Glossary¶
- Affector node¶
Affector nodes apply force to particles. See Using affector nodes.
- Box Emitter node¶
Particle Box Emitter emits particles from within a volume the shape of a box or from its surface. See Using emitter nodes.
- Curl Affector node¶
Particle Curl Affector defines an infinite force field that a curl noise function randomly distorts. See Using the Particle Curl Affector.
- Custom Affector node¶
Particle Custom Affector provides support for creating custom simulation behavior by writing compute shaders. See Creating custom emission and simulation and Using the Particle Custom Affector.
- Custom Emitter node¶
Particle Custom Emitter provides support for creating custom emission and simulation behavior by writing compute shaders. See Creating custom emission and simulation and Using the Particle Custom Emitter.
- Drag Affector node¶
Particle Drag Affector reduces the particle speed over time. See Using the Particle Drag Affector.
- Emitter node¶
Emitter nodes release particles. See Using emitter nodes.
- Force Affector node¶
Particle Force Affector applies to particles a directional force. See Using the Particle Force Affector.
- Mesh Emitter node¶
Particle Mesh Emitter emits particles from the surface, vertices, or edges of a mesh. See Using emitter nodes.
- Sphere Emitter node¶
Particle Sphere Emitter emits particles from within a volume shaped like a sphere, or from its surface. See Using the Particle Sphere Emitter.
- Trail Emitter node¶
Particle Trail Emitter emits particles from other particles. See Using the Particle Trail Emitter.
- Point Affector node¶
Particle Point Affector pulls particles towards or pushes particles away from itself. See Using the Particle Point Affector.