Using the Slider nodes

Use the Slider nodes when you want to allow users to change numerical values using a visual indicator between a minimum and a maximum value.

As you move the knob along the trajectory the slider generates messages: drag started, drag finished, and value changed.

../../_images/slider.gif

To learn how to create a slider by completing a tutorial, see Tutorial: Creating a slider.

The Slider nodes have the Focusable property enabled and are focusable by default. When a Slider node has focus, to move the knob of that slider, you can use these default keyboard keys:

  • and if the slider knob moves in a horizontal direction

  • and if the slider knob moves in a vertical direction

To move a slider knob with keyboard keys, define the amount the knob moves each time you press a key with the Step Value property for that slider.

Using the slider from the Factory Content

The Kanzi Factory Content asset package contains a 2D slider that you can customize to suit your needs.

To use the slider from the Factory Content:

  1. From the Asset Packages > Factory Content drag the Slider and drop it on the Preview or on a 2D node in the Node Tree.

    Kanzi Studio imports the Slider asset to your project, creates from the slider a prefab, and instantiates that prefab in your project.

    ../../_images/factory-content-slider.png ../../_images/fc-slider-default-in-preview.png
  2. (Optional) To set the look and behavior of the slider, in the Node Tree or Prefabs select the Slider and in the Properties add and set:

    • Maximum Value to define the highest value of the slider. The default value is 100.

    • Minimum Value to define the lowest value of the slider. The default value is 0.

    • Step Value to define the increment by which the knob moves on the rail. The default value is 1.

    • Value to set the initial position of the knob on the rail.

    • Default Color to set the color of the slider rail from the slider knob until the end of the rail.

    • Fill Color to set the color of the slider rail from the start of the rail until the slider knob.

    • Knob Color to set the color of the slider knob.

    ../../_images/slider-range-properties1.png ../../_images/fc-slider-color-properties.png ../../_images/fc-slider-in-preview.png

Creating your own slider

When the slider that comes with Kanzi does not meet your requirements, you can create your own slider.

To create your own slider:

  1. In the Prefabs click image1 and select either Slider 3D or Slider 2D.

  2. Right-click the slider prefab you created and create:

    • For a 3D slider:

      • A node that visually represents the rail along which the slider knob moves. For example, if you want to visualize the trajectory along which the slider moves, use a mesh.

      • Trajectory Layout 3D that acts as the rail along which you want to move the slider knob.

      • Inside the Trajectory Layout 3D create a node that you want to use as the slider knob. For example, create a Sphere.

      ../../_images/creating-your-own-3d-slider.png
    • For a 2D slider:

      • A node that visually represents the rail along which the slider knob moves. You can use an Image node or several Image nodes inside a layout.

        For example, create an Image node and name it Rail.

      • A Trajectory Layout 2D node that acts as the rail along which you want to move the slider knob.

      • Inside the Trajectory Layout 2D create a node that you want to use as the visual representation of the slider knob. For example, create an Image node and name it Knob.

      ../../_images/creating-your-own-2d-slider.png

    The trajectory of the trajectory layout works as the rail along which you can move the knob of the slider.

    Kanzi Studio creates and uses a circle trajectory by default. You can use an angle, arc, circle, ellipse, line, rectangle, spiral, spline, or a trapezoid trajectory. See Trajectories.

  3. Select the node you want to use as the knob, in the Properties click + Add Binding, and in the Binding Editor set:

    • Property to Trajectory Override Offset

    • Expression to

      {@../../RangeConcept.NormalizedValue}
      

    Click Save. See Using bindings.

    ../../_images/knob-binding.png
  4. Create an alias that Kanzi uses to tell the slider which trajectory to use as the rail of the slider:

    1. In the Prefabs select the Slider 2D prefab, in the Dictionaries window click + Add Resource, and select Create > Alias.

      ../../_images/create-new-alias-resource.png
    2. Name the alias $layout and set it to point to the Trajectory Layout 2D node in the Slider 2D prefab.

      Kanzi uses this alias to tell the slider along which trajectory to move the slider knob.

      ../../_images/slider-alias.png
  5. Set the size of the rail along which the knob of the slider moves:

    • For a 3D slider: in the Library > Trajectories select the trajectory that the Trajectory Layout 3D node in the slider uses and set either the Length property of a Line Trajectory or the Radius property of a Circle Trajectory.

    • For a 2D slider: in the Prefabs select the Trajectory Layout 2D and in the Properties set the Layout Width property.

  6. (Optional) Select the slider and in the Properties you can set slider parameters by adding and setting:

    • Maximum Value defines the highest value of the slider.

    • Minimum Value defines the lowest value of the slider.

    • Step Value defines the increment by which the knob moves on the rail.

    • Value property sets the initial position of the knob on the rail. If you do not set the Minimum Value and Maximum Value properties, the range is between 0 and 1.

  7. Drag the slider you created from the Prefabs to the Node Tree and drop it on the node where you want to use the slider.

Setting the appearance of a Slider 2D node

To set the appearance of 2D nodes:

Using the Slider 3D node in the API

To create a Slider 3D node with a custom appearance:

// Create a Slider 3D node named Custom 3D slider.
Slider3DSharedPtr slider3d = Slider3D::create(domain, "Custom 3D slider");
// Add the Slider 3D node to the Scene node.
scene->addChild(slider3d);

// Set the size of the Slider 3D node to be 4 device independent units wide,
// 2 device independent units high, and 1 device independent unit deep.
slider3d->setWidth(4.0f);
slider3d->setHeight(2.0f);
slider3d->setDepth(1.0f);

// Use the Trajectory Layout 3D node to define the rail along which the knob of the slider moves.
// Create a Trajectory Layout 3D node named Slider rail.
TrajectoryLayout3DSharedPtr trajectoryLayout = TrajectoryLayout3D::create(domain, "Slider rail");

// Use the Sphere node to define the look of the knob that moves on the slider rail.
// Create a blue Sphere node named Slider knob whose radius is 1 device independent unit.
Model3DSharedPtr sliderKnob = Model3D::createSphere(domain, "Slider knob", 1.0f, 20, 20, ThemeBlue);
// Set the Sphere node to be the child of the trajectoryLayout Trajectory Layout 3D node.
trajectoryLayout->addChild(sliderKnob);

// Add the layout as a child node of the Slider 3D node.
// You can place the Trajectory Layout 3D node that defines the rail anywhere
// in the node tree and it does not have to be the direct child of the Slider 3D node.
slider3d->addChild(trajectoryLayout);

// The knob movement on the rail is based on modifying the TrajectoryLayout3D::StaticTrajectoryOffsetProperty
// which is set based on the Slider3D::ValueProperty.
// "../.." is the path from the knob (Sphere node) to the Slider 3D node.
AbstractBindingSharedPtr binding = Binding::create("../..", Slider3D::ValueProperty, PropertyFieldWhole);
// Add to the knob the binding that enables the knob to move on the rail.
sliderKnob->setBinding(binding, TrajectoryLayout3D::OverrideOffsetProperty, PropertyFieldWhole);

// Create an alias pointing to the Trajectory Layout 3D node that defines the slider rail.
ResourceID alias("$layout");
string path("obj:///" + trajectoryLayout->getName());
// Add the alias to the resource dictionary of the Slider 3D node.
slider3d->addResource(alias, path);

// Create the trajectory of the Trajectory Layout 3D node that is used as the rail of the Slider 3D node.
// Create a line trajectory on the x axis, that is 5 device independent units long, and name it Line trajectory.
TrajectorySharedPtr trajectory = Trajectory::createLine(Vector3(), Vector3(1.0f, 0.0f, 0.0f), 5.0f, domain, "Line trajectory");
// Set the Trajectory Layout 3D node to use the line trajectory.
trajectoryLayout->setTrajectory(trajectory);

// Set the Trajectory Layout 3D node so that it sets its size
// based on the size of its parent node (in this case the Slider 3D node).
trajectoryLayout->setHorizontalAlignment(Node::HorizontalAlignmentStretch);
trajectoryLayout->setVerticalAlignment(Node::VerticalAlignmentStretch);
trajectoryLayout->setDepthAlignment(Node::DepthAlignmentStretch);

For details, see the Slider3D class in the Kanzi Engine API reference.

Using the Slider 2D node in the API

To create a Slider 2D node with a custom appearance:

// Create a Slider 2D node named Custom 2D slider.
Slider2DSharedPtr slider = Slider2D::create(domain, "Custom 2D slider");
// Set the size of the Slider 2D node to be 400 pixels wide and 200 pixels high.
slider->setSize(400.0f, 200.0f);

// Use the Trajectory Layout 2D node to define the rail along which the knob of the slider moves.
// Create a Trajectory Layout 2D node named Slider rail.
TrajectoryLayout2DSharedPtr trajectoryLayout = TrajectoryLayout2D::create(domain, "Slider rail");

// Use the Image node to define the look of the knob that moves on the slider rail.
// Create an Image node named Slider knob.
Image2DSharedPtr knob = Image2D::create(domain, "Slider knob");
// Set the Image node to be the child of the trajectoryLayout Trajectory Layout 2D node.
trajectoryLayout->addChild(knob);

// Create an alias pointing to the Trajectory Layout 2D node that defines the slider rail.
ResourceID alias("$layout");
string path("obj:///" + trajectoryLayout->getName());
// Add the alias to the resource dictionary of the Slider 2D node.
slider->addResource(alias, path);

// Add the layout as a child node of the Slider 2D node.
// You can place the Trajectory Layout 2D node that defines the rail anywhere
// in the node tree and it does not have to be the direct child of the Slider 2D node.
slider->addChild(trajectoryLayout);

// Create the trajectory of the Trajectory Layout 2D node that is used as the rail of the Slider 2D node.
// Create a line trajectory on the x axis, that is 350 pixels long, and name it Line trajectory.
TrajectorySharedPtr trajectory = Trajectory::createLine(Vector3(), Vector3(1.0f, 0.0f, 0.0f), 350.0f, domain, "Line trajectory");
// Set the Trajectory Layout 2D node to use the line trajectory.
trajectoryLayout->setTrajectory(trajectory);

// Set the Trajectory Layout 2D node so that it sets its size
// based on the size of its parent node (in this case the Slider 2D node).
trajectoryLayout->setHorizontalAlignment(Node::HorizontalAlignmentStretch);
trajectoryLayout->setVerticalAlignment(Node::VerticalAlignmentStretch);

// The knob movement on the rail is based on modifying the TrajectoryLayout2D::StaticTrajectoryOffsetProperty
// which is set based on the Slider2D::ValueProperty.
// "../.." is the path from the knob (Image node) to the Slider 2D node.
AbstractBindingSharedPtr binding = Binding::create("../..", Slider2D::ValueProperty, PropertyFieldWhole);

// Add the Slider 2D node to the Viewport 2D node.
viewportNode->addChild(slider);

// Get the knob instance from the instance of the prefab template.
Node2DSharedPtr knobInstance = slider->getPresenter()->getLayout()->getChild(0);
// Set to the knob the binding that enables the knob to move on the rail.
knobInstance->setBinding(binding, TrajectoryLayout2D::OverrideOffsetProperty, PropertyFieldWhole);

For details, see the Slider2D class in the Kanzi Engine API reference.

Slider property types and messages

For lists of the available property types and messages for the Slider nodes, see Slider 2D and Slider 3D.