#include <kanzi/graphics_3d/composer.hpp>
#include <kanzi/platform/platform.hpp>
#include <kanzi/platform/memory.hpp>
#include <kanzi/graphics_3d/renderer3d.hpp>
#include <user/filter/kzu_object_source_base.h>
#include "renderpass_properties.h"
Classes | |
struct | kanzi::KzuViewport |
Structure for viewport. More... | |
class | kanzi::Renderpass |
Render pass passes set of objects to be rendered down to renderer. More... | |
Namespaces | |
kanzi | |
Macros | |
#define | KZU_RENDER_PASS_DEFAULT_DEPTH_CLEAR_VALUE |
Default value for renderpass depth clear. More... | |
Typedefs | |
typedef shared_ptr< Renderpass > | kanzi::RenderpassSharedPtr |
Enumerations | |
enum | kanzi::KzuViewportCoordinateType { kanzi::KZU_VIEWPORT_COORDINATE_ABSOLUTE, kanzi::KZU_VIEWPORT_COORDINATE_RELATIVE } |
Enumeration for viewport coordinate unit type (exact pixel coordinates / percentages from window) More... | |
#define KZU_RENDER_PASS_DEFAULT_DEPTH_CLEAR_VALUE |
Default value for renderpass depth clear.