 SceneGraphRemoveNodeChangeChildFlags property. More...
 
static PropertyType< int > SceneGraphRemoveNodeChangeParentFlagsProperty
 SceneGraphRemoveNodeChangeParentFlags property. More...
 
- Static Public Attributes inherited from kanzi::ContentLayoutConcept
static PropertyType< Vector2HorizontalPaddingProperty
 Sets the padding spaces between the content and the left and right boundaries of a Content Layout node. More...
 
static PropertyType< Vector2VerticalPaddingProperty
 Sets the padding spaces between the content and the top and bottom boundaries of a Content Layout node. More...
 
static PropertyType< Vector2DepthPaddingProperty
 Sets the padding spaces between the content and the front and back boundaries of a Content Layout 3D node. More...
 
- Static Public Attributes inherited from kanzi::ActivityElement
static PropertyType< bool > AttachedProperty
 
static PropertyType< bool > PreserveHistoryProperty
 Enables the preservation of Activity property values when that Activity becomes inactive. More...
 
- Static Public Attributes inherited from kanzi::ActivityConcept
static NodeWeakPtr s_activationTargetActivity
 The Activity that is the activation target. More...
 
static PropertyType< StatusStatusProperty
 Specifies the status of this Activity. More...
 
static PropertyType< float > DummyStateManagerProperty
 Lack of a queuing mechanism for incoming messages from an Activity Host can cause Kanzi to enter a recursive call in the setProperty(). More...
 
static PropertyType< bool > ActivatedByActivationModifierProperty
 Specifies whether the activation of an Activity is requested by modifier bindings callbacks of an ApplyAction of a DataTrigger. More...
 
static PropertyType< bool > SaveLastFocusedNodeProperty
 Indicates whether to serialize the last focused child node of a focus scope Activity and restore the focus on deserialization. More...
 
static MessageType< StatusChangedMessageArgumentsStatusChangedMessage
 Subscribe to this message to receive notifications when the ActivityConcept::Status of this Activity changes. More...
 
static MessageType< ActivityMessageArgumentsActivityActivatingMessage
 Subscribe to this message to receive notifications when this Activity is in the activating state. More...
 
static MessageType< ActivityMessageArgumentsActivityActivatedMessage
 Subscribe to this message to receive notifications when this Activity is activated. More...
 
static MessageType< ActivityMessageArgumentsActivityDeactivatingMessage
 Subscribe to this message to receive notifications when this Activity is in the deactivating state. More...
 
static MessageType< ActivityMessageArgumentsActivityDeactivatedMessage
 Subscribe to this message to receive notifications when this Activity is deactivated. More...
 
static MessageType< StartActivationInternalMessageArgumentsStartActivationInternalMessage
 Internal message sent by an Activity Host to the Activity to initialize the resources of the Activity. More...
 
static MessageType< ActivityInternalMessageArgumentsStartDeactivationInternalMessage
 Internal message sent by an Activity Host to the Activity to deactivate the Activity. More...
 
static MessageType< StatusChangedInternalMessageArgumentsReadyForActivationAnimationInternalMessage
 Internal message sent by the Activity to its parent Activity Host when the Activity has finished initializing its resources. More...
 
static MessageType< ActivityInternalMessageArgumentsStartParallelActivatingAnimationInternalMessage
 Internal message sent by an Activity Host to the Activity to start the parallel activation animation of the Activity. More...
 
static MessageType< StatusChangedInternalMessageArgumentsFinishedParallelActivatingAnimationInternalMessage
 Internal message sent by the Activity to its parent Activity Host when the Activity has finished the parallel activation animation of the Activity. More...
 
static MessageType< ActivityInternalMessageArgumentsStartExclusiveActivatingAnimationInternalMessage
 Internal message sent by an Activity Host to the Activity to start the exclusive activation animation of the Activity. More...
 
static MessageType< ActivityInternalMessageArgumentsStartExclusiveDeactivatingAnimationInternalMessage
 Internal message sent by an Activity Host to the Activity to start the exclusive deactivation animation of the Activity. More...
 
static MessageType< StatusChangedInternalMessageArgumentsFinishedExclusiveDeactivatingAnimationInternalMessage
 Internal message sent by the Activity to its parent Activity Host when the Activity has finished the exclusive deactivation animation of the Activity. More...
 
static MessageType< ActivityInternalMessageArgumentsStartParallelDeactivatingAnimationInternalMessage
 Internal message sent by an Activity Host to the Activity to start the parallel deactivation animation of the Activity. More...
 
static MessageType< StatusChangedInternalMessageArgumentsFinishedParallelDeactivatingAnimationInternalMessage
 Internal message sent by the Activity to its parent Activity Host when the Activity has finished the parallel deactivation animation of the Activity. More...
 
- Protected Types inherited from kanzi::Node2D
enum  Node2DFlags {
  AllowClear, AllowRenderChildren, AllowRenderSelf, ForegroundIsTranslucent,
  ForegroundTranslucencyRequested, RequiresBackgroundQuad, RequiresLocalTransformationScope, RequiresTilingUpdate,
  Node2DFlagsBitCount
}
 Different Node2D flags for bit set. More...
 
- Protected Types inherited from kanzi::Object
typedef vector< AppliedStyleEntrySharedPtrAppliedStyleContainer
 Applied style container. More...
 
- Static Protected Member Functions inherited from kanzi::ActivityConceptImpl< ContentLayout2D, Activity2D >
static PropertyTypeEditorInfoSharedPtr makeEditorInfo ()
 
- Static Protected Member Functions inherited from kanzi::Node
static VisitorResult applyStylesVisitor (Node &node, bool apply)
 
static VisitorResult attachVisitor (Node &node)
 
static VisitorResult detachVisitor (Node &node)
 
static bool processPropertyChanged (Node &node, AbstractPropertyType propertyType, const PropertyStoragePtr &nodePropertyStorage, AbstractPropertyTypeDescriptor::PropertyStorage *changedPropertyStorage, PropertyNotificationReason reason)
 Processes notification handlers for node and property storage. More...
 
static VisitorResult propertyChangedVisitor (Node &node, AbstractPropertyType propertyType, AbstractPropertyTypeDescriptor::PropertyStorage *propertyStorage, PropertyNotificationReason reason)
 
static VisitorResult updateAllResourcesVisitor (Node &node)
 
static VisitorResult updateResourceVisitor (Node &node, const ResourceID &id)
 
static VisitorResult validateDrawVisitor (Node &node)
 Visitor for validating draw. More...
 
- Protected Attributes inherited from kanzi::Node2D
QuadDescription m_backgroundQuadDescription
 Background clipping quad / composition quad description. More...
 
NodeEffect2DSharedPtr m_cachedEffect
 Cached effect instance. More...
 
ClippingArea m_clipping
 Clipping parameters. More...
 
CompositionRequirements m_compositionRequirements
 Composition requirements for this 2D node. More...
 
unique_ptr< NodeCompositor2Dm_compositor
 Composition and caching information. More...
 
NodeEffectPrefab2DSharedPtr m_currentEffectPrefab
 Currently instantiated effect prefab. More...
 
optional< QuadDescriptionm_effectQuadDescription
 Effect quad description. More...
 
unsigned int m_validatedEffectPaddingChangeCounter
 Effect padding change counter value at which effect quad was last validated. More...
 
unique_ptr< NodeVisual2Dm_visual
 Visual information. More...
 
- Protected Attributes inherited from kanzi::Object
AppliedStyleContainer m_appliedStyles
 Listing of applied styles applied to this object. More...
 
- Protected Attributes inherited from kanzi::BindingHostConcept
BindingRuntimeContainer m_bindingRuntimes
 Bindings in this object. More...
 
- Protected Attributes inherited from kanzi::ActivityConcept
vector< string > m_pendingActivationsBeforeFocus
 The paths of the activating Activities that this Activity is waiting to be activated. More...
 

Detailed Description

An Activity is a part of application UI that is responsible for a task.

For example, a media player application can have Activity nodes, such as radio, music player, and AUX. However, an Activity can also be a smaller task, such as an Activity for the popup volume indicator that appears only when the user changes the volume in a media player. An Activity can be visual, but does not have to be. For example, an Activity that is visual can instantiate a prefab to show a popup window, while an Activity that is not visual can be music playback which plays music in the background regardless of other Activity nodes.

Application UI structure and navigation

The Activity, Data-Driven Exclusive Activity Host, Exclusive Activity Host, and Parallel Activity Host nodes together enable you to create the UI that user can navigate in your application. You implement the navigation as a reaction to user interaction or changes to data coming to the application, by activating and deactivating Activity nodes to switch application views and to show different application layers, such as popup windows. That way you can control which parts of your application UI the user can see and interact with.

Use the Activity, Data-Driven Exclusive Activity Host, Exclusive Activity Host, and Parallel Activity Host nodes to form the navigation graph. Activity nodes define the content elements and the Activity Host nodes define the navigation pattern in your application UI. In each Activity Host node, use Activity nodes to create UI content within applications that an Activity Host represents. When you use these nodes in your application, you navigate application UI by sending to the Activity Host node the address of the Activity node to which you want to navigate. For example, with Activity Host and Activity nodes you can organize your UI to show a different views in your application, such as media player, contacts, and phone view, and to show content in popup windows.

Use Activity Host nodes to activate and deactivate Activity nodes:

  • When an Activity node is active, the Activity prefab is attached to the node tree, is visible, and the user can interact with its content.
  • When an Activity node is inactive, the Activity prefab is not attached to the node tree, is not visible, and the user cannot interact with its content.

The Activity and Activity Host nodes inherit from the ContentLayout class to lay out their content like a Content Layout node. See ContentLayout2D and ContentLayout3D.

See ParallelActivityHost2D, ParallelActivityHost3D, ExclusiveActivityHost2D, and ExclusiveActivityHost3D.

Status management of Activity nodes

Each Activity node has the Status property that indicates the status of that Activity. When an Activity becomes active or inactive, the Status property changes and in your application you can react to these changes. You can use the Is Initially Active property to set which Activity node in an Exclusive Activity Host or Parallel Activity Host node is active at application startup. However, only one Activity node can be active at a time in a Data-Driven Exclusive Activity Host and Exclusive Activity Host nodes.

When one Activity node (Activity A) is active and you decide to activate another Activity node (Activity B), this is how the Activity status changes:

  1. Activity A goes to exclusive deactivation and, if content of the Activity B prefab is not yet loaded, Activity Host node gets a request to load the Activity B prefab and asynchronously load the content of the Activity B prefab.
  2. When the Activity B prefab is loaded, Activity A goes to parallel deactivation. Once Kanzi loads the content of the Activity B prefab, Kanzi instantiates the Activity B prefab and goes into parallel activation.
  3. Activity A becomes inactive. Kanzi virtualizes the properties of Activity A.
  4. Activity B goes to exclusive activation.

Programming

See Code behind.

Creating transitions between Activity nodes

You can create transitions for status changes of Activity nodes.

To create transitions between Activity nodes:

  1. Create a state manager and set its Controller Property to the Status property.
  2. In Activity nodes set the Status Manager property to the state manager that you created in the previous step.
  3. Create the states that map to the different statuses of Activity nodes.
  4. In the state manager define the transitions that you want to use.

Data and logic programming of Activity nodes

For each Activity node you can define properties that are specific to that Activity node. For example, Activity node for a music player can switch music on and off, or change the volume level.

When you create a property for an Activity node, set the namespace of that property to ActivityProperty. You can create properties with int, bool, float, and enum data types. If you use code behind for an Activity, Kanzi adds the properties of that Activity to the code behind.

The values of these properties implement the state machine and logic of your Kanzi application, which is why Kanzi preserves the values of these properties even when an Activity is virtual. When Kanzi virtualizes an Activity, it serializes the properties of that Activity and when Kanzi devirtualizes that Activity, it deserializes the state of that Activity and restores its property values.

Code behind

Code behind is a workflow where you associate code with an instance of an Activity instead of a type. In Kanzi Studio in the Activity Browser window, you can generate a code behind stub for any Activity node. This stub is associated with that particular Activity and has access to the properties of that Activity. In code behind you can write code that you can associate with the view or controller parts of the model-view-controller pattern. For example, you can:

  • React to Activity status changes.
  • Connect to a remote service when the Activity is activated and save data and disconnect when an Activity is deactivated.
  • Install Kanzi command handlers and define their implementations, such as increase the volume when the user presses a button.
  • Implement complex UI interaction, such as drag-and-drop of data between UI elements.
  • React to changes of status of an Activity.

Virtualization

The main goal of Activity virtualization is to enable you to manage the memory consumption in your application. The navigation graph of the entire application can be large, which is why loading and keeping in memory the UI and assets of an application at all times is rarely feasible. When either an Exclusive Activity Host or Parallel Activity Host node is available, all the child Activity nodes of that Activity Host node are available so that you can activate them. However, only the content of the Activity nodes that you activate is loaded and visible, because only a part of the UI is needed at a time. You can configure each Activity prefab how you want to manage the memory it consumes.

When you activate a visual Activity, the Activity Host of that Activity dynamically loads the prefab and asynchronously loads the content of the prefab of that Activity. When an Activity is not active, that Activity prefab is not attached to the node tree.

Member Typedef Documentation

Activity 2D concept used to implement this class.

Constructor & Destructor Documentation

kanzi::Activity2D::Activity2D ( Domain domain,
string_view  name 
)
explicitprotected

Constructor.

Parameters
domainThe domain the new node belongs to.
nameThe name of the node.

Member Function Documentation

static Activity2DSharedPtr kanzi::Activity2D::create ( Domain domain,
string_view  name 
)
static

Creates a 2D activity node.

Parameters
domainThe domain the new node belongs to.
nameThe name of the node.
static PropertyTypeEditorInfoSharedPtr kanzi::Activity2D::makeEditorInfo ( )
static

Provides editor info.


The documentation for this class was generated from the following file: