Renderbuffers provide the images that can be rendered to by attaching them to the framebuffer as color or depth stencil images.
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| Renderbuffer (Domain *domain, GraphicsFormat format, unsigned int sampleCount, unsigned int width, unsigned int height, unsigned int faceCount, unsigned int mipLevelCount) |
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virtual | ~Renderbuffer () KZ_OVERRIDE |
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unsigned int | getGLHandle (unsigned int face, unsigned int mipLevel) const |
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GraphicsFormat | getFormat () const |
| Get GraphicsFormat of Surface. More...
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unsigned int | getSampleCount () const |
| Get number multisample samples. 0 means multisampling is disabled. More...
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unsigned int | getWidth () const |
| Get width in pixels. More...
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unsigned int | getHeight () const |
| Get height in pixels. More...
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unsigned int | getSliceCount () const |
| Get number of slices. More...
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unsigned int | getFaceCount () const |
| Get number of faces. This should be six for cubemaps and one for everything else. More...
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unsigned int | getMipLevelCount () const |
| Get number of mipmap levels. More...
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bool | isWellFormed () const |
| Return true if Surface is valid shape and format. More...
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virtual | ~Surface () KZ_OVERRIDE |
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virtual | ~GPUResource () KZ_OVERRIDE |
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void | deploy () |
| Make graphics API object(s) in the resource usable by preparing GPU objects and data in them. More...
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void | undeploy () |
| Free the GPU objects. After this, the resource is not usable for graphics API until deploy() is called again. More...
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void | invalidate () |
| Notify resource that graphics context was lost and all GPU resources are invalid. More...
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unsigned int | getGPUMemoryUsage () const |
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Renderer * | getRenderer () const |
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bool | getDeployOnLoad () const |
| Returns true if GPUResource is automatically deployed when loaded. More...
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void | setDeployOnLoad (bool value) |
| Sets GPUResource automatic deployment on loade on or orr. More...
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bool | isDeployed () const |
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void | deployed () |
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void | undeployed () |
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virtual void | loadFromKZB (const KzuResourceLoaderThreadContext *threadContext, KzcInputStream *inputStream, const KzuBinaryFileInfo *file) KZ_OVERRIDE |
| Function for loading the resource from .KZB. More...
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virtual void | finishLoadingOverride (const KzuResourceLoaderThreadContext *threadContext) KZ_OVERRIDE |
| Function for finishing the loading of the resource. More...
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virtual void | unloadOverride () KZ_OVERRIDE |
| Unload function for resource. More...
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virtual unsigned int | getCPUMemoryUsage () const KZ_OVERRIDE |
| Function for getting the memory usage of a resource. More...
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KzcMemoryManager * | getMemoryManager () const |
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| Resource (Domain *domain, string_view name) |
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virtual | ~Resource () |
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void | setKZB (const KzuBinaryDirectory *binaryDirectory, kzString path) |
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void | setLoaded () |
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kzString | getName () const |
| Accessor. More...
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void | load () |
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void | unload () |
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bool | isLoaded () const |
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void | kzuResourceLoad_private (const KzuResourceLoaderThreadContext *threadContext) |
| Private function for kzuResourceLoad() with specified thread context. More...
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void | kzuResourceFinishLoading_private (const KzuResourceLoaderThreadContext *threadContext) |
| Private function for finishing the loading of the resource. More...
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KzuResourceLoadingStrategy | getLoadingStrategy () const |
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void | setLoadingStrategy (KzuResourceLoadingStrategy loadingStrategy) |
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bool | getKeepAlive () const |
| Tells if the resource has keep alive flag set. More...
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void | setKeepAlive (bool keepAlive) |
| Sets the keep alive flag. More...
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| Object (Domain *domain) |
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virtual | ~Object () |
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Domain * | getDomain () const |
| Returns the domain the object belongs to. More...
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KzuPropertyManager * | getPropertyManager () const |
| Returns the property manager of the object. More...
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KzuTaskScheduler * | getTaskScheduler () const |
| Returns the task scheduler of the object. More...
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KzuMessageDispatcher * | getMessageDispatcher () const |
| Returns the message dispatcher of the object. More...
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ResourceManager * | getResourceManager () const |
| Returns the resource manager of the object. More...
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virtual const Metaclass * | getDynamicMetaclass () const |
| Returns the metaclass of the dynamic type of the object. More...
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bool | isTypeOf (const Metaclass *objectType) const |
| Determines if the type of this object is the given type or derived from it. More...
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template<typename DataType > |
void | setProperty (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::DataType value) |
| Sets the local value of a property. More...
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void | setProperty (const PropertyType< ResourceID > &propertyType, ResourceSharedPtr value) |
| Sets the local value of a resource id property with a resource pointer. More...
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template<typename DataType > |
DataType | getProperty (const PropertyType< DataType > &propertyType) const |
| Returns the current value of a property. More...
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template<typename DataType > |
bool | getProperty (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::DataType &value) const |
| Evaluates the property value in the same way as the overload above but does not default to the value in property metadata if there are no inputs to the property value. More...
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template<typename DataType > |
void | setAbstractProperty (AbstractPropertyType abstractPropertyType, typename PropertyType< DataType >::DataType value) |
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void | setAbstractProperty (AbstractPropertyType abstractPropertyType, ResourceSharedPtr value) |
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template<typename DataType > |
DataType | getAbstractProperty (AbstractPropertyType abstractPropertyType) const |
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template<typename DataType > |
bool | getAbstractProperty (AbstractPropertyType abstractPropertyType, typename PropertyType< DataType >::DataType &value) const |
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bool | hasValue (AbstractPropertyType propertyType) const |
| Evaluates whether there are any inputs into the property value. More...
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bool | hasLocalValue (AbstractPropertyType propertyType) const |
| Evaluates whether there is a local value set for the property. More...
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void | removeLocalValue (AbstractPropertyType propertyType) |
| Removes the local value associated with the property. More...
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void | copyLocalValues (const Object &other) |
| Copies all local values from another object. More...
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virtual void | onPropertyChanged (AbstractPropertyType propertyType, KzuPropertyNotificationReason reason) |
| Virtual function to handle property change notifications. More...
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AppliedStyleEntry * | applyObjectStyle (kanzi::StyleSharedPtr style) |
| Applies a style to an object. More...
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void | unapplyObjectStyle (AppliedStyleEntry *appliedStyleEntry) |
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void | applyObjectStyles () |
| Apply all styles for an object node. More...
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void | unapplyObjectStyles () |
| Unapplies and removes all applied styles. More...
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virtual void | invalidateOverride () KZ_OVERRIDE |
| Notify resource that graphics context was lost and all GPU resources are invalid. Called by invalidate() More...
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virtual void | deployOverride () KZ_OVERRIDE |
| Make graphics API object(s) in the resource usable by preparing GPU objects and data in them. Called by deploy() More...
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virtual void | undeployOverride () KZ_OVERRIDE |
| Free the GPU objects. After this, the resource is not usable for graphics API until deploy() is called again. Called by undeploy() More...
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virtual void | freeCommonData () KZ_OVERRIDE |
| Notify resource that graphics context was lost and all GPU resources are invalid. More...
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virtual unsigned int | getGPUMemoryUsageOverride () const KZ_OVERRIDE |
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virtual void | attach (Framebuffer &framebuffer, APIAttachment apiAttachment, unsigned int face, unsigned int mipLevel) KZ_OVERRIDE |
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virtual bool | isRenderable (unsigned int face, unsigned int mipLevel) const KZ_OVERRIDE |
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| Surface (Domain *domain, string_view name="") |
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unsigned int | getGpuMemoryUsageEstimate () const |
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void | configure (GraphicsFormat format, unsigned int sampleCount, unsigned int width, unsigned int height, unsigned int sliceCount, unsigned int faceCount, unsigned int mipLevelCount) |
| Set format and shape for the Surface. More...
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void | setFaceCount (unsigned int value) |
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void | setSliceCount (unsigned int value) |
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| GPUResource (Domain *domain, string_view name="") |
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KzuResourceLoadState | getLoadState () |
| Access. More...
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void | initialize () |
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void | onCopy (const Object &other) |
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Renderbuffers provide the images that can be rendered to by attaching them to the framebuffer as color or depth stencil images.
Unlike textures, you cannot access renderbuffers using the samplers from shaders. When you direct rendering to a framebuffer, the depth and stencil tests require either renderbuffer or texture attached to the framebuffer.
You can read the content of renderbuffers with the ReadPixels() function.