Glossary

Area Renderer node

Use the Area Renderer node to render 2D map areas, such as land and water, and 3D surfaces, such as road lanes. The Area Renderer renders filled 2D and 3D polygons, 2D triangle lists, and 3D strips.

See Using the Area Renderer node.

Chase Node node

Use the Chase Node node to rotate nodes to match the layout transformation rotation of a target node.

Coordinate Converter node component

Use the Coordinate Converter node component to convert offset and absolute values between units of measurement. For example, you can convert coordinates or distances.

See Converting between units.

Coordinate Renderer node

Use the Coordinate Renderer node to place a child node on a map at given coordinates. For example, you can render a navigation marker.

See Using the Coordinate Renderer node.

Debug Tile Renderer node

Use the Debug Tile Renderer node for debugging. Debug Tile Renderer visualizes the boundaries of map tiles by rendering the tiles in a checkerboard pattern.

See Using the Debug Tile Renderer node.

Geocoding Data Source

Use the Geocoding Data Source to get map features from geocoding results.

See Using the Geocoding Data Source.

Height Component node component

Use the Height Component node component to get either the elevation at a specific location, or the minimum or maximum elevation within the currently visible map area.

See Using elevation data.

Map Control

Use the Map Control to control your map in the Preview. For example, you can zoom and rotate the map, set the map center, control navigation simulation, and save offline map areas and routes.

See Using the Map Control.

Map View

A Map View node is the root of a Kanzi Maps map. For example, the Map View node defines the size, geographic location, and zoom level of a map.

See Using the Map View node.

Navigation Data Source

The Navigation Data Source provides information about the navigation state, such as turn-by-turn instructions.

See Using the Navigation Data Source.

Palette

Use the Kanzi Maps Palette to quickly add typical features to your map.

See Using the Palette.

Prefab Feature Renderer node

Use the Prefab Feature Renderer node to instantiate a prefab in place of all instances of a specific map feature, such as place of interest or street label.

See Using the Prefab Feature Renderer node.

Prefab Object Renderer node

Use the Prefab Object Renderer node to instantiate a prefab on a map at given coordinates. For example, you can render a navigation marker, or visualize route waypoints or geocoding results.

See Using the Prefab Object Renderer node.

Prefab Tile Renderer node

Use the Prefab Tile Renderer node to render raster tiles. For example, you can render 2D satellite imagery.

See Using the Prefab Tile Renderer node.

Renderer Editor

Use the Renderer Editor to set layer and metadata filters that define the map features that a Renderer node renders.

See Using the Renderer Editor.

Route Data Source

The Route Data Source provides data about routes.

See Using the Route Data Source.

Route Renderer node

Use the Route Renderer node to render routes for navigation.

See Using the Route Renderer node.

Stroke Extrusion Renderer node

Use the Stroke Extrusion Renderer node to render strokes with 3D extrusion.

See Using the Stroke Extrusion Renderer node.

Stroke Mesh Renderer node

Use the Stroke Mesh Renderer node to render multiple copies of a mesh along a 2D or 3D line string. For example, you can render 3D elements along roads.

See Using the Stroke Mesh Renderer node.

Stroke Renderer node

Use the Stroke Renderer node to render roads, rivers, and borders. The Stroke Renderer renders stroked 2D and 3D line string geometry and stroked 2D polygons.

See Using the Stroke Renderer node.

Structure Renderer node

Use the Structure Renderer node to render structures, such as 3D buildings and landmarks. The Structure Renderer renders extruded 2D polygons and 3D meshes.

See Using the Structure Renderer node.

Terrain 3D Renderer node

Use the Terrain 3D Renderer node to render a 3D terrain as a mesh. Kanzi Maps creates the mesh using a height map that you provide from a map layer.

See Using the Terrain 3D Renderer node.

Tile Data Source

Use the Tile Data Source to create a list of features from the currently alive map tiles.

See Using the Tile Data Source.

Wizard

Use the Wizard to create maps from preset templates.

See Using the Wizard.

XML Data Source

The XML Data Source gets data from an XML file.

See Using the XML Data Source.

Zoom Level Editor

Use the Zoom Level Editor to interpolate the values of properties based on the zoom level of a map.

See Using the Zoom Level Editor.