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kanzi::GPUResource Class Reference

#include <kanzi/graphics_3d/gpu_resource.hpp>

Inheritance diagram for kanzi::GPUResource:
kanzi::Resource kanzi::Object kanzi::Framebuffer kanzi::Mesh kanzi::Shader kanzi::Surface kanzi::Renderbuffer kanzi::Texture

Public Member Functions

virtual ~GPUResource () KZ_OVERRIDE
 
void deploy ()
 Make graphics API object(s) in the resource usable by preparing GPU objects and data in them. More...
 
void undeploy ()
 Free the GPU objects. After this, the resource is not usable for graphics API until deploy() is called again. More...
 
void invalidate ()
 Notify resource that graphics context was lost and all GPU resources are invalid. More...
 
unsigned int getGPUMemoryUsage () const
 
RenderergetRenderer () const
 
bool getDeployOnLoad () const
 Returns true if GPUResource is automatically deployed when loaded. More...
 
void setDeployOnLoad (bool value)
 Sets GPUResource automatic deployment on loade on or orr. More...
 
bool isDeployed () const
 
void deployed ()
 
void undeployed ()
 
virtual void loadFromKZB (const KzuResourceLoaderThreadContext *threadContext, KzcInputStream *inputStream, const KzuBinaryFileInfo *file) KZ_OVERRIDE
 Function for loading the resource from .KZB. More...
 
virtual void finishLoadingOverride (const KzuResourceLoaderThreadContext *threadContext) KZ_OVERRIDE
 Function for finishing the loading of the resource. More...
 
virtual void unloadOverride () KZ_OVERRIDE
 Unload function for resource. More...
 
virtual unsigned int getCPUMemoryUsage () const KZ_OVERRIDE
 Function for getting the memory usage of a resource. More...
 
- Public Member Functions inherited from kanzi::Resource
KzcMemoryManagergetMemoryManager () const
 
 Resource (Domain *domain, string_view name)
 
virtual ~Resource ()
 
void setKZB (const KzuBinaryDirectory *binaryDirectory, kzString path)
 
void setLoaded ()
 
kzString getName () const
 Accessor. More...
 
void load ()
 
void unload ()
 
bool isLoaded () const
 
void kzuResourceLoad_private (const KzuResourceLoaderThreadContext *threadContext)
 Private function for kzuResourceLoad() with specified thread context. More...
 
void kzuResourceFinishLoading_private (const KzuResourceLoaderThreadContext *threadContext)
 Private function for finishing the loading of the resource. More...
 
KzuResourceLoadingStrategy getLoadingStrategy () const
 
void setLoadingStrategy (KzuResourceLoadingStrategy loadingStrategy)
 
bool getKeepAlive () const
 Tells if the resource has keep alive flag set. More...
 
void setKeepAlive (bool keepAlive)
 Sets the keep alive flag. More...
 
- Public Member Functions inherited from kanzi::Object
 Object (Domain *domain)
 
virtual ~Object ()
 
DomaingetDomain () const
 Returns the domain the object belongs to. More...
 
KzuPropertyManager * getPropertyManager () const
 Returns the property manager of the object. More...
 
KzuTaskSchedulergetTaskScheduler () const
 Returns the task scheduler of the object. More...
 
KzuMessageDispatchergetMessageDispatcher () const
 Returns the message dispatcher of the object. More...
 
ResourceManagergetResourceManager () const
 Returns the resource manager of the object. More...
 
virtual const MetaclassgetDynamicMetaclass () const
 Returns the metaclass of the dynamic type of the object. More...
 
bool isTypeOf (const Metaclass *objectType) const
 Determines if the type of this object is the given type or derived from it. More...
 
template<typename DataType >
void setProperty (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::DataType value)
 Sets the local value of a property. More...
 
void setProperty (const PropertyType< ResourceID > &propertyType, ResourceSharedPtr value)
 Sets the local value of a resource id property with a resource pointer. More...
 
template<typename DataType >
DataType getProperty (const PropertyType< DataType > &propertyType) const
 Returns the current value of a property. More...
 
template<typename DataType >
bool getProperty (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::DataType &value) const
 Evaluates the property value in the same way as the overload above but does not default to the value in property metadata if there are no inputs to the property value. More...
 
template<typename DataType >
void setAbstractProperty (AbstractPropertyType abstractPropertyType, typename PropertyType< DataType >::DataType value)
 
void setAbstractProperty (AbstractPropertyType abstractPropertyType, ResourceSharedPtr value)
 
template<typename DataType >
DataType getAbstractProperty (AbstractPropertyType abstractPropertyType) const
 
template<typename DataType >
bool getAbstractProperty (AbstractPropertyType abstractPropertyType, typename PropertyType< DataType >::DataType &value) const
 
bool hasValue (AbstractPropertyType propertyType) const
 Evaluates whether there are any inputs into the property value. More...
 
bool hasLocalValue (AbstractPropertyType propertyType) const
 Evaluates whether there is a local value set for the property. More...
 
void removeLocalValue (AbstractPropertyType propertyType)
 Removes the local value associated with the property. More...
 
void copyLocalValues (const Object &other)
 Copies all local values from another object. More...
 
virtual void onPropertyChanged (AbstractPropertyType propertyType, KzuPropertyNotificationReason reason)
 Virtual function to handle property change notifications. More...
 
AppliedStyleEntryapplyObjectStyle (kanzi::StyleSharedPtr style)
 Applies a style to an object. More...
 
void unapplyObjectStyle (AppliedStyleEntry *appliedStyleEntry)
 
void applyObjectStyles ()
 Apply all styles for an object node. More...
 
void unapplyObjectStyles ()
 Unapplies and removes all applied styles. More...
 

Protected Member Functions

 GPUResource (Domain *domain, string_view name="")
 
virtual void deployOverride ()
 Make graphics API object(s) in the resource usable by preparing GPU objects and data in them. Called by deploy() More...
 
virtual void undeployOverride ()
 Free the GPU objects. After this, the resource is not usable for graphics API until deploy() is called again. Called by undeploy() More...
 
virtual void invalidateOverride ()
 Notify resource that graphics context was lost and all GPU resources are invalid. Called by invalidate() More...
 
virtual unsigned int getGPUMemoryUsageOverride () const
 
virtual void freeCommonData ()
 Notify resource that graphics context was lost and all GPU resources are invalid. More...
 
- Protected Member Functions inherited from kanzi::Resource
KzuResourceLoadState getLoadState ()
 Access. More...
 
- Protected Member Functions inherited from kanzi::Object
void initialize ()
 
void onCopy (const Object &other)
 

Additional Inherited Members

- Static Public Member Functions inherited from kanzi::Object
static const MetaclassgetStaticMetaclass ()
 Returns the metaclass of Object class. More...
 
static
PropertyTypeEditorInfoSharedPtr 
makeEditorInfo ()
 Default implementation that returns empty editor info. More...
 
- Protected Types inherited from kanzi::Object
typedef vector
< AppliedStyleEntry * > 
AppliedStyleContainer
 Applied style container. More...
 
- Protected Attributes inherited from kanzi::Object
AppliedStyleContainer m_appliedStyles
 Listing of applied styles applied to this object. More...
 

Constructor & Destructor Documentation

virtual kanzi::GPUResource::~GPUResource ( )
virtual
kanzi::GPUResource::GPUResource ( Domain domain,
string_view  name = "" 
)
explicitprotected

Member Function Documentation

void kanzi::GPUResource::deploy ( )

Make graphics API object(s) in the resource usable by preparing GPU objects and data in them.

void kanzi::GPUResource::undeploy ( )

Free the GPU objects. After this, the resource is not usable for graphics API until deploy() is called again.

void kanzi::GPUResource::invalidate ( )

Notify resource that graphics context was lost and all GPU resources are invalid.

unsigned int kanzi::GPUResource::getGPUMemoryUsage ( ) const
inline
Renderer* kanzi::GPUResource::getRenderer ( ) const
inline
bool kanzi::GPUResource::getDeployOnLoad ( ) const

Returns true if GPUResource is automatically deployed when loaded.

void kanzi::GPUResource::setDeployOnLoad ( bool  value)

Sets GPUResource automatic deployment on loade on or orr.

bool kanzi::GPUResource::isDeployed ( ) const
void kanzi::GPUResource::deployed ( )
inline
void kanzi::GPUResource::undeployed ( )
inline
virtual void kanzi::GPUResource::loadFromKZB ( const KzuResourceLoaderThreadContext threadContext,
KzcInputStream inputStream,
const KzuBinaryFileInfo file 
)
virtual

Function for loading the resource from .KZB.

This function is called when loading the data from .KZB file. Implementations should call super class loadFromKZB before reading anything else from inputStream. This function is called from arbitrary loading threads. The parameter threadContext contains thread safe memory manager and a thread specific Property manager which can be locked with the threadLock in the threadContext. This function may not access resource manager or the UIDomain due to race conditions.

Reimplemented from kanzi::Resource.

Reimplemented in kanzi::Mesh, kanzi::Texture, kanzi::Shader, and kanzi::Framebuffer.

virtual void kanzi::GPUResource::finishLoadingOverride ( const KzuResourceLoaderThreadContext threadContext)
virtual

Function for finishing the loading of the resource.

This function is called in the main thread after loading the data. Implementations should call super class finishLoading first. The parameter threadContext contains thread safe memory manager and the property manager that was used for loading the resource, which can be locked with the threadLock in the threadContext.

Reimplemented from kanzi::Resource.

Reimplemented in kanzi::Mesh.

virtual void kanzi::GPUResource::unloadOverride ( )
virtual

Unload function for resource.

Releases all memory taken by the resource except the resource loader.

Reimplemented from kanzi::Resource.

Reimplemented in kanzi::Mesh, kanzi::Texture, and kanzi::Shader.

virtual unsigned int kanzi::GPUResource::getCPUMemoryUsage ( ) const
virtual

Function for getting the memory usage of a resource.

Reimplemented from kanzi::Resource.

Reimplemented in kanzi::Mesh, kanzi::Texture, and kanzi::Shader.

virtual void kanzi::GPUResource::deployOverride ( )
inlineprotectedvirtual

Make graphics API object(s) in the resource usable by preparing GPU objects and data in them. Called by deploy()

Reimplemented in kanzi::Mesh, kanzi::Texture, kanzi::Shader, kanzi::Framebuffer, kanzi::Surface, and kanzi::Renderbuffer.

virtual void kanzi::GPUResource::undeployOverride ( )
protectedvirtual

Free the GPU objects. After this, the resource is not usable for graphics API until deploy() is called again. Called by undeploy()

Reimplemented in kanzi::Mesh, kanzi::Texture, kanzi::Shader, kanzi::Framebuffer, and kanzi::Renderbuffer.

virtual void kanzi::GPUResource::invalidateOverride ( )
protectedvirtual

Notify resource that graphics context was lost and all GPU resources are invalid. Called by invalidate()

Reimplemented in kanzi::Mesh, kanzi::Texture, kanzi::Shader, kanzi::Framebuffer, and kanzi::Renderbuffer.

virtual unsigned int kanzi::GPUResource::getGPUMemoryUsageOverride ( ) const
inlineprotectedvirtual
virtual void kanzi::GPUResource::freeCommonData ( )
inlineprotectedvirtual

Notify resource that graphics context was lost and all GPU resources are invalid.

Reimplemented in kanzi::Mesh, kanzi::Texture, kanzi::Shader, kanzi::Framebuffer, kanzi::Surface, and kanzi::Renderbuffer.


The documentation for this class was generated from the following file: