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renderer3d.hpp File Reference

Specifies a user renderer. More...

Classes

class  kanzi::Renderer3D
 Renderer is the core component for assigning lights, meshes, cameras, skin animations etc. More...
 
class  kanzi::ShapeRenderer
 

Namespaces

 kanzi
 

Macros

#define KZU_RENDERER_FLOAT_BUFFER_LENGTH
 Length of float buffer, that is used for dynamic data of vertex arrays. More...
 

Typedefs

typedef shared_ptr< Renderer3D > kanzi::Renderer3DSharedPtr
 
typedef shared_ptr< ShapeRenderer > kanzi::ShapeRendererSharedPtr
 

Detailed Description

Specifies a user renderer.

Renderer is the core component for assigning lights, meshes, cameras, skin animations etc. to lower level rendering.

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Macro Definition Documentation

#define KZU_RENDERER_FLOAT_BUFFER_LENGTH

Length of float buffer, that is used for dynamic data of vertex arrays.