| CGraveyard.PhantomRef.Action | Abstract interface for a post-mortem action to be performed when the referent is garbage collected |
| ►CActionBaseMetadata | Metadata definitions for ActionBase |
| ►CActionBase | Base abstraction class for Action classes |
| ►CAction | Actions are small operations that Kanzi executes when the trigger event that contains that action occurs and the trigger conditions are met |
| ►CForwardingAction | ForwardingAction is the base class for the action classes that read and send arguments, such as SetPropertyAction or DispatchMessageAction |
| CDispatchMessageAction | DispatchMessageAction dispatches a message of specified type to a specified target |
| CSetPropertyAction | SetPropertyAction sets the value of a property of a target node based on: |
| CWriteLogAction | Use the WriteLogAction class to attach logging functionality to a trigger |
| CMoveFocusAction | This action invokes the FocusManager.tryMoveFocus() method |
| CTrySetFocusAction | Use the TrySetFocusAction action to transfer focus to any focusable item in a node tree |
| ►CApplyAction | Base abstraction for Actions for DataTrigger, such as ForwardingApplyAction and ApplyActivationAction |
| CApplyActivationAction | An ApplyActivationAction keeps an Activity node activated for as long as the condition is met in a DataTrigger that contains this action |
| ►CForwardingApplyAction | ForwardingApplyAction is the base class for the ApplyAction classes that read and send an argument, such as ApplyPropertyAction |
| CApplyPropertyAction | An ApplyPropertyAction sets a property to the requested value for as long as the condition is met in the DataTrigger that sets off this action |
| ►CActionMetadata | Metadata definitions for Action |
| CAction | Actions are small operations that Kanzi executes when the trigger event that contains that action occurs and the trigger conditions are met |
| ►CForwardingActionMetadata | Metadata definitions for ForwardingAction |
| CForwardingAction | ForwardingAction is the base class for the action classes that read and send arguments, such as SetPropertyAction or DispatchMessageAction |
| ►CDispatchMessageActionMetadata | Metadata definitions for DispatchMessageAction |
| CDispatchMessageAction | DispatchMessageAction dispatches a message of specified type to a specified target |
| ►CSetPropertyActionMetadata | Metadata definitions for SetPropertyAction |
| CSetPropertyAction | SetPropertyAction sets the value of a property of a target node based on: |
| ►CWriteLogActionMetadata | Metadata definitions for WriteLogAction |
| CWriteLogAction | Use the WriteLogAction class to attach logging functionality to a trigger |
| ►CMoveFocusActionMetadata | Metadata definitions for MoveFocusAction |
| CMoveFocusAction | This action invokes the FocusManager.tryMoveFocus() method |
| ►CTrySetFocusActionMetadata | Metadata definitions for TrySetFocusAction |
| CTrySetFocusAction | Use the TrySetFocusAction action to transfer focus to any focusable item in a node tree |
| ►CApplyActionMetadata | Metadata definitions for ApplyAction |
| CApplyAction | Base abstraction for Actions for DataTrigger, such as ForwardingApplyAction and ApplyActivationAction |
| ►CApplyActivationActionMetadata | Metadata definitions for ApplyActivationAction |
| CApplyActivationAction | An ApplyActivationAction keeps an Activity node activated for as long as the condition is met in a DataTrigger that contains this action |
| ►CApplyPropertyActionMetadata | Metadata definitions for ApplyPropertyAction |
| CApplyPropertyAction | An ApplyPropertyAction sets a property to the requested value for as long as the condition is met in the DataTrigger that sets off this action |
| ►CActivityConceptEnums | |
| ►CActivityConceptMetadata | Metadata definitions for ActivityConcept |
| ►CActivityConcept | Base class for Activity classes |
| CActivity2D | An Activity is a part of application UI that is responsible for a task |
| CActivity3D | An Activity is a part of application UI that is responsible for a task |
| ►CActivity2DMetadata | Metadata definitions for Activity2D |
| CActivity2D | An Activity is a part of application UI that is responsible for a task |
| ►CActivity3DMetadata | Metadata definitions for Activity3D |
| CActivity3D | An Activity is a part of application UI that is responsible for a task |
| ►CActivityElementMetadata | Metadata definitions for ActivityElement |
| CActivity2DMetadata | Metadata definitions for Activity2D |
| CActivity3DMetadata | Metadata definitions for Activity3D |
| ►CActivityHostConceptMetadata | Metadata definitions for ActivityHostConcept |
| ►CDataDrivenExclusiveActivityHost2DMetadata | Metadata definitions for DataDrivenExclusiveActivityHost2D |
| CDataDrivenExclusiveActivityHost2D | A type of Exclusive Activity Host node, that uses a list of Activity nodes provided by setting a list DataObject, from a DataSource, to the ActivitySourceProperty property |
| ►CDataDrivenExclusiveActivityHost3DMetadata | Metadata definitions for DataDrivenExclusiveActivityHost3D |
| CDataDrivenExclusiveActivityHost3D | A type of Exclusive Activity Host node, that uses a list of Activity nodes provided by setting a list DataObject, from a DataSource, to the ActivitySourceProperty property |
| ►CExclusiveActivityHost2DMetadata | Metadata definitions for ExclusiveActivityHost2D |
| CExclusiveActivityHost2D | An Activity Host that displays Activity nodes one at a time |
| ►CExclusiveActivityHost3DMetadata | Metadata definitions for ExclusiveActivityHost3D |
| CExclusiveActivityHost3D | An Activity Host that displays Activity nodes one at a time |
| ►CParallelActivityHost2DMetadata | Metadata definitions for ParallelActivityHost2D |
| CParallelActivityHost2D | An Activity Host that can display multiple Activity nodes at a time |
| ►CParallelActivityHost3DMetadata | Metadata definitions for ParallelActivityHost3D |
| CParallelActivityHost3D | An Activity Host that can display multiple Activity nodes at a time |
| CAssert | A class that can be used to analyze the correctness of the program's behavior |
| ►CAutoCloseable | |
| CObjectRef< ObjectType extends KanziObject > | The ObjectRef class is used to store an owning reference to a com.rightware.kanzi.KanziObject instance |
| CProfileScope | The ProfileScope is used to trace a scope in the Kanzi profiler |
| CResourceManager.LoadTask | Load task allows implementing custom asynchronous resource loading |
| CResourceManager.ProtocolHandler.Result | Holds the result of ProtocolHandler handle callback |
| CBindingBuilder | Use BindingBuilder to create bindings |
| ►CBindingProcessorMetadata | Metadata definitions for BindingProcessor |
| ►CBindingProcessor | Binding processor |
| ►CCallbackBindingProcessorProxy | Callback processor |
| CCallbackBindingProcessor | Callback processor |
| ►CInstructionBindingProcessor | Instruction binding processor is the top-level class for all instruction-like binding processors |
| CAnimationBindingProcessor | Animation binding processor executes an animation and calculates the value for use in expression bindings |
| CRangeAccumulateBindingProcessor | Runs a binary operation for each value in a range in sequence |
| CRangeBindingProcessor | Range binding processor is a binding processor for accessing properties from property objects in ranges |
| CResourceBindingProcessor | Resource binding processor creates a resource reference that is used to resolve a string into a resource |
| ►CCallbackBindingProcessorMetadata | Metadata definitions for CallbackBindingProcessor |
| CCallbackBindingProcessorProxy | Callback processor |
| CExpressionBindingProcessorMetadata | Metadata definitions for ExpressionBindingProcessor |
| ►CInstructionBindingProcessorMetadata | Metadata definitions for InstructionBindingProcessor |
| CInstructionBindingProcessor | Instruction binding processor is the top-level class for all instruction-like binding processors |
| ►CAnimationBindingProcessorMetadata | Metadata definitions for AnimationBindingProcessor |
| CAnimationBindingProcessor | Animation binding processor executes an animation and calculates the value for use in expression bindings |
| ►CRangeAccumulateBindingProcessorMetadata | Metadata definitions for RangeAccumulateBindingProcessor |
| CRangeAccumulateBindingProcessor | Runs a binary operation for each value in a range in sequence |
| ►CResourceBindingProcessorMetadata | Metadata definitions for ResourceBindingProcessor |
| CResourceBindingProcessor | Resource binding processor creates a resource reference that is used to resolve a string into a resource |
| ►CRangeBindingProcessorMetadata | Metadata definitions for RangeBindingProcessor |
| CRangeBindingProcessor | Range binding processor is a binding processor for accessing properties from property objects in ranges |
| ►CBlurEffect2DEnums | |
| ►CBlurEffect2DMetadata | Metadata definitions for BlurEffect2D |
| CBlurEffect2D | Use BlurEffect2D to apply a Gaussian blur post-processing effect to 2D nodes |
| ►CButtonConceptMetadata | Metadata definitions for ButtonConcept |
| ►CButton2DMetadata | Metadata definitions for Button2D |
| CButton2D | Use the Button 2D node to create a 2D UI control that the user can interact with through clicking, tapping, or pressing a key |
| ►CButton3DMetadata | Metadata definitions for Button3D |
| CButton3D | Use the Button 3D node to create a 3D UI control that the user can interact with through clicking, tapping, or pressing a key |
| ►CToggleButton2DMetadata | Metadata definitions for ToggleButton2D |
| CToggleButton2D | Use the Toggle Button 2D node to create a 2D UI control that the user can interact with through clicking, tapping, or pressing a keyboard key, and that has multiple toggle states |
| ►CToggleButton3DMetadata | Metadata definitions for ToggleButton3D |
| CToggleButton3D | Use the Toggle Button 3D node to create a 3D UI control that the user can interact with through clicking, tapping, or pressing a keyboard key, and that has multiple toggle states |
| CCallbackBindingProcessor.Callback | Interface for a callback which validates the received value |
| CResourceManager.AcquireTask.Callback | Callback interface to indicate that resource loading is finished |
| ►CCameraEnums | |
| ►CCameraMetadata | Metadata definitions for Camera |
| CCamera | Use a Camera to define the view transform to use to render a 3D Scene |
| ►CClickConceptMetadata | Metadata definitions for ClickConcept |
| CButton2DMetadata | Metadata definitions for Button2D |
| CButton3DMetadata | Metadata definitions for Button3D |
| ►CListBoxItemContainer2DMetadata | Metadata definitions for ListBoxItemContainer2D |
| CListBoxItemContainer2D | List Box Item Container for 2D List Box nodes |
| ►CListBoxItemContainer3DMetadata | Metadata definitions for ListBoxItemContainer3D |
| CListBoxItemContainer3D | List Box Item Container for 3D List Box nodes |
| CToggleButton2DMetadata | Metadata definitions for ToggleButton2D |
| CToggleButton3DMetadata | Metadata definitions for ToggleButton3D |
| CColorRGBA | Color with 4 floating point components: red, green, blue and alpha (r, g, b, a) |
| CCodeBehind.CommandHandler | CommandHandler implements a handler for a command |
| ►CCommandMetadata | Metadata definitions for Command |
| CCommand | Command class defines property and message types used in implementation of commands |
| ►CConditionMetadata | Metadata definitions for Condition |
| CCondition | Condition for triggers |
| CExpressionConditionMetadata | Metadata definitions for ExpressionCondition |
| ►CConstraintsEnums | |
| ►CConstraintsMetadata | Metadata definitions for Constraints |
| CConstraints | Contains property types of Constraints |
| ►CContentLayoutConceptMetadata | Metadata definitions for ContentLayoutConcept |
| ►CContentLayout2DMetadata | Metadata definitions for ContentLayout2D |
| ►CContentLayout2D | Use the Content Layout 2D node to present content in a 2D UI control as a single item |
| CActivity2D | An Activity is a part of application UI that is responsible for a task |
| CDataDrivenExclusiveActivityHost2D | A type of Exclusive Activity Host node, that uses a list of Activity nodes provided by setting a list DataObject, from a DataSource, to the ActivitySourceProperty property |
| CExclusiveActivityHost2D | An Activity Host that displays Activity nodes one at a time |
| CListBoxItemContainer2D | List Box Item Container for 2D List Box nodes |
| CParallelActivityHost2D | An Activity Host that can display multiple Activity nodes at a time |
| CActivity2DMetadata | Metadata definitions for Activity2D |
| CDataDrivenExclusiveActivityHost2DMetadata | Metadata definitions for DataDrivenExclusiveActivityHost2D |
| CExclusiveActivityHost2DMetadata | Metadata definitions for ExclusiveActivityHost2D |
| CListBoxItemContainer2DMetadata | Metadata definitions for ListBoxItemContainer2D |
| CParallelActivityHost2DMetadata | Metadata definitions for ParallelActivityHost2D |
| ►CContentLayout3DMetadata | Metadata definitions for ContentLayout3D |
| ►CContentLayout3D | The measured dimensions of the Content Layout 3D are determined by the combined maximum dimensions of its items |
| CActivity3D | An Activity is a part of application UI that is responsible for a task |
| CDataDrivenExclusiveActivityHost3D | A type of Exclusive Activity Host node, that uses a list of Activity nodes provided by setting a list DataObject, from a DataSource, to the ActivitySourceProperty property |
| CExclusiveActivityHost3D | An Activity Host that displays Activity nodes one at a time |
| CListBoxItemContainer3D | List Box Item Container for 3D List Box nodes |
| CParallelActivityHost3D | An Activity Host that can display multiple Activity nodes at a time |
| CActivity3DMetadata | Metadata definitions for Activity3D |
| CDataDrivenExclusiveActivityHost3DMetadata | Metadata definitions for DataDrivenExclusiveActivityHost3D |
| CExclusiveActivityHost3DMetadata | Metadata definitions for ExclusiveActivityHost3D |
| CListBoxItemContainer3DMetadata | Metadata definitions for ListBoxItemContainer3D |
| CParallelActivityHost3DMetadata | Metadata definitions for ParallelActivityHost3D |
| CTextureEnums.CreateInfo | |
| ►CDataDrivenExclusiveActivityHostConceptMetadata | Metadata definitions for DataDrivenExclusiveActivityHostConcept |
| CDataDrivenExclusiveActivityHost2DMetadata | Metadata definitions for DataDrivenExclusiveActivityHost2D |
| CDataDrivenExclusiveActivityHost3DMetadata | Metadata definitions for DataDrivenExclusiveActivityHost3D |
| ►CNodeComponent.DirectorInterface | |
| ►CCodeBehind.DirectorInterface | |
| CActivityCodeBehind.DirectorInterface | |
| ►CDispatchMessageActionEnums | |
| CDispatchMessageActionMetadata | Metadata definitions for DispatchMessageAction |
| ►CDockLayoutConceptEnums | |
| ►CDockLayoutConceptMetadata | Metadata definitions for DockLayoutConcept |
| ►CDockLayout2DMetadata | Metadata definitions for DockLayout2D |
| CDockLayout2D | Use the Dock Layout 2D node to place nodes relative to each other along the sides of a Dock Layout 2D node |
| ►CDockLayout3DMetadata | Metadata definitions for DockLayout3D |
| CDockLayout3D | Use the Dock Layout 3D node to place nodes relative to each other along the sides of a Dock Layout 3D node |
| CDomain | Domain binds Kanzi subsystems and objects together |
| CDomainMetadata | Metadata definitions for Domain |
| CDynamicMessageType< com.rightware.kanzi.metadata.ActivityConceptMetadata.ActivityPrefabMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ActivityConceptMetadata.com.rightware.kanzi.metadata.ActivityConceptMetadata.ActivityInternalMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ActivityConceptMetadata.com.rightware.kanzi.metadata.ActivityConceptMetadata.ActivityMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ActivityConceptMetadata.com.rightware.kanzi.metadata.ActivityConceptMetadata.StartActivationInternalMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ActivityConceptMetadata.com.rightware.kanzi.metadata.ActivityConceptMetadata.StatusChangedInternalMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ActivityConceptMetadata.com.rightware.kanzi.metadata.ActivityConceptMetadata.StatusChangedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ActivityHostConceptMetadata.com.rightware.kanzi.metadata.ActivityHostConceptMetadata.ActivationMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ActivityHostConceptMetadata.com.rightware.kanzi.metadata.ActivityHostConceptMetadata.RegisterActivityElementInternalMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ActivityHostConceptMetadata.com.rightware.kanzi.metadata.ActivityHostConceptMetadata.UnregisterActivityElementInternalMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.AnimationPlayerMetadata.com.rightware.kanzi.metadata.AnimationPlayerMetadata.CompletedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.AnimationPlayerMetadata.com.rightware.kanzi.metadata.AnimationPlayerMetadata.PauseMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.AnimationPlayerMetadata.com.rightware.kanzi.metadata.AnimationPlayerMetadata.PlayMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.AnimationPlayerMetadata.com.rightware.kanzi.metadata.AnimationPlayerMetadata.ResumeMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.AnimationPlayerMetadata.com.rightware.kanzi.metadata.AnimationPlayerMetadata.StartedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.AnimationPlayerMetadata.com.rightware.kanzi.metadata.AnimationPlayerMetadata.StopMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.AnimationPlayerMetadata.com.rightware.kanzi.metadata.AnimationPlayerMetadata.StoppedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ButtonConceptMetadata.com.rightware.kanzi.metadata.ButtonConceptMetadata.CanceledMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ButtonConceptMetadata.com.rightware.kanzi.metadata.ButtonConceptMetadata.ClickedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ButtonConceptMetadata.com.rightware.kanzi.metadata.ButtonConceptMetadata.LongPressMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ButtonConceptMetadata.com.rightware.kanzi.metadata.ButtonConceptMetadata.PointerEnteredMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ButtonConceptMetadata.com.rightware.kanzi.metadata.ButtonConceptMetadata.PointerLeftMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ButtonConceptMetadata.com.rightware.kanzi.metadata.ButtonConceptMetadata.PressedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ButtonConceptMetadata.com.rightware.kanzi.metadata.ButtonConceptMetadata.ToggledOffMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ButtonConceptMetadata.com.rightware.kanzi.metadata.ButtonConceptMetadata.ToggledOnMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ButtonConceptMetadata.com.rightware.kanzi.metadata.ButtonConceptMetadata.ToggleStateChangedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ClickManipulatorMetadata.com.rightware.kanzi.metadata.ClickManipulatorMetadata.ClickBeginMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ClickManipulatorMetadata.com.rightware.kanzi.metadata.ClickManipulatorMetadata.ClickCancelMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ClickManipulatorMetadata.com.rightware.kanzi.metadata.ClickManipulatorMetadata.ClickEnterMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ClickManipulatorMetadata.com.rightware.kanzi.metadata.ClickManipulatorMetadata.ClickLeaveMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ClickManipulatorMetadata.com.rightware.kanzi.metadata.ClickManipulatorMetadata.ClickMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.CommandMetadata.com.rightware.kanzi.metadata.CommandMetadata.CommandMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.DragAndDropManipulatorMetadata.com.rightware.kanzi.metadata.DragAndDropManipulatorMetadata.CanceledMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.DragAndDropManipulatorMetadata.com.rightware.kanzi.metadata.DragAndDropManipulatorMetadata.FinishedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.DragAndDropManipulatorMetadata.com.rightware.kanzi.metadata.DragAndDropManipulatorMetadata.MovedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.DragAndDropManipulatorMetadata.com.rightware.kanzi.metadata.DragAndDropManipulatorMetadata.StartedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ExclusiveActivityHostConceptMetadata.com.rightware.kanzi.metadata.ExclusiveActivityHostConceptMetadata.ImplicitActivityChangeRequestMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.FloatValueAccumulatorMetadata.com.rightware.kanzi.metadata.FloatValueAccumulatorMetadata.SetAccumulatedValueBoundariesMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.FocusManagerMetadata.com.rightware.kanzi.metadata.FocusManagerMetadata.FocusEnteredFocusScopeMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.FocusManagerMetadata.com.rightware.kanzi.metadata.FocusManagerMetadata.FocusLeftFocusScopeMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.FocusManagerMetadata.com.rightware.kanzi.metadata.FocusManagerMetadata.InputOutsideOverlayMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.FocusManagerMetadata.com.rightware.kanzi.metadata.FocusManagerMetadata.MoveFocusMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.FocusManagerMetadata.com.rightware.kanzi.metadata.FocusManagerMetadata.OverlayBroughtToFrontMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.FocusManagerMetadata.com.rightware.kanzi.metadata.FocusManagerMetadata.OverlayGainedFocusMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.FocusManagerMetadata.com.rightware.kanzi.metadata.FocusManagerMetadata.OverlayLostFocusMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.FocusManagerMetadata.com.rightware.kanzi.metadata.FocusManagerMetadata.OverlaySentToBackMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.FocusManagerMetadata.com.rightware.kanzi.metadata.FocusManagerMetadata.PostFocusMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.FocusManagerMetadata.com.rightware.kanzi.metadata.FocusManagerMetadata.PreFocusMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.IntValueAccumulatorMetadata.com.rightware.kanzi.metadata.IntValueAccumulatorMetadata.SetAccumulatedValueBoundariesMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.KeyboardMetadata.com.rightware.kanzi.metadata.KeyboardMetadata.KeyDownMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.KeyboardMetadata.com.rightware.kanzi.metadata.KeyboardMetadata.KeyUpMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.KeyManipulatorMetadata.com.rightware.kanzi.metadata.KeyManipulatorMetadata.KeyCanceledMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.KeyManipulatorMetadata.com.rightware.kanzi.metadata.KeyManipulatorMetadata.KeyPressedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.KeyManipulatorMetadata.com.rightware.kanzi.metadata.KeyManipulatorMetadata.KeyReleasedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ListBoxConceptMetadata.com.rightware.kanzi.metadata.ListBoxConceptMetadata.ItemHiddenMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ListBoxConceptMetadata.com.rightware.kanzi.metadata.ListBoxConceptMetadata.ItemSelectedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ListBoxConceptMetadata.com.rightware.kanzi.metadata.ListBoxConceptMetadata.ItemVisibleMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ListBoxScrollingConceptMetadata.com.rightware.kanzi.metadata.ListBoxScrollingConceptMetadata.ScrolledMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ListBoxScrollingConceptMetadata.com.rightware.kanzi.metadata.ListBoxScrollingConceptMetadata.ScrollFinishedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ListBoxScrollingConceptMetadata.com.rightware.kanzi.metadata.ListBoxScrollingConceptMetadata.ScrollStartedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ListBoxScrollingConceptMetadata.com.rightware.kanzi.metadata.ListBoxScrollingConceptMetadata.TargetChangedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ListBoxScrollingConceptMetadata.com.rightware.kanzi.metadata.ListBoxScrollingConceptMetadata.UserScrollFinishedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ListBoxScrollingConceptMetadata.com.rightware.kanzi.metadata.ListBoxScrollingConceptMetadata.UserScrollStartedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.LongPressManipulatorMetadata.com.rightware.kanzi.metadata.LongPressManipulatorMetadata.LongPressCancelMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.LongPressManipulatorMetadata.com.rightware.kanzi.metadata.LongPressManipulatorMetadata.LongPressMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.MultiClickManipulatorMetadata.com.rightware.kanzi.metadata.MultiClickManipulatorMetadata.CanceledMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.MultiClickManipulatorMetadata.com.rightware.kanzi.metadata.MultiClickManipulatorMetadata.MultiClickMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.NavigationManipulatorMetadata.com.rightware.kanzi.metadata.NavigationManipulatorMetadata.KeyNavigationMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.NodeComponentMetadata.NodeComponentSourceMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.PageMetadata.com.rightware.kanzi.metadata.PageMetadata.ActivatedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.PageMetadata.com.rightware.kanzi.metadata.PageMetadata.DeactivatedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.PageMetadata.com.rightware.kanzi.metadata.PageMetadata.NavigateMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.PageMetadata.com.rightware.kanzi.metadata.PageMetadata.NavigateParentMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.PageMetadata.com.rightware.kanzi.metadata.PageMetadata.NavigationActivatedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.PageMetadata.com.rightware.kanzi.metadata.PageMetadata.NavigationDeactivatedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.PageMetadata.com.rightware.kanzi.metadata.PageMetadata.RegisterToNavigationdMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.PageMetadata.com.rightware.kanzi.metadata.PageMetadata.UnregisterFromNavigationMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.PageMetadata.NavigateNextMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.PageMetadata.NavigatePreviousMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.PageMetadata.NavigationFinishedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.PageMetadata.NavigationStartedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.PanManipulatorMetadata.com.rightware.kanzi.metadata.PanManipulatorMetadata.CanceledMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.PanManipulatorMetadata.com.rightware.kanzi.metadata.PanManipulatorMetadata.EnteredMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.PanManipulatorMetadata.com.rightware.kanzi.metadata.PanManipulatorMetadata.FinishedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.PanManipulatorMetadata.com.rightware.kanzi.metadata.PanManipulatorMetadata.LeftMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.PanManipulatorMetadata.com.rightware.kanzi.metadata.PanManipulatorMetadata.MovedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.PanManipulatorMetadata.com.rightware.kanzi.metadata.PanManipulatorMetadata.StartedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.PinchManipulatorMetadata.com.rightware.kanzi.metadata.PinchManipulatorMetadata.CanceledMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.PinchManipulatorMetadata.com.rightware.kanzi.metadata.PinchManipulatorMetadata.FinishedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.PinchManipulatorMetadata.com.rightware.kanzi.metadata.PinchManipulatorMetadata.MovedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.PinchManipulatorMetadata.com.rightware.kanzi.metadata.PinchManipulatorMetadata.StartedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.PrefabViewConceptMetadata.com.rightware.kanzi.metadata.PrefabViewConceptMetadata.AsynchronousLoadCompletedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.PrefabViewConceptMetadata.com.rightware.kanzi.metadata.PrefabViewConceptMetadata.LoadAsynchronouslyMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.PropertyTargetEasingInterpolatorMetadata.com.rightware.kanzi.metadata.PropertyTargetEasingInterpolatorMetadata.SetEnabledMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.PropertyTargetInterpolatorMetadata.com.rightware.kanzi.metadata.PropertyTargetInterpolatorMetadata.CompletedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.RangeConceptMetadata.com.rightware.kanzi.metadata.RangeConceptMetadata.ValueChangedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.RangeConceptMetadata.com.rightware.kanzi.metadata.RangeConceptMetadata.ValueChangeFinishedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.RangeConceptMetadata.com.rightware.kanzi.metadata.RangeConceptMetadata.ValueChangeStartedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ScreenMetadata.com.rightware.kanzi.metadata.ScreenMetadata.ActivateThemeMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ScrollViewConceptMetadata.com.rightware.kanzi.metadata.ScrollViewConceptMetadata.ScrollDirectionMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ScrollViewConceptMetadata.com.rightware.kanzi.metadata.ScrollViewConceptMetadata.ScrollDownMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ScrollViewConceptMetadata.com.rightware.kanzi.metadata.ScrollViewConceptMetadata.ScrollEdgeMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ScrollViewConceptMetadata.com.rightware.kanzi.metadata.ScrollViewConceptMetadata.ScrolledMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ScrollViewConceptMetadata.com.rightware.kanzi.metadata.ScrollViewConceptMetadata.ScrollEndMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ScrollViewConceptMetadata.com.rightware.kanzi.metadata.ScrollViewConceptMetadata.ScrollFinishedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ScrollViewConceptMetadata.com.rightware.kanzi.metadata.ScrollViewConceptMetadata.ScrollHomeMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ScrollViewConceptMetadata.com.rightware.kanzi.metadata.ScrollViewConceptMetadata.ScrollLeftMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ScrollViewConceptMetadata.com.rightware.kanzi.metadata.ScrollViewConceptMetadata.ScrollPageDownMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ScrollViewConceptMetadata.com.rightware.kanzi.metadata.ScrollViewConceptMetadata.ScrollPageMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ScrollViewConceptMetadata.com.rightware.kanzi.metadata.ScrollViewConceptMetadata.ScrollPageUpMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ScrollViewConceptMetadata.com.rightware.kanzi.metadata.ScrollViewConceptMetadata.ScrollRightMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ScrollViewConceptMetadata.com.rightware.kanzi.metadata.ScrollViewConceptMetadata.ScrollStartedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ScrollViewConceptMetadata.com.rightware.kanzi.metadata.ScrollViewConceptMetadata.ScrollUpMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ScrollViewConceptMetadata.com.rightware.kanzi.metadata.ScrollViewConceptMetadata.SetScrollMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ScrollViewConceptMetadata.com.rightware.kanzi.metadata.ScrollViewConceptMetadata.SetScrollTargetMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ScrollViewConceptMetadata.com.rightware.kanzi.metadata.ScrollViewConceptMetadata.SnapRequestMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ScrollViewConceptMetadata.com.rightware.kanzi.metadata.ScrollViewConceptMetadata.UserScrollFinishedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ScrollViewConceptMetadata.com.rightware.kanzi.metadata.ScrollViewConceptMetadata.UserScrollStartedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ScrollViewConceptMetadata.com.rightware.kanzi.metadata.ScrollViewConceptMetadata.ZoomedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.StateManagerMetadata.com.rightware.kanzi.metadata.StateManagerMetadata.EnteredStateMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.StateManagerMetadata.com.rightware.kanzi.metadata.StateManagerMetadata.GoToNextDefinedStateMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.StateManagerMetadata.com.rightware.kanzi.metadata.StateManagerMetadata.GoToPreviousDefinedStateMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.StateManagerMetadata.com.rightware.kanzi.metadata.StateManagerMetadata.GoToStateMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.StateManagerMetadata.com.rightware.kanzi.metadata.StateManagerMetadata.LeftStateMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.StateManagerMetadata.com.rightware.kanzi.metadata.StateManagerMetadata.TransitionFinishedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.StateManagerMetadata.com.rightware.kanzi.metadata.StateManagerMetadata.TransitionStartedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.TextBoxConceptMetadata.com.rightware.kanzi.metadata.TextBoxConceptMetadata.CursorPositionMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.TextBoxConceptMetadata.com.rightware.kanzi.metadata.TextBoxConceptMetadata.EditingStateChangedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.TextBoxConceptMetadata.com.rightware.kanzi.metadata.TextBoxConceptMetadata.InputMethodActionMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.TextBoxConceptMetadata.com.rightware.kanzi.metadata.TextBoxConceptMetadata.InputMethodAvailableMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.TextBoxConceptMetadata.com.rightware.kanzi.metadata.TextBoxConceptMetadata.SelectedTextMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.TextBoxConceptMetadata.com.rightware.kanzi.metadata.TextBoxConceptMetadata.TextChangedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.TextBoxConceptMetadata.com.rightware.kanzi.metadata.TextBoxConceptMetadata.TextCompositionStateMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.TextBoxConceptMetadata.com.rightware.kanzi.metadata.TextBoxConceptMetadata.TextContentMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.TextBoxConceptMetadata.com.rightware.kanzi.metadata.TextBoxConceptMetadata.TextInsertionMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.TextBoxConceptMetadata.com.rightware.kanzi.metadata.TextBoxConceptMetadata.TextRangeMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.TextBoxMetadata.CharacterRemovalMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.TextBoxMetadata.DeleteSelectionMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.TextBoxMetadata.ModifyEditingStateMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.TextBoxMetadata.ModifySelectionMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.TextBoxMetadata.MoveCursorMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.TextInputConceptMetadata.CursorMovedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.TextInputConceptMetadata.InputMethodActionMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.TextInputConceptMetadata.InputMethodAvailableChangedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.TextInputConceptMetadata.InputMethodsDisconnectedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.TextInputConceptMetadata.InputTypeChangedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.TextInputConceptMetadata.ReadOnlyStateChangedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.TextInputConceptMetadata.SelectionChangedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.TextInputConceptMetadata.TextChangedMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.TextInputConceptMetadata.TextCompositionStateMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ToggleButtonGroupConceptMetadata.com.rightware.kanzi.metadata.ToggleButtonGroupConceptMetadata.ToggledMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ValueAccumulatorMetadata.com.rightware.kanzi.metadata.ValueAccumulatorMetadata.PauseMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ValueAccumulatorMetadata.com.rightware.kanzi.metadata.ValueAccumulatorMetadata.ResumeMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ValueAccumulatorMetadata.com.rightware.kanzi.metadata.ValueAccumulatorMetadata.StartMessageArguments > | |
| CDynamicMessageType< com.rightware.kanzi.metadata.ValueAccumulatorMetadata.com.rightware.kanzi.metadata.ValueAccumulatorMetadata.StopMessageArguments > | |
| CDynamicPropertyType< Boolean > | |
| CDynamicPropertyType< com.rightware.kanzi.ActivityConceptEnums.KeepAlivePolicy > | |
| CDynamicPropertyType< com.rightware.kanzi.ActivityStatus > | |
| CDynamicPropertyType< com.rightware.kanzi.AnimationEasingMode > | |
| CDynamicPropertyType< com.rightware.kanzi.BlurEffect2DEnums.Quality > | |
| CDynamicPropertyType< com.rightware.kanzi.CachingMode > | |
| CDynamicPropertyType< com.rightware.kanzi.CameraEnums.OrthogonalCoordinateSystem > | |
| CDynamicPropertyType< com.rightware.kanzi.CameraEnums.ProjectionType > | |
| CDynamicPropertyType< com.rightware.kanzi.ColorRGBA > | |
| CDynamicPropertyType< com.rightware.kanzi.ConstraintsEnums.FaceToCameraMode > | |
| CDynamicPropertyType< com.rightware.kanzi.DispatchMessageActionEnums.DispatchMode > | |
| CDynamicPropertyType< com.rightware.kanzi.DockLayoutConceptEnums.DockingSide > | |
| CDynamicPropertyType< com.rightware.kanzi.EchoMode > | |
| CDynamicPropertyType< com.rightware.kanzi.EffectStack2DEnums.StackingMode > | |
| CDynamicPropertyType< com.rightware.kanzi.ExclusiveActivityHostConceptEnums.ExclusiveActivityHostFocusingPolicy > | |
| CDynamicPropertyType< com.rightware.kanzi.FlowLayoutConceptEnums.com.rightware.kanzi.LayoutDirection > | |
| CDynamicPropertyType< com.rightware.kanzi.FocusChainDirection > | |
| CDynamicPropertyType< com.rightware.kanzi.FocusOnPress > | |
| CDynamicPropertyType< com.rightware.kanzi.FocusScopeType > | |
| CDynamicPropertyType< com.rightware.kanzi.FocusState > | |
| CDynamicPropertyType< com.rightware.kanzi.FontHintingPreference > | |
| CDynamicPropertyType< com.rightware.kanzi.FontStyle > | |
| CDynamicPropertyType< com.rightware.kanzi.FontWeight > | |
| CDynamicPropertyType< com.rightware.kanzi.GraphicsColorWriteMode > | |
| CDynamicPropertyType< com.rightware.kanzi.GraphicsCompareFunction > | |
| CDynamicPropertyType< com.rightware.kanzi.GraphicsCullMode > | |
| CDynamicPropertyType< com.rightware.kanzi.GraphicsFormat > | |
| CDynamicPropertyType< com.rightware.kanzi.GraphicsStencilOperation > | |
| CDynamicPropertyType< com.rightware.kanzi.GridLayoutConceptEnums.GridDirection > | |
| CDynamicPropertyType< com.rightware.kanzi.GridListBoxConceptEnums.GridDirection > | |
| CDynamicPropertyType< com.rightware.kanzi.InputMethodAction > | |
| CDynamicPropertyType< com.rightware.kanzi.InputType > | |
| CDynamicPropertyType< com.rightware.kanzi.KeyModifier > | |
| CDynamicPropertyType< com.rightware.kanzi.KzuExpressionValidatorOperation > | |
| CDynamicPropertyType< com.rightware.kanzi.KzuPropertyBinaryTargetAttribute > | |
| CDynamicPropertyType< com.rightware.kanzi.KzuTimeLineEntryPlaybackMode > | |
| CDynamicPropertyType< com.rightware.kanzi.KzuViewportCoordinateType > | |
| CDynamicPropertyType< com.rightware.kanzi.LayoutDirection > | |
| CDynamicPropertyType< com.rightware.kanzi.LegacyRenderPassEnums.InvalidateAttachments > | |
| CDynamicPropertyType< com.rightware.kanzi.LevelOfDetail3DEnums.LODType > | |
| CDynamicPropertyType< com.rightware.kanzi.LogicalKey > | |
| CDynamicPropertyType< com.rightware.kanzi.MaskEffect2DEnums.Channel > | |
| CDynamicPropertyType< com.rightware.kanzi.MaskEffect2DEnums.HorizontalAlignment > | |
| CDynamicPropertyType< com.rightware.kanzi.MaskEffect2DEnums.Stretch > | |
| CDynamicPropertyType< com.rightware.kanzi.MaskEffect2DEnums.VerticalAlignment > | |
| CDynamicPropertyType< com.rightware.kanzi.Matrix4x4 > | |
| CDynamicPropertyType< com.rightware.kanzi.Matrix4x4Enums.FieldOfViewType > | |
| CDynamicPropertyType< com.rightware.kanzi.MessageRouting > | |
| CDynamicPropertyType< com.rightware.kanzi.MultisampleCount > | |
| CDynamicPropertyType< com.rightware.kanzi.Node2DEnums.ForegroundHint > | |
| CDynamicPropertyType< com.rightware.kanzi.Node2DEnums.PerspectiveTransformationMode > | |
| CDynamicPropertyType< com.rightware.kanzi.Node2DEnums.PixelFormat > | |
| CDynamicPropertyType< com.rightware.kanzi.NodeEnums.ContentStretch > | |
| CDynamicPropertyType< com.rightware.kanzi.NodeEnums.DepthAlignment > | |
| CDynamicPropertyType< com.rightware.kanzi.NodeEnums.HorizontalAlignment > | |
| CDynamicPropertyType< com.rightware.kanzi.NodeEnums.VerticalAlignment > | |
| CDynamicPropertyType< com.rightware.kanzi.OutlineEffect2DEnums.OutlineMethod > | |
| CDynamicPropertyType< com.rightware.kanzi.PageTransitionCollectionEnums.Transition.AnimationTarget > | |
| CDynamicPropertyType< com.rightware.kanzi.PageTransitionCollectionEnums.Transition.Direction > | |
| CDynamicPropertyType< com.rightware.kanzi.ParallelActivityHostConceptEnums.ParallelActivityHostFocusingPolicy > | |
| CDynamicPropertyType< com.rightware.kanzi.PipelineStateRenderPassEnums.ViewportMode > | |
| CDynamicPropertyType< com.rightware.kanzi.PropertyField > | |
| CDynamicPropertyType< com.rightware.kanzi.PropertyTargetEasingInterpolatorEnums.EasingFunction > | |
| CDynamicPropertyType< com.rightware.kanzi.PropertyTargetEasingTimelineEnums.InterpolationIfInterruptedMode > | |
| CDynamicPropertyType< com.rightware.kanzi.Resource > | |
| CDynamicPropertyType< com.rightware.kanzi.SamplerAddressingMode > | |
| CDynamicPropertyType< com.rightware.kanzi.SamplerFilter > | |
| CDynamicPropertyType< com.rightware.kanzi.SamplerMipmapMode > | |
| CDynamicPropertyType< com.rightware.kanzi.ScreenEnums.WindowMetricsType > | |
| CDynamicPropertyType< com.rightware.kanzi.ScrollViewConceptEnums.AllowedScrollAxis > | |
| CDynamicPropertyType< com.rightware.kanzi.SelectionBehavior > | |
| CDynamicPropertyType< com.rightware.kanzi.ShadowEffect2DEnums.Quality > | |
| CDynamicPropertyType< com.rightware.kanzi.ShadowEffect2DEnums.Type > | |
| CDynamicPropertyType< com.rightware.kanzi.SRTValue2D > | |
| CDynamicPropertyType< com.rightware.kanzi.SRTValue3D > | |
| CDynamicPropertyType< com.rightware.kanzi.TextBoxConceptEnums.EditMode > | |
| CDynamicPropertyType< com.rightware.kanzi.TextFormatEnums.TextHorizontalAlignment > | |
| CDynamicPropertyType< com.rightware.kanzi.TextFormatEnums.TextVerticalAlignment > | |
| CDynamicPropertyType< com.rightware.kanzi.TextFormatEnums.Truncation > | |
| CDynamicPropertyType< com.rightware.kanzi.TextFormatEnums.TruncationDirection > | |
| CDynamicPropertyType< com.rightware.kanzi.TextKeyNavigationDirection > | |
| CDynamicPropertyType< com.rightware.kanzi.ValueAccumulatorBaseEnums.BoundType > | |
| CDynamicPropertyType< com.rightware.kanzi.Vector2 > | |
| CDynamicPropertyType< com.rightware.kanzi.Vector3 > | |
| CDynamicPropertyType< com.rightware.kanzi.Vector4 > | |
| CDynamicPropertyType< com.rightware.kanzi.WindowOrientation > | |
| CDynamicPropertyType< Float > | |
| CDynamicPropertyType< Integer > | |
| CDynamicPropertyType< String > | |
| CEditorInfo | Editor information for metadata |
| CEditorInfoAttribute | Editor information attribute for custom editor information for metadata |
| ►CEffectStack2DEnums | |
| ►CEffectStack2DMetadata | Metadata definitions for EffectStack2D |
| CEffectStack2D | Use EffectStack2D to apply multiple post-processing effects to 2D nodes |
| ►CEnum | Base class of Kanzi enumerations which support conversion to and from integer values |
| CActivityConceptEnums.KeepAlivePolicy | Defines the policy for an inactive Activity |
| CActivityStatus | Legacy version of enum "kanzi.ActivityConcept.Status" |
| CAnimationEasingMode | Easing mode to use to apply an easing function |
| CBindingExpressionArgumentType | Runtime expression validator argument type |
| CBlurEffect2DEnums.Quality | Defines the visual quality levels of the blur effect |
| CCachingMode | Caching modes for nodes |
| CCameraEnums.OrthogonalCoordinateSystem | Specifies the available orthogonal coordinate systems |
| CCameraEnums.ProjectionType | Specifies the available camera projection types |
| CColorWorkflow | The Color Workflow for an application |
| CConstraintsEnums.FaceToCameraMode | Specifies the options for setting a 3D node to turn towards a camera |
| CDataObjectType | Legacy version of enum "kanzi.DataObject.Type" |
| CDispatchMessageActionEnums.DispatchMode | Dispatch mode type |
| CDockLayoutConceptEnums.DockingSide | Docking side of dock layout item |
| CEchoMode | Echo modes that specify how to format the display text in a TextEditBuffer |
| CEffectStack2DEnums.StackingMode | Defines the stacking modes you can apply to child effects |
| CExclusiveActivityHostConceptEnums.ExclusiveActivityHostFocusingPolicy | Specifies the focusing policy that Kanzi applies to an activating Activity in an Exclusive Activity Host |
| CFlowLayoutConceptEnums.LayoutDirection | Direction (or axis) of the layout, used in both primary and secondary direction |
| CFocusChainDirection | Specifies the directions of focus move |
| CFocusOnPress | Focus behavior on node press |
| CFocusScopeType | Specifies focus scope types |
| CFocusState | Specifies the focus states of a node |
| CFontHintingPreference | Font hinting options |
| CFontStyle | Font style options |
| CFontWeight | Font weight options |
| CGPUResourceMemoryType | Legacy version of enum "kanzi.GPUResource.MemoryType" |
| CGraphicsColorWriteMode | List of color write modes |
| CGraphicsCompareFunction | Renderer stencil modes |
| CGraphicsCullMode | List of available cull modes |
| CGraphicsFormat | GraphicsFormat specifies format of graphics data used for example in textures and vertex attributes |
| CGraphicsStencilOperation | Renderer stencil operations |
| CGridLayoutConceptEnums.GridDirection | Direction of layout of grid layout |
| CGridListBoxConceptEnums.GridDirection | |
| CInputMethodAction | Specifies the available input method actions |
| CInputType | The input type used by the input method listener |
| CKeyModifier | Key modifier flags |
| CKeyState | Indicates the states of a hardware key |
| CKzuExpressionValidatorOperation | Expression operation |
| CKzuPropertyBinaryTargetAttribute | Binding property field (binary file) |
| CKzuTimeLineEntryPlaybackMode | Playback type of the timeline |
| CKzuViewportCoordinateType | Enumeration for viewport coordinate unit type (exact pixel coordinates / percentages from window) |
| CLayoutDirection | Legacy version of enum "kanzi.StackLayoutConcept.LayoutDirection" |
| CLegacyRenderPassEnums.InvalidateAttachments | RenderTargetTexture attachments to invalidate after Renderpass |
| CLevelOfDetail3DEnums.LODType | Level of detail node selector types |
| CLogicalKey | Platform independent key enumeration |
| CMaskEffect2DEnums.Channel | Defines the mask texture channels that you can use as the mask |
| CMaskEffect2DEnums.HorizontalAlignment | Defines the horizontal alignment modes |
| CMaskEffect2DEnums.Stretch | Defines the stretch modes |
| CMaskEffect2DEnums.VerticalAlignment | Defines the vertical alignment modes |
| CMatrix4x4Enums.FieldOfViewType | Field of view type of a camera |
| CMemoryStrategy | Legacy version of enum "kanzi.ResourceManager.MemoryStrategy" |
| CMessageRouting | Message routing modes |
| CMultisampleCount | Specifies the available numbers of samples for multisample anti-aliasing (MSAA) |
| CNode2DEnums.ForegroundHint | Hint for foreground handling of nodes |
| CNode2DEnums.PerspectiveTransformationMode | Node2D perspective transformation mode |
| CNode2DEnums.PixelFormat | Pixel formats |
| CNodeComponentState | Legacy version of enum "kanzi.NodeComponent.State" |
| CNodeEnums.ContentStretch | Content stretch option |
| CNodeEnums.DepthAlignment | Depth alignment options |
| CNodeEnums.HorizontalAlignment | Horizontal alignment options |
| CNodeEnums.VerticalAlignment | Vertical alignment options |
| COutlineEffect2DEnums.OutlineMethod | Specifies the available outline calculation methods |
| CPageTransitionCollectionEnums.Transition.AnimationTarget | Defines target for animation |
| CPageTransitionCollectionEnums.Transition.Direction | Enumeration that describes the direction of the transition |
| CParallelActivityHostConceptEnums.ParallelActivityHostFocusingPolicy | Specifies the focusing policy that Kanzi applies to an activating Activity in a Parallel Activity Host |
| CPipelineStateRenderPassEnums.ViewportMode | |
| CPointerButton | Pointer device button identifiers |
| CPointerState | Indicates the states of a pointing device |
| CPropertyDataType | Enumeration of data types that can be stored as properties |
| CPropertyField | Property field |
| CPropertyNotificationReason | Property notification reason |
| CPropertyTargetEasingInterpolatorEnums.EasingFunction | Specifies the easing function for the interpolation animation |
| CPropertyTargetEasingTimelineEnums.InterpolationIfInterruptedMode | |
| CPropertyTypeChangeFlag | Each property type can have one or more change flags that indicate the effects of changing the value of that property |
| CResourceLoadTaskType | Legacy version of enum "kanzi.ResourceManager.LoadTask.Type" |
| CSamplerAddressingMode | Legacy version of enum "kanzi.Sampler.AddressingMode" |
| CSamplerFilter | Legacy version of enum "kanzi.Sampler.Filter" |
| CSamplerMipmapMode | Legacy version of enum "kanzi.Sampler.MipmapMode" |
| CScreenEnums.WindowMetricsType | Window metrics enumeration |
| CScrollViewConceptEnums.AllowedScrollAxis | Enumeration for AllowedScrollAxisProperty which sets the axis on which
you want to allow a Scroll View node to scroll |
| CSelectionBehavior | Legacy version of enum "kanzi.ListBoxConcept.SelectionBehavior" |
| CShadowEffect2DEnums.Quality | Defines the visual quality levels of the shadow effect |
| CShadowEffect2DEnums.Type | Defines the types of the shadow effect |
| CTaskRecurrence | Legacy version of enum "kanzi.MainLoopScheduler.TaskRecurrence" |
| CTextBoxConceptEnums.EditMode | The edit modes |
| CTextFormatEnums.TextHorizontalAlignment | Horizontal alignment options for text layout |
| CTextFormatEnums.TextVerticalAlignment | Vertical alignment options for text layout |
| CTextFormatEnums.Truncation | Type of truncation boundary for the text that does not fit in the available space |
| CTextFormatEnums.TruncationDirection | Part of the text to truncate, if the text does not fit in the available space |
| CTextKeyNavigationDirection | Key navigation directions |
| CTextureEnums.CreateInfo.Status | Status tells if texture creation parameters can be used to create a texture |
| CTextureType | Texture type |
| CTimerRecurrence | Legacy version of enum "kanzi.MainLoopScheduler.TimerRecurrence" |
| CTouchPointState | Indicates the states of a touch point |
| CTouchState | Indicates the states of touch events |
| CTrajectoryEnums.Type | Type of trajectory |
| CValueAccumulatorBaseEnums.BoundType | Sets how a Value Accumulator handles the increments when it reaches the limits of the range of increments |
| CVariantDataType | Specifies the data types that can be stored as variants |
| CWindowOrientation | List of window orientations |
| ►CException | |
| CObjectNotFoundException | Exception class to indicate that an Object was not found |
| ►CExclusiveActivityHostConceptEnums | |
| ►CExclusiveActivityHostConceptMetadata | Metadata definitions for ExclusiveActivityHostConcept |
| CDataDrivenExclusiveActivityHost2DMetadata | Metadata definitions for DataDrivenExclusiveActivityHost2D |
| CDataDrivenExclusiveActivityHost3DMetadata | Metadata definitions for DataDrivenExclusiveActivityHost3D |
| CExclusiveActivityHost2DMetadata | Metadata definitions for ExclusiveActivityHost2D |
| CExclusiveActivityHost3DMetadata | Metadata definitions for ExclusiveActivityHost3D |
| CFactory | The Factory annotation specifies a factory method to be automatically registered when the containing class is registered to Domain with registerClass or overrideClass |
| ►CFlowLayoutConceptEnums | |
| ►CFlowLayoutConceptMetadata | Metadata definitions for FlowLayoutConcept |
| ►CFlowLayout2DMetadata | Metadata definitions for FlowLayout2D |
| CFlowLayout2D | Flow Layout 2D arranges 2D items along a line and continues to the next line when it runs out of space |
| ►CFlowLayout3DMetadata | Metadata definitions for FlowLayout3D |
| CFlowLayout3D | Flow Layout 3D arranges 3D items along a line and continues to the next line when it runs out of space |
| ►CFocusManagerMetadata | Metadata definitions for FocusManager |
| CFocusManager | Focus Manager enables you to set and change the key focus between attached nodes |
| CFocusScopeCoreMetadata | Metadata definitions for FocusScopeCore |
| ►CFontStyleConceptMetadata | Metadata definitions for FontStyleConcept |
| ►CTextBlock2DMetadata | Metadata definitions for TextBlock2D |
| ►CTextBlock2DProxy | Text Block 2D displays a small amount of text in 2D |
| CTextBlock2D | Text Block 2D displays text in 2D |
| ►CTextBlock3DMetadata | Metadata definitions for TextBlock3D |
| CTextBlock3D | To render a Text Block 3D node Kanzi: to scale pixels to 3D units |
| ►CTextBox2DMetadata | Metadata definitions for TextBox2D |
| CTextBox2D | TextBox2D provides the required overrides to handle 2D rendering and gesture handling for the 2D text input |
| ►CTextBox3DMetadata | Metadata definitions for TextBox3D |
| CTextBox3D | TextBox3D provides the required overrides to handle 3D rendering and gesture handling for the 3D text input |
| ►CGridLayoutConceptEnums | |
| ►CGridLayoutConceptMetadata | Metadata definitions for GridLayoutConcept |
| ►CGridLayout2DMetadata | Metadata definitions for GridLayout2D |
| CGridLayout2D | |
| ►CGridLayout3DMetadata | Metadata definitions for GridLayout3D |
| CGridLayout3D | |
| ►CGridListBoxConceptEnums | |
| ►CGridListBoxConceptMetadata | Metadata definitions for GridListBoxConcept |
| ►CGridListBox2DMetadata | Metadata definitions for GridListBox2D |
| ►CGridListBox2DProxy | Use the Grid List Box 2D node to create scrollable lists of 2D items arranged in a grid |
| CGridListBox2D | Use the Grid List Box 2D node to create scrollable lists of 2D items arranged in a grid |
| ►CGridListBox3DMetadata | Metadata definitions for GridListBox3D |
| ►CGridListBox3DProxy | Use the Grid List Box 3D node to create scrollable lists of 3D items arranged in a grid |
| CGridListBox3D | Use the Grid List Box 3D node to create scrollable lists of 3D items arranged in a grid |
| CEnum.Helper | Class for holding static functionalities of Enum class |
| ►CInputManipulatorMetadata | Metadata definitions for InputManipulator |
| ►CInputManipulator | The base class for the Kanzi input manipulators |
| CClickManipulator | Click input manipulator recognizes the click and tap gestures from the incoming touch events |
| CDragAndDropManipulator | Drag-and-drop input manipulator recognizes the drag-and-drop gesture from incoming touch events |
| CFocusNavigationManipulator | FocusNavigationManipulator converts key gestures into focus chain navigation actions to move the focus between focusable nodes |
| CKeyManipulator | KeyManipulator class is a key input manipulator that detects key gestures |
| CLongPressManipulator | Long-press input manipulator recognizes the long-press gesture from the incoming touch events |
| CMultiClickManipulator | Multi-click input manipulator recognizes multi-click and multi-tap gestures from incoming touch events |
| CNavigationManipulator | The NavigationManipulator supports these navigation directions and default keyboard keys for them: |
| CPanManipulator | Pan input manipulator recognizes a pan gesture from the incoming touch events |
| CPinchManipulator | Pinch input manipulator recognizes the pinch gesture from the incoming touch events |
| CTextInputManipulator | The text input manipulator handles key gestures used with TextBox nodes to move the cursor, select text, and delete text, and provides the basics of text editing capabilities in Kanzi |
| ►CClickManipulatorMetadata | Metadata definitions for ClickManipulator |
| CClickManipulator | Click input manipulator recognizes the click and tap gestures from the incoming touch events |
| ►CDragAndDropManipulatorMetadata | Metadata definitions for DragAndDropManipulator |
| CDragAndDropManipulator | Drag-and-drop input manipulator recognizes the drag-and-drop gesture from incoming touch events |
| ►CFocusNavigationManipulatorMetadata | Metadata definitions for FocusNavigationManipulator |
| CFocusNavigationManipulator | FocusNavigationManipulator converts key gestures into focus chain navigation actions to move the focus between focusable nodes |
| ►CKeyManipulatorMetadata | Metadata definitions for KeyManipulator |
| CKeyManipulator | KeyManipulator class is a key input manipulator that detects key gestures |
| ►CLongPressManipulatorMetadata | Metadata definitions for LongPressManipulator |
| CLongPressManipulator | Long-press input manipulator recognizes the long-press gesture from the incoming touch events |
| ►CMultiClickManipulatorMetadata | Metadata definitions for MultiClickManipulator |
| CMultiClickManipulator | Multi-click input manipulator recognizes multi-click and multi-tap gestures from incoming touch events |
| ►CNavigationManipulatorMetadata | Metadata definitions for NavigationManipulator |
| CNavigationManipulator | The NavigationManipulator supports these navigation directions and default keyboard keys for them: |
| ►CPanManipulatorMetadata | Metadata definitions for PanManipulator |
| CPanManipulator | Pan input manipulator recognizes a pan gesture from the incoming touch events |
| ►CPinchManipulatorMetadata | Metadata definitions for PinchManipulator |
| CPinchManipulator | Pinch input manipulator recognizes the pinch gesture from the incoming touch events |
| ►CTextInputManipulatorMetadata | Metadata definitions for TextInputManipulator |
| CTextInputManipulator | The text input manipulator handles key gestures used with TextBox nodes to move the cursor, select text, and delete text, and provides the basics of text editing capabilities in Kanzi |
| CKanziVersion | A representation of Kanzi release version |
| CKeyboardMetadata | Metadata definitions for Keyboard |
| ►CLegacyRenderPassEnums | |
| ►CLegacyRenderPassMetadata | Metadata definitions for LegacyRenderPass |
| CLegacyRenderPass | Legacy Render Pass is phased out in favor of specialized render passes that perform individual operations, which are combined in a Legacy Render Pass into a single render pass |
| ►CLevelOfDetail3DEnums | |
| ►CLevelOfDetail3DMetadata | Metadata definitions for LevelOfDetail3D |
| CLevelOfDetail3D | Level of detail selector node is a 3D node that changes the appearance of its child nodes based on the viewing distance |
| ►CListBoxConceptMetadata | Metadata definitions for ListBoxConcept |
| ►CListBoxConcept | |
| CGridListBox2DProxy | Use the Grid List Box 2D node to create scrollable lists of 2D items arranged in a grid |
| CGridListBox3DProxy | Use the Grid List Box 3D node to create scrollable lists of 3D items arranged in a grid |
| ►CTrajectoryListBox3DProxy | Use the Trajectory List Box 3D node to create scrollable lists of items arranged along a Trajectory |
| CTrajectoryListBox3D | Use a Trajectory List Box 3D to create a scrollable list of content arranged along a trajectory |
| CGridListBox2DMetadata | Metadata definitions for GridListBox2D |
| CGridListBox3DMetadata | Metadata definitions for GridListBox3D |
| ►CTrajectoryListBox3DMetadata | Metadata definitions for TrajectoryListBox3D |
| CTrajectoryListBox3DProxy | Use the Trajectory List Box 3D node to create scrollable lists of items arranged along a Trajectory |
| ►CListBoxItemContainerGenerator3DMetadata | Metadata definitions for ListBoxItemContainerGenerator3D |
| CListBoxItemContainerGenerator3D | |
| ►CListBoxItemContainerMetadata | Metadata definitions for ListBoxItemContainer |
| CListBoxItemContainer2DMetadata | Metadata definitions for ListBoxItemContainer2D |
| CListBoxItemContainer3DMetadata | Metadata definitions for ListBoxItemContainer3D |
| ►CListBoxItemGenerator2DMetadata | Metadata definitions for ListBoxItemGenerator2D |
| ►CListBoxItemGenerator2D | The ListBoxItemGenerator2D manages a list of items for a 2D List Box |
| CDataSourceListItemGenerator2D | |
| ►CDataSourceListItemGenerator2DMetadata | Metadata definitions for DataSourceListItemGenerator2D |
| CDataSourceListItemGenerator2D | |
| ►CListBoxItemGenerator3DMetadata | Metadata definitions for ListBoxItemGenerator3D |
| ►CListBoxItemGenerator3D | The ListBoxItemGenerator3D manages a list of items for a 3D List Box |
| CDataSourceListItemGenerator3D | |
| ►CDataSourceListItemGenerator3DMetadata | Metadata definitions for DataSourceListItemGenerator3D |
| CDataSourceListItemGenerator3D | |
| ►CListBoxScrollingConceptMetadata | Metadata definitions for ListBoxScrollingConcept |
| CGridListBox2DMetadata | Metadata definitions for GridListBox2D |
| CGridListBox3DMetadata | Metadata definitions for GridListBox3D |
| CTrajectoryListBox3DMetadata | Metadata definitions for TrajectoryListBox3D |
| CLog | The Logging subsystem writes messages to the log |
| CMainLoopScheduler | MainLoopScheduler implements the Kanzi application main loop in form of a sequence of stages, each consisting of a sequence of tasks, where a task is a callable method |
| ►CMaskEffect2DEnums | |
| ►CMaskEffect2DMetadata | Metadata definitions for MaskEffect2D |
| CMaskEffect2D | Use MaskEffect2D to apply a mask to 2D nodes |
| CMatrix3x3 | Matrix with 3x3 elements |
| ►CMatrix4x4Enums | |
| CMatrix4x4 | Matrix with 4x4 elements |
| CNode.MessageSubscriptionFunction< MessageArgumentsType extends MessageArguments > | Defines the message handler invoked when a node receives a message it listens to |
| ►CMessageType< MessageArguments > | |
| CAbstractMessageType | AbstractMessageType is a handle to an existing message type |
| ►CMessageType< MessageArgumentsType > | |
| CDynamicMessageType< MessageArgumentsType extends MessageArguments > | DynamicMessageType is a handle to an existing message type |
| CMetaclassRegistry | A container class for Java metaclasses and proxies |
| CMetadata | The Metadata annotation specifies property, message type or nested classes to be automatically registered when the containing class is registered to Domain with registerClass or overrideClass |
| ►CMetaObjectMetadata | Metadata definitions for MetaObject |
| CObjectMetadata | Metadata definitions for Object |
| ►CMipmapGenerationConceptMetadata | Metadata definitions for MipmapGenerationConcept |
| ►CCompositionTargetRenderPassMetadata | Metadata definitions for CompositionTargetRenderPass |
| CCompositionTargetRenderPass | Use the Composition Target Render Pass to set one to four composition targets and render all descendant render passes to the composition targets that the Composition Target Render Pass created |
| ►CCubeMapRenderPassMetadata | Metadata definitions for CubeMapRenderPass |
| CCubeMapRenderPass | Use the Cubemap Render Pass to create a cubemap texture that represents the scene from some location |
| CMetaclass.Mode | Enumeration used to track ownership |
| CPropertyType< TDataType >.Mode | Enumeration used for constructor overload resolution |
| CDataContext.ModifiedSubscriptionFunction | Callback functions for Modified Subscription events |
| ►CNode2DEnums | |
| ►CNode2DMetadata | Metadata definitions for Node2D |
| ►CNode2D | Node2D is the base class of all 2D nodes |
| CButton2D | Use the Button 2D node to create a 2D UI control that the user can interact with through clicking, tapping, or pressing a key |
| CContentLayout2D | Use the Content Layout 2D node to present content in a 2D UI control as a single item |
| CDockLayout2D | Use the Dock Layout 2D node to place nodes relative to each other along the sides of a Dock Layout 2D node |
| CEmptyNode2D | Empty Node 2D can be used to group other 2D nodes |
| CFlowLayout2D | Flow Layout 2D arranges 2D items along a line and continues to the next line when it runs out of space |
| CGridLayout2D | |
| CGridListBox2DProxy | Use the Grid List Box 2D node to create scrollable lists of 2D items arranged in a grid |
| ►CImage2DProxy | Image2D node |
| CImage2D | A class that implements a 2D image UI control |
| CNinePatchImage2D | A nine-patch image is a 3x3 grid of images |
| ►CPage | Use Page nodes to create the structure of an application user interface |
| CPageHost | Use a PageHost node to group Page and PageHost nodes, and to manage navigation requests and transitions in a tree of Page nodes under a PageHost node |
| CPortalView | Portal node |
| CPrefabView2D | Prefab view 2D node |
| CScreen | The screen represents the metrics of the target device and acts as the root node for the whole node tree |
| CScrollView2D | Use the Scroll View 2D node to create an input plane to enable user input from gestures |
| CSlider2D | Use the Slider 2D node as a building block for a 2D UI control that lets the application user change a numerical value using a visual indicator between a minimum and a maximum value |
| ►CStackLayout2DProxy | Stack Layout 2D arranges its items on a line along the axis you specify in the DirectionProperty |
| CStackLayout2D | Stack Layout 2D arranges its items on a line along the axis you specify in the #DirectionProperty |
| CTextBlock2DProxy | Text Block 2D displays a small amount of text in 2D |
| CTextBox2D | TextBox2D provides the required overrides to handle 2D rendering and gesture handling for the 2D text input |
| CToggleButton2D | Use the Toggle Button 2D node to create a 2D UI control that the user can interact with through clicking, tapping, or pressing a keyboard key, and that has multiple toggle states |
| CToggleButtonGroup2D | Toggle Button Group 2D allows users of your application to select only one option from a set of options that are mutually exclusive |
| CTrajectoryLayout2D | Trajectory Layout 2D arranges its items along a trajectory |
| ►CViewport2DProxy | Use a Viewport 2D to set the size of a render target surface onto which content is projected |
| ►CViewport2D | Use a Viewport 2D to set the size of a render target surface onto which content is projected |
| CProgressiveRenderingViewport2D | Progressive rendering viewport 2D is a viewport which splits rendering its scene across multiple frames |
| CButton2DMetadata | Metadata definitions for Button2D |
| CContentLayout2DMetadata | Metadata definitions for ContentLayout2D |
| CDockLayout2DMetadata | Metadata definitions for DockLayout2D |
| ►CEmptyNode2DMetadata | Metadata definitions for EmptyNode2D |
| CEmptyNode2D | Empty Node 2D can be used to group other 2D nodes |
| CFlowLayout2DMetadata | Metadata definitions for FlowLayout2D |
| CGridLayout2DMetadata | Metadata definitions for GridLayout2D |
| CGridListBox2DMetadata | Metadata definitions for GridListBox2D |
| ►CImage2DMetadata | Metadata definitions for Image2D |
| CImage2DProxy | Image2D node |
| ►CNinePatchImage2DMetadata | Metadata definitions for NinePatchImage2D |
| CNinePatchImage2D | A nine-patch image is a 3x3 grid of images |
| ►CPageMetadata | Metadata definitions for Page |
| CPage | Use Page nodes to create the structure of an application user interface |
| ►CPageHostMetadata | Metadata definitions for PageHost |
| CPageHost | Use a PageHost node to group Page and PageHost nodes, and to manage navigation requests and transitions in a tree of Page nodes under a PageHost node |
| ►CPortalViewMetadata | Metadata definitions for PortalView |
| CPortalView | Portal node |
| ►CPrefabView2DMetadata | Metadata definitions for PrefabView2D |
| CPrefabView2D | Prefab view 2D node |
| ►CScreenMetadata | Metadata definitions for Screen |
| CScreen | The screen represents the metrics of the target device and acts as the root node for the whole node tree |
| ►CScrollView2DMetadata | Metadata definitions for ScrollView2D |
| CScrollView2D | Use the Scroll View 2D node to create an input plane to enable user input from gestures |
| ►CSlider2DMetadata | Metadata definitions for Slider2D |
| CSlider2D | Use the Slider 2D node as a building block for a 2D UI control that lets the application user change a numerical value using a visual indicator between a minimum and a maximum value |
| ►CStackLayout2DMetadata | Metadata definitions for StackLayout2D |
| CStackLayout2DProxy | Stack Layout 2D arranges its items on a line along the axis you specify in the DirectionProperty |
| CTextBlock2DMetadata | Metadata definitions for TextBlock2D |
| CTextBox2DMetadata | Metadata definitions for TextBox2D |
| CToggleButton2DMetadata | Metadata definitions for ToggleButton2D |
| ►CToggleButtonGroup2DMetadata | Metadata definitions for ToggleButtonGroup2D |
| CToggleButtonGroup2D | Toggle Button Group 2D allows users of your application to select only one option from a set of options that are mutually exclusive |
| ►CTrajectoryLayout2DMetadata | Metadata definitions for TrajectoryLayout2D |
| CTrajectoryLayout2D | Trajectory Layout 2D arranges its items along a trajectory |
| ►CViewport2DMetadata | Metadata definitions for Viewport2D |
| CViewport2DProxy | Use a Viewport 2D to set the size of a render target surface onto which content is projected |
| ►CProgressiveRenderingViewport2DMetadata | Metadata definitions for ProgressiveRenderingViewport2D |
| CProgressiveRenderingViewport2D | Progressive rendering viewport 2D is a viewport which splits rendering its scene across multiple frames |
| ►CNodeComponentMetadata | Metadata definitions for NodeComponent |
| ►CNodeComponent | NodeComponent is the base class for all node components |
| CAnimationPlayer | Use the Animation Player to play back an animation timeline that you set using the TimelineProperty property in that Animation Player |
| CClickManipulatorComponent | ClickManipulatorComponent installs a ClickManipulator to a node |
| ►CCodeBehind | Code Behind is a workflow where you associate code with an instance of a node instead of a type |
| CActivityCodeBehind | ActivityCodeBehind is code that is associated with a particular Activity node, and has access to the properties of that Activity node |
| ►CDataTriggerComponent | Base class for the DataTrigger class |
| CDataTrigger | Use a DataTrigger to apply an action to either set a property value of a target node or activate an Activity node |
| CKeyManipulatorComponent | The KeyManipulatorComponent node component installs a KeyManipulator to the attached node, and configures the key gesture of the manipulator |
| CLongPressManipulatorComponent | LongPressManipulatorComponent installs a LongPressManipulator to a node |
| CMultiClickManipulatorComponent | MultiClickManipulatorComponent installs a MultiClickManipulator to a node |
| CNavigationManipulatorComponent | The NavigationManipulatorComponent node component installs a NavigationManipulator to a node, and configures the navigation key gestures of the manipulator |
| CPanManipulatorComponent | PanManipulatorComponent installs a PanManipulator to a node |
| CPropertyDrivenAnimationPlayer | Use Property Driven Animation Player when you want to use a property type to control a keyframe animation |
| CPropertyTargetEasingInterpolator | Use a Property Target Easing Interpolator when you want to create a smooth transition between the current value of a property and a value that you set dynamically |
| CPropertyTargetInterpolator | Use a Property Target Interpolator when you want to dynamically set the target value of a property and want to interpolate the current value to the target value over time |
| ►CTrigger | Trigger is the base class for defining events, conditions and actions for content-driven logic programming |
| CMessageTrigger | Message handler trigger |
| COnAttachedTrigger | On Attached Trigger |
| COnPropertyChangedTrigger | Invokes associated actions on setting of a property type, specified by SourcePropertyTypeProperty, on a source node, specified by SourceNodeProperty |
| CTimerTrigger | Use the TimerTrigger to execute actions at the time interval that you set with the IntervalProperty |
| ►CValueAccumulator | ValueAccumulatorBase is the base class for the Value Accumulator implementations for different data types |
| CFloatValueAccumulator | Use a FloatValueAccumulator to increase the value of a float property type or a property field over time |
| CIntValueAccumulator | Use an IntValueAccumulator to increase the value of an integer property type over time |
| ►CAnimationPlayerMetadata | Metadata definitions for AnimationPlayer |
| CAnimationPlayer | Use the Animation Player to play back an animation timeline that you set using the TimelineProperty property in that Animation Player |
| ►CClickManipulatorComponentMetadata | Metadata definitions for ClickManipulatorComponent |
| CClickManipulatorComponent | ClickManipulatorComponent installs a ClickManipulator to a node |
| ►CCodeBehindMetadata | Metadata definitions for CodeBehind |
| CCodeBehind | Code Behind is a workflow where you associate code with an instance of a node instead of a type |
| ►CActivityCodeBehindMetadata | Metadata definitions for ActivityCodeBehind |
| CActivityCodeBehind | ActivityCodeBehind is code that is associated with a particular Activity node, and has access to the properties of that Activity node |
| ►CDataTriggerComponentMetadata | Metadata definitions for DataTriggerComponent |
| CDataTriggerComponent | Base class for the DataTrigger class |
| ►CDataTriggerMetadata | Metadata definitions for DataTrigger |
| CDataTrigger | Use a DataTrigger to apply an action to either set a property value of a target node or activate an Activity node |
| ►CKeyManipulatorComponentMetadata | Metadata definitions for KeyManipulatorComponent |
| CKeyManipulatorComponent | The KeyManipulatorComponent node component installs a KeyManipulator to the attached node, and configures the key gesture of the manipulator |
| ►CLongPressManipulatorComponentMetadata | Metadata definitions for LongPressManipulatorComponent |
| CLongPressManipulatorComponent | LongPressManipulatorComponent installs a LongPressManipulator to a node |
| ►CMultiClickManipulatorComponentMetadata | Metadata definitions for MultiClickManipulatorComponent |
| CMultiClickManipulatorComponent | MultiClickManipulatorComponent installs a MultiClickManipulator to a node |
| ►CNavigationManipulatorComponentMetadata | Metadata definitions for NavigationManipulatorComponent |
| CNavigationManipulatorComponent | The NavigationManipulatorComponent node component installs a NavigationManipulator to a node, and configures the navigation key gestures of the manipulator |
| ►CPanManipulatorComponentMetadata | Metadata definitions for PanManipulatorComponent |
| CPanManipulatorComponent | PanManipulatorComponent installs a PanManipulator to a node |
| ►CPropertyDrivenAnimationPlayerMetadata | Metadata definitions for PropertyDrivenAnimationPlayer |
| CPropertyDrivenAnimationPlayer | Use Property Driven Animation Player when you want to use a property type to control a keyframe animation |
| ►CPropertyTargetEasingInterpolatorMetadata | Metadata definitions for PropertyTargetEasingInterpolator |
| CPropertyTargetEasingInterpolator | Use a Property Target Easing Interpolator when you want to create a smooth transition between the current value of a property and a value that you set dynamically |
| ►CPropertyTargetInterpolatorMetadata | Metadata definitions for PropertyTargetInterpolator |
| CPropertyTargetInterpolator | Use a Property Target Interpolator when you want to dynamically set the target value of a property and want to interpolate the current value to the target value over time |
| ►CTriggerMetadata | Metadata definitions for Trigger |
| CTrigger | Trigger is the base class for defining events, conditions and actions for content-driven logic programming |
| ►CMessageTriggerMetadata | Metadata definitions for MessageTrigger |
| CMessageTrigger | Message handler trigger |
| ►COnAttachedTriggerMetadata | Metadata definitions for OnAttachedTrigger |
| COnAttachedTrigger | On Attached Trigger |
| ►COnPropertyChangedTriggerMetadata | Metadata definitions for OnPropertyChangedTrigger |
| COnPropertyChangedTrigger | Invokes associated actions on setting of a property type, specified by SourcePropertyTypeProperty, on a source node, specified by SourceNodeProperty |
| ►CTimerTriggerMetadata | Metadata definitions for TimerTrigger |
| CTimerTrigger | Use the TimerTrigger to execute actions at the time interval that you set with the IntervalProperty |
| ►CValueAccumulatorMetadata | Metadata definitions for ValueAccumulator |
| CValueAccumulator | ValueAccumulatorBase is the base class for the Value Accumulator implementations for different data types |
| ►CFloatValueAccumulatorMetadata | Metadata definitions for FloatValueAccumulator |
| CFloatValueAccumulator | Use a FloatValueAccumulator to increase the value of a float property type or a property field over time |
| ►CIntValueAccumulatorMetadata | Metadata definitions for IntValueAccumulator |
| CIntValueAccumulator | Use an IntValueAccumulator to increase the value of an integer property type over time |
| ►CNodeEnums | |
| ►CNodeMetadata | Metadata definitions for Node |
| ►CNode | Base class for Kanzi nodes |
| CNode2D | Node2D is the base class of all 2D nodes |
| ►CNode3D | Node3D is the base class of all 3D nodes |
| CButton3D | Use the Button 3D node to create a 3D UI control that the user can interact with through clicking, tapping, or pressing a key |
| CCamera | Use a Camera to define the view transform to use to render a 3D Scene |
| CContentLayout3D | The measured dimensions of the Content Layout 3D are determined by the combined maximum dimensions of its items |
| CDockLayout3D | Use the Dock Layout 3D node to place nodes relative to each other along the sides of a Dock Layout 3D node |
| CEmptyNode3D | Use an EmptyNode3D to group 3D nodes |
| CFlowLayout3D | Flow Layout 3D arranges 3D items along a line and continues to the next line when it runs out of space |
| CGridLayout3D | |
| CGridListBox3DProxy | Use the Grid List Box 3D node to create scrollable lists of 3D items arranged in a grid |
| CInstantiator3D | Use the Instantiator node to replicate the appearance of a 3D node, or a tree of 3D nodes, that the Instantiator node targets |
| CLevelOfDetail3D | Level of detail selector node is a 3D node that changes the appearance of its child nodes based on the viewing distance |
| CLight | Light node is a source of light for a 3D scene |
| CModel3D | Node for rendering meshes in 3D space |
| CPrefabView3D | Prefab view 3D node |
| CScene | Scene is a 3D node that is the root node for other 3D nodes |
| CScrollView3D | Use the Scroll View 3D node to create an input plane to enable user input from gestures |
| CSlider3D | Use the Slider 3D node as a building block for a 3D UI control that lets the application user change a numerical value using a visual indicator between a minimum and a maximum value |
| ►CStackLayout3DProxy | Stack Layout 3D arranges its items on a line along the axis you specify in the DirectionProperty |
| CStackLayout3D | Stack Layout 3D arranges its items on a line along the axis you specify in the #DirectionProperty |
| CTextBlock3D | To render a Text Block 3D node Kanzi: to scale pixels to 3D units |
| CTextBox3D | TextBox3D provides the required overrides to handle 3D rendering and gesture handling for the 3D text input |
| CToggleButton3D | Use the Toggle Button 3D node to create a 3D UI control that the user can interact with through clicking, tapping, or pressing a keyboard key, and that has multiple toggle states |
| CToggleButtonGroup3D | Toggle Button Group 3D allows users of your application to select only one option from a set of options that are mutually exclusive |
| CTrajectoryLayout3D | Trajectory Layout 3D arranges its items along a trajectory |
| CTrajectoryListBox3DProxy | Use the Trajectory List Box 3D node to create scrollable lists of items arranged along a Trajectory |
| CViewport3D | Use the Viewport 3D node to render 2D nodes in 3D space |
| CNode2DMetadata | Metadata definitions for Node2D |
| ►CNode3DMetadata | Metadata definitions for Node3D |
| CNode3D | Node3D is the base class of all 3D nodes |
| CButton3DMetadata | Metadata definitions for Button3D |
| CCameraMetadata | Metadata definitions for Camera |
| CContentLayout3DMetadata | Metadata definitions for ContentLayout3D |
| CDockLayout3DMetadata | Metadata definitions for DockLayout3D |
| ►CEmptyNode3DMetadata | Metadata definitions for EmptyNode3D |
| CEmptyNode3D | Use an EmptyNode3D to group 3D nodes |
| CFlowLayout3DMetadata | Metadata definitions for FlowLayout3D |
| CGridLayout3DMetadata | Metadata definitions for GridLayout3D |
| CGridListBox3DMetadata | Metadata definitions for GridListBox3D |
| ►CInstantiator3DMetadata | Metadata definitions for Instantiator3D |
| CInstantiator3D | Use the Instantiator node to replicate the appearance of a 3D node, or a tree of 3D nodes, that the Instantiator node targets |
| CLevelOfDetail3DMetadata | Metadata definitions for LevelOfDetail3D |
| ►CLightMetadata | Metadata definitions for Light |
| CLight | Light node is a source of light for a 3D scene |
| ►CModel3DMetadata | Metadata definitions for Model3D |
| CModel3D | Node for rendering meshes in 3D space |
| ►CPrefabView3DMetadata | Metadata definitions for PrefabView3D |
| CPrefabView3D | Prefab view 3D node |
| ►CSceneMetadata | Metadata definitions for Scene |
| CScene | Scene is a 3D node that is the root node for other 3D nodes |
| ►CScrollView3DMetadata | Metadata definitions for ScrollView3D |
| CScrollView3D | Use the Scroll View 3D node to create an input plane to enable user input from gestures |
| ►CSlider3DMetadata | Metadata definitions for Slider3D |
| CSlider3D | Use the Slider 3D node as a building block for a 3D UI control that lets the application user change a numerical value using a visual indicator between a minimum and a maximum value |
| ►CStackLayout3DMetadata | Metadata definitions for StackLayout3D |
| CStackLayout3DProxy | Stack Layout 3D arranges its items on a line along the axis you specify in the DirectionProperty |
| CTextBlock3DMetadata | Metadata definitions for TextBlock3D |
| CTextBox3DMetadata | Metadata definitions for TextBox3D |
| CToggleButton3DMetadata | Metadata definitions for ToggleButton3D |
| ►CToggleButtonGroup3DMetadata | Metadata definitions for ToggleButtonGroup3D |
| CToggleButtonGroup3D | Toggle Button Group 3D allows users of your application to select only one option from a set of options that are mutually exclusive |
| ►CTrajectoryLayout3DMetadata | Metadata definitions for TrajectoryLayout3D |
| CTrajectoryLayout3D | Trajectory Layout 3D arranges its items along a trajectory |
| CTrajectoryListBox3DMetadata | Metadata definitions for TrajectoryListBox3D |
| ►CViewport3DMetadata | Metadata definitions for Viewport3D |
| CViewport3D | Use the Viewport 3D node to render 2D nodes in 3D space |
| ►COutlineEffect2DEnums | |
| ►COutlineEffect2DMetadata | Metadata definitions for OutlineEffect2D |
| COutlineEffect2D | Use OutlineEffect2D to apply an outline to the content of 2D nodes |
| ►CPageTransitionCollectionEnums | |
| ►CPageTransitionCollectionMetadata | Metadata definitions for PageTransitionCollection |
| CPageTransitionCollection | Transition collection is used to define transitions within a Page Host |
| ►CParallelActivityHostConceptEnums | |
| ►CParallelActivityHostConceptMetadata | Metadata definitions for ParallelActivityHostConcept |
| CParallelActivityHost2DMetadata | Metadata definitions for ParallelActivityHost2D |
| CParallelActivityHost3DMetadata | Metadata definitions for ParallelActivityHost3D |
| ►CPipelineStateRenderPassEnums | |
| ►CPipelineStateRenderPassMetadata | Metadata definitions for PipelineStateRenderPass |
| CPipelineStateRenderPass | Use the Pipeline State Render Pass to set for its child render passes the depth and stencil testing, transparency, and culling |
| CPlatform | Holds information about the current platform |
| CPlatform.Platforms | |
| CPlugin | Represents the abstract base class for all plugins |
| CDomain.PluginHandler | Plugin handler implements the functionality for loading a plugin from the associated plugin file |
| ►CPrefabViewConceptMetadata | Metadata definitions for PrefabViewConcept |
| CPrefabView2DMetadata | Metadata definitions for PrefabView2D |
| CPrefabView3DMetadata | Metadata definitions for PrefabView3D |
| ►CPropertyTargetEasingInterpolatorEnums | |
| CPropertyTargetEasingInterpolatorMetadata | Metadata definitions for PropertyTargetEasingInterpolator |
| CPropertyTargetEasingTimelineEnums | |
| ►CPropertyType< Object > | |
| CAbstractPropertyType | AbstractPropertyType is a homogeneous property type handle to an existing property type |
| CResourceManager.ProtocolHandler | ProtocolHandler allows implementing custom resource loading for a specific protocol |
| ►CQuaternion | Quaternions represent rotation around an axis, defined by quaternion components x, y, z and w |
| CQuaternionLongerPath | Quaternion for interpolating rotation along longer path |
| ►CRangeConceptMetadata | Metadata definitions for RangeConcept |
| CSlider2DMetadata | Metadata definitions for Slider2D |
| CSlider3DMetadata | Metadata definitions for Slider3D |
| CResourceManager.ReloadProtocolHandler | ReloadProtocolHandler allows implementing custom resource reloading for a specific protocol |
| CResourceManager | The resource manager maintains kzb files and provides mechanisms to load resources from kzb files |
| ►CResourceMetadata | Metadata definitions for Resource |
| ►CResource | Represents the base class for all resources |
| CAnimationResource | A Resource wrapper class for animations |
| CBinaryResource | |
| ►CBrush | Use a brush to fill a Node2D |
| CColorBrush | Color brush class |
| ►CContentBrush | Texture brush class |
| CCompositionBrush | Texture brush class |
| CMaterialBrush | Freeform shader brush |
| CNullBrush | Null brush class |
| CTextureBrush | Texture brush class |
| ►CDataContext | DataContext acts as a container for data |
| ►CDataObject | DataObject is a node in a tree of data |
| CDataObjectBool | DataObjectBool is a specialization of DataObject for data of Boolean type |
| CDataObjectInt | DataObjectInt is a specialization of DataObject for data of Integer type |
| CDataObjectList | DataObjectList is a specialization of DataObject for list data |
| CDataObjectReal | DataObjectReal is a specialization of DataObject for data of Double type |
| CDataObjectString | DataObjectString is a specialization of DataObject for data of String type |
| CDataSource | Use data sources to separate the user interface from the application data and to remove the dependencies between a Kanzi Studio project and the application code which define the Kanzi application |
| ►CFont | FontFile is the base class for different font file resource implementations |
| CBitmapFont | Font implementation for bitmap fonts |
| CFontFamily | A font family resource contains font files |
| ►CGPUResource | GPUResource is a resource that must be deployed to the GPU |
| CFramebuffer | Framebuffer attachment state |
| CMesh | Mesh stores the geometry data for rendering Model3D nodes |
| ►CRenderPass | RenderPass is the base class for Kanzi render passes |
| CBlitRenderPass | Use the Blit Render Pass to blit one or more textures to the screen of the current rendering context using a material |
| CClearRenderPass | Use a Clear Render Pass to clear the color, depth, and stencil buffers of the current render context before passing the control to the descendants of this render pass |
| CCompositionTargetRenderPass | Use the Composition Target Render Pass to set one to four composition targets and render all descendant render passes to the composition targets that the Composition Target Render Pass created |
| CCubeMapRenderPass | Use the Cubemap Render Pass to create a cubemap texture that represents the scene from some location |
| ►CDrawObjectsRenderPass | Use the Draw Objects Render Pass to render only nodes in a Scene node provided by an object source you set in this render pass |
| CDrawObjectsWithMaterialRenderPass | Use the Draw Objects With Material Render Pass to render nodes provided by an object source using a material |
| ►CGatherLightsRenderPass | GatherLightsRenderPass is a class for generating light properties for rendering nodes |
| CGatherNearestLightsRenderPass | GatherNearestLightsRenderPass is an implementation of light gathering |
| CLegacyRenderPass | Legacy Render Pass is phased out in favor of specialized render passes that perform individual operations, which are combined in a Legacy Render Pass into a single render pass |
| CMaterialSetupRenderPass | Use the Material Setup Render Pass to set properties to a material for further render operations using that material |
| CNodeListRenderPass | Use the Node List Render Pass to filter and hold a list of nodes that you want to render using other render passes |
| CPipelineStateRenderPass | Use the Pipeline State Render Pass to set for its child render passes the depth and stencil testing, transparency, and culling |
| CRenderPassView | Use the Render Pass View to instantiate a RenderPassPrefab |
| CShaderProgram | ShaderProgram defines programmable vertex and fragment operations done by the GPU for a draw call |
| ►CSurface | Surfaces provide images for Framebuffers where to render to |
| CRenderbuffer | Renderbuffers provide the images that can be rendered to by attaching them to the framebuffer as color or depth stencil images |
| CMaterial | A material is an instance of a material type (ShaderProgram) that contains the property values for the material type properties |
| CMorph | |
| ►CNodeEffect2D | Use node effects to apply post-processing effects to 2D nodes |
| CBlurEffect2D | Use BlurEffect2D to apply a Gaussian blur post-processing effect to 2D nodes |
| CEffectStack2D | Use EffectStack2D to apply multiple post-processing effects to 2D nodes |
| CMaskEffect2D | Use MaskEffect2D to apply a mask to 2D nodes |
| COutlineEffect2D | Use OutlineEffect2D to apply an outline to the content of 2D nodes |
| CShadowEffect2D | Use ShadowEffect2D to apply drop- and inner-shadow post-processing effects to 2D nodes |
| CNodeEffectPrefab2D | Use node effect prefabs to create node effects that define post-processing effects for 2D nodes |
| CObjectSource | Structure for object source |
| CPageTransitionCollection | Transition collection is used to define transitions within a Page Host |
| CPrefabTemplateNode | A prefab template node contains information that is required to create node instances: the metaclass of the node, the (initial) property values of the node, information about the bindings and node components of the node, and the list of of child nodes |
| ►CPrefabTemplateProxy | A prefab template contains information that is required to create a tree of Node instances |
| CPrefabTemplate | This class represents a prefab (prefabricated template) resource that is a description of a scene graph that can be instantiated at runtime |
| CRenderPassPrefab | Use render pass prefabs to create render pass trees that define how Kanzi renders 3D content in your project |
| ►CResourceDictionaryProxy | A resource dictionary is a container that maps resource IDs to resources |
| ►CResourceDictionary | A resource dictionary is a container that maps resource IDs to resources |
| CResourceDictionarySelector | A resource dictionary selector is a type of a resource dictionary that redirects resource queries to its only nested dictionary |
| CStateManager | State manager for managing states of nodes or application |
| CStyle | Style applying properties, node components and bindings to nodes |
| ►CTextResourceProxy | Text resource |
| CTextResource | |
| CTexture | A Texture provides an image that you can use in Image nodes, Texture Brushes, materials for use in 3D rendering, or Material Brushes |
| CTimelineResource | A Resource wrapper class for animation timelines |
| CTrajectory | Trajectory defines a series of points following a geometrical path |
| ►CAnimationResourceMetadata | Metadata definitions for AnimationResource |
| CAnimationResource | A Resource wrapper class for animations |
| ►CBinaryResourceMetadata | Metadata definitions for BinaryResource |
| CBinaryResource | |
| ►CBrushMetadata | Metadata definitions for Brush |
| CBrush | Use a brush to fill a Node2D |
| ►CColorBrushMetadata | Metadata definitions for ColorBrush |
| CColorBrush | Color brush class |
| ►CContentBrushMetadata | Metadata definitions for ContentBrush |
| CContentBrush | Texture brush class |
| ►CCompositionBrushMetadata | Metadata definitions for CompositionBrush |
| CCompositionBrush | Texture brush class |
| ►CMaterialBrushMetadata | Metadata definitions for MaterialBrush |
| CMaterialBrush | Freeform shader brush |
| ►CNullBrushMetadata | Metadata definitions for NullBrush |
| CNullBrush | Null brush class |
| ►CTextureBrushMetadata | Metadata definitions for TextureBrush |
| CTextureBrush | Texture brush class |
| ►CDataContextMetadata | Metadata definitions for DataContext |
| CDataContext | DataContext acts as a container for data |
| ►CDataObjectMetadata | Metadata definitions for DataObject |
| CDataObject | DataObject is a node in a tree of data |
| ►CDataObjectBoolMetadata | Metadata definitions for DataObjectBool |
| CDataObjectBool | DataObjectBool is a specialization of DataObject for data of Boolean type |
| ►CDataObjectIntMetadata | Metadata definitions for DataObjectInt |
| CDataObjectInt | DataObjectInt is a specialization of DataObject for data of Integer type |
| ►CDataObjectListMetadata | Metadata definitions for DataObjectList |
| CDataObjectList | DataObjectList is a specialization of DataObject for list data |
| ►CDataObjectRealMetadata | Metadata definitions for DataObjectReal |
| CDataObjectReal | DataObjectReal is a specialization of DataObject for data of Double type |
| ►CDataObjectStringMetadata | Metadata definitions for DataObjectString |
| CDataObjectString | DataObjectString is a specialization of DataObject for data of String type |
| ►CDataSourceMetadata | Metadata definitions for DataSource |
| CDataSource | Use data sources to separate the user interface from the application data and to remove the dependencies between a Kanzi Studio project and the application code which define the Kanzi application |
| ►CFontFamilyMetadata | Metadata definitions for FontFamily |
| CFontFamily | A font family resource contains font files |
| ►CFontMetadata | Metadata definitions for Font |
| CFont | FontFile is the base class for different font file resource implementations |
| ►CBitmapFontMetadata | Metadata definitions for BitmapFont |
| CBitmapFont | Font implementation for bitmap fonts |
| ►CGPUResourceMetadata | Metadata definitions for GPUResource |
| CGPUResource | GPUResource is a resource that must be deployed to the GPU |
| ►CFramebufferMetadata | Metadata definitions for Framebuffer |
| CFramebuffer | Framebuffer attachment state |
| ►CMeshMetadata | Metadata definitions for Mesh |
| CMesh | Mesh stores the geometry data for rendering Model3D nodes |
| ►CShaderProgramMetadata | Metadata definitions for ShaderProgram |
| CShaderProgram | ShaderProgram defines programmable vertex and fragment operations done by the GPU for a draw call |
| ►CSurfaceMetadata | Metadata definitions for Surface |
| CSurface | Surfaces provide images for Framebuffers where to render to |
| ►CRenderbufferMetadata | Metadata definitions for Renderbuffer |
| CRenderbuffer | Renderbuffers provide the images that can be rendered to by attaching them to the framebuffer as color or depth stencil images |
| ►CTextureMetadata | Metadata definitions for Texture |
| CTexture | A Texture provides an image that you can use in Image nodes, Texture Brushes, materials for use in 3D rendering, or Material Brushes |
| ►CMaterialMetadata | Metadata definitions for Material |
| CMaterial | A material is an instance of a material type (ShaderProgram) that contains the property values for the material type properties |
| ►CMorphMetadata | Metadata definitions for Morph |
| CMorph | |
| ►CNodeEffect2DMetadata | Metadata definitions for NodeEffect2D |
| CNodeEffect2D | Use node effects to apply post-processing effects to 2D nodes |
| CBlurEffect2DMetadata | Metadata definitions for BlurEffect2D |
| CEffectStack2DMetadata | Metadata definitions for EffectStack2D |
| CMaskEffect2DMetadata | Metadata definitions for MaskEffect2D |
| COutlineEffect2DMetadata | Metadata definitions for OutlineEffect2D |
| ►CShadowEffect2DMetadata | Metadata definitions for ShadowEffect2D |
| CShadowEffect2D | Use ShadowEffect2D to apply drop- and inner-shadow post-processing effects to 2D nodes |
| ►CNodeEffectPrefab2DMetadata | Metadata definitions for NodeEffectPrefab2D |
| CNodeEffectPrefab2D | Use node effect prefabs to create node effects that define post-processing effects for 2D nodes |
| ►CObjectSourceMetadata | Metadata definitions for ObjectSource |
| CObjectSource | Structure for object source |
| CPageTransitionCollectionMetadata | Metadata definitions for PageTransitionCollection |
| ►CPrefabTemplateMetadata | Metadata definitions for PrefabTemplate |
| CPrefabTemplateProxy | A prefab template contains information that is required to create a tree of Node instances |
| ►CPrefabTemplateNodeMetadata | Metadata definitions for PrefabTemplateNode |
| CPrefabTemplateNode | A prefab template node contains information that is required to create node instances: the metaclass of the node, the (initial) property values of the node, information about the bindings and node components of the node, and the list of of child nodes |
| ►CRenderPassMetadata | Metadata definitions for RenderPass |
| CRenderPass | RenderPass is the base class for Kanzi render passes |
| ►CBlitRenderPassMetadata | Metadata definitions for BlitRenderPass |
| CBlitRenderPass | Use the Blit Render Pass to blit one or more textures to the screen of the current rendering context using a material |
| ►CClearRenderPassMetadata | Metadata definitions for ClearRenderPass |
| CClearRenderPass | Use a Clear Render Pass to clear the color, depth, and stencil buffers of the current render context before passing the control to the descendants of this render pass |
| CCompositionTargetRenderPassMetadata | Metadata definitions for CompositionTargetRenderPass |
| CCubeMapRenderPassMetadata | Metadata definitions for CubeMapRenderPass |
| ►CDrawObjectsRenderPassMetadata | Metadata definitions for DrawObjectsRenderPass |
| CDrawObjectsRenderPass | Use the Draw Objects Render Pass to render only nodes in a Scene node provided by an object source you set in this render pass |
| ►CDrawObjectsWithMaterialRenderPassMetadata | Metadata definitions for DrawObjectsWithMaterialRenderPass |
| CDrawObjectsWithMaterialRenderPass | Use the Draw Objects With Material Render Pass to render nodes provided by an object source using a material |
| ►CGatherLightsRenderPassMetadata | Metadata definitions for GatherLightsRenderPass |
| CGatherLightsRenderPass | GatherLightsRenderPass is a class for generating light properties for rendering nodes |
| ►CGatherNearestLightsRenderPassMetadata | Metadata definitions for GatherNearestLightsRenderPass |
| CGatherNearestLightsRenderPass | GatherNearestLightsRenderPass is an implementation of light gathering |
| CLegacyRenderPassMetadata | Metadata definitions for LegacyRenderPass |
| ►CMaterialSetupRenderPassMetadata | Metadata definitions for MaterialSetupRenderPass |
| CMaterialSetupRenderPass | Use the Material Setup Render Pass to set properties to a material for further render operations using that material |
| ►CNodeListRenderPassMetadata | Metadata definitions for NodeListRenderPass |
| CNodeListRenderPass | Use the Node List Render Pass to filter and hold a list of nodes that you want to render using other render passes |
| CPipelineStateRenderPassMetadata | Metadata definitions for PipelineStateRenderPass |
| ►CRenderPassViewMetadata | Metadata definitions for RenderPassView |
| CRenderPassView | Use the Render Pass View to instantiate a RenderPassPrefab |
| ►CRenderPassPrefabMetadata | Metadata definitions for RenderPassPrefab |
| CRenderPassPrefab | Use render pass prefabs to create render pass trees that define how Kanzi renders 3D content in your project |
| ►CResourceDictionaryMetadata | Metadata definitions for ResourceDictionary |
| CResourceDictionaryProxy | A resource dictionary is a container that maps resource IDs to resources |
| ►CResourceDictionarySelectorMetadata | Metadata definitions for ResourceDictionarySelector |
| CResourceDictionarySelector | A resource dictionary selector is a type of a resource dictionary that redirects resource queries to its only nested dictionary |
| ►CStateManagerMetadata | Metadata definitions for StateManager |
| CStateManager | State manager for managing states of nodes or application |
| ►CStyleMetadata | Metadata definitions for Style |
| CStyle | Style applying properties, node components and bindings to nodes |
| ►CTextResourceMetadata | Metadata definitions for TextResource |
| CTextResourceProxy | Text resource |
| ►CTimelineResourceMetadata | Metadata definitions for TimelineResource |
| CTimelineResource | A Resource wrapper class for animation timelines |
| ►CTrajectoryMetadata | Metadata definitions for Trajectory |
| CTrajectory | Trajectory defines a series of points following a geometrical path |
| CResourceManager.ResourceUsage | Resource usage class that contains the total number of resources, and the used CPU and GPU memory |
| ►CRuntimeException | |
| CInvalidKzbFileException | Exception class to indicate a KZB File is invalid |
| CStaleObjectException | Exception class to indicate attempts to use a KanziObject which no longer refers to a valid native object |
| ►CScreenEnums | |
| CScreenMetadata | Metadata definitions for Screen |
| ►CScrollViewConceptMetadata.ScrollPositionMessageArguments | Metadata definitions for ScrollPositionMessageArguments |
| ►CScrollViewConceptMetadata.ScrollMessageArguments | Metadata definitions for ScrollMessageArguments |
| CScrollViewConceptMetadata.ScrollFinishedMessageArguments | Metadata definitions for ScrollFinishedMessageArguments |
| CScrollViewConceptMetadata.ScrollStartedMessageArguments | Metadata definitions for ScrollStartedMessageArguments |
| CScrollViewConceptMetadata.ScrolledMessageArguments | Metadata definitions for ScrolledMessageArguments |
| CScrollViewConceptMetadata.UserScrollFinishedMessageArguments | Metadata definitions for UserScrollFinishedMessageArguments |
| CScrollViewConceptMetadata.UserScrollStartedMessageArguments | Metadata definitions for UserScrollStartedMessageArguments |
| CScrollViewConceptMetadata.SetScrollMessageArguments | Metadata definitions for SetScrollMessageArguments |
| ►CScrollViewConceptMetadata.ScrollTargetMessageArguments | Metadata definitions for ScrollTargetMessageArguments |
| CScrollViewConceptMetadata.ScrollMessageArguments | Metadata definitions for ScrollMessageArguments |
| CScrollViewConceptMetadata.SetScrollTargetMessageArguments | Metadata definitions for SetScrollTargetMessageArguments |
| ►CScrollViewConceptEnums | |
| ►CScrollViewConceptMetadata | Metadata definitions for ScrollViewConcept |
| CScrollView2DMetadata | Metadata definitions for ScrollView2D |
| CScrollView3DMetadata | Metadata definitions for ScrollView3D |
| ►CShadowEffect2DEnums | |
| CShadowEffect2DMetadata | Metadata definitions for ShadowEffect2D |
| ►CSliderConceptMetadata | Metadata definitions for SliderConcept |
| CSlider2DMetadata | Metadata definitions for Slider2D |
| CSlider3DMetadata | Metadata definitions for Slider3D |
| ►CScrollViewConceptMetadata.SnapMessageArguments | Metadata definitions for SnapMessageArguments |
| CScrollViewConceptMetadata.ScrollMessageArguments | Metadata definitions for ScrollMessageArguments |
| CScrollViewConceptMetadata.SnapRequestMessageArguments | Metadata definitions for SnapRequestMessageArguments |
| CSRTValue2D | A structure that describes the scale, rotation and translation transformation in 2D space |
| CSRTValue3D | A structure that describes the scale, rotation and translation transformation in 3D space |
| ►CStackLayoutConceptMetadata | Metadata definitions for StackLayoutConcept |
| CStackLayout2DMetadata | Metadata definitions for StackLayout2D |
| CStackLayout3DMetadata | Metadata definitions for StackLayout3D |
| ►CStandardMaterialMetadata | Metadata definitions for StandardMaterial |
| CStandardMaterial | Contains property types of Standard material |
| ►CStandardPbrMaterialMetadata | Metadata definitions for StandardPbrMaterial |
| CStandardPbrMaterial | Contains property types for the Kanzi Physically Based Rendering (PBR) shaders |
| CActivityCodeBehind.StatusChangeHandler | StatusChangeHandler implements a handler for Activity status change |
| CAssert.StringFactory | Interface for a callback which returns the message string to be attached to an assertion error |
| CMainLoopScheduler.Task | A task that can be added for one-time or repeated execution by MainLoopScheduler |
| CTaskDispatcher.Task | A task that can be added for execution by Task Dispatcher |
| CTaskDispatcher | Task dispatcher |
| CTestRuntime | Access to a testing environment including a Kanzi Domain |
| ►CTextBlockConceptMetadata | Metadata definitions for TextBlockConcept |
| CTextBlock2DMetadata | Metadata definitions for TextBlock2D |
| CTextBlock3DMetadata | Metadata definitions for TextBlock3D |
| ►CTextBoxConceptEnums | |
| ►CTextBoxConceptMetadata | Metadata definitions for TextBoxConcept |
| CTextBox2DMetadata | Metadata definitions for TextBox2D |
| CTextBox3DMetadata | Metadata definitions for TextBox3D |
| CTextBoxMetadata | Metadata definitions for TextBox |
| ►CTextConceptMetadata | Metadata definitions for TextConcept |
| CTextBlock2DMetadata | Metadata definitions for TextBlock2D |
| CTextBlock3DMetadata | Metadata definitions for TextBlock3D |
| CTextBox2DMetadata | Metadata definitions for TextBox2D |
| CTextBox3DMetadata | Metadata definitions for TextBox3D |
| CTextFormatEnums | |
| CTextInputConceptMetadata | Metadata definitions for TextInputConcept |
| CTextureBuilder | TextureBuilder is a class used for setting up properties to initialize textures |
| ►CTextureEnums | |
| CTextureMetadata | Metadata definitions for Texture |
| ►CTimelineMetadata | Metadata definitions for Timeline |
| ►CTimeline | The Kanzi animation system consists of animations and timelines: animations define how the values of specific type change in time, and timelines map the animations to properties of objects you want to animate |
| CMorphWeightTimeline | Timeline for animating morph weights |
| CParallelTimeline | Kanzi animation system consists of animations and timelines: |
| CPropertyAnimationTimeline | The Kanzi animation system consists of animations, which define how to animate properties, and timelines, which map animations to time and to the objects that you want to animate |
| CPropertyFieldAnimationTimeline | Kanzi animation system consists of animations and timelines: |
| ►CMorphWeightTimelineMetadata | Metadata definitions for MorphWeightTimeline |
| CMorphWeightTimeline | Timeline for animating morph weights |
| ►CParallelTimelineMetadata | Metadata definitions for ParallelTimeline |
| CParallelTimeline | Kanzi animation system consists of animations and timelines: |
| ►CPropertyAnimationTimelineMetadata | Metadata definitions for PropertyAnimationTimeline |
| CPropertyAnimationTimeline | The Kanzi animation system consists of animations, which define how to animate properties, and timelines, which map animations to time and to the objects that you want to animate |
| ►CPropertyFieldAnimationTimelineMetadata | Metadata definitions for PropertyFieldAnimationTimeline |
| CPropertyFieldAnimationTimeline | Kanzi animation system consists of animations and timelines: |
| CMainLoopScheduler.TimerTask | A task that can be scheduled for one-time or repeated execution by MainLoopScheduler |
| ►CToggleButtonGroupConceptMetadata | Metadata definitions for ToggleButtonGroupConcept |
| CToggleButtonGroup2DMetadata | Metadata definitions for ToggleButtonGroup2D |
| CToggleButtonGroup3DMetadata | Metadata definitions for ToggleButtonGroup3D |
| ►CTrajectoryEnums | |
| CTrajectoryMetadata | Metadata definitions for Trajectory |
| ►CTrajectoryLayoutConceptMetadata | Metadata definitions for TrajectoryLayoutConcept |
| CTrajectoryLayout2DMetadata | Metadata definitions for TrajectoryLayout2D |
| CTrajectoryLayout3DMetadata | Metadata definitions for TrajectoryLayout3D |
| CPageTransitionCollectionEnums.Transition | |
| CResourceDictionary.UrlMapPair | Represents a record in resource ID to URL map as a key-URL pair |
| CValueAccumulatorBaseEnums | |
| ►CValueControlledExclusiveActivityHostConceptMetadata | Metadata definitions for ValueControlledExclusiveActivityHostConcept |
| CExclusiveActivityHost2DMetadata | Metadata definitions for ExclusiveActivityHost2D |
| CExclusiveActivityHost3DMetadata | Metadata definitions for ExclusiveActivityHost3D |
| CVector2 | Vector with 2 floating point components: (x, y) |
| CVector3 | Vector with 3 floating point components: (x, y, z) |
| CVector4 | Vector with 4 floating point components: (x, y, z, w) |