Use the Pipeline State Render Pass to set for its child render passes the depth and stencil testing, transparency, and culling.
More...
|
| PipelineStateRenderPass (Domain *domain, string_view name) |
| Constructor. More...
|
|
bool | pushColorBlend (CompositionStack &compositionStack) |
| Push the color or blend state into the composition stack. More...
|
|
bool | pushDepthStencil (CompositionStack &compositionStack) |
| Push the depth or stencil state into the composition stack. More...
|
|
bool | pushRasterization (CompositionStack &compositionStack) |
| Push the rasterization state into the composition stack. More...
|
|
bool | pushViewportScissor (CompositionStack &compositionStack) |
| Push the Viewport 2D scissor state into the composition stack. More...
|
|
virtual void | renderOverride (Renderer3D &renderer, TransformedScene3D &transformedScene, CompositionStack &compositionStack) KZ_OVERRIDE |
| RenderPass::renderOverride() implementation. More...
|
|
virtual CompositionRequirements | getCompositionRequirements () const KZ_OVERRIDE |
| RenderPass::requiresDepthBuffer() implementation. More...
|
|
| RenderPass (Domain *domain, string_view name) |
| Constructor. More...
|
|
virtual void | onLoaded () |
| Override function called by createLoadTask(), after loading render pass. More...
|
|
void | loadChildRenderPassesFromKZB (ResourceManager &resourceManager, KzbMemoryParser &parser) |
| Load child render passes from a kzb file. More...
|
|
void | loadProperties (KzbMemoryParser &parser) |
| Reimplementation of the loadProperties from parser to accommodate paths in properties. More...
|
|
kzsError | readProperties (struct KzcInputStream *inputStream, const struct KzuBinaryFileInfo *file, ResourceManager *resourceManager) |
| Reimplementation of the property reading to accommodate paths in properties. More...
|
|
kzsError | readProperty (struct KzcInputStream *inputStream, const struct KzuBinaryFileInfo *file, ResourceManager *resourceManager) |
| Reimplementation of reading a single property to accommodate paths in properties. More...
|
|
void | renderChildren (Renderer3D &renderer, TransformedScene3D &transformedScene, CompositionStack &compositionStack) |
| Render all child render passes of a render pass. More...
|
|
CompositionRequirements | combineChildCompositionRequirements (CompositionRequirements requirements) const |
| Iterates the children for composition requirements. More...
|
|
CompositionRequirements | getChildCompositionRequirements () const |
| Iterates the children for composition requirements. More...
|
|
virtual void | renderMeshOverride (Node3D &node, Morph *morph, Mesh &mesh, unsigned int clusterIndex, MaterialRenderer &materialRenderer) |
| Mesh rendering that is specific for a render pass. More...
|
|
virtual TextureSharedPtr | getCompositionResultOverride (Framebuffer::AttachmentPoint attachmentPoint) |
| Acquiring of composition target specific to the RenderPass class. More...
|
|
virtual void | reloadOverride () |
|
virtual void | reloadFromKzbOverride (KzcInputStream *inputStream, const KzuBinaryFileInfo *file) |
|
virtual void | reloadFromKzbOverride (KzbFile &kzbFile, ReadOnlyMemoryFile &file, KzbMemoryParser &parser) |
|
virtual void | reloadFromFileOverride (string_view filePath) |
|
virtual unsigned int | getCPUMemoryUsageOverride () const |
|
void | initialize () |
|
void | onCopy (const Object &other) |
|
| MetaObject () |
|
void | initialize () |
|
void | addPropertyValueSource (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::ValueSource *valueSource, PropertyValuePrecedence precedence, void *owner) |
|
void | removePropertyValueSource (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::ValueSource *valueSource, void *owner) |
|
AbstractPropertyTypeDescriptor::ValueSourceEntry * | getTopValueSourceEntry (AbstractPropertyTypeDescriptor::PropertyStorage &propertyStorage) const |
|
AbstractPropertyTypeDescriptor::ValueSourceEntry * | getTopValueSourceEntry (AbstractPropertyTypeDescriptor &descriptor) const |
|
AbstractPropertyTypeDescriptor::ValueSource * | getTopValueSource (AbstractPropertyTypeDescriptor &descriptor) const |
|
AbstractPropertyTypeDescriptor::ValueSource * | getFinalValueSource (AbstractPropertyTypeDescriptor &descriptor) const |
|
AbstractPropertyTypeDescriptor::ValueSource * | getNonClassValueSource (AbstractPropertyTypeDescriptor &descriptor) const |
|
AbstractPropertyTypeDescriptor::ValueSource * | getClassValueSource (AbstractPropertyTypeDescriptor &descriptor) const |
|
AbstractPropertyTypeDescriptor::ValueSourceEntry * | findLocalValueSourceEntry (AbstractPropertyTypeDescriptor::PropertyStorage &propertyStorage) |
|
AbstractPropertyTypeDescriptor::ValueSourceEntry * | constructLocalValueSourceEntry (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::PropertyStorage &propertyStorage) |
|
AbstractPropertyTypeDescriptor::ValueSourceEntry * | acquireLocalValueSourceEntry (AbstractPropertyTypeDescriptor &descriptor, PropertyStoragePtr &propertyStorage) |
|
AbstractPropertyTypeDescriptor::PropertyStorage * | findPropertyStorage (AbstractPropertyTypeDescriptor &descriptor) const |
|
PropertyStoragePtr | findPropertyStoragePtr (AbstractPropertyTypeDescriptor &descriptor) const |
| Gets property storage intrusive pointer that can be used to hold a reference until end of operation. More...
|
|
PropertyStoragePtr | constructPropertyStorage (AbstractPropertyTypeDescriptor &descriptor) |
|
PropertyStoragePtr | acquirePropertyStorage (AbstractPropertyTypeDescriptor &descriptor) |
|
AbstractPropertyTypeDescriptor::ModifierStorage * | acquireModifierStorage (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::PropertyStorage &propertyStorage) |
|
AbstractPropertyTypeDescriptor::ModifierStorage * | findModifierStorage (AbstractPropertyTypeDescriptor &descriptor) |
|
AbstractPropertyTypeDescriptor::NotificationStorage * | acquireNotificationStorage (AbstractPropertyTypeDescriptor &descriptor) |
|
AbstractPropertyTypeDescriptor::NotificationStorage * | findNotificationStorage (AbstractPropertyTypeDescriptor &descriptor) |
|
AbstractPropertyTypeDescriptor * | findPropertyTypeDescriptorByUnqualifiedNameAndDataType (string_view unqualifiedName, PropertyDataType dataType) |
|
void | validatePropertyModifiersAndNotifyHandlers (PropertyStoragePtr &propertyStorage) |
|
void | copyLocalValue (const AbstractPropertyTypeDescriptor::PropertyStorage &otherPropertyStorage) |
| Copy local value from property storage. More...
|
|
PropertyStorageContainer::iterator | beginPropertyStorage () |
|
PropertyStorageContainer::iterator | endPropertyStorage () |
|
virtual void | notifyPropertyHandlers (PropertyStoragePtr &propertyStorage, PropertyNotificationReason reason) |
|
void | onCopy (const PropertyObject &other) |
|
|
RenderPassSharedPtr | lookupRenderPass (string_view path) |
| Resolve a render pass by path. More...
|
|
void | render (Renderer3D &renderer, TransformedScene3D &transformedScene, CompositionStack &compositionStack) |
| Recursively render RenderPass and all of its child render passes. More...
|
|
void | renderMesh (Node3D &node, Morph *morph, Mesh &mesh, unsigned int clusterIndex, MaterialRenderer &materialRenderer) |
| Use this function to render a mesh owned by a node using the material renderer that the node owns. More...
|
|
void | addChild (RenderPassSharedPtr childRenderPass) |
| Adds a render pass as the last child of the render pass you set. More...
|
|
void | insertChild (size_t index, RenderPassSharedPtr childRenderPass) |
| Adds a render pass as a child render pass at given index of the render pass you set. More...
|
|
void | removeChild (RenderPass &childRenderPass) |
| Removes a child render pass. More...
|
|
void | removeAllChildren () |
| Removes all child render passes from a render pass. More...
|
|
RenderPassSharedPtr | getParent () const |
| Gets the parent of a render pass. More...
|
|
void | setParent (RenderPassSharedPtr parent) |
| Sets the parent of a render pass. More...
|
|
RenderPassSharedPtr | getChild (size_t index) |
| Gets a child render pass at the given index. More...
|
|
size_t | getChildCount () const |
| Returns the number of child render passes. More...
|
|
ChildContainer::const_iterator | beginChildren () const |
| Returns an iterator to the beginning of the container of child render passes. More...
|
|
ChildContainer::const_iterator | endChildren () const |
| Returns an iterator to the end of the container of child render passes. More...
|
|
TextureSharedPtr | getCompositionResult (Framebuffer::AttachmentPoint attachmentPoint) |
| Gets color composition target that was used for rendering. More...
|
|
size_t | getTextureBindingCount () const |
| Gets the number of texture bindings. More...
|
|
ResourceBinding | getTextureBinding (size_t index) const |
| Gets a texture binding by index. More...
|
|
void | addTextureBinding (AbstractPropertyType propertyType, string_view path, bool fromKzb) |
| Adds a texture binding. More...
|
|
void | addTextureBinding (AbstractPropertyType propertyType, string_view path) |
| Adds a texture binding. More...
|
|
bool | removeTextureBinding (AbstractPropertyType propertyType) |
| Removes the texture binding. More...
|
|
void | removeKzbTextureBindings () |
| Removes the resource bindings loaded from kzb files. More...
|
|
void | restoreResourcesRecursive () |
| Recursively calls restoreResources for a RenderPass and all its children. More...
|
|
virtual void | restoreResources () |
| Restore resources after suspend. More...
|
|
virtual void | loadFromKZB (const ResourceLoaderThreadContext *threadContext, KzcInputStream *inputStream, const KzuBinaryFileInfo *file) KZ_OVERRIDE |
| Resource::loadFromKZB() implementation. More...
|
|
KzcMemoryManager * | getMemoryManager () const |
|
| Resource (Domain *domain, string_view name) |
|
virtual | ~Resource () |
|
virtual void | unloadOverride () |
| Unload function for resource. Releases all CPU memory taken by the resource except the resource loader. More...
|
|
virtual unsigned int | getCPUMemoryUsage () const |
| Function for getting the memory usage of a resource. More...
|
|
void | setKZB (const KzuBinaryDirectory *binaryDirectory, string_view path) |
| Set the binary directory and path of the resource. More...
|
|
const string & | getName () const |
| Gets the resource name. More...
|
|
const string & | getUrl () const |
| Gets the resource URL. More...
|
|
void | setUrl (string_view url) |
| Sets the resource URL. More...
|
|
void | setNotLoaded () |
|
bool | isFromKZB () const |
|
void | reload () |
|
void | reloadFromKzb (KzcInputStream *inputStream, const KzuBinaryFileInfo *file) |
|
void | reloadFromKzb (KzbFile &kzbFile, ReadOnlyMemoryFile &file, KzbMemoryParser &parser) |
|
void | reloadFromFile (string_view filePath) |
|
void | load () |
|
void | unload () |
|
bool | isLoaded () const |
|
void | kzuResourceLoad_private (const ResourceLoaderThreadContext *threadContext) |
| Private function for kzuResourceLoad() with specified thread context. More...
|
|
void | kzuResourceFinishLoading_private (const ResourceLoaderThreadContext *threadContext) |
| Private function for finishing the loading of the resource. More...
|
|
bool | isKeepAlive () const |
| Tells if the resource has keep alive flag set. More...
|
|
void | setKeepAlive (bool keepAlive) |
| Sets the keep alive flag. More...
|
|
| Object (Domain *domain) |
|
virtual | ~Object () |
|
Domain * | getDomain () const |
| Returns the domain the object belongs to. More...
|
|
KzuTaskScheduler * | getTaskScheduler () const |
| Returns the task scheduler of the object. More...
|
|
KzuMessageDispatcher * | getMessageDispatcher () const |
| Returns the message dispatcher of the object. More...
|
|
ResourceManager * | getResourceManager () const |
| Returns the resource manager of the object. More...
|
|
virtual const Metaclass * | getDynamicMetaclass () const KZ_OVERRIDE |
| Returns the metaclass of the dynamic type of the object. More...
|
|
AppliedStyleEntrySharedPtr | applyObjectStyle (kanzi::StyleSharedPtr style) |
| Applies a style to an object. More...
|
|
void | unapplyObjectStyle (AppliedStyleEntrySharedPtr appliedStyleEntry) |
|
void | applyObjectStyles () |
| Apply all styles for an object node. More...
|
|
void | unapplyObjectStyles () |
| Unapplies and removes all applied styles. More...
|
|
virtual | ~MetaObject () |
|
bool | isTypeOf (const Metaclass *objectType) const |
| Determines if the type of this object is the given type or derived from it. More...
|
|
| PropertyObject () |
|
virtual | ~PropertyObject () |
|
template<typename DataType > |
void | setProperty (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Traits::ParameterType value) |
| Sets the local value of a property. More...
|
|
void | removeKzbProperties () |
|
template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getProperty (const PropertyType< DataType > &propertyType) const |
| Returns the current value of a property. More...
|
|
template<typename DataType > |
optional< typename PropertyType< DataType >::Traits::ReturnType > | getOptionalProperty (const PropertyType< DataType > &propertyType) const |
| Evaluates the property value in the same way as the overload above but does not default to the value in property metadata if there are no inputs to the property value. More...
|
|
template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getPropertyBase (const PropertyType< DataType > &propertyType) const |
| Returns the current value of a property disregarding modifiers. More...
|
|
template<typename DataType > |
void | setAbstractProperty (AbstractPropertyType abstractPropertyType, typename PropertyType< DataType >::Traits::ParameterType value) |
|
template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getAbstractProperty (AbstractPropertyType abstractPropertyType) const |
|
template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getAbstractPropertyBase (AbstractPropertyType abstractPropertyType) const |
|
template<typename DataType > |
optional< typename PropertyType< DataType >::Traits::ReturnType > | getOptionalAbstractProperty (AbstractPropertyType abstractPropertyType) const |
|
void | setPropertyFlag (AbstractPropertyType propertyType, uint32_t flag) |
|
bool | isPropertyFlagSet (AbstractPropertyType propertyType, uint32_t flag) const |
|
void | clearPropertyFlag (AbstractPropertyType propertyType, uint32_t flag) |
|
bool | hasValue (AbstractPropertyType propertyType) const |
| Evaluates whether there are any inputs into the property value. More...
|
|
bool | hasBaseValue (AbstractPropertyType propertyType) const |
| Evaluates whether there are any inputs into the property value, disregarding modifiers. More...
|
|
bool | hasLocalValue (AbstractPropertyType propertyType) const |
| Evaluates whether there is a local value set for the property. More...
|
|
bool | hasNonClassValue (AbstractPropertyType propertyType) const |
| Evaluates whether there is a value of any precedence higher than class default value set for the property. More...
|
|
void | removeLocalValue (AbstractPropertyType propertyType) |
| Removes the local value associated with the property. More...
|
|
void | copyLocalValue (const PropertyObject &other, AbstractPropertyType propertyType) |
| Copies local value of single property from another object. More...
|
|
void | copyLocalValues (const PropertyObject &other) |
| Copies all local values from another object. More...
|
|
virtual void | onPropertyChanged (AbstractPropertyType propertyType, PropertyNotificationReason reason) |
| Virtual function to handle property change notifications. More...
|
|
template<typename DataType > |
void | addPropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, PropertyValuePrecedence precedence, void *owner) |
|
template<typename DataType > |
void | removePropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, void *owner) |
|
template<typename DataType > |
void | addPropertyModifier (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner) |
|
template<typename DataType > |
void | removePropertyModifier (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner) |
|
void | validatePropertyModifiers (AbstractPropertyType propertyType) |
|
template<typename DataType > |
void | addPropertyNotificationHandler (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::NotificationCallback callback, void *owner) |
|
template<typename DataType > |
void | removePropertyNotificationHandler (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::NotificationCallback callback, void *owner) |
|
template<typename DataType > |
size_t | getPropertyNotificationHandlerCount (const PropertyType< DataType > &propertyType) |
| Gets number of current notification handlers for given property type. More...
|
|
typedef vector< AppliedStyleEntrySharedPtr > | AppliedStyleContainer |
| Applied style container. More...
|
|
AppliedStyleContainer | m_appliedStyles |
| Listing of applied styles applied to this object. More...
|
|
Use the Pipeline State Render Pass to set for its child render passes the depth and stencil testing, transparency, and culling.
This render pass sets the rendering state before passing the control to its descendants. After the descendant render passes of a Pipeline State Render Pass execute, Kanzi restores the rendering state. If a Pipeline State Render Pass does not have any descendants, Kanzi does not apply the rendering state you set in that render pass.
You change the rendering state by setting the properties in a Pipeline State Render Pass. The default settings in a Pipeline State Render Pass that you can set are:
Kanzi groups the rendering state combinations that a Pipeline State Render Pass applies into these state stacks:
- Color and blend state
- Depth and stencil state
- Composition (viewport and scissor) state
- Rasterization state
If you do not set a property, Kanzi uses the default or previously set value. See CompositionStack.
Examples
To turn on stencil test and only render where stencil buffer value is not 0:
pipelineStateRenderPass->setStencilReferenceValue(0);
pipelineStateRenderPass->setStencilMask(255);
To render only the back faces of objects:
To turn off alpha blending: